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31 results for "khronos group"
OpenSL ES Quick Reference Guide By Khronos Group
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This is the official 8-page Khronos reference guide for OpenSL ES™. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems. It provides a... More > standardized, high-performance, low-latency method to access audio functionality for developers of native applications on embedded mobile multimedia devices, enabling straightforward cross-platform deployment of hardware and software audio capabilities, reducing implementation effort, and promoting the market for advanced audio.< Less
OpenVX 1.1 Reference Guide By Khronos Group
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This is the official 8-page Khronos quick reference guide for OpenVX 1.1. OpenVX (Open Computer Vision Acceleration API) is a low-level programming framework domain to access computer vision hardware... More > acceleration with both functional and performance portability. OpenVX has been designed to support modern hardware architectures, such as mobile and embedded SoCs as well as desktop systems.< Less
OpenGL 4.2 Quick Reference By Khronos Group
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This is a 10-page quick reference for OpenGL version 4.2. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
WebGL 2.0 Quick Reference By Khronos Group
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Reference Guide for WebGL 2.0. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 3.0, exposed through the HTML5 Canvas element as Document Object... More > Model interfaces. Developers familiar with OpenGL ES 3.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 3.0 API. It stays very close to the OpenGL ES 3.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.< Less
OpenGL 4.6 Reference Guide By Khronos Group
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This is a 12-page quick reference for OpenGL version 4.6. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
glTF 2.0 Quick Reference By Khronos Group
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This is the official quick reference guide for glTF 2.0 from the Khronos Group. glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D... More > scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.< Less
OpenGL 4.3 Quick Reference By Khronos Group
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This is the official 12-page quick reference for OpenGL version 4.3. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide... More > variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
SYCL 1.2.1 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2 API. SYCL for OpenCL enables developers to write in a “single-source” style using completely standard C++ code. SYCL includes templates... More > and lambda functions for higher-level application software that can be cleanly coded for acceleration on the wide range of heterogeneous OpenCL 1.2 devices. SYCL single-source programming enables host code and kernels to be in the same source file, using the same templates for both, providing a higher-level model than using OpenCL directly, but without losing performance. Developers can program at a higher level than OpenCL C, but always have access to the hand-tuned performance of OpenCL when necessary with seamless integration with existing OpenCL programs, C/C++ libraries and frameworks such as OpenMP.< Less
SYCL 1.2.1 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2.1 API. SYCL (pronounced ‘sickle’) is a royalty-free, cross-platform abstraction layer that builds on the underlying concepts,... More > portability and efficiency of OpenCL that enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. SYCL single-source programming enables the host and kernel code for an application to be contained in the same source file, in a type-safe way and with the simplicity of a cross-platform asynchronous task graph. SYCL includes templates and generic lambda functions to enable higher-level application software to be cleanly coded with optimized acceleration of kernel code across the extensive range of shipping OpenCL 1.2 implementations. Developers program at a higher level than OpenCL C or C++, but always have access to lower-level code through seamless integration with OpenCL, C/C++ libraries, and frameworks such as OpenCV™ or OpenMP™.< Less
OpenGL SC 2.0 Quick Reference By Khronos Group
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This is the official Khronos quick reference guide for the OpenGL SC specification. This open graphics and compute acceleration standard as well as other Khronos Safety Critical standards, is... More > intended for markets including avionics and automotive displays, which require system safety certification and where streamlined APIs can reduce certification costs. The OpenGL® SC 2.0 specification defines a safety critical subset of OpenGL ES 2.0, and now the safety critical working group is working to adapt more recent Khronos standards including the new generation Vulkan™ API for high-efficiency graphics and compute.< Less

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AS WE FORWARD AS WE FORWARD By Drew W.F. Rigby
Paperback: $10.00