Search Results: 'medieval wargaming'

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21 results for "medieval wargaming"
Tony Bath's Ancient Wargaming By Society of Ancients, Tony Bath, John Curry
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Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all... More > wargaming campaigns, the Legend of Hyboria.In 1965, he founded the Society of Ancients and it's journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming Rules The complete book, Setting up a Wargames Campaign The Legend of Hyboria (including notes on the conclusion of that climactic campaign). Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement,Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, 'a perfect little book' This book has been produced in partnership with the Society of Ancients. The History of Wargaming Project is edited by John Curry.< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
Paperback: $25.51
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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles. Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists. The History of Wargaming Project is edited by John Curry.< Less
More Wargaming Pioneers Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns Early Wargames Vol. 4 By John Curry et al.
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This book aims to continue the Early Wargaming series by recording some of the key early wargaming developments post-World War II. It contains three sets of early wargaming rules by Tony Bath,... More > Lionel Tarr and Michael Korns. Tony Bath’s Medieval Wargaming Rules- published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Lionel Tarr’s 1962 World War II Rules- Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Michael Korns’ 1966 Modern Wars in Miniature- the first set of skirmish rules with each player representing a single figure on the table top. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books< Less
The British Kriegsspiel (1872) Including RUSI's Polemos (1888) Early Wargames Volume 2 By John Curry
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The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century.... More > Much of the material has not been in the public domain since it was first published. The contents of this book include: Map Manoeuvres: An Introduction to Kriegsspiel (1839) The Rules for Kriegsspiel by Captain Baring (1872) A newspaper report on the German Game of War (1878) A discussion about how to create wargaming terrain in Aids to Kriegsspiel (1897) The Dangers of Kriegsspiel and Political Officers (1899) The problems with creating imaginary maps for war games (1888) Bellum, an English Kriegsspiel Variant (1909) The first medieval wargame in Kriegsspiel and the Teaching of Military History (1890) The Game of Polemos as played at RUSI (1888) A wargame with a political message, Lieutenant Henry Chamberlain's RN New Game of Invasion (1888)< Less
Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules 3000 BC to 1485 AD By Phil Barker, John Curry
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The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from... More > 1969 until replaced by DBM in 1993. This edition includes the classic Airfix Guide to Ancient Wargaming This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics Guide to sources How ancient wargaming began Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.< Less
Sword and Spear By Mark Lewis
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Rebellion ~ the First Scottish War of Independence By eBob Miniatures
Paperback: List Price: $43.67 $39.30 | You Save: 10%
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28mm Wargame rules for Medieval Warfare. Set in the period of the First Scottish War of Independence, the Rebellion led initially by William Wallace and ending with Robert the Bruce's Victory at... More > Bannockburn, Rebellion is a set of wargaming rules designed to be used with 28mm miniatures. These rules are designed to be enjoyable and quick to play, with games being completed in one to two hours. The core rules are covered in the first 30 pages and are not difficult to learn. This book also includes army lists and warrior and hero profiles as well as suggested scenarios including historical battles such as Stirling and Bannockburn. 108 pages in total in full colour and illustrated throughout and with numerous historical footnotes.< Less
Rebellion ~ the First Scottish War of Independence By eBob Miniatures
Hardcover: List Price: $58.95 $47.16 | You Save: 20%
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(1 Ratings)
28mm Wargame rules for Medieval Warfare. Set in the period of the First Scottish War of Independence, the Rebellion led initially by William Wallace and ending with Robert the Bruce's Victory at... More > Bannockburn, Rebellion is a set of wargaming rules designed to be used with 28mm miniatures. These rules are designed to be enjoyable and quick to play, with games being completed in one to two hours. The core rules are covered in the first 30 pages and are not difficult to learn. This book also includes army lists and warrior and hero profiles as well as suggested scenarios including historical battles such as Stirling and Bannockburn. 108 pages in total in full colour and illustrated throughout and with numerous historical footnotes.< Less
Crusader Historical Miniature Rules By Mark Sims
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Crusader is a set of wargames rules that allow you to game some of the greatest battles in history from Biblical times to the Medieval period. Although written with 28mm figures in mind the rules are... More > stand-based and so easily translate to any scale of model. The rules cater for many popular basing methods so there is absolutely no need to rebase your figures to be able to play Crusader. At the heart of the rules is the concept that you are representing units of troops in battle rather than individual warriors. Dispensing with the traditional phases within a turn the unit-based mechanics allow for a fluid game that simulates the quality and training of troops rather than the abilities of a few super characters. The rules have been created with the flexibility to allow armies from widely differing time periods to fight against each other through the use of a consistent points system. So if you want to fight William the Conqueror’s Norman Army against Alexander’s Macedonians feel free!< Less