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698 results for "mutantes"
One And Only By Cleopatra Grant
Paperback: $9.99
Prints in 3-5 business days
A girl gets infused with DNA of a bat, tiger, and snake and has to fight to be free from the people who did this to her.
Headquarters Construction Guide (Deluxe Color) By Steven Trustrum
Paperback: $17.95
Prints in 3-5 business days
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Headquarters Construction Guide (B/W) By Steven Trustrum
Paperback: $12.95
Prints in 3-5 business days
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Do-Gooders & Daredevils Collection One (Black / White) By Steven Trustrum
Paperback: $18.60
Prints in 3-5 business days
The first collection of Do-Gooders & Daredevils releases, this book gathers over 30 villains and a variety of (mostly) benevolent organizations to interact with the player characters, or for... More > players to take on as their own, along with some new rules to toy with. Within, you’ll not only find the mercenaries, fallen heroes, lost souls seeking redemption, and true and blue do-gooders you’d expect, but also legendary figures returned from the dead, former assassins, and organizations that straddle the fence between the moral and self-serving. Ranging from the Once and Future King of the Britons, King Arthur Pendragon, to Heaven’s bounty hunter, Purgatory, to the mutated astronaut-come-monster, Starbound, this heroic collection offers a bit of just about every sort of good guy a Gamemaster could hope for.< Less
Do-Gooders & Daredevils Collection One By Steven Trustrum
Paperback: $40.30
Prints in 3-5 business days
The first collection of Do-Gooders & Daredevils releases, this book gathers over 30 villains and a variety of (mostly) benevolent organizations to interact with the player characters, or for... More > players to take on as their own, along with some new rules to toy with. Within, you’ll not only find the mercenaries, fallen heroes, lost souls seeking redemption, and true and blue do-gooders you’d expect, but also legendary figures returned from the dead, former assassins, and organizations that straddle the fence between the moral and self-serving. Ranging from the Once and Future King of the Britons, King Arthur Pendragon, to Heaven’s bounty hunter, Purgatory, to the mutated astronaut-come-monster, Starbound, this heroic collection offers a bit of just about every sort of good guy a Gamemaster could hope for.< Less
Apocalypse Tech Report By R Baseel
eBook (PDF): $5.00
The Apocalypse Tech Report provides additional equipment and new forms of technology - including cybernetics and nanotechnology - for the many worlds of Mutant Future. Included in this supplement... More > are 60 technological artifacts from the pre-apocalypse era - including tools, weapons, gadgets, and armor – along with 10 new robots. The cybernetics section introduces guidelines for creating cyborgs characters and equipping cybernetic implants, along with a simple method for using the game mechanics of standard mutations and technological items as the basis for powerful implant features. The nanotechnology section contains rules for nanoviruses, nanoaugmentations, and independent nanocolonies. These microscopic robots can provide enormous technological benefits to those who are knowledgeable enough to use them properly. If mishandled or used for less benevolent purposes, they are capable of destroying entire civilizations.< Less
The Metamorphica Revised By Johnstone Metzger
Hardcover: $30.00
Prints in 3-5 business days
As a collection of biological, psychic, and supernatural mutations, all grouped into tables so results can be randomly selected using dice, The Metamorphica is a system-agnostic resource for... More > campaigns of such diverse genres as dark fantasy, four-colour comic books, post-apocalypse, modern horror, science fiction, transhumanism, and weird high fantasy. There are hundreds of individual mutations, each their own description, plus additional tables for specific features and mutant equipment, along with numerous procedures to help you create aliens, demons, sentient plants, uplifted animals, hyperadvanced technologies, magic items, and more. This revised edition contains more than 100 new pages, including new procedures for creating scientific and magical devices. This is the cloth-bound hardcover version that comes with a dustjacket.< Less
Apocalypse Tech Report By R Baseel
Paperback: $10.00
Prints in 3-5 business days
The Apocalypse Tech Report provides additional equipment and new forms of technology - including cybernetics and nanotechnology - for the many worlds of Mutant Future. Included in this supplement... More > are 60 technological artifacts from the pre-apocalypse era - including tools, weapons, gadgets, and armor – along with 10 new robots. The cybernetics section introduces guidelines for creating cyborgs characters and equipping cybernetic implants, along with a simple method for using the game mechanics of standard mutations and technological items as the basis for powerful implant features. The nanotechnology section contains rules for nanoviruses, nanoaugmentations, and independent nanocolonies. These microscopic robots can provide enormous technological benefits to those who are knowledgeable enough to use them properly. If mishandled or used for less benevolent purposes, they are capable of destroying entire civilizations.< Less
The Metamorphica Revised (Paperback) By Johnstone Metzger
Paperback: $20.00
Prints in 3-5 business days
(1 Ratings)
As a collection of biological, psychic, and supernatural mutations, all grouped into tables so results can be randomly selected using dice, The Metamorphica is a system-agnostic resource for... More > campaigns of such diverse genres as dark fantasy, four-colour comic books, post-apocalypse, modern horror, science fiction, transhumanism, and weird high fantasy. There are hundreds of individual mutations, each their own description, plus additional tables for specific features and mutant equipment, along with numerous procedures to help you create aliens, demons, sentient plants, uplifted animals, hyperadvanced technologies, magic items, and more. This revised edition contains more than 100 new pages, including new procedures for creating scientific and magical devices.< Less
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