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21 results for "napoleonic wargame"
March Attack - Napoleonic Wargame Rules By Mark Sims
eBook (PDF): $10.11
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March Attack allows players to fight large battles with battalion sized units in a reasonable amount of time. Command and control, orders and morale for large formations are combined with easy to... More > learn tactical game mechanics so that large battles can easily be fought by a few players during an evening. Each unit on the table represents a battalion of infantry, regiment of cavalry or battery of artillery. A ground scale of 1” to 60 yards, one turn representing 20 minutes and strategic movement mean that battles play out at a realistic rate. Combat is dealt with in a manner that allows large numbers of units to be fielded and the interaction between strategic movement and tactical combat allows for a fast paced game that retains historical detail. Seven different training and morale levels combined with the historical strength of a unit introduces the concept of ‘Combat Value’. This ties together all of the tactical rules and ensures that troop quality plays an important part in every battle.< Less
Paddy Griffith's Napoleonic Wargaming for Fun By Paddy Griffith
Paperback: $24.46
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(3 Ratings)
The wargaming rules in this book have been designed by the well-known military historian, Paddy Griffith, and combine simplicity with fun and speed. No less than seven types of wargame are... More > explained: the traditional skirmish and Divisional games, the brigade game and army level game, which all involve the use of model soldiers in battles of varying scales; the generalship game, which is concerned with how a general on campaign divides his time; and finally, a map kriegsspiel and a tactical exerise without troops.< Less
Bruce Quarrie's Napoleonic Campaigns in Miniature A Wargamers’ Guide to the Napoleonic Wars 1796-1815 By John Curry, Bruce Quarrie
Paperback: $26.80
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Packed with information on every aspect of Napoleonic warfare, both land and sea, this book shows the wargamer how to make their miniature battles even more realistic and exciting. It contains... More > detailed information on how armies were raised, trained, provisioned, led and equipped. The book describes the weapons and tactics of the period, giving precise information down to the price of a single musket ball or pair of boots! Stimulating and full of ideas, this book has stood the test of time and is valuable to anyone interested in the Napoleonic period. The original book went onto four editions and was reprinted five times. The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the modern enthusiast. www.wargaming.co< Less
Grand Battles Napoleon By Drew Birkmyre
Paperback: $44.38
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Grand Battles Napoleon equips readers with all they need to know in order to play an authentic and flavour filled Napoleonic game with model soldiers on the tabletop. Grand Battles Napoleon provides... More > players with detailed rules, pictures and examples of play so that they may “get on” with the fun bit, of commanding, moving, shooting and launching their troops in gallant chargers across the battlefield!< Less
Phil Dunn’s Fury at Sea Rapid Naval Wargaming Including Paddy Griffith's One-Eyed Napoleonic Naval Rules By John Curry, Paddy Griffith, Phil Dunn
Paperback: $22.26
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Phil Dunn, author of the classic naval wargaming book, Sea Battles, has written a new book on rapid naval wargames. Chapters include fast play rules that allow even the largest battles to be fought... More > to a satisfying conclusion in a single session. In 1916, Jutland was a ‘no-hoper’ for the Germans. This was not true earlier in the war. The scenario is for a classic war-deciding encounter set in 1915. During the late 1920's, the USA made plans for war with Britain. The rules and scenario allow this classic ‘what if’ scenario of the Royal Navy to be set against the United States Navy. The outcome would have changed the political map of the world and the course of the 20th century. Also included are memories of a lifetime of naval wargaming, The book is supplemented by Paddy Griffith’s One-eyed Napoleonic Naval Rules as used by the Royal Military Academy’s Wargaming Club. Also included is an example of Paddy Griffith’s naval wargaming scenario for the Battle of the Nile in 1798.< Less
Great Battles - Hex Based Wargame Rules By Mark Sims
eBook (PDF): $5.91
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Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2"... More > hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.< Less
Phil Dunn's Sea Battle Games Naval Wargaming 1650-1945 By John Curry, Phil Dunn
Paperback: $27.77
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'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone – author of over 40 books on wargaming and military history This book covers all aspects of naval... More > wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn’s concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.< Less
tabletop battles By peter cornish, terry davies
Hardcover: $25.30
Ships in 6-8 business days.
unique napoleonic wargame rules
tabletop battles By peter cornish, terry davies
eBook (PDF): $2.50
Download immediately.
unique napoleonic wargame rules
Song of Drums and Shakos - Trade Edition By Sergio Laliscia
Paperback: $12.50
Ships in 3-5 business days
(1 Ratings)
WINNER: BEST HISTORICAL MINIATURES RULES AT ORIGINS 2009; WINNER, SILVER MEDAL AT HISTORICON 2009 WINNER: BEST DEMO AT HELLANA 2009 Song of Drums and Shakos is a fast play Napoleonic skirmish game... More > based on the popular Song of Blades and Heroes mechanics. Muster your squad. Deploy your soldiers and fire volleys at the enemy…and when the moment of truth comes, fix bayonets and charge! Three scenarios included; Simple, elegant system where your tactical decisions matter Playable in any scale with single based models All major troop types represented: 160+ profiles (French, British, Prussian, Russian, and Austrian) Easy measuring system No bookkeeping Point system for building up your Squad Play with as little as 5-6 elite to 20 inexperienced soldiers in a standard game Playable on a small table (60x60 cm for 15mm) Simple yet subtle command system, with Officers and NCO Two or more players, 30-45 minutes for a full game Ideal introductory rule set to small actions in the Napoleonic Era.< Less