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282 results for "nod"
Nod By Charlie Shirtz
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An illustrated book, Nod is a story about becoming lost.
Nod By A. M. Siriano
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When Miri's very vivid dreams begin to offer a life seemingly better than her real one, her brother Joey can do nothing but watch as two realms battle for her soul. After Miri falls into a coma, Joey... More > quickly learns that saving his sister may come at a price. In a land of endless possibilities, can Joey find Miri and bring her home? Will she even come? Joey has only one night to make their dream NOT come true!< Less
NOD 16 By John Stater
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This issue of NOD takes you into the jungles of Cush, the newest hexcrawl set in the Land of Nod. Also includes monsters from African folklore and mythology, the beastmaster PC class, an alternative... More > super power system for Mystery Men! and more.< Less
NOD 19 By John Stater
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Spring has sprung, and so has NOD 19 (okay, that was lame, but this descriptive text gets tricky after a while). Anyhow - NOD 19 features the first half of the Virgin Woode hex crawl, a bunch of... More > monsters, the puritan class, four new classes for Space Princess, a new race/class for Pars Fortuna and a bunch of other cool junk! 68 pages of excellence!< Less
NOD 22 By John Stater
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NOD kicks off 2014 with adventures for Blood & Treasure and Mystery Men!, a new class for Blood & Treasure, a hero and villain for Mystery Men! and some random tables to spice up your games.... More > 34 pages< Less
NOD 15 By John Stater
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This issue features the final three Hellcrawls - Phlegethon, Malebolge and Cocytus, and the astonishing thing heroes must do to escape Hell! Also a Handy Dandy Cavern Generator, a gaggle of... More > arch-devils and demon lords, magical bracelets, variations on the blue dragon and some random Silver Age nonsense for your Mystery Men! game. 70 pages.< Less
NOD 14 By John Stater
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Issue 14 arrives with two new chapters in the Hellcrawl, sending players through the swamps of Stygia and into the murderous metropolis of Dis. You can also build more notable nobles and set families... More > to feuding with two new random generators. Also - variant white dragons, magic hats and random dungeon chambers! 100 pages< Less
NOD 18 By John Stater
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We round out 2012 with the second half of the Cush-Pwenet hex crawl and a few other goodies - Santas for demi-humans, personal quest rules, a gaggle of cockatrices, the shadow dancer class and other... More > delights. 64 pages.< Less
NOD 13 By John Stater
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The first issue of 2012 continues the Hellcrawl with foul Abaddon and fiery Gehenna. It also has variant red dragons, new demon lords, a new installment of Hero vs. Villain for Mystery Men!, the... More > Evolutionary PC class and the rules for the Greatsword card game. 112 pages.< Less
The Commons of Nod By Donald Rich
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The Commons of Nod is a short fictional play about three silly characters. Johnne and Crystal enjoy their average lives before Geriet decides to play a little trick on them. In their follies they end... More > up making matters worse and worse for themselves leading up to the climax of the play.< Less