Search Results: 'npc'


103 results for "npc"
Crimson Blades 2: Dark Fantasy RPG By Simon Washbourne
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With a familiar yet different set of rules, Crimson Blades gives you fantastic old school-style dark fantasy/sword & sorcery role-playing. You can be a brooding sorcerer with a demon blade, a... More > savage barbarian with an equally savage panther companion, a grim tomb-robber seeking the riches of a long-dead empire or even a Dendrelyssi - one of the last members of a decadent race of necromancers looking for redemption in the lands they once ruled. Included in the game are seven human character classes: Barbarian, Fighter, Griot, Mountebank, Sorcerer, Thief and Wayfarer plus the inhuman Dendrelyssi and the NPC classes Fleshcrafter, Merchant, Royal Redeemer and Witch. There are familiar monsters as well as newer creatures and undead types.< Less
The Great City - Campaign Setting By Mario Barbati
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Based on their acclaimed Blueprints Series, 0one Games introduces an ambitious and detailed look at the locations behind the maps. This sourcebook portrays a struggling mercantile colony ruled by... More > the incompetent son of a brutal emperor. A city whose earliest citizens proudly trace their history back for thousands of years, but now struggle against social and political oppression; a city where a brooding underbelly of resistance fighters, and crime syndicates, and a proud but disillusioned military all wait for their lord to fail. It is a city where night cloaks the deviant works of social outcasts, mad alchemists, and corpse robbers. The Great City is rife with excitement, intrigue and adventure; dare your characters make it their home? This book contains the detailed description of the six wards of the Great City, including most relevant NPCs, adventure locations, encounters and more A separate chapter with 3.5 statblocks for each NPC complete the book.< Less
Divine Masters: The Faiths and Followers of Tellene By Lloyd Brown & Devin Barber
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In a fantasy role-playing game, conflict creates adventure, and any source of conflict provides motivations for both heroes and villains, defining characters and adding texture to an otherwise flat... More > world. The Kingdoms of Kalamar campaign setting, with its great depth and the historical research behind it, has an advantage over other settings, yet whole realms of knowledge still demand exploration. All cultures have extensive depth within their religions, and it is only fitting that the world of Tellene should too. Divine Masters is a rules supplement for the Dungeons & Dragons roleplaying game. Primarily a player resource, it focuses on new specialist clerics and expanded rules for D&D players who want clerical characters with a strong connection to their faith. Dungeon Masters can use this book as a resource for NPC clerics, as well as modifying and adapting these creations for other use.< Less
Guardians Adventure: Power of Fear By Thomas Denmark
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A Guardians superhero adventure for levels 1-3 Includes: 10 super-powered NPC’s New super power Multiple Maps Marcus Grimwood, once known as the Teklord until he retired from superhero duties,... More > was a genius super inventor from a family of wealthy industrialists. After tragically losing his partner, and the failure of his brilliant inventions to be accepted by the public, he concocted a scheme to create the ultimate power source. Grimwood did not realize that in his grief and frustration, he had gone stark raving mad... The adventure takes place over several days as Grimwood unfolds his master plan to “harness the power of fear” and perform the final calibration of his Phobos Device.< Less
You're Gonna Die Screaming By J.M. Perkins
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You're Gonna Die Screaming, the Optimization Guide to Commoners shows you how to take this NPC class out of the background and put it at the forefront of your game by helping players make the most... More > out of commoner characters. As an optimization guide, You're Gonna Die Screaming shows you the highs and lows of the choices you make while building a commoner character. Knowing which race gives you the most, best helpful abilities from the start, which abilities to favor, and which skills and feats will give you the most mileage all improve your commoner's chances of survival. But, with proper optimization, your commoner's won't just survive. They can actually thrive! Your choices are color coded, based upon the author's explanations and opinions, to show you how best to optimize your commoner character.< Less
The Squared Circle By Eric Moreau
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The Squared Circle Wrestling RPG Create a wrestler and lead them to the very pinnacle of the wrestling industry, winning titles and engaging in feuds along the way...will you become a legend? Or... More > maybe running a wrestling promotion is more your style, create and run your own promotion and face off against your friends to see who has the skill to make it and who doesn't. Features: - Over 200 fully detailed moves to choose from - 38 Match types to choose from - Over 50 NPC wrestlers to use in your games - Create your own wrestling storylines! - Managers and Valets - Two gameplay types; Wrestler Career and Promotion Manager - Play alone or with friends - 180 pages - play online at< Less
The Ironics By Eric Jensen
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Who are the Ironics? They may be a misfit band of unlikely heroes or a misguided group of mercenaries looking to line their pockets with a bit of coin. How their tales unfold is entirely up to the... More > players and the game master. From E.N. Publishing -- the company that brought you the NPC collection Everyone Else -- The Ironics presents twenty-six pre-generated heroes from all eleven core base classes. Each class is represented by two or more heroes, each with a different focus, presented at three stages of their advancedment - 5th, 10th, and 15th level. Rules-proofed by posters on EN World's own Rules forum, all 78 stat blocks are fully-detailed, with complete information for familiars, mounts, and animal companions.< Less
SpirosBlaak: Creatures of the Archduchy By Steven Trustrum
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* Creature statistics for the new races. * The Armageddon Dragon Template. * The Armageddon Giant Template. * The Chosen of Jestale Template. These zealous servants of the Rotting Lord walk the land,... More > spreading disease wherever they roam. * The Dungeon Warden. An unusual construct that uses a dwelling or dungeon as its body. * The Corruption Elemental. These creatures exist only to spread corruption and infect living creatures with its foulness. * The Warder Golem. The massive, homicidal roaming golems for which the Warder Hills take their name. * The Merithian Mummy Template. Servants of the lost machine god of the ancient and long fallen civilization of Merithian, these powerful undead are as much machine as they are decayed flesh. * The Gunman NPC. The most wanted man in the entire Archduchy. * Kushpan Pal, an evil paladin, is one of the Archduchy’s more dangerous independent lycanthropes.< Less
d30 Sandbox Companion By Richard LeBlanc
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The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at< Less
Inhabitants of the Woods: Elves By Anthony Uyl
Paperback: $11.99
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In this Pathfinder Compatible supplement you will find: Three new Elven races that are both playable and usable as NPC's. That each have two of their very own alternate racial traits. Three new... More > weapons and three new armours specifically for the elven race. Twelve new magic spells. Nine new cults, guilds and orders. Each with its own unique feats. Two new creatures. Six new elven gods for the new elven races. There is a lot of background information that makes this very easy to fit into any campaign. Take your adventures into the woods and encounter the elves in new and exciting ways. Take up the call of the cults, guilds and factions and either be a peaceful Grass Singer or a militant protector of the forest with the Nature's Wardens!< Less

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