Search Results: 'simple wargaming'

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42 results for "simple wargaming"
Tried & True Terrain: Eight Simple Projects for the Beginning Wargamer By Luke Addison
Paperback: $7.00
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Young author and wargamer Luke Addison presents his first book to help the beginning wargamer get started with building and painting terrain for tabletop wargames. A super guide for model train... More > enthusiasts and scratch-build modelers, too! Color inside available for download only.< Less
Tried & True Terrain: Eight Simple Projects for the Beginning Wargamer By Luke Addison
eBook (ePub): $4.99
Download immediately.
Young author and wargamer Luke Addison presents his first book to help the beginning wargamer get started with building and painting terrain for tabletop wargames. A super guide for model train... More > enthusiasts and scratch-build modelers, too!< Less
Rate of Fire - Skirmish Wargame Rules By Mark Sims
eBook (PDF): $10.11
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Rate of Fire are WWII skirmish rules suitable for miniatures from 15mm through to 40mm. Each player can easily control 30-40 figures and complete a game within a few hours. The game mechanics have... More > been designed to be fast and simple but with the emphasis on troop quality, command and morale. Suppression, force morale, opportunity fire and staggered fire phases mean that you will need to use historical tactics to achieve your goal - charge headlong against the enemy hoping for the best and you are in serious trouble! Rate of Fire suitable for setting up historical scenarios or as a points based game where both sides bring along a balanced force and fight it out for victory objectives. The rule book includes 3 introductory scenarios and a comprehensive points system so that you can calculate the value of any force. The rules cater for head to head games as well as large multi player affairs so no matter what period or theatre of WWII you are interested in Rate of Fire has it covered.< Less
Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2 By John Curry, Tim Price MBE
Paperback: $19.48
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“In Matrix Games, knowledge, imagination, and persuasiveness dominate. Both the referee and the players find their greatest success by drawing on their storytelling skills.”. Peter... More > Perla Invented by Chris Engle, Matrix Games are an innovative way of wargaming situations and conflicts that traditional wargaming methods find hard to model. This book was written as a manual to help develop and run matrix games about modern conflicts. This book includes: An introduction to Matrix Games S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) Chaoslavia- Former Yugoslavia (1993) Crisis in Crimea: A Counter Revolution (March 2014) The Red Line- The Civil War in Syria (August 2013) Lasgah Pol- Peace keeping in Afghanistan (2008) The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the professional wargamers, as well as those from a hobby background.< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
Paperback: $25.51
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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles. Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists. The History of Wargaming Project is edited by John Curry.< Less
DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including DBSA and DBA 1.0 By John Curry et al.
Paperback: $22.79
Ships in 3-5 business days
The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the... More > detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists< Less
A Simple Civil War Game By William C Rosser
eBook (PDF): $7.95
Download immediately.
A simple game that recreates portions (or all) of the Battle of Gettysburg, PA July 1st through 3rd, 1863. Rules are very simple, with the rule on the left side of the page and an example, or... More > graphic detailing the rule on the right side of each page. Both armies are shown with over 32 pages providing a detailed Order of Battle (OOB) organized by Confederate Divisions and Union Corps. Also included are full color "ACW Paper Armies" game pieces (must be cut out or copied) that represent infantry, cavalry, wagons, limbers, officers, and artillery. Also included is a set of cards that can be copied, cut out or ordered for download (PDF) to be printed onto standard business card blanks. This game is an excellent learning mechanism for teachers and eductors trying to show what warfare was like during the American Civil War. Simple to learn and easy to teach, this game includes everything needed except for some 6-sided dice and rulers.< Less
A Simple Civil War Game By William C Rosser
Paperback: $29.56
Ships in 3-5 business days
A simple game that recreates portions (or all) of the Battle of Gettysburg, PA July 1st through 3rd, 1863. Rules are very simple, with the rule on the left side of the page and an example, or... More > graphic detailing the rule on the right side of each page. Both armies are shown with over 32 pages providing a detailed Order of Battle (OOB) organized by Confederate Divisions and Union Corps. Also included are full color "ACW Paper Armies" game pieces (must be cut out or copied) that represent infantry, cavalry, wagons, limbers, officers, and artillery. Also included is a set of cards that can be copied, cut out or ordered for download (PDF) to be printed onto standard business card blanks. This game is an excellent learning mechanism for teachers and eductors trying to show what warfare was like during the American Civil War. Simple to learn and easy to teach, this game includes everything needed except for some 6-sided dice and rulers.< Less
Donald Featherstone’s War Games Battles and Manoeuvres with Model Soldiers The Book That Launched Modern Wargaming By John Curry, Donald Featherstone
Paperback: $21.43
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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This... More > revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath’s Ancient Wargaming Rules -Lionel Tarr’s Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.< Less
Brigandine By John Senner
Paperback: $4.76
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Brigandine is a casual open-source skirmish-level fantasy tabletop miniatures rules set. Like many tactical minis wargames, Brigandine uses the I-go-U-go style. The rules are minimalist, and involve... More > very little arithmetic and dice rolling. Brigandine features: - A simple hit resolution system that requires only one die roll per action - Unit creation rules to allow for any miniatures to be used - A light, flexible magic system - A campaign system to link battles in a narrative, and an appendix with an introductory campaign - No tie to a specific universe or mythos or theme - 8 sample forces with 40 typical fantasy units generated using the unit creation rules - An open source license that encourages and forking/redistribution - Scenarios that work on small (24"x24") game boards< Less