Search Results: 'solo wargames'

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10 results for "solo wargames"
Donald Featherstone's Solo Wargaming By John Curry, Donald Featherstone
Paperback: $23.82
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Solo wargaming is about creating entertaining and challenging games while commanding both sides of the battle. The original of this book is much sought after and I am particuarly pleased to be able... More > to include it in the History of Wargaming Project.< Less
Donald Featherstone's Battle Notes for Wargamers Solo Wargaming Edition By John Curry, Donald Featherstone
Paperback: $24.74
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Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other... More > factors leading to surprise< Less
The Undead Wargamers Supplement By timothy lewis
eBook (PDF): $2.00
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The Wargamers rule set for the Undead Hordes. Battle for survival. Team with others or attempt to go solo.
Donald Featherstone's Skirmish Wargaming By John Curry, Donald Featherstone
Paperback: $22.02
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Skirmish Wargaming is a classic from the history of wargaming It was the first widespread set of popular rules for playing skirmish level battles on the table top with handfuls of figures aside.... More > The book includes: Generic rules for skirmish wargaming Scenarios including period rules for: Vikings! (850AD) Archers in France June (1429) English Civil War Cavalry Action (1643) The Jolly Roger (1715) The 95th Rifles in the Pennisula War (1813) The French Foreign Legion in Mexico (1866) The Massacre at Isandhlwana (1879) The Old West (1888) First World War Trench Raid (1916) Street Fighting in Cassino (1944) This new edition, includes additional scenario’s To Claim our Long-forgotten Gold (Fantasy, Third Age) Mining Station Sigma 9 (Science fiction, Year 3015, the far future) Guidance on how to play solo skirmish wargames Printed as part of the History of Wargaming Project www.johncurryevents.co.uk< Less
Fletcher Pratt's Naval Wargame Wargaming with model ships 1900-1945 By John Curry, Fletcher Pratt
Paperback: $24.71
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The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an... More > enduring fascination as a simulation of the ‘big gun era’ 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.< Less
Donald Featherstone's Wargaming Commando Operations and Reflections on Wargaming Lost Tales Volume 2 By John Curry et al.
Paperback: $22.05
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Donald Featherstone, with over fifty wargaming books, is the most prolific author in wargaming. His lifetime’s output continues with this book about wargaming commando operations. The... More > Commandos were one of Britain’s elite fighting forces during World War II. Included in Part One is an introduction to the Commandos, their history, training and equipment. It also covers previously unpublished material on a planning a raid, an attack on a gun battery in 1942 and a beach assault in 1944. The second part of the book includes three previously unpublished sets of Featherstone rules, three scenarios and recollections from early wargamers about some early commando wargames with Donald Featherstone and Lionel Tarr. One of the scenarios is for a platoon level solo game of a raid on a gun position. The third part of the book is Don Featherstone’s reflections on a lifetime of wargaming, the media and being at war. The History of Wargaming Project aims to record and publish key steps in the development of the hobby.< Less
Donald Featherstone's Air War Games Wargaming Aerial Warfare 1914-1975 Revised Edition By John Curry, Donald Featherstone
Paperback: $26.15
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Donald Featherstone's book on wargaming with model planes was hugely influential when it was first published in 1966. It included many new ideas on how to recreate dog fights on the table-top. This... More > revised edition brings it up to date with notes on availability of models, commercial board games and includes three new sets of rules. It includes chapters on: Battle of Britain Fighter Tactics Commercial Air War Games Short game Sturmstaffel: Defending the Reich 1944 Simulation Rolling Thunder: Air Combat over South-East Asia The solo game On a Wing and a Prayer: Bomber Command in the Battle for the Ruhr, July 1943 The History of Wargaming Project is edited by John Curry. It aims to collate and make accessible some of the very best of material from the development of the art of wargaming.< Less
Song of Blades and Heroes - Revised Edition By andrea sfiligoi
Paperback: $14.99
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The Nominee for the 2008 Origins Award for “Best Miniature Rules” returns in an improved, expanded Revised Edition. Song of Blades and Heroes is an exciting set of fast play fantasy... More > skirmish rules that can be played with any existing miniatures. EASY: simple rules that you learn in one game; no counting inches, just 3 measuring sticks for all distances; FAST: A game is 30-45 minutes. Play a campaign in a single evening; INEXPENSIVE:5-10 models per player; 3’x 3’ play area; any single based miniature, in any scale; standard six-sided dice only; READY TO PLAY: 180+ monsters and heroes included, and you can create your own! NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes and Optional rules to let you customize the game. Over four years, the game has been scrutinized by a vibrant, creative community of thousands of players. Try it and see how it has brought back fun in miniature wargaming.< Less
Song of Drums and Shakos VERSIONE ITALIANA By Sergio Laliscia
Paperback: $13.97
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Song of Drums and Shakos è un veloce regolamento per schermaglie napoleoniche basato sul popolare sistema di gioco de "Il canto degli eroi"/Song of Blades and Heroes. E' possibile... More > completare una partita in 40 minuti, richiede pochissimo spazio e solo 5-10 pezzi per giocatore.< Less
Song of Drums and Shakos VERSIONE ITALIANA By Sergio Laliscia
eBook (PDF): $8.00
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Song of Drums and Shakos è un veloce regolamento per schermaglie napoleoniche basato sul popolare sistema di gioco de "Il canto degli eroi"/Song of Blades and Heroes. E' possibile... More > completare una partita in 40 minuti, richiede pochissimo spazio e solo 5-10 pezzi per giocatore.< Less