Search Results: 'storygame'

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7 results for "storygame"
Hearts, Clubs & Murders By Gregor Vuga
eBook (PDF): $0.00
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A murder-mystery storygame played with cards.
Worlds of Worldplay By Graham Spearing and Friends
Paperback: $25.97
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A full Narrative roleplaying game by Graham Spearing with four mini-settings known as themes. Wordplay is very easy to play and has been designed to be played with any created setting or genre that... More > you wish to explore. Instead of numerous complicated rules, Wordplay provides story telling opportunities that are translated into dice for your characters. The game is meant to be rules light, open and encourages players to give vivid descriptions that build a shared, character focused, story. Wordplay requires traditional six sided dice to play and many of them!< Less
Okult By Wilhelm Person
Paperback: $14.99
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Okult is a GM-less horror RPG about people returning to the place where they grew up and find that things are not right. As they investigate they relive their teenage years through flashbacks and... More > find the roots of their problems in the past.< Less
CHIEFS By Matt West
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These five-ish pages contain the rules and basic concepts for the 1st edition of the CHIEFS storygame:- Collaborative Hippy-Indie Eco-Friendly Storytelling. This game uses lots of twelve-sided dice.... More > It's NOT a roleplaying game. Despite what some may think. But it may involve roleplaying.< Less
Quest for the Golden Calculator By Jim Bennett
eBook (PDF): $12.95
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Quest for the Golden Calculator is an an interactive story-game that enables a math teacher to create an adventure theme that will transform math class into a fun experience for students. The story... More > teaches positive attitudes and good work habits. It provides the teacher with opportunities to integrate motivational material into an existing curriculum. Playing the game will help students develop the kinds of attitudes and habits that will enable them to succeed in school. The game is designed for middle school and especially for students who struggle in math. This adventure was developed by an award-winning teacher, is classroom tested, and can be used with any curriculum. This booklet contains complete instructions and all the handouts.< Less
Quest for the Golden Calculator By Jim Bennett
Paperback: $26.29
Ships in 3-5 business days
Quest for the Golden Calculator is an an interactive story-game that enables a math teacher to create an adventure theme that will transform math class into a fun experience for students. The story... More > teaches positive attitudes and good work habits. It provides the teacher with opportunities to integrate motivational material into an existing curriculum. Playing the game will help students develop the kinds of attitudes and habits that will enable them to succeed in school. The game is designed for middle school and especially for students who struggle in math. This adventure was developed by an award-winning teacher, is classroom tested, and can be used with any curriculum. This booklet contains complete instructions and all the handouts.< Less
Five words are printed on p.11 and five definitions are printed on p.223; on p.67 the five words are anagrammed into a two word phrase that fit each of the five definitions By Todd Van Buskirk
Paperback: List Price: $21.00 $12.60 | You Save: 40%
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Time in games works differently than in narratives. The relation between the reader/viewer and the story world is different than the relation between the player and the game world. "This duality... More > not only renders possible all the temporal distortions that are commonplace in narratives (three years of the hero's life summed up in two sentences of a novel or in a few shots of a "frequentative" montage in film, etc.) More basically, it invites us to consider that one of the functions of narrative is to invent one time scheme in terms of another time scheme" (Christian Metz). The difference between the now in narratives and the now in games is that first now concerns the situation where the reader's effort in interpreting obscures the story - the text becomes all discourse, and consequently the temporal tensions ease. The now of the game means that story time converge with playing time, without the story/game world disappearing.< Less