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214 results for "swords & wizardry"
Knockspell Magazine #1 (perfect bound) By Matthew Finch
Paperback: $10.73
Prints in 3-5 business days
(2 Ratings)
Knockspell Magazine #1 (Perfect Bound): Magazine of the Swords & Wizardry 0e Project, old-style OGL gaming, and retro-clone fantasy gaming. 61pp.
Knockspell Magazine #1 By Matthew Finch
eBook (PDF): $4.95
The first issue of Knockspell Magazine, the magazine for old-school fantasy roleplaying games using 0e, 1e, OSRIC, Swords & Wizardry, and Labyrinth Lord. Contains two full adventures, one by... More > Gabor Lux and one by Jeff Talanian. 61pp.< Less
Knockspell #3 pdf By Matthew Finch
eBook (PDF): $5.00
(1 Ratings)
The magazine of old school gaming! Issue #3 contains three adventure modules, a new take on the Anti-Paladin NPC class, some rules for chariot racing, and much more! Games covered include 0e, 1e,... More > Swords & Wizardry, OSRIC, and other retro-clones.< Less
Book of the Divine By Paul Fini
eBook (PDF): $0.00
(1 Ratings)
Enhance you gaming table and give your players this book of divine spells for their Cleric or Druid characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules and Supplemental Lore by Skathros. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Tomb of the Iron God By Matthew Finch
Paperback: $8.95
Prints in 3-5 business days
(6 Ratings)
Introductory adventure for Swords & Wizardry (Softcover, saddle-stitched). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the... More > picking by an enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2.< Less
1001-E World of Onn: Core Rules By James E. Bobb
eBook (PDF): $5.25
(1 Ratings)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still affects the land and people thousands of years later. The lands of... More > Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends.< Less
Tomb of the Iron God By Matthew Finch
eBook (PDF): $3.99
(4 Ratings)
Introductory adventure for Swords & Wizardry (pdf file, $2.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an... More > enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2. Note: this pdf does not have much functionality for high-tech use.< Less
Quick Primer for Old School Gaming By Matthew Finch
eBook (PDF): $0.00
(16 Ratings)
A quick introduction to playing Original D&D or Swords & Wizardry (the 0e retro-clone). This booklet is designed for the modern-style gamer who's planning on taking the old-style rules for a... More > trial run -- because open-ended rules like 0e are USED very differently than rules are used in modern systems.< Less
The World of Onn: Supplement I By James E. Bobb
Paperback: $10.00
Prints in 3-5 business days
(3 Ratings)
Party-up like it’s 1976 again! This house-rule expansion to the Swords & Wizardry Core Rules follows the same function of the Original Era Supplements - to provide more options to your... More > game and keep the action fun! Inside are expanded character abilities subclasses like the Druid, Illusionist and Ranger along with a wealth of new equipment items, spells and monsters. Combat is given a new perspective as well, with the introduction of the Continuous Round! The continent of Ossus, from the World of Onn, is also laid out for you to set your adventures in, with just enough information to get you started, but enough left open to make it your own. Onward Adventurers!< Less
The World of Onn: Supplement I By James E. Bobb
eBook (PDF): $5.00
(3 Ratings)
Party-up like it’s 1976 again! This house-rule expansion to the Swords & Wizardry Core Rules follows the same function of the Original Era Supplements - to provide more options to your... More > game and keep the action fun! Inside are expanded character abilities subclasses like the Druid, Illusionist and Ranger along with a wealth of new equipment items, spells and monsters. Combat is given a new perspective as well, with the introduction of the Continuous Round! The continent of Ossus, from the World of Onn, is also laid out for you to set your adventures in, with just enough information to get you started, but enough left open to make it your own. Onward Adventurers!< Less

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B Inspired B Inspired By Brandon Warren
Paperback: $15.99
 
 
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