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527 results for "tabletop"
[WOIN] Future Equipment By Russ Morrissey
Paperback: $23.99
Prints in 3-5 business days
GEAR UP FOR ACTION! This manual includes a wide variety of weapons, armor, equipment, drugs, cybernetics, vehicles, and more for characters in the What's O.L.D. is N.E.W. roleplaying game system... More > along with rules for upgrading and customizing gear. From subspace beacons, to gravbelts, to handlheld scanners; from sonic pistols to laser swords; from kevlar vests to powered armor; the equipment you choose us an important decision. And with more exotic weaponry, such as the Galactic Yards PBW28 Electro Halberd or the MicroCo JO40 Stingfury Tachyon Autopistol, you'll be sure to find something to suit your character's style. Additional requisitions and organizations rules allow you to equip your characters from your naval ship's armoury or your secret spy quartermaster. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.< Less
A Simple Civil War Game By William C Rosser
Paperback: $29.56
Prints in 3-5 business days
A simple game that recreates portions (or all) of the Battle of Gettysburg, PA July 1st through 3rd, 1863. Rules are very simple, with the rule on the left side of the page and an example, or... More > graphic detailing the rule on the right side of each page. Both armies are shown with over 32 pages providing a detailed Order of Battle (OOB) organized by Confederate Divisions and Union Corps. Also included are full color "ACW Paper Armies" game pieces (must be cut out or copied) that represent infantry, cavalry, wagons, limbers, officers, and artillery. Also included is a set of cards that can be copied, cut out or ordered for download (PDF) to be printed onto standard business card blanks. This game is an excellent learning mechanism for teachers and eductors trying to show what warfare was like during the American Civil War. Simple to learn and easy to teach, this game includes everything needed except for some 6-sided dice and rulers.< Less
Heroic Scale By David Mathis
Paperback: $45.00
Prints in 3-5 business days
A story of good vs evil as told through 28mm pewter gaming miniatures. Featuring models by Reaper Miniatures, Heroic Scale is 50 full-page images plus 10 behind the scenes photos.
The Character Codex IV By Robert Neri
Paperback: $14.25
Prints in 3-5 business days
A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both... More > Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex’s pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers! Requires the Dice & Glory Core Rulebook.< Less
Gå På - second edition - electronic version By Thomas Årnfelt
eBook (PDF): $6.21
An electronic version of the Gå På wargames rules. The rules cover early modern warfare from around 1700 to 1739, enabling players to collect armies and play games based on for example... More > the Great Northern War and the War of the Spanish Succession as well as various other conflicts such as the Jacobite rebellions or the Russo-Turkish war of 1711. Army lists are provided separately. Miniatures are required to play the game, as are dice and measuring devices.< Less
A Simple Civil War Game By William C Rosser
eBook (PDF): $7.95
A simple game that recreates portions (or all) of the Battle of Gettysburg, PA July 1st through 3rd, 1863. Rules are very simple, with the rule on the left side of the page and an example, or... More > graphic detailing the rule on the right side of each page. Both armies are shown with over 32 pages providing a detailed Order of Battle (OOB) organized by Confederate Divisions and Union Corps. Also included are full color "ACW Paper Armies" game pieces (must be cut out or copied) that represent infantry, cavalry, wagons, limbers, officers, and artillery. Also included is a set of cards that can be copied, cut out or ordered for download (PDF) to be printed onto standard business card blanks. This game is an excellent learning mechanism for teachers and eductors trying to show what warfare was like during the American Civil War. Simple to learn and easy to teach, this game includes everything needed except for some 6-sided dice and rulers.< Less
Player's Handbook By Robert Neri
Paperback: $12.99
Prints in 3-5 business days
A new 114-page supplement from Ranger Games Publishing, the Player’s Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help... More > new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.< Less
Mytherian Deluxe Expanded Realms: Kenzor, Dark Kingdom of the Werewolves By Erik Goodwyn
Hardcover: $19.99
Prints in 3-5 business days
Kenzor Valley is the second Deluxe Expanded realm for Mytherian Heroic Fantasy. You must have the Mytherian Heroic Fantasy book to use this Expansion. Kenzor Valley has 100+ new Wilderness events,... More > 160+ new Room Features and Events, and 65+ new Enemies to encounter. In addition, this Expansion has a new class: the Noble Wolfen, who has 30 brand new skills. Finally, enclosed here are the rules for Lycanthropy--including over a dozen new Werewolf Skills, as it is now possible for your heroes to become Werewolves...if you dare. So ready your mind and gather your greatest weapons and gear for the next challenge in Mytherian Heroic Fantasy!< Less
Everyverse RPG Paranormality By Dennis J. Parizek
eBook (ePub): $13.00
Everyverse RPG Paranormality is the first supplement to the Everyverse RPG basic rules manual. It is a guide to providing a context for paranormal powers and features. —Magic: There are three... More > levels of specialization and a comprehensive list of over 700 spells. —Aura: Control the seven chakras of your body’s energy field and their 63 powers. —Psionics: Harness the psychic abilities of your mind. Active and passive modes, six realms, three parameters and three options give 324 possible effects. —Reality alteration: Tinker with the laws of nature if you dare! You might change the world, but you can’t escape the results. —Synchronicity: Why do some people always come out smelling like a rose? They have the power to arrange lucky coincidences even after the fact!< Less
Cepheus Light: Pocket Edition By Omer Golan-Joel & Josh Peters
Paperback: $10.00
Prints in 3-5 business days
(1 Ratings)
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots,... More > and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Light puts you in the shoes of an adventurer visiting distant stars and encountering untold alien wonders. Whether you are a seasoned player looking for a rules-light game, or a new gamer wanting to experience what science-fiction role-playing games are all about, Cepheus Light opens your way forward. Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities.< Less

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