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534 results for "tabletop"
Analog Game Studies: Volume II By Aaron Trammell et al.
Paperback: $15.95
Prints in 3-5 business days
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games,... More > card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.< Less
Analog Game Studies: Volume 2 By Evan Torner et al.
eBook (ePub): $3.99
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games,... More > card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.< Less
Analog Game Studies: Volume I By Evan Torner et al.
eBook (ePub): $3.99
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games,... More > card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.< Less
Analog Game Studies: Volume I By Aaron Trammell et al.
Paperback: $13.95
Prints in 3-5 business days
(1 Ratings)
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board... More > games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies. < Less
Analog Game Studies: Volume III By Evan Torner et al.
eBook (ePub): $1.99
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games,... More > card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.< Less
Analog Game Studies: Volume III By Evan Torner et al.
Paperback: List Price: $17.00 $12.75 | You Save: 25%
Prints in 3-5 business days
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games,... More > card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.< Less
Swords for Sterling (Softcover) By Mike Pritchard
Paperback: List Price: $16.90 $10.14 | You Save: 40%
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A fast and simple fantasy tabletop roleplaying game based on the "Legend" variant of the OpenD6 system that was the Origins Award winner for Best Roleplaying Rules. Compatible with the many... More > OpenD6 titles. Fast playing and simple. Easy to teach new gamers and smoother for experienced groups where the game is run with little or no prep. Without classes or levels but with archetypes that speed character creation so play can start within minutes. A list of 120 monsters aids impromptu play. Great for both pickup games and extended campaign play. Requires only normal six-sided dice with options to use different die types or greater numbers of dice if desired. This is a fully standalone game. No other books are required for play. The magic rules are in an optional expansion book, Spells for Sterling.< Less
The Department of Enforced Marketing Presents, for Your Consideration: Book One, the Rules of Living and Correct Existences, First Edition By Harriet Smith & Andria Cargill
eBook (PDF): $9.99
Welcome to 2060! It’s been 2060 for the past six years so it is understandable if you're lost. Rejoice, time is meaningless and existence a lie! You can find out more in ‘The Department... More > of Enforced Marketing Presents, for your Consideration: the Rules of Living and Correct Existences’ which is just a Tabletop RPG. We swear. It can’t swear, it’s a book. And books usually can’t swear. If you think they can go to your local government center and get yourself fixed. So we swear for it that it is, in fact, a book. It’s an RPG in fact, how bad could it be? Like Dungeons and Dragons, or Rifts, or Hamlet. It couldn’t be evil. Stop thinking that. It absolutely won’t throw you into a nightmare government that thinks it can delete people from reality and ban ways of thinking or being out of existence. Oh, and it’s easy to play - you only need a six sided die or two. And light hearted! Like how someone whose heart is filled with cholesterol is somehow light hearted. Or at least they will be once the autopsy’s happened.< Less
2012 ABL Rulebook By Scott Allen
Paperback: $6.00
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2012 American Baseball League Rulebook
Tales of Blades and Heroes - Essential Edition By andrea sfiligoi
Paperback: $11.99
Prints in 3-5 business days
(1 Ratings)
Tales of Blades and Heroes is a fast-playing, uncomplicated set of fantasy RPG rules based on the Origins-nominated Song of Blades and Heroes miniature rules. Its key features are: Minimal... More > Bookkeeping; a character sheet that fits on a 3x5” index card; d6 based skill and action system; simple enough for newcomers, yet sophisticated enough to satisfy expert players; no classes or levels: create any character with a point system; combat is based on a single d6 roll and damage tables: play faster, meaningful battles where your tactical decisions matter; play with miniatures, counters or paper figures; online support via the Song of Blades Yahoo group and an active community of players and creators; story and character-based rewards: gain experience for being imaginative and playing in character; no spells to memorize: the freeform magic system encourages ingenuity and lets you create any magical effects through the combination of Power Words. This is a trade format edition printed in black and white.< Less

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Paperback: $15.99
 
 
 
 
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Paperback: $30.00
 
 
 
 
 
 
 
 
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