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299 results for "user experience"
The Tao of User Experience By Robert Hoekman Jr
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The Tao of User Experience is a collection of 96 tenets of User Experience as a profession, a goal, and an idea. It's the culmination of everything I've learned, all the things I find myself wanting... More > to teach junior designers, to CEOs, to programmers, and anyone else who needs UX advice. I believe it's the most important thing I've ever written on User Experience. Read a sample at http://rhjr.net/s/tao/sample. === Robert Hoekman, Jr, is the author of Designing the Obvious, Designing the Moment, and Web Anatomy (New Riders). He’s worked with Adobe, Automattic, Seth Godin, and countless others, and has spoken at industry events worldwide, including An Event Apart and Web App Summit. Find him at rhjr.net and GetOnMyBike.com.< Less
User Experience Design - What It's All About By Dave Lull
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User Experience (user interface design) basics, advanced ideas, and comments on 20 years of UX experience.
User Guide & Handbook for Understanding the Universe & Mortal Experience By Bob Maddison
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What is this ”User Guide & Handbook” about? Primarily its designed to find fast accurate reliable information about a great variety of questions. For example I get asked a lot of... More > questions about “god”, without a hint of their meaning or definition of the “god”, subject of the question. Is there a “god”, or even any form of “god”? The answer is “yes” or “no” depending ENTIRELY on your interpretation &/or understandings – or even unfortunately influences external to yourself. We say “thank god”. Should we all freely say this? Yes of course, and with grace and gratitude. But who, what, where and why is this “god”? Is he/she/it internal or exterior to yourself? Or indeed both of those? We can confidently and freely remove the “awe”, sacred or grovelling fear or reverence, and endless “worship/adoration” imposed by millennia of vain religion. Its all inside this user guide. CONTAINING VALUABLE DATA & INFORMATION,EASY TO READ FORM THAT YOU WILL NEED TO OBTAIN BENEFIT AND ENJOYMENT OF MORTAL EXPERIENCE.< Less
User Guide & Handbook for the Universe & Understanding Mortal Experience By Bob Maddison
Paperback: List Price: $14.80 $3.70 | You Save: 75%
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CONTAINING VALUABLE DATA & INFORMATION IN EASY TO READ FORM THAT YOU WILL NEED TO OBTAIN MAXIMUM BENEFIT AND ENJOYMENT OF YOUR MORTAL EXPERIENCE. Primarily its designed to find fast accurate... More > reliable information about a great variety of questions. For example I get asked a lot of questions about “god”, without a hint of their meaning or definition of the “god”, subject of the question. Is there a “god”, or even any form of “god”? The answer is “yes” or “no” depending ENTIRELY on your interpretation &/or understandings – or even unfortunately influences external to yourself. We say “thank god”. Should we all freely say this? Yes of course, and with grace and gratitude. But who, what, where and why is this “god”? Is he/she/it internal or exterior to yourself? Or indeed both of those? We can confidently and freely remove the “awe”, sacred or grovelling fear or reverence, and endless “worship/adoration” imposed by millennia of vain religion. Its all inside this user guide.< Less
Atari User Issue 23 Volume 2 By Atari User
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In issue 23 of Atari User we look at the Atari BBS scene and show you how to get the best experience when connecting to a BBS, how to call a BBS using the Hatari emulator plus we interview Stephen J.... More > Carden of the Inside The 8-Bit BBS. Also this issue, more ST coin-op conversions, more Atari homebrew, tons of reviews, more Atari history, and we pay tribute to LucasArts.< Less
Interactive Design Beyond the Desktop: User Experience Defined by Aesthetics By Drew Kinney
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Today’s interactive design is a by-product of the ‘desktop’ metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as... More > window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.< Less
Interactive Design Beyond the Desktop: User Experience Defined by Aesthetics By Drew Kinney
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Today’s interactive design is a by-product of the ‘desktop’ metaphor used in computing since the 1970s. In this paradigm, design is a secondary consideration and largely treated as... More > window dressing for information. Much of this was driven by necessity and progress of technology. With the advancement of technology, the old metaphor is being jettisoned. Designers must wake up and see the shifting paradigms or there will be more of the same; the user-experience will continue to be created by the programmer and not the designer, whose keen ability and insight are central to communicate deeper meanings to a user.< Less
Shiny Happy Users By Eric Drewski et al.
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Shiny Happy Users is a collection of short essays that explore issues surrounding the design, development, and testing of user interfaces. These essays were produced by the participants in the... More > graduate course entitled Scientific Methods of Human Computer Interaction offered in spring 2007 as a part of the Human Computer Interaction Program at Iowa State University. This book is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.< Less
Shiny Happy Users By Eric Drewski et al.
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Shiny Happy Users is a collection of short essays that explore issues surrounding the design, development, and testing of user interfaces. These essays were produced by the participants in the... More > graduate course entitled Scientific Methods of Human Computer Interaction offered in spring 2007 as a part of the Human Computer Interaction Program at Iowa State University. This book is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.< Less
Shiny Happy Users By Eric Drewski et al.
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Shiny Happy Users is a collection of short essays that explore issues surrounding the design, development, and testing of user interfaces. These essays were produced by the participants in the... More > graduate course entitled Scientific Methods of Human Computer Interaction offered in spring 2007 as a part of the Human Computer Interaction Program at Iowa State University. This book is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.< Less