Search Results: 'virtual reality'

Search

×
×
×
×
500 results for "virtual reality"
Virtual Reality By Darren G. Burton
eBook (ePub): $0.99
In this short story aimed at younger readers, brother and sister Josh and Sonya are playing their favorite computer game. When lightning strikes the house they find themselves plunged into the game's... More > virtual realm, only now it's all for real. In order to escape and return to the normal lives, they must first defeat the Dungeon Master.< Less
Virtual Reality By West Bromwich Learning Community
Paperback: $4.70
Prints in 3-5 business days
A collection of writing produced by a group of Gifted and Talented children drawn from three schools in West Bromwich.
Virtual Reality By West Bromwich Learning Community
eBook (PDF): $1.63
A collection of writing produced by a group of Gifted and Talented children drawn from three schools in West Bromwich.
Virtual Reality By S.K. Allen
Paperback: List Price: $14.44 $13.00 | You Save: 10%
Prints in 3-5 business days
A world not too far in the future devastated by a Biogenetic war. Earths population goes from capacity, to only 33% of what it used to be. World governments scramble and make prohibitions aimed at... More > saving humans from extinction. Spurring certain industries to be lucrative and highly illegal. This is the story of four people. Seanna, Cita, Jaz and Aldo. Surviving in a post apocalyptic era. They are all connected to each other Through Triumphs and tragedies as they live.< Less
Virtual Reality Journalism By Raney Aronson-Rath et al.
Paperback: $5.50
Prints in 3-5 business days
After decades of research and development, virtual reality appears to be on the cusp of mainstream adoption. For journalists, the combination of immersive video capture and dissemination via mobile... More > VR players is particularly exciting. It promises to bring audiences closer to a story than any previous platform. This project seeks to investigate what’s involved in making virtual reality journalism, to better understand the nonfiction storytelling potential of VR, to produce a good work of journalism that affords the audience with a new understanding of elements of the story, and to provide critical reflection on the potential of virtual reality for the practice of journalism.< Less
The Age of Virtual Reality By Thomas Hohstadt
Paperback: $19.95
Prints in 3-5 business days
(1 Ratings)
Something big is happening. Virtual Reality is not only becoming the driving wheel of the new world economy, it is building a new cultural order. The “Age of Virtual Reality” is in its... More > infancy, yet we already live in a virtual world. Through video games, iPods, iPhones, online social networking, and movies, we are migrating toward "virtual space." We must understand this moment in history. Through provoked discoveries, engaging artistic journeys, and creative dialogues with the “language” of virtual reality, this book explores both the pre-digital history of VR and its sobering—yet inspiring—future. Readers will learn to test, discern, and ground the "evidence" of their experience. In “The Age of Virtual Reality,” they will discover where we’re going by confronting where VR is going. More important, they will engage the skills necessary to participate constructively and creatively in an increasingly "virtual" world—a world that demands their participation. They will be stunned beyond disbelief.< Less
Age Verification Required
Critical Evaluation of Virtual Reality Platforms By Hartinder Singh Johal, Diana Morrison
eBook (PDF): $1.05
Over the last few years the field of virtual reality developed from a subject known to a few select researchers to a household discussion topic. Research into the subject over that period has... More > increased the available software from a few systems running on expensive machines to systems that can give reasonable results on an inexpensive PC. This paper introduces the design of one such system, developed specifically for creating virtual reality applications on a parallel architecture. This system, referred to as the VROS (Virtual Reality Operating System), is then compared with other systems, which were being developed at the same time. Practical experience with the other systems is limited since many require specialized hardware, both for computation and for interaction. For this reason, the discussion will concentrate mainly on design rather than performance issues.< Less
Critical Evaluation of Virtual Reality Platforms By Hartinder Singh Johal, Diana Morrison
Paperback: $5.81
Prints in 3-5 business days
Over the last few years the field of virtual reality developed from a subject known to a few select researchers to a household discussion topic. Research into the subject over that period has... More > increased the available software from a few systems running on expensive machines to systems that can give reasonable results on an inexpensive PC. This paper introduces the design of one such system, developed specifically for creating virtual reality applications on a parallel architecture. This system, referred to as the VROS (Virtual Reality Operating System), is then compared with other systems, which were being developed at the same time. Practical experience with the other systems is limited since many require specialized hardware, both for computation and for interaction. For this reason, the discussion will concentrate mainly on design rather than performance issues.< Less
Build a 3d Virtual Reality Whackamole Game By John Bura et al.
eBook (ePub): $19.26
(1 Ratings)
Learn to create the art and code for a 3D virtual reality (VR) Whackamole game. In this eBook, we take you through each step of game development, from downloading software to integrating art. The... More > programs we use are Unity and Blender, the top free platforms for building VR games. We create real examples that you can follow along with as you learn. This eBook is an extension of Mammoth Interactive's "Introduction to Unity" book. In Part 1, you learn how navigate the Unity Editor, set up scenes, and make game objects. We make a 2D game where a player shoots a bullet at a wall to trigger an explosion. In Part 2, you learn how to customize the appearance and behavior of objects using C# scripts by building a 3D shooter game. In Part 3, we build a Whackamole game from scratch. We use Blender to make our art assets and 3D models. By the end of this eBook, you have a fully-functioning 3D VR game that you can put in your portfolio.< Less