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128 results for "vr"
eMinds: International Journal on Human-Computer Interaction Vol II, No. 7, 2011 By Varios autores
Paperback: $7.28
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eMinds: International Journal on Human-Computer Interaction is a referred journal, published and edited on a yearly basis by the Human-Communication and Interaction Research Group. The goal of eMinds... More > is to develop the study of current practice, content, technology, and services on Human-Computer Interaction. This journal aims to provide an interdisciplinary forum for the exchange of ideas concerning theoretical, technical, practical, social and pedagogical issues; helping professionals working in the field to contribute, to disseminate knowledge, and to learn from each other’s work.< Less
eMinds: International Journal on Human-Computer Interaction Vol I, No. 2, 2006 By Varios Autores
Paperback: $7.64
Prints in 3-5 business days
eMinds: International Journal on Human-Computer Interaction is a referred journal, published and edited on a yearly basis by the Human-Communication and Interaction Research Group. The goal of eMinds... More > is to develop the study of current practice, content, technology, and services on Human-Computer Interaction. This journal aims to provide an interdisciplinary forum for the exchange of ideas concerning theoretical, technical, practical, social and pedagogical issues; helping professionals working in the field to contribute, to disseminate knowledge, and to learn from each other’s work.< Less
The Time Killers By Greg Patmore
eBook (PDF): $2.35
(2 Ratings)
There is never enough time. Too much to do, not enough time to do it. And everyone is under pressure to perform, to achieve, to be something. So when Big Ben Bridges launches the revolutionary... More > MegaVisor (which has already revolutionised gaming) as an educational tool, the world goes crazy for it. Too crazy. All too soon things begin to change, and before long, the very existence of the world as we know it is under threat. All that stands between the world and an eternity of nothingness is Timothy Swift...but he's so busy trying to get everything done, he doesn't even remember it's his 13th birthday...< Less
The Time Killers By Greg Patmore
Paperback: $14.22
Prints in 3-5 business days
(2 Ratings)
There is never enough time. Too much to do, not enough time to do it. And everyone is under pressure to perform, to achieve, to be something. So when Big Ben Bridges launches the revolutionary... More > MegaVisor (which has already revolutionised gaming) as an educational tool, the world goes crazy for it. Too crazy. All too soon things begin to change, and before long, the very existence of the world as we know it is under threat. All that stands between the world and an eternity of nothingness is Timothy Swift...but he's so busy trying to get everything done, he doesn't even remember it's his 13th birthday...< Less
Canvas By Fraser Pearson
eBook (ePub): $2.51
In the distant future, the world as we know it has vanished. With no other options left, humanity is forced to retreat into the virtual reality utopia known as “Canvas”. As the citizens... More > live peacefully within the walls of the Cranium Citadel, this becomes threatened by the arrival of the mysterious Reverend Thaddeus who bears a disturbing warning which could plunge the world into eternal darkness. With nowhere to run, can mankind survive against the horrors that lurk beyond the walls?< Less
Canvas By Fraser Pearson
Paperback: List Price: $15.99 $11.99 | You Save: 25%
Prints in 3-5 business days
In the distant future, the world as we know it has vanished. With no other options left, humanity is forced to retreat into the virtual reality utopia known as “Canvas”. As the citizens... More > live peacefully within the walls of the Cranium Citadel, this becomes threatened by the arrival of the mysterious Reverend Thaddeus who bears a disturbing warning which could plunge the world into eternal darkness. With nowhere to run, can mankind survive against the horrors that lurk beyond the walls?< Less
Futuristic Augment Virtual Reality By Ethan Sarem
eBook (ePub): $3.99
What is FA-VR? Futuristic Augment Virtual Reality, for short. Not just a virtual reality, but a social network and video game. But life is not a video game, as the actions you take have... More > consequences. FA-VR is the brainchild of a group called the Rubicon Initiative. 12 members strong, one of them we follow… Her name is Blue. If you’re able to imagine something, you’re able to make it reality. The Initiative knows this, as does Blue. They believe FA-VR will be made real. And it will, if the 12 members can work together to bring it to life. Sounds like a dream, doesn’t it? It begins with a dream, and ends with being made reality. Blue is part of making connected utopia, one without liars and deceivers and bad actors. This is what FA-VR is built for, to create a world without villains… But is it just a dream?< Less
Futuristic Augment Virtual Reality By Ethan Sarem
Paperback: $9.95
Prints in 3-5 business days
What is FA-VR? Futuristic Augment Virtual Reality, for short. Not just a virtual reality, but a social network and video game. But life is not a video game, as the actions you take have... More > consequences. FA-VR is the brainchild of a group called the Rubicon Initiative. 12 members strong, one of them we follow… Her name is Blue. If you’re able to imagine something, you’re able to make it reality. The Initiative knows this, as does Blue. They believe FA-VR will be made real. And it will, if the 12 members can work together to bring it to life. Sounds like a dream, doesn’t it? It begins with a dream, and ends with being made reality. Blue is part of making connected utopia, one without liars and deceivers and bad actors. This is what FA-VR is built for, to create a world without villains… But is it just a dream?< Less
Video Games is the First Book By Zach Williams
Paperback: $6.00
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This book gives an overarching description of video games, from the early installments of interaction in Pong and Nintendo's NES to the VR revolution today. If you want to know everything about video... More > games, read this!< Less
Virtual Reality Journalism By Raney Aronson-Rath et al.
Paperback: $5.50
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After decades of research and development, virtual reality appears to be on the cusp of mainstream adoption. For journalists, the combination of immersive video capture and dissemination via mobile... More > VR players is particularly exciting. It promises to bring audiences closer to a story than any previous platform. This project seeks to investigate what’s involved in making virtual reality journalism, to better understand the nonfiction storytelling potential of VR, to produce a good work of journalism that affords the audience with a new understanding of elements of the story, and to provide critical reflection on the potential of virtual reality for the practice of journalism.< Less