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548 results for "wargamer"
Song of Drums and Tomahawks By First Command Wargames
Paperback: $14.99
Prints in 3-5 business days
The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Sprawling Wargames Multiplayer Wargaming By Paddy Griffith
Paperback: $25.43
Prints in 3-5 business days
(1 Ratings)
This book explores large-scale multiplayer wargames, with examples including games run at the Imperial War Museum and at Sandhurst. From games in large halls, to those run by the modern medium of... More > email, this book outlines how to set about creating and managing these innovative and most entertaining of wargaming experiences, Sprawling Wargames. Chapters include: Definitions, and Principles of Game Design Operation Sealion 1940 Operation Mercury 1941 Operation Babarossa 1941 Suvarov in Alsace 1799 The 'Black Isle' Magical Viking Game< Less
The Portable Wargame By Bob Cordery
eBook (ePub): $3.67
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player... More > to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.< Less
The Portable Wargame By Bob Cordery
Paperback: $6.99
Prints in 3-5 business days
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player... More > to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.< Less
The Portable Wargame By Bob Cordery
Hardcover: $21.82
Prints in 3-5 business days
(1 Ratings)
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don’t require the player... More > to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.< Less
The Old West Skirmish Wargames: Wargaming Western Gunfights By John Curry et al.
Paperback: $21.36
Prints in 3-5 business days
These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights... More > from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top. Bank robberies, saloon brawls, US cavalry actions and the showdown on the main street are made possible. The basic rules are straightforward, but there are many optional chapters that can be used as required. Optional rules include all the glorious detail of the Wild West: Saloon Brawls, Special rules for Indians, The ‘Iron Horse’ and Frontier towns and for playing solo games In addition to the full set of original rules, this edition includes extra chapters on various scenarios and campaigns The History of Wargaming Project aims to document the development of wargaming.< Less
Donald Featherstone’s Wargaming Campaigns By John Curry, Donald Featherstone
Paperback: $25.04
Prints in 3-5 business days
This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones.... More > Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level. This book was originally published under the title of ‘War Game Campaigns’. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.< Less
George Gush’s A Guide to Wargaming By John Curry, George Gush
Paperback: $21.42
Prints in 3-5 business days
George Gush is a key contributor to the development of early wargaming. His WRG rules for 1400-1700 were the standard rules in wargaming for that period for many years. This book, first published in... More > 1980, is a lesser known classic from that period. The book traces the history of the wargame, relating the professional development of kriegsspiel to the emerging hobby. Then it includes an interesting discussion of the main issues around developing wargaming rules for table top battles. The section of periods and types of games is fairly comprehensive guide to the state of the hobby by 1980. The book includes three sets of complete rules. Wargame rules for the later nineteenth century 20th Century Skirmish rules Medieval wargaming rules The History of Wargaming Project aims to document the development of wargaming; hobby, professional and the application of wargaming to serious games.< Less
Donald Featherstone's Solo Wargaming By John Curry, Donald Featherstone
Paperback: $23.82
Prints in 3-5 business days
Solo wargaming is about creating entertaining and challenging games while commanding both sides of the battle. The original of this book is much sought after and I am particuarly pleased to be able... More > to include it in the History of Wargaming Project.< Less
Charlie Wesencraft's Practical Wargaming By John Curry, Charlie Wesencraft
Paperback: $22.16
Prints in 3-5 business days
(2 Ratings)
Charlie Wesencraft's Book is a real classic from the early days of the growth of the hobby. It developed the ideas of Donald Featherstone and others with the aim of making a more realistic wargame.... More > It contained a straightforward set of 'common' rules then modified them for the different periods. The book has rules seven sets of rules from ancients to the Franco Prussian War.< Less