Enhance you gaming table and give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Enhance you gaming table and give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Hannah gets an invataion from the school of undilen school of magic. The thing she dosent know that she is a wizard. Will she ever find out she is a wizard? Will she learn any magic? Read the book to... More > find out!< Less
Wizards are often feared, and they should be if you cross their paths with evil intentions.
Captured in these pages are six stories of intrigue, mystery & magci; good versus bad & the... More > adventures of good people seeking the help of Wizard & Wizardry.
First Series.< Less
Gemma Jones is an ordinary high school student until she is awarded a unique scholarship to a mysterious college in New York City called Gotham University. As she arrives at the concealed campus,... More > Gemma discovers a vast Exceptional World of magical higher learning . . . all hidden beneath the Veil of Wizardry.
The Bad News: From her rejections at the Cauldron of Keys and the Vault of Names, Gemma can’t shake the idea that she shouldn’t be there, that she’s some sort of accident of fate.
The Worse News: A dark plot to tear down the Veil of Wizardry is enacted to expose and ruin Gotham University. In fact a Ravenpoe Prophecy irrevocably declares an attack on Times Square will succeed and thousands will die.
The Good News: The prophecies haven’t seen Gemma Jones coming.
Now if Gemma can just cram for finals, kiss the boy she’s crushing on, and save her school plus thousands of lives before Christmas Break, everything will be just chill.< Less
Gemma Jones is an ordinary high school student until she is awarded a unique scholarship to a mysterious college in New York City called Gotham University. As she arrives at the concealed campus,... More > Gemma discovers a vast Exceptional World of magical higher learning . . . all hidden beneath the Veil of Wizardry.
The Bad News: From her rejections at the Cauldron of Keys and the Vault of Names, Gemma can’t shake the idea that she shouldn’t be there, that she’s some sort of accident of fate.
The Worse News: A dark plot to tear down the Veil of Wizardry is enacted to expose and ruin Gotham University. In fact a Ravenpoe Prophecy irrevocably declares an attack on Times Square will succeed and thousands will die.
The Good News: The prophecies haven’t seen Gemma Jones coming.
Now if Gemma can just cram for finals, kiss the boy she’s crushing on, and save her school plus thousands of lives before Christmas Break, everything will be just chill.< Less
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
The fourth printing! Swords & Wizardry is an ENNie Award-winning “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also... More > contain some selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less