The revised version of the Factions role playing game core book. It introduces the major conflicts of the world and gives a layman's explanation of an individual's place in it. The book features a... More > detailed "build point" character creation system, unique, intuitive mechanics, a vast Special Abilities section for innate reality-bending powers, and a Ritual Magic system based on real world esoteric beliefs.
394 pages, 239 illustrations< Less
A Time to Kill: Factions Combat Compendium is a supplement for the Factions role-playing game.
Combat is a brutal, uncaring animal. This beast cannot be controlled, but with a lot of training and a... More > little luck, you can make sure your enemies are the ones it tears to pieces - and you get to walk away from the battlefield on your own two feet. A Time to Kill is a faster simpler Combat System designed to bring this brutality home to your Factions campaign.< Less