On the face of it, there should be nothing romantic about pirates. They take hard-earned money and goods away by force - typically accompanied by torture, murder and rape. And yet there is still... More > something attractive about a life of adventure, freedom and lived without responsibility.
SotC is a OGL role-playing game written by Evil Hat Productions and based on their FATE system. This supplement contains additional rules to tailor SotC to the pirate genre.
If you don't want to use this game, the information will be useful for any tabletop campaign.
As well as the rules, this book also contains a history of piracy (both in reality and in fiction) and looks at the enduring appeal of these "wolves of the sea" and what we find attractive about characters like Long John Silver and Captain Jack Sparrow that are as magnificent as they are malevolent. This book should allow you, the GM, to create games that tap into these tropes to provide a more enjoyable experience for your players and yourself.< Less
Killing Winter is an adventure for the Brass, Blood and Steam, supplement for the SotC SRD. You will need Brass, Blood and Steam (also from UKG Publishing) and a copy of the SotC SRD in order to run... More > it "as written", though it should be quite easy to adapt to any steampunk or generic games system.
This adventure is set in Queen Victoria's Land, the sample campaign background in Brass, Blood and Steam and follows directly from the sample adventure, Diamonds in the Snow.< Less
For some of you, the first time you heard the names of Paris, Hector or Agamemnon was when you watched that Brad Pitt movie, but, two or three generations ago, a (Western) man wouldn't be able to... More > call himself educated unless he was able to read the myths of Ancient Greece in the language in which they'd been written. I'm sentimental enough to think that something has been lost.
Based on the FATE system (www.faterpg.com). This supplement contains additional rules to tailor the game to the epic fantasy genre.< Less
We live in a society that grew up on pulp science fiction; the characters and iconic images from Star Wars and Star Trek are part of our culture. The spirit of freedom and optimism that pervades... More > these films and the endless possibilities offered by the genre continue to be deeply attractive. This supplement explores the history of pulp sci-fi, from its beginnings with King of the Rocket Men, and the Flash Gordon series, through the Golden and Silver Ages of science fiction, then the visions of Gene Roddenberry and George Lucas to the modern television series (Stargate, Battlestar Galactica) and the novels of Ian M. Banks, Peter Hamilton and Ken MacLeod.
Based on the FATE system (www.faterpg.com). This supplement contains additional rules to tailor the game to the pulp sci-fi genre.< Less