More From Drew Davidson, et al.

TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms By et al., Seann Dikkers
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Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to reform and change across subject areas and age levels, but how much do we really know about how... More > teachers learn to try new lessons in classrooms? Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers who claim it has transformed their classrooms. Its rapid adoption also provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned. Why did they pick Minecraft? More importantly, how did they pick Minecraft? Where did they hear about it? Who do they trust for ideas? How do they test new ideas? Can we begin to identify the trajectories of truly innovative teachers? It turns out, we can - and it may not be what you’d expect.  < Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less
stories in between: narratives and mediums @ play By Drew Davidson
Paperback: $12.95
Ships in 3-5 business days
stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 http://creativecommons.org/licenses/by-nc-sa/2.0/. Readers are encouraged to share and create work based on this text. The website can be viewed at: http://www.etc.cmu.edu/etcpress/< Less