More From Drew Davidson, et al.

Well Played: volume 4 number 1 2015 By Drew Davidson et al.
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to... More > submissions that will be released on a regular basis with high-quality essays.< Less
Learning, Education and Games: Volume One: Curricular and Design Considerations By et al., Karen Schrier
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This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest... More > research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association). < Less
stories in between: narratives and mediums @ play By Drew Davidson
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stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from... More > games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an inter-related book. Also, it has been released under a under a Creative Commons license: Attribution-NonCommercial-ShareAlike2.0 Readers are encouraged to share and create work based on this text. The website can be viewed at:< Less
Tabletop: Analog Game Design By Drew Davidson, Greg Costikyan, et al
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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their... More > design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.< Less

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