More From John Stater

Nod 28 By John Stater
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NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also... More > has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part of Luke DeGraw's series on running mecha using d20 rules.< Less
Grit & Vigor By John Stater
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GRIT & VIGOR is the game of bold ventures for rugged fellows. Roll up a character, buy some gear, and get down to business. G&V is rules lite and options heavy. In its 200 pages, you'll find... More > everything from monsters to machine guns, with advice on running all sorts of modern campaigns, from gentlemanly mysteries to espionage to explorations into the unknown. It also includes a timeline of adventure, covering the years 1880 to 1939, with important events of those years as well a selection of the firearms, cars, planes and military vehicles of those years. Future supplements will expand that coverage back to the Golden Age of Piracy and forward into the far future. GRIT & VIGOR is compatible with most old school games, including BLOOD & TREASURE.< Less
Nod 27 By John Stater
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NOD is an RPG magazine with matieral compatible with most d20-based game systems, but with official stats for Blood & Treasure. NOD 27 features the continuation of the Ulflandia hex crawl,... More > Gloriana's Blessed Isle, d20 Mecha I: The Classes, The Nodian Bestiary with 10 new monsters, Strength: A Primer, exploring the strength ability score, a new class - the Muscleman, Plan 9 from Outer Space: The RPG - a minigame for Halloween, the Grey Planet Beckons, detailing the planet Pluto for the NOD campaign, and more.< Less
Bloody Basic - Weird Fantasy Edition By John Stater
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Bloody Basic takes the advanced Blood & Treasure Fantasy Role Playing rules and boils them down to the essentials to make gaming easy, fast and fun. The Weird Fantasy Edition rules are inspired... More > by the wondrous prose and poetry of Clark Ashton Smith and Lord Dunsany and the art of such luminaries as Aubrey Beardsley and Sidney Sime. It include rules for the races, classes, spells and monsters of weird fantasy tales.< Less

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