More From John Curry, Donald Featherstone

Little Cold Wars Wargaming the Cold War Using Toy Soldiers By John Curry, Tim Gow, Bertrand Plastique
Paperback: $17.92
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Possibly the sort of wargame H.G Wells might have developed if he had been a child in the 1970s. But perhaps not. Written by Tim Gow (shown left) and Bertrand Plastique, the book recreates battles... More > from the era of the Cold War. Based on the original ideas of H.G. Wells, this book brings the original toy soldier rules up to date to recreate wars from the time of the Cold War onto the wargamer’s table top or preferably, his lawn. The rules grasp the essentials of Cold War combat; movement, close assault, direct fire, artillery and air support. They also include additional rules to cover the complexities of engineering, smoke and the wider air battle. They do so in a style reminiscent of Little Wars, just with tanks and aircraft. These rules are straightforward, but comprehensive toy soldier rules that allow the wargamer to experience the battles, actual and potential, from those days.< Less
Army Wargames Two Centuries of Staff College Exercises By John Curry
Paperback: $18.85
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This book contains classic examples of military tactical exercises. They were ‘one’ turn wargames, where junior officers were faced with a problem and had to make a combat appreciation,... More > then offer a solution. The book includes five classic examples of this type of mitary exercise: Examples of Moltke’s Staff Problems (1878) with period commentary. The Defence of Duffers Drift (1903); from the Boer War, denying a crossing to the enemy. The Defence of Bowler Ridge (1929) tackles the challenge of infantry blocking vital ground against armour The Defence of Bloodford Village (1940) is from WWII; defending a village in the Britain Special Reconnaissance Patrol No.5 (1980) is a rare example of a Russian Military recce patrol exercise from the Cold War.< Less
George Gush’s Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) By John Curry, George Gush
Paperback: $16.81
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George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are... More > the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today’s standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.< Less
The Discovering Wargames Series and Bill Lamming’s Medieval Campaign and Battle Rules: Early Wargaming Rules Volume 5 By John Curry et al.
Paperback: $19.50
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John Tunstill, Arthur Taylor and Bill Lamming were some of the early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This work... More > includes three books: John Tunstill’s Discovering Wargames- published by Shire Books. Arthur Taylor’s Rules for Wargaming - published by Shire Books. Bill Lamming’s tremendously popular Medieval Campaign and Battle Rules. Between these authors, they wrote a large range of wargaming rules, from ancient to WW1 Air warfare. Tunstill’s work was an introduction to the hobby and the rules were introduced period by period throughout the whole book. Taylor assumed the reader was already familiar with wargaming and so included no less than 8 sets of rules in just 68 pages. The Lamming campaign rules were ahead of their time and allowed the creation of a medieval world to run detailed wargaming campaigns.< Less