More From John Curry, Donald Featherstone

The British Kriegsspiel (1872) Including RUSI's Polemos (1888) Early Wargames Volume 2 By John Curry
Paperback: $26.03
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The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century.... More > Much of the material has not been in the public domain since it was first published. The contents of this book include: Map Manoeuvres: An Introduction to Kriegsspiel (1839) The Rules for Kriegsspiel by Captain Baring (1872) A newspaper report on the German Game of War (1878) A discussion about how to create wargaming terrain in Aids to Kriegsspiel (1897) The Dangers of Kriegsspiel and Political Officers (1899) The problems with creating imaginary maps for war games (1888) Bellum, an English Kriegsspiel Variant (1909) The first medieval wargame in Kriegsspiel and the Teaching of Military History (1890) The Game of Polemos as played at RUSI (1888) A wargame with a political message, Lieutenant Henry Chamberlain's RN New Game of Invasion (1888)< Less
Donald Featherstone's MacDonald of the 42nd By John Curry
Paperback: $17.65
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Hector MacDonald was fourteen when he ran away to join the Black Watch, the famous 42nd Highland Regiment. From service in the Crimean War, where he was wounded , to the Indian Mutiny, and then... More > through a whole array of other assignments, MacDonald saw more service than most. Based on a single letter found in Bristol’s Docks, Donald Featherstone has written an imaginative reconstruction of the outstanding soldier’s life. From the extensive contemporary accounts of the Regiment and histories of the Army, Donald Featherstone has reconstructed the life of a Highlander in the mid-nineteenth century. Using the archives of the Black Watch Regimental Museum and his unique access to key British military historians, Featherstone has found a wealth of period detail. Hector MacDonald was a real soldier and the actions in this book are real, his story is in many ways representative of the Victorian soldier who founded an empire by feat of arms. Further details about the project can be found at: www.wargaming.co< Less
The British Army Desert War Game: MOD Wargaming Rules (1978) By John Curry
Paperback: $19.45
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These rules were written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970’s. They are a piece of wargaming... More > ‘archeology.’ The Land Rules for a Wargame in a Desert Setting in 1978 are an example of a military map based wargame. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers. Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules. Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map.< Less
Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames By John Curry
Paperback: $26.42
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The Art of Wargaming has never been static over the first two centuries of its history. In both the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop... More > the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming. It includes chapters on: Designing Wargaming Rules The Hunt for Weapons of Mass Destruction: A Committee Game An introduction to Kriegsspiel by Paddy Griffith A Naval Kriegsspiel by Paddy Griffith TEWTS Tactical Exercises Without Troops Space Invaders on the Rhine: A Hall Game Hijack! An anti-terrorism wargame Sen Toku A World War 2 Japanese Imperial Naval Staff Game. An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith The History of Wargaming Project is edited by John Curry.< Less

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