More From John Curry, Donald Featherstone

George Gush’s Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) By John Curry, George Gush
Paperback: $16.81
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George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are... More > the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today’s standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.< Less
The Discovering Wargames Series and Bill Lamming’s Medieval Campaign and Battle Rules: Early Wargaming Rules Volume 5 By John Curry et al.
Paperback: $19.50
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John Tunstill, Arthur Taylor and Bill Lamming were some of the early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This work... More > includes three books: John Tunstill’s Discovering Wargames- published by Shire Books. Arthur Taylor’s Rules for Wargaming - published by Shire Books. Bill Lamming’s tremendously popular Medieval Campaign and Battle Rules. Between these authors, they wrote a large range of wargaming rules, from ancient to WW1 Air warfare. Tunstill’s work was an introduction to the hobby and the rules were introduced period by period throughout the whole book. Taylor assumed the reader was already familiar with wargaming and so included no less than 8 sets of rules in just 68 pages. The Lamming campaign rules were ahead of their time and allowed the creation of a medieval world to run detailed wargaming campaigns.< Less
Stuart Asquith's Wargaming 18th Century Battles Including Rules for Marlburian Warfare 1702-1714 By John Curry, Stuart Asquith
Paperback: $18.72
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Stuart Asquith is a key contributor to the development of modern hobby of wargaming. His extensive work included editing Practical Wargamer for 12 years, authoring over twenty books and editing many... More > more. This book focuses on one of the Stuart Asquith’s key interests, 18th century warfare. The attractions of the period are described, along with nine accounts of key battles 1704-1760. These battles include Battle of the Schellenberg (1704) Battle of Ramillies (1706) Battle of Sheriffmuir (1715) Battle of Mollwitz (1741) Battle of Soor (1745) Battle of Falkirk (1746) Battle of Plassey (1757) Battle of Minden (1759) Battle of Warburg (1760) Of course, the book would not be complete without a set of classic ‘Old School’ wargaming rules. The obvious choice was Stuart Asquith’s popular wargaming rules for Malburian Warfare 1702-1714. This work is published as part of The History of Wargaming Project range of books that aim to document the development of wargaming.< Less
Barry Carter’s Naval War Games Naval Wargaming World War I and World War II By John Curry, Barry Carter
Paperback: $19.00
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This book, first published in 1975, deals with the most popular period for fighting sea battles in miniature- the First and Second World Wars. The author takes the reader through his own rules,... More > which aim above all at practical playability and they are illustrated by numerous diagrams. Based on a simplified Fletcher Pratt damage system, they cover movement, gunnery, torpedoes, as well as submarines and air craft. The rules are shown in action in the defence of a convoy in the Adriatic Sea in 1915 and the hunt for a Japanese raiding cruiser in 1942. Naval campaigns are also discussed, with the example of a semi historical-naval campaign around Korea in 1918. China and Korea are facing Russia and Japan. The campaign rules describe practical ways to manage fuel, combat at sea, allocating ships, use of troops. This classic book has been republished by the History of Wargaming Project as part of the effort to document the development of wargaming.< Less