More From Jed McClure

Albatross Hexbook 001 By Jed McClure
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The original book in the Albatross Hexbook series returns, a handy notebook for someone creating a campaign setting. It offers a system of hexes and grids that allow you to map out a campaign world... More > from the planetary scale down to individual dungeons. It contains: 1 blank planet map, 10 continental map sheets for detailing the planet, 11 Kingdom Maps (600 mi x 625 mi), 11 Region Maps (125 mi. x120 mi.), 18 6-Mile Hex Maps (focuses on a single 6 mile hex), 11 Vicinity Maps (a quarter mile square grid), 10 Quadrille pages and notes pages for mapping specific sites or dungeons. (Please note this is not the earlier 200+ page 001 hexbook, but a 80 page version matching the others in the series.)< Less
Interstellar Overthruster / A Star for Queen Zoë By Jed McClure
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Interstellar Overthruster is a system agnostic tool for generating hex star maps on the fly at the table. Inspired by gonzo exploration space operas like Farscape, Lexx, Space 1999, it is not just a... More > set of tables, it is a full process for creating a rich and funky old school style sandbox for players to explore. Create a whole sector in one sitting, or just generate systems as needed as your players explore the unknown. This is a combination Book that combines 2 books into one, so that you flip it over to view the other book. The other half of the book is a 'campaign seed' or scenario that can be used to provide a framework and dramatic quest for them to explore unknown worlds. An overview of Planet Essex and tables to help connect characters rolled up in your system of choice is tied to the setting.< Less
McClure's Almanac for 1889-1890 By Jed McClure
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A useful reference for victorian space explorers, for the year of 1889, and the first half of 1890. Shows the planet positions and distances in miles, as well as the phases of the moon. Also included... More > is an appendix concerning the general positions of the transasteroidal worlds. usable with any game system.< Less
Albatross Hexbook 009 By Jed McClure
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The ninth book in the Albatross Hexbook series offers a different perspective on Hex maps. One problem for players is one of context. They need to be able to understand where they are on the map,... More > and what is of immediate concern. All too often they can be subject to data overload. This book has 72 pages of perspective distorted hex maps, that make nearby hexes larger, and far away hexes quite small. This allows the referee to them a version of the world that is contextulized for their location. It also contains 4 Type IV Regional hex maps, and 4 Pages for Setting notes.< Less