More From Joseph Browning

One on One Adventures Compendium Two By Joseph Browning, Suzi Yee
Paperback: $35.00
Prints in 3-5 business days
This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12:... More > Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on 1 Adventures #17: The 300th 1 on 1 Adventures #18: Redemption 1 on 1 Adventures #19: Adventurer's Guild Local #409 1 on 1 Adventures #20: The Tomb of Kara-Duir Nine of the adventures (12-20) are tailored for a single GM and player with a wide diversity of classes for play. Each of these nine come with a pregenerated character. The tenth, 1 on 1 Adventures #11: Unbound Adventures, contains information on GM-less Pathfinder gaming!< Less
1 on 1 Adventures #20: The Tomb of Kara-Duir By Joseph Browning, Jeffrey Tadlock
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player... More > character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a false tomb informing tomb raiders that only the fabled moon staff of Danu de Tuatha can find the real tomb and only the real tomb can recharge the great staff! Worse yet, the staff has been broken into three parts that first need assembly. Some days it just doesn’t seem to pay to tomb rob….< Less
A Magical Medieval Society: Western Europe (3rd Edition Softcover) By Joseph Browning
Paperback: $36.00
Prints in 3-5 business days
This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the... More > time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game. The 2nd Edition added in a chapter on warfare, and this 3rd edition adds a chapter on the naming of places. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.< Less
Advanced Adventures #33: The Halls of Lidless Shabbath (PDF Version) By Joseph Browning, Stuart Marshall
eBook (PDF): $7.00
The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an... More > ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient and legendary dungeon known as the Halls of Lidless Shabbath! The Halls are the home of the evil sorceress Shabbath. She was famed for having researched many new spells and created many unique magic items, as well as possessing fantastic treasures of gold and jewels, and the caves are also suspected to be a nexus of the planes. Little about the contents of the Halls themselves is known, save that Shabbath is rumored still to be alive, the Halls are reputedly haunted by demons, and a large warband or small army of trolls has been seen thereabouts.< Less

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