More From John Curry et al.

Donald Featherstone’s Wargames through the Ages Volume 2: A Wargaming Guide to 1420 to 1783 A.D By John Curry, Donald Featherstone
Paperback: $20.33
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Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of what was loosely called the Horse and Musket period. Each chapter... More > assesses the techniques and fighting methods of the opposing forces and indeed, the battel descriptions are often sufficiently colourful to inspire reconstruction. In discussing how this can best be simulated on a table-top battlefield the author gives comprehensive information as to contemporary styles of warfare which provides a basis for the formulation of rules. Thus, the role of the book is to suggest rudimentary ideas that will stimulate the reader into experimenting until he has perfected and polished them into soundly constructed rules that suit both his temperament and his personal conception of warfare. The book is published by the History of Wargaming Project as part of ongoing work to document the development of wargaming.< Less
Lionel Tarr’s Modern Wargaming Rules 1939-1945: The First Modern Wargamer By John Curry, Lionel Tarr
Paperback: $16.65
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Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone’s... More > classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath’s Hyborian campaign. This book includes: The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973. Analysis of the rules Tarr’s Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern Front Various articles by Tarr A.W. Saundars (Tarr’s cousin) modern warfare rules from 1957 Tarr’s Napoleonic Rules The History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames< Less
Bruce Quarrie’s Tank Battles in Miniature Volume 5: A Wargamer’s Guide to the Arab-Israeli Wars 1948-1973 By John Curry, Bruce Quarrie
Paperback: $18.50
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Bruce Quarrie (1947-2004) was a prolific author and military historian. He wrote over forty titles, mostly on the Second World War, and edited many more. This outstanding work is a detailed... More > introduction to the Arab-Israeli Wars between 1948 and 1973. That area saw four major campaigns, of which those of 1967 and 1973- the so-called ‘Six Day War’ and ‘Yom Kippur Wars’- are of particular interest to wargamers. These wars involved large tank battles with Centurions, Pattons and M-60’s vied for battlefield supremacy with Arab T-54’s and T-62’s. It provides detailed technical information on the weapon systems deployed by the Arab and Israeli forces. Their organization and tactical use, together with numerous suggestions for their accurate recreation in miniature. The book includes wargaming rules for these conflicts. Bruce Quarrie’s classic book on wargaming the Arab-Israeli Wars has been reproduced by the History of Wargaming Project as part of the Tank Battles in Miniature Series.< Less
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry, Tim Price
Paperback: $18.21
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The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This book contains 4 ready to use wargames: Game 1: The Sandhurst... More > Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat. This book is part of a series documenting current practice in professional wargaming.< Less