More From John Curry et al.

Donald Featherstone’s Wargames Through the Ages Volume 1 A Wargaming Guide to 3000 B.C to 1500 A.D By John Curry, Donald Featherstone
Paperback: $23.09
Prints in 3-5 business days
Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and... More > writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.< Less
Little Cold Wars Wargaming the Cold War Using Toy Soldiers By John Curry, Tim Gow, Bertrand Plastique
Paperback: $17.92
Prints in 3-5 business days
Possibly the sort of wargame H.G Wells might have developed if he had been a child in the 1970s. But perhaps not. Written by Tim Gow (shown left) and Bertrand Plastique, the book recreates battles... More > from the era of the Cold War. Based on the original ideas of H.G. Wells, this book brings the original toy soldier rules up to date to recreate wars from the time of the Cold War onto the wargamer’s table top or preferably, his lawn. The rules grasp the essentials of Cold War combat; movement, close assault, direct fire, artillery and air support. They also include additional rules to cover the complexities of engineering, smoke and the wider air battle. They do so in a style reminiscent of Little Wars, just with tanks and aircraft. These rules are straightforward, but comprehensive toy soldier rules that allow the wargamer to experience the battles, actual and potential, from those days.< Less
Army Wargames Two Centuries of Staff College Exercises By John Curry
Paperback: $18.85
Prints in 3-5 business days
This book contains classic examples of military tactical exercises. They were ‘one’ turn wargames, where junior officers were faced with a problem and had to make a combat appreciation,... More > then offer a solution. The book includes five classic examples of this type of mitary exercise: Examples of Moltke’s Staff Problems (1878) with period commentary. The Defence of Duffers Drift (1903); from the Boer War, denying a crossing to the enemy. The Defence of Bowler Ridge (1929) tackles the challenge of infantry blocking vital ground against armour The Defence of Bloodford Village (1940) is from WWII; defending a village in the Britain Special Reconnaissance Patrol No.5 (1980) is a rare example of a Russian Military recce patrol exercise from the Cold War.< Less
George Gush’s Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) By John Curry, George Gush
Paperback: $16.81
Prints in 3-5 business days
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are... More > the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today’s standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.< Less