Andrew Wilson’s 1968 book was the first to describe for the general reader the evolution of the war game as a serious, and sometimes unreliable, military planning tool.
The author was the... More > Defence Correspondent to the Observer Newspaper. He was granted special access to the Pentagon and other secret sources of information and interviewed many leading experts on policy-making on both sides of the Atlantic. The result was an authoritative and readable work on the subject that was directly related to the precarious balance of power in the Cold War. The book demonstrates how crucial war games were in American weapon development, foreign policy and war fighting plans during the dark days of the Cold War.
The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the modern enthusiast.< Less
Packed with information on every aspect of Napoleonic warfare, both land and sea, this book shows the wargamer how to make their miniature battles even more realistic and exciting. It contains... More > detailed information on how armies were raised, trained, provisioned, led and equipped. The book describes the weapons and tactics of the period, giving precise information down to the price of a single musket ball or pair of boots! Stimulating and full of ideas, this book has stood the test of time and is valuable to anyone interested in the Napoleonic period. The original book went onto four editions and was reprinted five times.
The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the modern enthusiast.
Donald Featherstone said, ‘there have been few wargaming books written as well as Operation Warboard. Gavin Lyall applied his established writing talents to create a wargaming book that in... More > places seemed more like a thriller than a book about a marvelous and engaging hobby'.
The book was written for wargaming World War II battles in 20-25mm, with rules that were straightforward, fast and comprehensive. The book also had the innovation of including extensive notes about the thinking behind the rules. The player’s notes discussed the abstractions and generalisations that informed the design decisions, most of which are still issues that rule-writers for this period still contend with.
This reprint of the 1976 classic includes a new foreword by Bernard Lyall and new optional rules.
The History of Wargaming Project aims to reprint classic wargaming material and make it available to a new generation of wargamers.< Less
Dark Guest contains five separate games for use in education about cyber warfare and information security. The games cover a range of topics from defending a single company to an exercise about a... More > nation state under cyber based attack.
The games include:
Enterprise Defender: Protecting a Modern Business
All Your Secrets Are Belong to Us: a Matrix Game
Conspiracy! The Card Game
Media Wars: The Battle to Dominate the Information Space
Tallinn Soldier: A Sample National Crisis Game Based in Estonia in 2007
The authors have many years experience in information management, cyber warfare and game design. John Curry is an academic and editor of the History of Wargaming Project. Tim Price MBE is an army officer with over 25 years experience in simulation and gaming. Together they bring their experience together to create a valuable resource for education and training.< Less