More From John Curry et al.

Victorian Colonial Warfare: Africa from the Campaigns Against the Kaffirs to the South African War By John Curry & Donald Featherstone
Paperback: $18.90
Prints in 3-5 business days
The 'small war' was a particularly Victorian concern. Its course was followed with avid interest by the general public. Every setback and victory, every act of courage and cowardice was recorded and... More > illustrated in the popular press. Nowhere was this more true than in Africa, where small wars came in three distinct types: campaigns of conquest or annexation; campaigns for the suppression of an insurrection, such as those in East and West Africa, where many campaigns began as simple expeditions and ended by bringing vast territories under British rule; and campaigns to avenge an insult, designed to impose control without annexing territory. Donald Featherstone, an acknowledged expert on colonial warfare, has written a vivid and accurate account of the small wars in Africa, drawing heavily on the letters and first-hand reports of those who were there. The book was described by the Journal of the Royal Artillery as 'wide ranging ... well researched and excellent...'< Less
The United States Naval War College 1936 Wargame Rules: USN Wargaming Before WWII Volume 1 By John Curry & Chris Carlson
Paperback: $20.08
Prints in 3-5 business days
The famous Unites States Naval War College wargames have been seen as an important part of the US Navy’s preparation for war with Japan. The actual naval commanders took lessons from these... More > wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.< Less
Stuart Asquith and Terry Wise’s Wargaming 17th Century Battles: Including Rules for the English Civil War and the Thirty Years War By John Curry et al.
Paperback: $21.27
Prints in 3-5 business days
Stuart Asquith is a key contributor to the development of modern hobby of wargaming. His extensive work included editing Practical Wargamer for 12 years, authoring over twenty books and editing many... More > more. This book focuses on one of the Stuart Asquith’s key interests, 17th century warfare. This book aims to bring together some of Stuart Asquith’s work, focussed on this era. Other books in the series cover his writing on other wars. The book has 20 scenarios for wargamers including: Edgehill (1642) The Storming of Brentford (1642) The Battle of Lansdowne (1643) Roundway Down (1643) Cropredy Bridge (1644) Marston Moor (1644) The Battle of Nasby (1645) Dunkirk (1658) Medway (1667) Drumclog (1679 The Battle of Sedgemoor (1685) The rules are Terry Wise’s popular wargaming rules for the English Civil War and the Thirty Years War circa 1618-1651. This work is published as part of The History of Wargaming Project range of books that aim to document the development of wargaming< Less
The Pentagon’s Rural AGILE/COIN Wargame (1966): A Wargaming Counter Insurgency Megagame By John Curry & John Armatys
Paperback: $15.83
Prints in 3-5 business days
This is an example of an early professional counter insurgency game written for the Pentagon to explore a rural insurgency through a wargame. America was engaged in a strategic counter insurgency... More > in Vietnam. Every effort was being made to wage war more effectively in the conflict. One of the tools applied was wargaming, such as this game. The game has players representing all sides. The game allowed the players to explore the asymmetrical conflict from a different perspective, using the prism of wargaming. Agile was played in key establishments and had some training value. One success was pulling special forces soldiers away from their normal military skills focussed training and asking them to actually influence the hearts and minds of the people in the villages of rural South Vietnam. This book includes after action reviews of 12 games. It also has examples of the American players committing atrocities against the civilian population as an in-game strategy.< Less

Top 10 This Week

see more >
B Inspired B Inspired By Brandon Warren
Paperback: $15.99
Full Count Ministries Romans Journal Full Count Ministries... By Carter Reese et al.
Paperback: $8.44