More From John Curry et al.

Target for Tonight: Wargaming Lancaster Bomber Raids Against Germany 1942-1944 By John Curry & David Wayne Thomas
Paperback: $16.76
Prints in 3-5 business days
A solo game for 1 to 6 players about the experience of flying bombing missions over Germany 1942-44. The RAF and the USAAF dropped 1.6 billion tons of bombs on Germany between 1939 and 1945. The... More > impact on the German war machine was huge, but so was the cost. 55,573 Bomber Command crew lost their lives during this campaign. Each morning the weather and moon state were suitable, target(s) were selected by Bomber Command. A complex series of steps were then initiated to ensure the bombers were in the air, over the target at the appointed hour to deliver their bombs. The game allows the player to assemble their crew, select their target and go through the stages of the mission. From take-off, over the enemy coast, through the flak zones and onto the target. The rules are embedded in historical research and includes period material, such as briefings, aide-memories and maps. Playing the game aims to help the player(s) understand the experience of the crews of Bomber Command a little better.< Less
Duke Seifried and the Development of American Miniature Wargaming Including Duke's Melee (1960) and Jim Getz's Napoleonique (1971) By John Curry et al.
Paperback: $19.40
Prints in 3-5 business days
Uncle Duke is one of those larger than life characters who helped develop miniature wargaming in the United States. The Jack Scruby Award (1995) summarised him as an American original, an... More > entrepreneur and business man, a master sculptor, designer, and painter, a rule writer, publisher, and historian, a master showman, salesman, friend of Donald Featherstone and advocate. This book is a celebration of his contribution. The book includes: The Jack Scruby Award 1995 citation. The MWAN tribute of 1989 by Hal Thinglum. Early memories of American miniature wargaming and reflections by Duke and his lifelong friend Jim Getz. Many previously unpublished photographs The book also includes two complete key sets of rules that were a huge influence on American wargaming: Melee (1960) by Duke. Napoleonique: (1979) Written by Jim Getz with the assistance of Duke Seifried. This book is published by the History of Wargaming Project as part on ongoing efforts to document the development of wargaming.< Less
Small Wars New Perspectives on Wargaming Counter Insurgency on the Tabletop By John Curry et al.
Paperback: $17.64
Prints in 3-5 business days
The author has been a wargamer since the 1970s, member of Wargame Developments and a serious rule writer since the early 1990s. His long standing interest in asymmetric warfare led him to develop a... More > series of wargames to reflect the individual characteristics of such conflicts. All except one of these sets of rules are written to portray the operational/ campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not ‘fair’; they each aim to give the wargamer a greater understanding of the particular conflicts they represent. The games include: Boots on the Ground: Company Level Actions in the early 21st. Century An Isolated Outpost: Six Months in the Sahara Eight Years in a Distant Country: Soviet involvement in Afghanistan Ovambo: Counter- insurgency in South West Africa Flying Column: The Irish Troubles 1920-21 Good Morning Vietnam: LBJ’s War 1965-68< Less
John Candler’s (1964) Miniature Wargames: Napoleonic Wargaming du temps de Napoleon By John Curry & John Candler
Paperback: $17.82
Prints in 3-5 business days
Around the time Donald Featherstone published War Games in 1962, the book that was key in launching modern hobby wargames, others were publishing comprehensive sets of rules. This example by John... More > Candler was published in the United States in 1964 and was one of the better known. The original rules were published in a green ring binder, with 123 pages of detailed rules for a Napoleonic land and sea wargame. They covered all aspects necessary to play a detailed Napoleonic wargame on the tabletop. They were more complex than Featherstone’s rules, but lacked the literary charm of the former. They are published by the History of Wargaming Project in order to preserve an example of early wargaming rules from the dawn of modern wargaming. The History of Wargaming Project aims to document key parts of the development of wargaming.< Less

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