More From John Curry, Paddy Griffith, Phil Dunn

The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry, Tim Price
Paperback: $17.81
Prints in 3-5 business days
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This book contains 4 ready to use wargames: Game 1: The Sandhurst... More > Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat. This book is part of a series documenting current practice in professional wargaming.< Less
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry, Tim Price MBE
Paperback: $30.31
Prints in 3-5 business days
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This is the Full Colour Edition of the book. It contains 4 ready... More > to use wargames: Game 1: The Sandhurst Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat.< Less
Paddy Griffith’s Counter Insurgency Wargames (1980) By John Curry, Paddy Griffith
Paperback: $15.94
Prints in 3-5 business days
Paddy Griffith (1947- 2010) was a leading British military theorist and historian, who used wargaming as part of his tool set to critically analyse operational and tactical military history. This... More > book includes two previously unpublished COunter-INsurgency (COIN) wargames from 1976 to 1980 and an example of a British Army live-roleplaying COIN from 1980. The first COIN game, Longreagh Village, is about a security force base facing a particularly challenging week of supporting the local police in a border village. The second COIN game, summer in Dogem-on-Sea, is set in ORANGELAND. The local police are facing a two pronged threat against the local population. The third COIN game is an outline of a British Army live-roleplaying exercise, to allow the officer cadets of Sandhurst to gain practical experience of COIN. The foreword is by Brian Train, a well-known current game designer, who specialises in producing games about irregular warfare.< Less
George Gush’s A Guide to Wargaming By John Curry, George Gush
Paperback: $21.42
Prints in 3-5 business days
George Gush is a key contributor to the development of early wargaming. His WRG rules for 1400-1700 were the standard rules in wargaming for that period for many years. This book, first published in... More > 1980, is a lesser known classic from that period. The book traces the history of the wargame, relating the professional development of kriegsspiel to the emerging hobby. Then it includes an interesting discussion of the main issues around developing wargaming rules for table top battles. The section of periods and types of games is fairly comprehensive guide to the state of the hobby by 1980. The book includes three sets of complete rules. Wargame rules for the later nineteenth century 20th Century Skirmish rules Medieval wargaming rules The History of Wargaming Project aims to document the development of wargaming; hobby, professional and the application of wargaming to serious games.< Less