More From Tylor Chacon

Computer Science Projects for Students and Educators 2: Programming a Space Shooter By Tylor Chacon
eBook (PDF): $29.99
Recommend for ages 10+ and advanced learners. The Computer Science Projects for Students and Educators series is a new and innovative project collection designed to help students learn about computer... More > science through video game programming. Students learn step-by-step how to build their own game projects with large, high-resolution images and detailed descriptions of each task. As the second of the series, this book contains practice using the game engine GameMaker Studio 2 and begin programming obstacles and enemies to defeat. Students learn to create a 2D space shooter similar to retro games like Galaga and Space Invaders. This project will be expanded upon in the fourth book of the series. No previous coding experience is required to understand these lessons! Each book comes with a download link to the project files for the game. In this tutorial you will use more advanced actions, program the player object to have powers, and learn about the game engine's built-in special effects.< Less
Computer Science Projects for Students and Educators 4: Programming a Space Shooter 2 By Tylor Chacon
eBook (PDF): $29.99
Recommend for ages 10+ and advanced learners. The Computer Science Projects for Students and Educators series is a new and innovative project collection designed to help students learn about computer... More > science through video game programming. Students learn step-by-step how to build their own game projects with large, high-resolution images and detailed descriptions of each task. As the fourth of the series, this book focuses on expanding the space shooter game book 2. Readers are treated to a project filled with opportunities to customize. They can choose from various ship images for the player and enemy objects as well as background images. The player ship will be upgraded in both offensive and defense. A new mini-boss enemy will be programmed with a new homing missile weapon type. Also a HUD will be added to display the score, lives, and health of the player. No previous coding experience is required to understand these lessons! Each book comes with a download link to the project files for the game.< Less
Computer Science Projects for Students and Educators 3: Programming Food Samurai By Tylor Chacon
eBook (PDF): $29.99
Recommend for ages 10+ and advanced learners. The Computer Science Projects for Students and Educators series is a new and innovative project collection designed to help students learn about computer... More > science through video game programming. Students learn step-by-step how to build their own game projects with large, high-resolution images and detailed descriptions of each task. As the third of the series, this book focuses on building a game that mimics the game mechanics of the popular mobile game Fruit Ninja. Fruit objects will appear continuously as the player tries to slice all of the fruit to gain points. Readers program the game mechanics step-by-step and learn more about using programming logic. By the end of this tutorial students will have a better understanding of how random values create variation in game-play and how typos can cause chaos. No previous coding experience is required to understand these lessons! Each book comes with a download link to the project files for the game.< Less
Computer Science Projects for Students and Educators 1: Programming a Paddle Ball Game By Tylor Chacon
eBook (PDF): $29.99
Recommend for ages 10+ and advanced learners. The Computer Science Projects for Students and Educators series is a new and innovative project collection designed to help students learn about computer... More > science through video game programming. Students learn step-by-step how to build their own game projects with large, high-resolution images and detailed descriptions of each task. As the first of the series, this book contains a general overview of the game engine GameMaker Studio 2 including the user interface, menus, and programming environment. Students then learn to create the two-player game PaddleBall. The game is inspired by the classic video game Pong by Atari. No previous coding experience is required to understand these lessons! Each book comes with a download link to the project files for the game. Overview of the GameMaker: Studio 2 main interface toolbars, icons, and menus. Introduction to game resources: Rooms, Sprites and Objects. Learn about the built-in properties of game objects.< Less

Top 10 This Week

see more >