More From Drew Davidson

Well Played: Volume 8 Number 1 2019 By Drew Davidson
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal with CfPs... More > for submissions that will be released on a regular basis with high-quality essays. The papers included in this special issue of Well Played were first presented as "well played" sessions during the 2018 Connected Learning Summit, held at the Massachusetts Institute of Technology, in August, 2018. In addition to this special issue, short abstracts associated with each paper are also included in the Proceedings of the 2019 Connected Learning Summit (ETC Press, 2019). < Less
Physics Is Still Your Friend: World of Goo @ 10 By Drew Davidson
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In the spring of 2005, an experimental game was prototyped in seven days. This little experiment was Tower of Goo, and it was the seed that led to the development of the independent video game, World... More > of Goo, which was released in the fall of 2008. Shortly thereafter, Drew Davidson wrote a piece on the game that was published in 2009 as part of the book, Well Played 1.0. In this piece, Davidson engaged in a close in-depth reading of World of Goo to help parse out the various meanings he found in my experience with the game. And now, ten years later, he wanted to take another look at the game and see how well its gameplay experience holds up.< Less
Well Played: volume 5 number 2 2016 By Drew Davidson & et al.
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to... More > submissions that will be released on a regular basis.< Less
Well Played: Volume 6 number 3 2017 By Drew Davidson & et al
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Prints in 3-5 business days
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to... More > submissions that will be released on a regular basis. The goal of the journal is to continue developing and defining a literacy of games as well as a sense of their value as an experience. Contributors are invited to also discuss games in general (ranging from tabletop, to big games and more) and how they are often designed for different fields (education, entertainment, etc) as we more fully develop a literacy around games and play. Contributors are encouraged to consider using screenshots and video of their gameplay in order to help illustrate their ideas. And we're open to suggestions on themed issues around a specific game or a topic across games.< Less

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