The FASERIP projects takes another step with the release of "Four Color Basic System." This is the review edition. Released March 16, 2007, this version is not official and not available... More > for use. All feedback and comments posted to www.roninarts.com by March 23, 2007 will be considered.
We will finalize this Basic version before starting the Advanced.< Less
In the darkest, deepest dungeons terrible dangers exist. Monsters and traps can cause pain and death but hazards -- from slimes and molds to crumbling stairs to treasure-covered floors -- can hinder... More > and harm.
The Dungeoneer's Field Guide to Hazards is a 60-page collection of hazards, written by Philip Reed. Including the material found in the various hazards PDFs (such as A Dozen Dungeon Hazards, A Dozen Hazards of the City, and A Dozen Wilderness Hazards) -- as well as hazards from the SRD and other sources -- this book is the ultimate collection of hazards available today.
Includes illustrations for 19 of the hazards.
Especially cruel DMs will take great pleasure in subjecting their players to the hazards within these pages.< Less
Collecting 101 Feats, Another 101 Feats, and 101 More Feats, The Book of Unusual Feats provides you with over 300 feats for your fantasy d20 campaigns.
Written by Philip Reed, this book presents... More > over 300 feats including new [Divine], [Epic], [Psionic], [Spelltouched], [Spirit], and [Timebound] feats. The feats in this collection vary from the minor talent -- such as Agile Landing -- to the flavorful -- such as Arcane Rush -- to the just plain simple yet useful -- such as Fighter's Discipline.< Less
Enter a world created from the unholy fusion of gas-lit Victorian streets, modern urban legends, and eldritch blasphemies, all stirred together in a cauldron spawned from the most disturbed... More > imaginings of Tim Burton and the Brothers Grimm. This is a bare bones game world and rules set designed to allow you to create miniature worlds of claustrophobic horror.
-- Review by Travis Lee
In early 2003, Philip Reed put together vs. Monsters, a 20-page roleplaying game created in twenty-four hours. The game, considered a failure by Reed, quickly attracted a loyal following and, after much discussion and contemplation, Reed made the decision to create an expanded, improved edition of the game.
The system has been revised and expanded and this edition includes more options for characters, new monsters, a look at the world of vs. Monsters, and more . . . all keeping the same look and feel of the original release.< Less