Enhance you gaming table and give your players this book of divine spells for their Cleric or Druid characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules and Supplemental Lore by Skathros. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Enhance you gaming table and give your players this hands on Spell Book for their Spell-casting characters. Compiled from the existing spell descriptions in the fantasy RPG Swords & Wizardry... More > Core Rules. With a few modifications this book can be used with most old style fantasy RPGs.< Less
Thrilling pulp adventure fantasy returns with Tales of High Adventure, a quarterly book of prose stories and illustrated tales as published in the pulp magazines of the 1930's and 1940's such as... More > Weird Tales, Astounding Stories, Spicy Mystery Stories, Amazing Stories and Startling Stories! This issue features works such as:
At The Earth's Core by Edgar Rice Burroughs,
Homeworld by Paul J. Fini,
Dagon by H. P. Lovecraft,
The Lost Valley by Mike Moran,
The Peruvian Report by Max Lieberman,
Queen of the Black Coast by Robert E. Howard and
Spirits of the Dead by Edgar Allen Poe.
READ these pulp style fantasy adventures as they were meant to be read!
HOLD in your hand and flip through the pages of thrilling adventure!!< Less
An ancient outpost, abandoned centuries ago by a empire in decline, sits atop a lonely hill overlooking a bleak wilderness. Why was it deserted and left unattended all those years? Surely treasures... More > that once littered the courtyard must have been claimed long ago. But still... vague murmurings of a hidden cellar have been overheard as well as visions of long dead veterans still haunting the battlements. Surely tales told in the evening in front of a fire to frighten gullible travelers. Perhaps there is something more here than meets the eye?
The elements in this adventure module have been left open enough to be adaptable with most old-school style fantasy role-playing game rules and worlds and should fit easily into any GM's sandbox with but a few alterations and modifications.< Less