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The Psychic's Handbook (Perfect-Bound)

BySteve Kenson

Usually printed in 3 - 5 business days
Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic's Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Details

Publication Date
Jun 13, 2009
Language
English
Category
Games
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Steve Kenson

Specifications

Pages
84
Binding
Perfect Bound
Interior Color
Black & White
Dimensions
US Letter (8.5 x 11 in / 216 x 279 mm)

Ratings & Reviews

1 rating