● 5 new feats
● 7 new skills or skill uses
● A new success and failure scaling skill system
● A system for determining how much an item's value changes by demand and availability
● Lists of trade goods
● What you will need to know to open a shop or storefront
● New equipment
● Updated lists of new weapons and armor, including barding armor
● Atlantean weapons and armor, the closest a character in a barbaric setting is likely to get to magical weapons
● The newThrough the Guts combat maneuver
● Gems, animal hides and furs, and art objects
● A variety of unique treasures, each of which has its own scale of success and failure to outline its specific history
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