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  • By Dan Davenport
    Feb 24, 2019
    Grimmgard presents a fantasy world with some odd twists and turns, largely in terms of technology. Where most of the world sits at a Medieval tech level, various species possess wonders like steam power, airships, trains, battle armor, massive force fields, anti-gravity craft, telepathy devices, and even nuclear fission. The book doesn’t do a very convincing job of explaining what keeps the more advanced species from running roughshod over their less advanced brethren, but the gonzo mix definitely appeals to me. (Curiously, while there are man-portable cannons and flame throwers, nobody has come up with basic firearms.) Unlike many fantasy settings, Grimmgard offers three distinct ages in which to set your campaigns. In the first, the Annihilation Age, the forces of Chaos rise in an attempt to destroy the Order-spawned world. In the second, the Winter Age, a magical ice age covers the land while the wicked sorcerous Ever-King conquers the Human kingdoms. In the third, the Garden Age,... More > the land faces invasion by the advanced Tyreans from across the sea. The game features a number of races to play: Humans, Dwarven, Cloven, Beastmen, Ogres, and more. In addition, the game offers details on Greater Races as options for those wanting to play a higher-powered campaign: Angelics, Phoenixes, Merulans, Cetuns, and Tyreans. Grimmgard includes a detailed travelogue of the world and the ways to get around it, including airships, mounts (both terrestrial and winged), and the massive Dwarven train. This section includes stats for various encounters possible, both in specific regions and anywhere on land, sea, or air. It’s an intriguing fantasy world unafraid to think outside of the box, and with a tried-and-true system. If you want a setting that’s different from your standard fantasy world without being totally alien, and if you’d like to play in this world with a system that’s both totally serviceable and easy to use, you could do worse than giving Grimmgard a try.< Less
  • By Bridget Dillabough
    Jul 8, 2018
    Grimmgard is my first tabletop RPG book and I have to say... its easy enough to follow for beginners and incredibly descriptive! I love how in depth the lore is and the array of characters. (Cloven are my favourite.) The books illustrations are gorgeous as well and placed perfectly. Grimmgard as a game is definitely adventurous (beware the thornweavers, horrors and flengers though!), it runs smoothly with plenty room for side quests and relationships with NPCs. I definitely recommend this book to anyone who enjoys fantasy/adventure RPG games and Dungeons & Dragons.
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Product Details

First Edition
Todd Mika
July 17, 2015
Hardcover (casewrap)
Interior Ink
Black & white
1.52 lbs.
Dimensions (inches)
8.25 wide x 10.75 tall
Product ID
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