Create dynamic role-playing adventures without preparation.
For use as a supplement to be played with your favorite role-playing games.
NOTE: This product provides the Game Master Emulation rules found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game.
Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.
Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.
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Person Reviewed This Product
By JJ Parus
May 29, 2012
This is a unique tool that can be used at a number of different levels in your gaming. It could do nothing more than add detail to an existing game or gaming universe, all the way to being the complete game engine you use. It introduces plot twists, random events, NPCs, and resolves issues as they happen. A GM could use this to assist in the running of a game or campaign within any existing structure (AD&D, D20, Pulp RPG, etc.) or just when needed to handle some unexpected turn within the existing game. It could be the method of doing the entire campaign. It is a great tool. In my case, it is useful for a different reason - miniature wargaming. As a solo war gamer, this system provides me the best artificial Artificial Intelligence (AI) for an opponent, the introduction of information and incidents to my games, as well as providing a great mechanism for resolution of "off-map" events that may be key to my campaign, but not worth the time and interest to set up on the... More > game table and actually play out. The mechanisms and underlying assumptions are different that I've seen in any other game. It approaches each "event" as the equivalent of a scene in a movie, and the various factors that are in play there. You (the GM) determine essentially what the scene should be, and then the dice roll determines whether the scene occurs as planned, if it is "modified" or "interrupted." So if the scene is the meeting of your group with a conspirator at a woodland pub, "as planned" is self-explanatory. "modified" might be beneficial (the contact is ready to agree right now), neutral (the contact will listen to what you have to say and then decide) or negative (the contact is extremely wary and may not agree without significant enticement), and "interrupted" could be something like you arrive to find a burnt out shell of a building but no one there. Events are handled such that any task will succeed or fail based on the ability of the individual and the likelihood of success. But any task might not only succeed or fail, but do so in the extreme, even if very unlikely. So the skilled gunslinger has a chance of flubbing a shot against an easy opponent, or an aged professor armed with just an umbrella could shoot down an enemy fighter plane - just like Indiana Jones father did in the movie. This is the game/rule add-on that I use more than any other and cannot recommend it highly enough. There is a MYTHIC RPG Yahoo group for those looking for more details.< Less
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