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Mathematical Modelling of Puzzles and Games

eBook (PDF), 284 Pages
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This book is a comprehensive guide to mathematical modeling. It uses 50 puzzles as "case studies" and represents them as mathematical models. The models are coded in a computer language (LPL) and can be solved directly over the Internet. Game-lovers will discover new original aspects of their favorite pastime and mathematiciens will be amazed how playful and diverting modelling can be. The goal is to encourage the use of such puzzles in an educational context in order to improve and develop modelling skills. It can be used as a self-study or in classes. Download a particular puzzle from the book at: http://www.virtual-optima.com/download/vodoc/chess4.pdf
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Product Details

Publisher
tony.huerlimann
Published
September 30, 2011
Language
English
Pages
284
File Format
PDF
File Size
3.7 MB

Formats for this Ebook

PDF
Required Software Any PDF Reader, Apple Preview
Supported Devices Windows PC/PocketPC, Mac OS, Linux OS, Apple iPhone/iPod Touch... (See More)
# of Devices Unlimited
Flowing Text / Pages Pages
Printable? Yes
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