This book is a comprehensive guide to mathematical modeling. It uses 50 puzzles as "case studies" and represents them as mathematical models. The models are coded in a computer language (LPL) and can be solved directly over the Internet.
Game-lovers will discover new original aspects of their favorite pastime and mathematiciens will be amazed how playful and diverting modelling can be.
The goal is to encourage the use of such puzzles in an educational context in order to improve and develop modelling skills. It can be used as a self-study or in classes.
Download a particular puzzle from the book at: http://www.virtual-optima.com/download/vodoc/chess4.pdf
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