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Top 100 this week in Books > Computers & Internet (showing 76-95)

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Origin User Guide By OriginLab Corporation
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The Origin User Guide is a technical introduction to Origin and OriginPro software. This concise guide is divided into 21 chapters and covers such things as installation and licensing, the Origin... More > interface, data import, workbooks, matrix books, graphing, use of Origin's data exploration and analysis tools, statistics and handling of repetitive tasks. The guide includes a brief introduction to Origin's various programming options, including Python, COM, and Origin's native scripting language, LabTalk.< Less
Getting Started with Apache OFBiz Accounting By Sharan Foga
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This book is an introduction to the Apache Open for Business (OFBiz) Accounting Manager Application. It is written for the complete novice end user who wants to understand what is available with... More > OFBiz 13.07 Accounting "out of the box". It contains a complete accounting tutorial as well as many examples of throughout the book< Less
LabTalk Scripting Guide By OriginLab Corporation
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The LabTalk Scripting Guide is a learn-by-example manual of LabTalk Scripts conveniently organized into categories of typical tasks you would perform to automate your Origin work. Everything from... More > Importing data to Graphing to Analysis to final Export/Publication is covered in detail along with information about Origin features that allow you to customize the Origin interface. All this parallels online resources so you can copy scripts into Origin to try.< Less
Origin C Programming Guide By OriginLab Corporation
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The Origin C Programming Guide starts with some introductory chapters on Features, Fundamentals, Origin Classes and using Origin’s built-in IDE. From there you can use the learn-by-example... More > samples in the task-oriented chapters to program in Origin using the same class objects our own programmers use in creating the Origin program. Extend Origin with COM programming (as Client and Server) and calls to external DLLs or even the Windows API.< Less
Introduction to High Performance Scientific Computing By Victor Eijkhout
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This is a textbook that teaches the bridging topics between numerical analysis, parallel computing, code performance, large scale applications.
Learning Statistics with R By Daniel Navarro
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"Learning Statistics with R" covers the contents of an introductory statistics class, as typically taught to undergraduate psychology students, focusing on the use of the R statistical... More > software and adopting a light, conversational style throughout. The book discusses how to get started in R, and gives an introduction to data manipulation and writing scripts. From a statistical perspective, the book discusses descriptive statistics and graphing first, followed by chapters on probability theory, sampling and estimation, and null hypothesis testing. After introducing the theory, the book covers the analysis of contingency tables, t-tests, ANOVAs and regression. Bayesian statistics are covered at the end of the book. For more information (and the opportunity to check the book out before you buy!) visit http://ua.edu.au/ccs/teaching/lsr or http://learningstatisticswithr.com< Less
Unicode 7.0 - Volume 2 By Unicode Consortium
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This is Volume 2 of The Unicode Standard, Version 7.0. The set consists of two volumes, which should be ordered together. This volume contains Chapters 12-24 and the appendices.
Operating Systems: Three Easy Pieces (Softcover Version 0.90) By Remzi Arpaci-Dusseau, Andrea Arpaci-Dusseau
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A book covering the fundamentals of operating systems, including virtualization of the CPU and memory, threads and concurrency, and file and storage systems. Written by professors active in the field... More > for 20 years, this text has been developed in the classrooms of the University of Wisconsin-Madison, and has been used in the instruction of thousands of students.< Less
Unicode 7.0 - Volume 1 By Unicode Consortium
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This is Volume 1 of The Unicode Standard, Version 7.0. The set consists of two volumes, which should be ordered together. This volume contains Chapters 1-11.
SYCL 1.2 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2 API. SYCL for OpenCL enables developers to write in a “single-source” style using completely standard C++ code. SYCL includes templates... More > and lambda functions for higher-level application software that can be cleanly coded for acceleration on the wide range of heterogeneous OpenCL 1.2 devices. SYCL single-source programming enables host code and kernels to be in the same source file, using the same templates for both, providing a higher-level model than using OpenCL directly, but without losing performance. Developers can program at a higher level than OpenCL C, but always have access to the hand-tuned performance of OpenCL when necessary with seamless integration with existing OpenCL programs, C/C++ libraries and frameworks such as OpenMP.< Less
OpenGL ES 3.0 Quick Reference By Khronos Group
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This is a quick-reference for OpenGL ES 3.0. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and... More > vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.< Less
OpenGL 4.4 Quick Reference By Khronos Group
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This is the official 12-page quick reference for OpenGL version 4.4. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide... More > variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenGL 4.3 Quick Reference By Khronos Group
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This is the official 12-page quick reference for OpenGL version 4.3. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide... More > variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenGL 4.2 Quick Reference By Khronos Group
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This is a 10-page quick reference for OpenGL version 4.2. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenCL 1.1 Quick Reference By Khronos Group
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This is the 6-page quick reference for the OpenCL 1.1 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
EGL 1.4 Quick Reference By Khronos Group
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This is the 2-page quick reference for EGL 1.4. EGL provides mechanisms for creating rendering surfaces onto which client APIs like OpenGL ES and OpenVG can draw, creates graphics contexts for client... More > APIs, and synchronizes drawing by client APIs as well as native platform rendering APIs. This enables seamless rendering using both OpenGL ES and OpenVG for high-performance, accelerated, mixed-mode 2D and 3D rendering.< Less
Social Learning Handbook 2014: PDF version By Jane Hart
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Although social learning is something that we have always done, it has often been ignored or misunderstood by the training industry. Now, however, the proliferation of social tools makes this a... More > powerful way to improve workplace performance. When we consider what social learning means inside an organization, it’s not just adding social media to instructional programmes or letting people interact with one another. It’s more about helping people learn from one another as they work together – enhanced by collaborative enterprise social tools. Learning in today’s networked workplace is not just being trained to do a task, but about learning with and from one another as we face new challenges. In the connected enterprise there is a new role for HR, OD, and L&D departments. This book looks at some of the key ways that organizations can start to support social workplace learning< Less
Cracking Java Interviews - Core Java 8, Hibernate and Spring Question Bank By Munish Chandel
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This eBook tries to fill in the knowledge gaps for experienced Java developers preparing for Job in investment banks, product companies, or consulting companies. Topics covered includes Basic... More > Concepts Core Java 8 Concurrency Problems Algorithms & Data structures Questions on Spring & Hibernate< Less
Embedded Programming and Vehicle Bus Simulation With Arduino By Wilfried Voss
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The book is filled with numerous C/C++ code examples and valuable documentation of the resulting J1939 vehicle network data traffic. It explains in great detail the inner workings of the protocol... More > through designing and transmitting J1939 data frames, receiving and processing J1939 data frames, and simulating J1939 ECUs (Electronic Control Units). Other Arduino sketches (software projects) include a J1939 network scanner, and a simple SAE J1939 to USB Gateway application with associated Windows GUI (Visual Studio C# project). The collection of sketches is concluded by the ARD1939 project, a fully functional SAE J1939 protocol stack for the Arduino Uno and Mega 2560. As an added value, the included proof of concept explains (by means of code examples and bus traffic recordings) the details of the Transport Protocol (TP) according to SAE J1939/21 (BAM Session, RTS/CTS Session) and the Address Claim Procedure according to SAE J1939/81.< Less
Controller Area Network Prototyping With Arduino Uno By Wilfred Voss
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While the Arduino is not widely considered an industrial-strength solution, it provides, due to its low price and ease of programming, the perfect prototyping platform for all kinds of Controller... More > Area Network (CAN) applications. This book, written by a leading expert on CAN technologies, guides the reader through the process of acquiring all necessary hardware and software components, the implementation of the CAN driver, and the implementation of programs (Arduino Sketches) to read, send, process, and display data from and to a CAN network. The collection of programming examples cumulates into a full-fledged USB-to-CAN Gateway communicating with a Windows/Linux PC. This book will enable you to achieve CAN functionality literally within only a few hours.< Less