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Top 100 this week in Books > Games (showing 1-25)

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Class Warfare By Johnstone Metzger
Paperback: $20.00
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Class Warfare is an alternate and expanded character and class creation system for the Dungeon World role-playing game. The PDF is available via DriveThruRPG.
Delving Deeper Reference Rules Compendium By Simon J. Bull
Paperback: $4.95
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The Delving Deeper role playing game is a comprehensive emulation of the original 1974 fantasy game by Gygax and Arneson published under the Open Game License. The Reference Rules are intended as an... More > un-embellished reference document for ease of use.< Less
Slayers of the Great Serpent I (Pathfinder) By David Caffee
Paperback: $19.99
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Pathfinder Edition -A Tale of Terrible Danger -A Monster From Prehistoric Times -An Impossible Quest “To the Edge of the Map” is the first installment of a classic fantasy adventure... More > series called Slayers of the Great Serpent. The story begins when a messenger arrives at the royal court with a warning of apocalyptic magnitude. A terrible menace that is about to awaken; heroes are needed to cross the ocean and travel to the distant East in order to search for the lair of a gargantuan snake known as The Destroyer and The Eater of Worlds. These heroes must travel far from their homes, and try to find the country where the Great Serpent lives. Very little is known about this land, save for rumors that it lies to the east of distant Xi, a strange and romantic kingdom on the other side of the ocean.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
Download immediately.
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
Obscene Serpent Religion By Rafael Chandler
Paperback: $6.66
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(1 Ratings)
Inspired by the sound of black metal, this is a 32-page mini-supplement for Lamentations of the Flame Princess. These random tables will generate a cult of serpent worshipers, including details like... More > holy quests, sacred sites, and special abilities granted to worshipers. Utterly and completely NSFW, of course.< Less
Vision Laughs at Counting with Advice to the Dicelorn (Coil) By Danny Kleinman
Paperback: $50.00
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A backgammon treatise covering all aspects of the game, including a pioneering chapter on the doubling cube and its use in match play, and introducing characters who write complaining letters to Miss... More > Lonelyblots. Wrote noted backgammon author Barclay Cooke: "this book puts all others to shame."< Less
Narcosa By Narcosian Scribes
Hardcover: $24.15
Ships in 6-8 business days.
THESE ARE THE DAYS OF HIGH ADVENTURE! Will you seek your fortune in Hashishastan? Will you gather the silk of the Mindmoth Caterpillar? Is it your destiny to join the Ecstatic Order of the Five... More > Pleasure Plagues? Should you ingest those Troll Poppies? Enter the weird world of Narcosa, a land of Shroombies, Drug Trance Mages, Purple Pipeweed, and hallucinogens injected via Stirge needles. Born of a hashtag, emerging like rainbow-hued smoke from the minds of dozens of creators, Narcosa is a crowdsourced setting book for old-school games. Please note that this book is sold at cost (no profit).< Less
OSRIC Player's Guide (Softcover) By Stuart Marshall
Paperback: $14.99
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OSRIC Player's Guide (Perfect Bound Softcover) At approx. 180 pages, this slim volume has all of the information that OSRIC players need and none of the stuff they don't. It essentially contains the... More > first 3 chapters of OSRIC, minus some of the GM content from chapter 3. It features over 70 all new illustrations created specifically for this book, relatively large print to make for easy reading, incorporates the latest errata (as of November 2012), a reorganized spells section, a spell index, and a general index.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
...But Only the Hogs Win Backgammons (Paperback) By Danny Kleinman
Paperback: $30.00
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This book contains the usual mix of material. The shorter of the two annotated matches it contains is unique in pitting a 1990 computer backgammon program against an amateur human opponent. A section... More > at the end pays special attention to tournament rules and procedures, including a complete set of tournament rules upon which no significant improvement has been made in more than a decade-and-a-half since their formulation.< Less
How Little We Know about Backgammon (Paperback) By Danny Kleinman
Paperback: $25.00
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This book continues to expose backgammon cheaters, and includes a photograph of some of the equipment used to cheat. However, that occupies only a few pages. Most of the book is consumed by a long... More > annotated match and further discussions of backgammon theory and positions.< Less
Double-Sixes from the Bar (Paperback) By Danny Kleinman
Paperback: $25.00
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A fourth book in the series, with some new charts showing winning chances and cube thresholds in races. Includes an account of the 1981 Plimpton Cup tournament.
Is There Life After Backgammon? (Paperback) By Danny Kleinman
Paperback: $25.00
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This book includes a discussion of the claims about “psychic” influences on the dice, and a correct version of the Crawford Rule that has yet to be implemented even today, some 24 years... More > after its formulation.< Less
How Can I Keep from Dancing? (Paperback) By Danny Kleinman
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An editor at Simon and Schuster requested “a book like Paul Magriel’s” to compete with a rival publisher. A list of books by “Paul Magriel” reveals that most are about... More > the dance. Coincidentally, “dancing” is a colloquial term for failing to enter from the bar, something that is seldom good for a backgammon player. As the author finds less and less new theory to discover and explain, this book introduces annotated matches in which established theories are applied.< Less
Meanwhile, Back at the Chouette (Paperback) By Danny Kleinman
Paperback: $25.00
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This book continues in the same vein as its two predecessors, with a heavy dose of Miss Lonelyblots’ advice to the dicelorn. Notably, it contains Danny's favorite chapter, a letter to Miss... More > Lonelyblots from William of Ockham, and a review of a book by Gaby Horowitz, who put his then-wife Marcia Clark (of O.J. Simpson trial fame) through law school by his winnings while cheating at backgammon, that exposes Horowitz’s cheating as well as his bad doubling theories.< Less
The Dice Conquer All (Paperback) By Danny Kleinman
Paperback: $30.00
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The dice conquer all, including the most skillful players, because they are loaded and manipulated by backgammon cheaters. This book exposes the ring of cheaters that infested backgammon in the early... More > 1980s, naming names and describing techniques. However, most of the book is devoted to long annotated matches.< Less
Song of Gold and Darkness By Andrea Sfiligoi
Paperback: $14.15
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(3 Ratings)
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. Updated for Fourth Edition Song of Blades rules.< Less
Basic Fantasy RPG Core Rules 2E (coil bound) By Chris Gonnerman
Paperback: $8.97
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(6 Ratings)
The Basic Fantasy Role-Playing Game is a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is suitable for those who are fans... More > of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well. This is the revised 2nd Edition of the Basic Fantasy RPG Core Rules.< Less
Dot Box Game By Brian McDonald
Paperback: $12.95
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(2 Ratings)
(Size 8.5" x 11") Playing a Dot Box Game is easy. You win by having the most Dot Boxes. Dot Box Games are great for traveling, or home. Kids, and adults love this game. Two are needed to... More > play. Simply connect the dot's and form a Dot Box. The player with the most Dot Boxes wins.< Less
Song of Deeds and Glory By Mr. Bistro
Paperback: $15.00
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(1 Ratings)
Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from... More > green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories! Territories: own land, defend it from usurpers, or launch raids on your neighbors Scenarios: a multitude of new combat situations The aftermath of battle: will your heroes live or be horribly crippled? Exploration: find treasure and visit exotic, dangerous locales Shopping: use your warband's gold to purchase the finest gear or hire the services of experts Development: watch your characters grow as they survive new battles. Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist Rosters: 36 new creatures THIS BOOK USES MATERIALS FROM SONG OF GOLD AND DARKNESS AND SONG OF WIND AND WATER. YOU NEED THEM TO PLAY A FULL CAMPAIGN< Less
Pandemonio - Director Guide By Rafael Chandler
Paperback: $19.99
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(1 Ratings)
You're a Disciple, a supernatural warrior on the front lines. Wielding bizarre magics like Sexpletive, Death Panel, Photobomb, and Gunfetti, you must hunt down murderous angels and sadistic demons.... More > How far will you go to destroy your enemy? Will you resort to cannibalism? Are you certain? Listen, don't knock it until you've tried it.    This game is an amalgam of two previously-published RPGs. Dread: The First Book of Pandemonium was originally published in 2002, with a new version in 2007. Spite: The Second Book of Pandemonium was released in 2009.    Pandemonio combines both rulesets and settings into a fast-paced game of splatterpunk action set in a world of violence and decay. You'll need several 12-sided dice and a copy of the Player Guide.   This director guide contains rules for creating adventures, 120 monsters (including angels, demons, and eucharites), two adventures to get you started, a bunch of random tables, and fun tidbits like Sepsis and Decay.< Less
Hidden Treasures: Rare & Unappreciated Gems By Jeffrey Wittenhagen
Paperback: List Price: $19.96 $11.98 | You Save: 40%
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(1 Ratings)
In all generations of video games there contains Hidden Treasures, Unappreciated Gems that exist. These games can sometimes be rare or unknown, while other times you may have seen them sitting on the... More > shelf but looked right past them. This book looks at a few of these games, generation by generation, to give a little insight into a few that you may not have noticed. How many of these gaming treasures have you played?< Less
Fantastic Heroes & Witchery (hardcover) By Dominique Crouzet
Hardcover: $31.29
Ships in 6-8 business days.
(6 Ratings)
(This is the hardcover version of the book.) - This version 2.1 has been proofread (though some typos might remain), and more than 70 spells have been rewritten (so as to be somewhat different)... More > and/or renamed. A couple of illustrations have been changed too. This 430 pages old-school RPG is compatible with most adventures, monsters, spells, etc., published for other retro-clones and simulacrums of the game (i.e. fantasy RPG of fighters, wizards, dragons, and underground adventures), but proposes a lot of options, such as talents, combat schools... or classes, races and rules for science fantasy games with laser guns, etc.< Less
Narcosa (softcover) By Rafael Chandler
Paperback: $15.00
Ships in 3-5 business days
THESE ARE THE DAYS OF HIGH ADVENTURE! Will you seek your fortune in Hashishastan? Will you gather the silk of the Mindmoth Caterpillar? Is it your destiny to join the Ecstatic Order of the Five... More > Pleasure Plagues? Should you ingest those Troll Poppies? Enter the weird world of Narcosa, a land of Shroombies, Drug Trance Mages, Purple Pipeweed, and hallucinogens injected via Stirge needles. Born of a hashtag, emerging like rainbow-hued smoke from the minds of dozens of creators, Narcosa is a crowdsourced setting book for old-school games. Please note that this book is sold at cost (no profit).< Less