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Top 100 this week in Books > Games (showing 1-25)

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The Very Last Book About Alignment By Robert Kendzie
Paperback: $14.99
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Your character can be a beacon of hope and justice in dark and dangerous world, or cultivate a soul so black that angels hide their faces in fear. Whichever way you prefer to play, this book will... More > provide you with the rules, resources, and inspiration to take perhaps the most maligned and misunderstood aspect of the game and make it a vital part of the roleplay experience once more. Within these pages, age-old questions are answered and new powers are unlocked for those willing to take a stand for Good or Evil, Law or Chaos... and even for those who choose to remain scrupulously Neutral. New dangers await also: threats which go beyond loss of life and limb and which can imperil your character's very soul!< Less
How to Run By Alexis D. Smolensk
eBook (ePub): $28.18
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In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Delay: Paying Attention to Energy Mechanics By Zoya Street
eBook (ePub): $3.40
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Why do so many casual games tell you to stop playing them? If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue. In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design. NOTE: this is a mini-book of just over 12000 words.< Less
Warfare in the Age of Madness 1.1 By Timothy O'Connor
Paperback: $19.99
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Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less
How to Run: an Advanced Guide to Managing Role-playing Games By Alexis D. Smolensk
Paperback: $23.60
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In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Morgansfort By Chris Gonnerman C.R. Brandon
Paperback: $9.99
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Morgansfort, The Western Lands Campaign, contains 3 different dungeon based adventures and a small campaign setting. It also includes a detailed home base, Morgansfort, for your heroes to begin their... More > adventures in! This module includes new Heroes & Other Worlds rules for using holy symbols to repel...or unholy symbols to control the undead! This campaign module is suitable for a new or experienced Referee and Players.< Less
Tomb of the Sea Kings By Jimm Johnson, Lawson Bennett
Paperback: $9.50
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(1 Ratings)
Long ago, before the Great Purging of the Island Empires, there were 80 Sea Kings. Each held his keep on the cays which comprise the Urchinn Isles. As tradition, when a king would die his body was... More > set to sea in a large boat from whence the king's spirit would rule the high seas. But one island was different… On this island lived the great and terrible wizard, Faltor Pan. Using his magic he captured the sea kings' souls, imprisoned them in a labyrinth on Blackstone Island, and promised them no rest until a very powerful, very old magic sword known as Doomcreeper, was pulled from the depths and delivered to him. In truth Faltor Pan is no man, but said to be an ancient serpent!< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
How to Play a Character & Other Essays By Alexis D. Smolensk
Paperback: $9.00
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In ten essays discussing the ins and outs of role-playing a character, the present state of D&D, the aftershock of DMing a game and more, Alexis Smolensk uses his 35 years of experience running... More > and playing the game to entertain and challenge the minds of role-players everywhere. Smolensk pulls apart the motivations behind there being multiple editions of the game, making and breaking camp in the adventure and the intricacies of wild magic, offering humour and inspiration as well. Called by some a mad scientist of RPG writing, and by others a ‘Quixotic bastard,’ Alexis Smolensk may be the most gonzo, over-the-top old school grognard that has ever run the game!< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
d30 Sandbox Companion By Richard LeBlanc
Paperback: $10.95
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The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Great War Spearhead II By Shawn Taylor
Paperback: $30.53
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(1 Ratings)
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
Barbarians of Lemuria: Legendary Edition (Hardcover) By Simon Washbourne
Hardcover: List Price: $28.50 $21.38 You Save: 25%
Ships in 6-8 business days.
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It... More > is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor,Conan, Brak, Elric and other epic heroes. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. In this "Legendary Edition", there are a few changes and some extra goodies to give you much more sword & sorcery role playing goodness.< Less
Song of Blades and Heroes - Revised Edition By andrea sfiligoi
Paperback: $14.99
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The Nominee for the 2008 Origins Award for “Best Miniature Rules” returns in an improved, expanded Revised Edition. Song of Blades and Heroes is an exciting set of fast play fantasy... More > skirmish rules that can be played with any existing miniatures. EASY: simple rules that you learn in one game; no counting inches, just 3 measuring sticks for all distances; FAST: A game is 30-45 minutes. Play a campaign in a single evening; INEXPENSIVE:5-10 models per player; 3’x 3’ play area; any single based miniature, in any scale; standard six-sided dice only; READY TO PLAY: 180+ monsters and heroes included, and you can create your own! NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes and Optional rules to let you customize the game. Over four years, the game has been scrutinized by a vibrant, creative community of thousands of players. Try it and see how it has brought back fun in miniature wargaming.< Less
Cavemaster Role-Playing Game By Jeff Dee, Talzhemir Mrr
Paperback: $23.95
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Cavemaster is an award-winning Stonepunk role-playing game of Pleistocene adventure using the Habilis game system. It's the RPG that cave-men played! The Habilis game system is an archaeological... More > re-construction of the role-playing rules first used by our Homo Habilis ancestors 2 million years ago. Abilities are represented by groups of small stones on your ‘character skin’. In a challenge, you pick up the relevant stones and secretly divide them between your two hands. Your opponent (or the CM) does the same. Each participant picks one of the other person’s hands, and the stones in that hand are revealed. If you reveal more stones, you succeed! Stonepunk is an exercise in speculative fiction. Cavemaster turns the clock back to the end of the Pleistocene Epoch (approximately 10,000 years BCE), and asks what might have happened if the culture and technology of that age had developed further, or in exciting new directions!< Less
Mighty Monsters By andrea sfiligoi
Paperback: $15.00
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(1 Ratings)
MIGHTY MONSTERS is a set of fast-playing miniatures combat rules in the tradition of Japanese "Kaiju" movies, exemplified by the Gamera and Godzilla movies. CREATE YOUR COLOSSAL MONSTERS... More > AND STOMP THE CITY! TEAR DOWN BUILDINGS! DESTROY WHOLE ARMIES WITH YOUR RADIOACTIVE BREATH! MIGHTY MONSTERS includes rules for "man in a rubber suit" monsters, blobs, giant heroes and alien invasion forces. The roster section has enough pre-designed monsters to start playing immediately. Play a monster vs monster duel or "monster team" battles. In the average "team" battle a player controls 3 or 4 monsters. Play in any scale with whatever figures you have available. The rules let you create a monster from the ground up with a point system. You my also play the Army, a number of stands that you can move around the battlefield with coherency rules.< Less
The Silver Kiss of the Magical Twilight of the Full Moon By Jenni Dowsett
Paperback: $10.00
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(1 Ratings)
A deeply serious roleplaying game by Jenni Dowsett. Explore the stories of teenagers falling in love with supernatural creatures. Take on the role of a human or an angel, demon, fairy,... More > goddess...the possibilities are limited only by your imagination. Near diceless, this game is based around character interaction and having fun with being extremely emotional. For four players and one GM. This first edition includes: rules of the game, custom character sheets, a sample scenario for instant play and a list of recommended movies, books and songs to enhance game play. Watch this space for a LARP version, coming in a few months...< Less
Formation Attacks By Joel Johnson
Paperback: $39.95
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(2 Ratings)
As a Chess Master who has spent many years playing aggressive and attacking chess, I was quite dismayed during a recent visit to my local bookstore. I was in search of a book that covered an array of... More > attacks against many Pawn formations in an organized fashion. Needless to say, my search came up empty. The books on attacking fell short in many ways. Many of the books were simply a small collection of attack games with no instruction about the art of attacking or about the skills required to become a great attacker. None of them provided the reader with any reference information about attacking or the weaknesses of various Pawn formations. None of them contained games with attacking themes like the Traxler Variation of the Two Knight's Defense, and the Jack Young Fishing Pole. None of them contained any wild attacking ideas that can stream from opening gambits such as the Blackmar-Diemer Gambit, King's Gambit, Scotch Gambit, Nakhmanson Gambit, etc. 500 pages, 435 games, Figurine Chess Notation.< Less
Flying Lead miniature rules PRINT edition By Andrea Sfiligoi, Rich Jones
Paperback: $15.00
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(1 Ratings)
Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at... More > bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. Flying Lead takes the award winning Song of Blades and Heroes mechanics into the modern world of high-powered projectile weapons. These core rules will enable you to play on a small table with a handful of figures. Rules for: hand-to-hand, ranged, and vehicular combat, projectile weapons, grenades, morale; advances; profiles for cops, crooks, Mafia, pulp characters, SWAT, Special Ops and WW2 soldiers, insurgents, terrorists, and more. Flying Lead will be supported by a series of supplements with campaign rules and scenarios.< Less
More Drums and Shakos By Sergio Laliscia
Paperback: $15.00
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(1 Ratings)
More Drums & Shakos is a supplement for the 2009 Origins Award-winning Napoleonic skirmish game Song of Drums and Shakos. It includes new rules, special rules, weapons, 4 scenarios and army lists... More > for most Nations involved in the Napoleonic wars. * Rules for extreme weather conditions, mixed nationality squads and former allies * Fight the War of 1812, the Tyrolean rebellion of 1809 and the bitter struggle of the French and their allies against Guerrillas in Spain! * New weapons such as tomahawk, javelins, pikes and daggers * New special rules to better depict irregulars * 4 scenarios, with rules for artillery fire and a generic task system for sappers and engineers * Army lists for 28+ Nations: from Anhalt to Wurttemberg, foreign regiments in French and allied service, Partisans and Native Americans This book is not a stand alone game. You need a copy of Song of Drums and Shakos to play.< Less
Song of Deeds and Glory By Mr. Bistro
Paperback: $15.00
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(1 Ratings)
Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from... More > green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories! Territories: own land, defend it from usurpers, or launch raids on your neighbors Scenarios: a multitude of new combat situations The aftermath of battle: will your heroes live or be horribly crippled? Exploration: find treasure and visit exotic, dangerous locales Shopping: use your warband's gold to purchase the finest gear or hire the services of experts Development: watch your characters grow as they survive new battles. Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist Rosters: 36 new creatures THIS BOOK USES MATERIALS FROM SONG OF GOLD AND DARKNESS AND SONG OF WIND AND WATER. YOU NEED THEM TO PLAY A FULL CAMPAIGN< Less
Song of Wind and Water By Ganesha Games
Paperback: $14.99
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(2 Ratings)
Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and... More > special abilities, your battles will nevel look the same again. New Terrain: bogs, swamps, quicksand, desert, lakes, rivers, ruins, witch woods, thick vegetation, snow, bladegrass, sleepflowers, stickyweeds, suspended bridges and teleport fields. 6 Precursor Artifacts, 19 new abilities, 2 scenarios, shieldwall and rally rules, FAQ, 98 new profiles including Nymphs, Frogfolk, Apemen, Plant-Men, Desert Nomads, Dinosaurs, Orcs and Goblins,Manticores, Pegasi, Hydras, Sasquatch, Yeti, Griffins, Catoblepas, Cyclopses and Hippogryphs. NOTE THAT TO FULLY ENJOY THIS SUPPLEMENT OWNERSHIP OF THE PREVIOUS SUPPLEMENT SONG OF GOLD AND DARKNESS IS RECOMMENDED (there are a few refrences to rules published in SGD and not reprinted here)< Less
Song of Gold and Darkness By Andrea Sfiligoi
Paperback: $14.15
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(3 Ratings)
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. Updated for Fourth Edition Song of Blades rules.< Less
BETS: Boomer's Easy to Learn Thoroughbred Wagering Strategies By Greg "Boomer" Wry
Paperback: $39.98
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(1 Ratings)
If it is your desire to become a winning horse player, then this book is for you! Whether you are the novice that goes to the track a couple of times a year or the seasoned professional, Boomer and... More > Craig have described virtually EVERY wager available in painstaking detail, and the specific "Do's and Don'ts" of each. This is the most comprehensive thoroughbred wagering guide ever assembled! This is the second book written by this team....1st book: "How To Turn Any Racetrack Into Your own Private Money Machine (and be just one of the 2% that do)". Also available on Lulu and their website at: www.boomerhandicapsraces.com< Less
HOW TO TURN A RACETRACK INTO YOUR OWN PRIVATE MONEY MACHINE (AND BE JUST ONE OF THE 2% THAT DO) By Greg "Boomer" Wry
Paperback: $39.98
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(3 Ratings)
This book is designed to teach you EVERYTHING you need to know about handicapping horse racing, from learning to properly spot wagers with solid betting strategies, to properly managing your bankroll... More > so that you can succeed.< Less