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Top 100 this week in Books > Games (showing 1-25)

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Tomb of the Iron God By Matthew Finch
eBook (PDF): $3.99
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(3 Ratings)
Introductory adventure for Swords & Wizardry (pdf file, $2.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an... More > enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2. Note: this pdf does not have much functionality for high-tech use.< Less
Brink of Battle PDF By Robert Faust
eBook (PDF): $9.99
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(4 Ratings)
Brink of Battle: Skirmish Gaming through the Ages is a rule book for wargaming skirmish battles on the tabletop with miniature soldiers from any period in history.
Epic Heroes: Skirmish Gaming In the Realms of Fantasy By Robert A. Faust, Andrew N. Davies
eBook (PDF): $14.99
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(2 Ratings)
REQUIRES BRINK OF BATTLE MAIN RULES TO USE THIS SUPPLEMENT New Game Rules – There are new game mechanics for Flyers, Exotic Cavalry, Beasts of War, and Magic! This has the most robust Magic... More > rules and Spell lists of any skirmish game with over 60 Spell effects and dynamic Magic rules to bring your games to life! New Traits – Over 275 new Traits to allow Players to create any Fantasy troop or monster type they can imagine! New Trait categories include Champion, Inborn, Power, Prestige, Profile, Vocation, War Beast, Exotic Cavalry, and Gear Traits. New Game Effects – Players can choose from over 130 different effects from Augmentations & Esoteric Traditions. These rules cover Alchemy, Constructs, Magic Spells, Clerical & Druidic Rites, Paladin Virtues, Fellguard Sanctions, Witch Hunter Edicts, and Kung Fu Disciplines! New Gear & Magic Items – Over 100 different pieces of new Gear & Magic Items!< Less
Metamorphosis Alpha By James M. Ward
Paperback: $14.99
Ships in 3-5 business days
(5 Ratings)
Metamorphosis Alpha is the world's first science-fiction role-playing game. Originally published in 1976 by TSR Rules, this edition makes the classic game available to gamers of all ages again. This... More > version incorporates all the changes included in the RPGNow version, minus the hex paper on the last page. Keep an eye out for the Metamorphosis Alpha adventure module "The House On The Hill" to accompany these rules.< Less
A Dirty World By Greg Stolze
Paperback: $17.03
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(5 Ratings)
A roleplaying game of angry decisions, ugly ethics, and black city streets. A game of film noir. "A Dirty World" rethinks the One Roll Engine to focus relentlessly on character. ... More > Hard-boiled private eyes, dirty cops and femmes fatale make their hard choices and hide their grubby secrets. "A Dirty World" features... * A unified conflict mechanic, where gunfights, duels of deceit and emotional blackmail not only work the same way, but fuse seamlessly. * "Swift Justice" character development. Instead of tracking and spending points, your character's abilities improve in direct reaction to the game's events. * One-Roll Mysteries, a mechanic to spit out intricate plots with one throw of the dice. * Rules that don't merely support drama, they are drama. Only meaningful choices push your character forward. There is no easy way, by definition.< Less
Song of Arthur and Merlin Standalone Miniatures Rules By Daniel Mersey
Paperback: $15.00
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PULL THE SWORD FROM THE STONE AND BECOME KING! Song of Arthur and Merlin is a stand alone miniatures ruleset based on the Song of Blades engine. Written by Arthurian expert Daniel Mersey, this book... More > includes: * Three versions of the Arthurian story: Hollywood’s knights in shining armor, the gritty hero of Welsh legend, and a historical world stripped of all magic and monsters. * scenarios and campaigns for Arthurian games * knights, magicians and creatures from British folklore, historical Britons and their Saxon, Pictish, and Irish enemies. * 38 magic items. * 19 warband advances. * New special rules, optional rules for large warbands.< Less
Blood & Treasure Complete Game (Soft Cover) By John Stater
Paperback: List Price: $22.99 $20.69 | You Save: 10%
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Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into... More > the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain - helpful guides to creating dungeons, wilderness, cities and other dimensions for your adventures - over 400 monsters and scads of magic items. Desert the edition wars and play a game with Blood & Treasure!< Less
Heroes & Other Worlds Adventure Game By C.R. Brandon
Paperback: $19.99
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(2 Ratings)
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other... More > Worlds. Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
Dot to Dot - Grade 3 Measurement Puzzles By Gordon Hamilton
Paperback: $10.34
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Give your grade 3 students practice in measuring distances...
d30 Sandbox Companion By Richard LeBlanc
Paperback: $11.95
Ships in 3-5 business days
(2 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Tomb of the Sea Kings By Jimm Johnson, Lawson Bennett
Paperback: $9.50
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(3 Ratings)
Long ago, before the Great Purging of the Island Empires, there were 80 Sea Kings. Each held his keep on the cays which comprise the Urchinn Isles. As tradition, when a king would die his body was... More > set to sea in a large boat from whence the king's spirit would rule the high seas. But one island was different… On this island lived the great and terrible wizard, Faltor Pan. Using his magic he captured the sea kings' souls, imprisoned them in a labyrinth on Blackstone Island, and promised them no rest until a very powerful, very old magic sword known as Doomcreeper, was pulled from the depths and delivered to him. In truth Faltor Pan is no man, but said to be an ancient serpent!< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Ships in 3-5 business days
(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(2 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
Yoon-Suin By David McGrogan
Paperback: $20.66
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(4 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
Song of Drums and Tomahawks By First Command Wargames
Paperback: $14.99
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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Iron Falcon Rules for Classic Fantasy Role-Playing (Paperback) By Chris Gonnerman
Paperback: $6.75
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The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less
Petty Gods: Revised & Expanded Edition (Casewrap Hardback) By Old-school Role-playing Community (ORC)
Hardcover: $22.47
Ships in 6-8 business days.
EXPANDED PETTY GODS COMPENDIUM provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus... More > over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material! This product is a work of the generosity of the Old-school Role-playing Community. All contributors to this work volunteered their time and effort without pay. This book is being sold at cost, and no profit will be made from it.< Less
Dark Albion: The Rose War By Dominique Crouzet, RPGPundit
Hardcover: List Price: $36.55 $29.24 | You Save: 20%
Ships in 6-8 business days.
(2 Ratings)
Dark Albion: The Rose War is a 275 pages long, OSR RPG campaign setting, set in a fantasy medieval England during the War of the Roses (15th century). Think England + sorcery + demons and fairies +... More > some fantasy twists to the world. 80% of the book is system neutral, so can be used with most role-playing games. Nonetheless, this book is designed with OSR games in mind, and will run best with Fantastic Heroes & Witchery (also available on Lulu), and similar games such as Osric, Swords & Wizardry, etc. Note lastly that layout and art have been given great care to make the most visually pleasing book as possible: this means 10 maps, and two illustrations per pages on most of the 275 pages!< Less
Whitehack – Second Edition Notebook By Christian Mehrstam
Hardcover: $25.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This the Second Edition, 256 page Notebook version. It has the exact same game content as the Standard Version, but with an extra 192 pages for your own campaign notes, adventures or hacks. These pages are dotted and have page numbers, all in a discrete gray, so as to support but not disturb. There is also a user table of contents on pp. 65–68, and a few lines for owner data on p. 1. Go to whitehackrpg.wordpress.com for more information.< Less
Whitehack – Second Edition By Christian Mehrstam
Hardcover: $20.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Standard 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less
DAA1 - The Ghost of Jack Cade on London Bridge By Dominique Crouzet
Paperback: $5.22
Ships in 3-5 business days
Dark Albion Adventures: The Ghost of Jack Cade on London Bridge, is a 22 pages long fantasy RPG adventure for the Dark Albion: The Rose War campaign setting (also available on Lulu). It is OSR... More > compatible, meaning you can use it with most OSR role-playing games such as Swords & Wizardry, OSRIC, etc., and of course Fantastic Heroes & Witchery by the same author (also available on Lulu). It could also be used with 5e rather easily (you just would need to adapt six NPC stat-blocks). This is a low level (i.e. intended for 1st level, probably newly created, characters) introductory adventure, that occurs on London Bridge. This is mostly an investigation adventure, without dungeon crawls (though several buildings may be explored). It would be typically run in a single 4-5 hours gaming session. This adventure will be perfect to set the mood of a Dark Albion campaign.< Less
Galleys and Galleons By Nic Wright
Paperback: $12.99
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Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with... More > charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple players per side. Additional rules cater for mythical beasts, submersibles and more. Expansive - includes rosters for 36 historic vessels plus numerous shore forts, monsters and more.< Less
Whitehack – Second Edition Booklet By Christian Mehrstam
Paperback: $10.00
Ships in 3-5 business days
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Booklet 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less