>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon?
Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as:
Rules clarifications and expansions;
11 new Terrain types;
18 new Special rules for your models;
four new warband advances;
Necromancers, Sorcerers and Summoners;
rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat;
potions, magic clothes, magic weapons and jewelry;
four dungeon scenarios;
guidelines for solo dungeons;
rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles.
Updated for Fourth Edition Song of Blades rules.< Less
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book!
Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Original Edition Characters is a player’s supplement for Labyrinth Lord. An alternate method of creating characters is introduced, with character classes more similar to the way they were... More > presented in the original 1974 rules. Welcome back to playing fighting men, clerics, magic-users, halflings, dwarves, and elves that can be fighting men in one game session and magic-users in the next. This book is a self contained guide to making characters in this style, and will require the Labyrinth Lord core rules.< Less
Create dynamic role-playing adventures without preparation.
For use as a supplement to be played with your favorite role-playing games.
NOTE: This product provides the Game Master Emulation rules... More > found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game.
Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.
Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.< Less
Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result... More > in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing is required.< Less
The d30 DM Companion is an indispensable OSR aid for any DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon, looking to breathe new life into a campaign, or... More > just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based resources for quickly creating characters and stocking dungeons.
While the majority of the charts and tables in the book are generic to dungeon settings, monster descriptions feature details for 1e and BX comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord.
For a full list of features, visit us at www.newbigdragon.com< Less
Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into... More > the new school, it keeps the rules simple and the play quick. The Players Tome includes: - Easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain. Desert the edition wars and play a game with Blood & Treasure!< Less
Blade & Crown is a full-featured fantasy roleplaying game, suited for courtly intrigue, far-flung wilderness exploration, thievish derring-do in the bowels of a city or even dungeon-delving.... More > Blade & Crown is ready for adventure — are you?< Less
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing.
Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party.
Teratic Tome is an OSRIC-compatible bestiary featuring:
* Strange variants: Brine orcs, gelatinous pyramids, and azure slime
* Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie
* New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues
* Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes, comb bound to allow for layflat use while gaming. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
If your game has a need for random mutation tables and procedures for creating all sorts of mutant abominations or unnatural things, whether they are corrupt demons and unique monsters or strange... More > aliens and new superheroes, The Metamorphica is the book for you. As a collection of biological, psychic, and supernatural mutations, all grouped into tables so results can be randomly selected using dice, this book is a system-agnostic resource for campaigns of such diverse genres as dark fantasy, four-colour comic book, post-apocalypse, modern horror, science fiction, transhumanism, and weird high fantasy. The Metamorphica contains over 650 individual mutations, all with their own descriptions; procedures for using mutations in four different campaign types; and procedures for creating aliens, demons, monsters, and mutant animals, humans, and plants. This is the print version. The pdf version is available as a free download.< Less
Cauldron is a seasonal brew of articles and adventures for the Heroes & Other Worlds adventure game. Issue #1,Summer 2013, contains five adventures for your Heroes and five articles to expand... More > your Other Worlds!< Less
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
MUTANTS AND DEATH RAY GUNS is a fast-paced, skirmish level, post-holocaust miniature system for 2+ players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above... More > all, FUN!
After the holocaust, new races compete for supremacy over a scorched Earth. Pit your band of desperadoes against the dangers of a wasted world.
Complete a battle in 45 minutes a campaign in one evening!
Play with any single-based miniature, in any scale, with as little as four models per player— a 2’x2’ table is enough!
Use three sticks for movement and ranges.
Create characters randomly or with a point system.
Characters include: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the Wretched!
Six scenarios included;
Rules for mutations, power armor, high-tech weapons and psi-powers;
Campaign rules: characters gain new mutations and equipment after every battle.
This revised, expanded edition is a complete, stand alone product.< Less
A conservative version of Fantasy role-play developed from the 3ed rules of the popular game. Where it went toward power-gaming and gee-whiz thrills, these rules hold to a strong, steady style of... More > play that have proven to keep a enjoyable level of play through various stories and levels of characters.< Less
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.”
Hardcover. 142 pages.< Less
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version is a downloadable PDF. The page count is slightly higher than the print versions due to font differences.< Less
NO GAME MASTER NEEDED! Mytherian Heroic Fantasy is a unique gaming experience. Build your hero using 400+ skills and spells, adventure through 400+ events and features including cities, wilderness,... More > dungeons in an Adventure building system unlike any other! Take up to 5 other players and build your heroes from lowly apprentice to mighty legend. Now available in one mighty hardbound tome, at discounted price, includes everything you need including the Adventure Setting: the Goblin Skullkeeps of Rendaria. All you need are fantasy miniatures and dice (and let’s face it, you probably already have those if you’re reading this)!< Less