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Top 100 this week in Books > Games (showing 1-25)

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Tomb of the Iron God By Matthew Finch
eBook (PDF): $3.99
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(2 Ratings)
Introductory adventure for Swords & Wizardry (pdf file, $2.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an... More > enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2. Note: this pdf does not have much functionality for high-tech use.< Less
Fourthcore Alphabet: Dark & Deadly Dungeon Design from Altars to the Zodiac By Sersa Victory
eBook (PDF): $0.99
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(3 Ratings)
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
Dreamcast Worlds: a design history By Zoya Street
eBook (ePub): $9.30
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NEW! ePub for comfortable reading on any device. Find out more at dreamcastworlds.com
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
The Dungeon Dozen (Pdf) By Jason Sholtis
eBook (PDF): $8.00
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The Dungeon Dozen collects over 200 system-agnostic random tables designed to fire the imaginations of GMs and players of fantasy role-playing games, offering answers to such eternal questions as... More > "What's in the Giant's Lunchbox" and "Why is there an Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis. Each table in this PDF edition is bookmarked for ease of use.< Less
THE STORM TURNS WEST:BLITZKRIEG By Manny Granillo
Paperback: $29.95
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The Minor Allied General's Handbook for the Blitzkrieg of 1940 for PANZER KORPS. Covers the nations of Luxembourg, Holland, Denmark, Norway and Belgium. Includes vehicles, artillery, small arms,... More > and all aircraft used by the forces and how to use them with Panzer Korps.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Labyrinth Lord: Revised Edition (perfect bound) By Daniel Proctor
Paperback: $21.95
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(10 Ratings)
Down to the Roots "Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory,... More > treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
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(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Flashing Steel By Andrew Boswell
Paperback: $15.00
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(1 Ratings)
Flashing Steel is a fast paced, skirmish level, romantic Late Renaissance, miniature war-game system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are... More > simple to learn but laden with lots of crunchy tweaks. This is both a war-game and a chance to do a little story-telling about your army. You can play Pirates and Musketeers! Fast Play: Finish a battle in 30-45 minutes; play a mini campaign in a single evening. Campaign generator: create a linked series of adventures Multi-scale: 15mm, 28m or 54mm single based figures. Easy entrance: 4- 15 models. Small play area: 3'x3' or even a 2'x2' table is all you need. Pregenerated statistics: 31 historical pirates, laid out for you to pick up and play. Sample campaign fully described. Note: this is a complete, stand alone product. No other purchase necessary.< Less
Predator at the Chessboard: A Field Guide to Chess Tactics (Book II) By Ward Farnsworth
Paperback: List Price: $24.06 $19.25 You Save: 20%
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(5 Ratings)
Chess tactics explained in English: the second volume of material from www.chesstactics.org. This book is the second in a two-part set. The two books together contain over a thousand examples... More > organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. Book II -- the present volume -- covers pins and skewers, removal of the guard, and mating patterns. (The first book in the set provides an introduction to tactics and explains forks and discovered attacks.) Also available in hardcover.< Less
d30 DM Companion By Richard LeBlanc
Paperback: $8.95
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(2 Ratings)
The d30 DM Companion is an indispensable OSR aid for any DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon, looking to breathe new life into a campaign, or... More > just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based resources for quickly creating characters and stocking dungeons. While the majority of the charts and tables in the book are generic to dungeon settings, monster descriptions feature details for 1e and BX comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Great War Spearhead II By Shawn Taylor
Paperback: $30.53
Ships in 3-5 business days.
(1 Ratings)
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
d30 Sandbox Companion By Richard LeBlanc
Paperback: $10.95
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(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
The Dungeon Dozen (hardcover) By Jason Sholtis
Hardcover: List Price: $35.00 $28.00 You Save: 20%
Ships in 6-8 business days.
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
Abandoned By Brian St.Claire-King
Paperback: $22.95
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(1 Ratings)
A massive new sourcebook for In Dark Alleys, the role playing game of psychological and cosmological horror. They have been abandoned by the people who once lived and worked in them. The paint has... More > been left to peel, dust to blanket every surface, windows to break, weeds to grow up through cracks, birds and mice to chew things up and build nests. Yet just because all the people have left doesn't mean that there is nothing still living there. It doesn't mean that eyes won’t watch you from the darkness as you make your way slowly down the darkened corridors, the beam of your flashlight falling everywhere except for the one spot where something waits for you. -An in-depth look at abandoned locations in the In Dark Alleys setting, and the dangers that inhabit them. -Seven different abandoned locations described in detail: a rural house, a subway station, a high-rise apartment building, a mental hospital, a cannery, a skyscraper and an entire town.< Less
Seven Voyages of Zylarthen Volume Four: The Campaign By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Three: Book of Magic By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume One: Characters & Combat By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Tomb of the Sea Kings By Jimm Johnson, Lawson Bennett
Paperback: $9.50
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(2 Ratings)
Long ago, before the Great Purging of the Island Empires, there were 80 Sea Kings. Each held his keep on the cays which comprise the Urchinn Isles. As tradition, when a king would die his body was... More > set to sea in a large boat from whence the king's spirit would rule the high seas. But one island was different… On this island lived the great and terrible wizard, Faltor Pan. Using his magic he captured the sea kings' souls, imprisoned them in a labyrinth on Blackstone Island, and promised them no rest until a very powerful, very old magic sword known as Doomcreeper, was pulled from the depths and delivered to him. In truth Faltor Pan is no man, but said to be an ancient serpent!< Less
How to Run: an Advanced Guide to Managing Role-playing Games By Alexis D. Smolensk
Paperback: $23.60
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(1 Ratings)
In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
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A reference booklet with all the commonly-used charts from the DCC RPG.