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Top 100 this week in Books > Games (showing 1-25)

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Delving Deeper Reference Rules Compendium By Simon J. Bull
Paperback: $4.78
Ships in 3-5 business days.
The Delving Deeper role playing game is a comprehensive emulation of the original 1974 fantasy game by Gygax and Arneson published under the Open Game License. The Reference Rules are intended as an... More > un-embellished reference document for ease of use.< Less
The Grove By Spencer Abbe
Paperback: $5.00
Ships in 3-5 business days.
The one and only roleplay game that lets you be a tree. Express Yourself. Find Harmony. Be a Tree.
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Ships in 3-5 business days.
(3 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Obscene Serpent Religion By Rafael Chandler
Paperback: $6.66
Ships in 3-5 business days.
Inspired by the sound of black metal, this is a 32-page mini-supplement for Lamentations of the Flame Princess. These random tables will generate a cult of serpent worshipers, including details like... More > holy quests, sacred sites, and special abilities granted to worshipers. Utterly and completely NSFW, of course.< Less
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
Ships in 3-5 business days.
(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Mini Six Bare Bones Edition By Ray Nolan, Phil Morris
Paperback: $6.49
Ships in 3-5 business days.
(4 Ratings)
The Mini Six role playing game is a variant of the OpenD6 family of games. It is an adaptable, multi-genre game and includes a few abbreviated settings.
Hack & Slash Compendium I By Courtney Campbell
Paperback: $4.99
Ships in 3-5 business days.
This is the first collected works of the Hack & Slash blog. Containing not only some of the most popular posts from the blog, but also a total of 15 new backgrounds for player characters.
WIZARDS MUTANTS LASER PISTOLS! VOLUME 1 COMPILATION By Alex Fotinakes et al.
Paperback: $16.99
Ships in 3-5 business days.
WEAR GLOVES BEFORE HANDLING! THIS ‘ZINE MAY STILL BE DRIPPING WITH MUTAGENIC PROTOPLASM! Within lies a taste of the world of Fantasy before it was clipped and trimmed and placed in a neat box.... More > Animators and Musketeers delve dank dungeons teeming with Nosferrogu and Flamingodiles, where mutant tribes battle coldly calculating Luminites with poisoned spears and blazing lasers. Shitoth the Spider Daemon and Bitlinktaknerekt the Hell Gnome stalk their deadly lairs. The mummified head of the ancient sorcerer TuattaTan berates you for your obesity. Genres mix and epochs mingle, arcanotech and dinosaurs, Thundarr meets Cthulhu! Dreams coalesce and nightmares take on reality. What is this glorious mess?! It’s WIZARDS MUTANTS LASER PISTOLS! the fanzine of old school weirdness!< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
Ships in 3-5 business days.
(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
Sword and Spear By Mark Lewis
Paperback: $22.44
Ships in 3-5 business days.
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Playing to Win: Becoming the Champion By David Sirlin
Paperback: $18.00
Ships in 3-5 business days.
(2 Ratings)
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.” Trade paperback. 142 pages.< Less
Live, Laugh, Love and Play Bridge By Ruth Ellen Weems
Paperback: $30.00
Ships in 3-5 business days.
These lessons are easily taught and easily learned.These lessons will make the best even better. Look at the book preview to be convinced. The whole book is there. Live, Laugh, LOve and Play Bridge... More > is a fun book to read. It is hilarious. This book is a major revision of "$10,000 Worth of Bridge Lessons which to date has sold more than 3,000 copies.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
Ships in 3-5 business days.
(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Original Edition Characters By Daniel Proctor
Paperback: $8.45
Ships in 3-5 business days.
(4 Ratings)
Original Edition Characters is a player’s supplement for Labyrinth Lord. An alternate method of creating characters is introduced, with character classes more similar to the way they were... More > presented in the original 1974 rules. Welcome back to playing fighting men, clerics, magic-users, halflings, dwarves, and elves that can be fighting men in one game session and magic-users in the next. This book is a self contained guide to making characters in this style, and will require the Labyrinth Lord core rules.< Less
Labyrinth Lord: Revised Edition (hard cover) By Daniel Proctor
Hardcover: $31.95
Ships in 6-8 business days.
(12 Ratings)
Down to the Roots of Fantasy Gaming "Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your... More > quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
Advanced Edition Companion (Perfect bound) By Daniel Proctor
Paperback: $22.95
Ships in 3-5 business days.
(3 Ratings)
Advance the Game to the next level of play! The advanced first edition game as you remember it. Labyrinth Lord gives you the play experience of the old editions of the world’s most popular... More > fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races. In this book you will find... A player’s guide to advanced play Additional core first edition monsters The full range of first edition spells and spellcasters The essential first edition magic items Advanced rules for greater depth of play< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Ships in 3-5 business days.
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
Ships in 3-5 business days.
(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Seven Voyages of Zylarthen Volume Four: The Campaign By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Three: Book of Magic By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume One: Characters & Combat By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Mitchman's Cryptopuns By Robert W. Mitchell
Paperback: List Price: $12.00 $10.80 | You Save: 10%
Ships in 3-5 business days.
(1 Ratings)
"Years ago when my grandmother was working in the kitchen, she would say, 'So many recipes; so little thyme.'" Now you can enjoy the challenge of solving cryptograms with the added fun... More > of revealing 300 original puns! Mitchman's Cryptopuns, Volume 1, will satisfy the needs of any crypto-maniac. Included inside are helpful "How to Solve" and "Clue Letters" sections to help beginners get started, while each puzzle's clever play on words will keep even the most experienced cryptogram solver on his toes. Large print gives readers plenty of room to work the puzzles and the spiral binding ensures ultimate writing comfort and flexibility. Whether you work alone or with a few friends, prepare to giggle and groan for hours at Mitchman's Cryptopuns.< Less
Swords & Wizardry Monster Book (pdf) By Matthew Finch
eBook (PDF): $4.95
Download immediately.
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
The Wilderness Alphabet (ebook) By Jim Pacek
eBook (PDF): $4.00
Download immediately.
A book of random tables and charts to serve as inspiration to a Game Master using any number of popular tabletop RPG rules. The book is organized with one set of tables for each letter of the... More > alphabet. Each letter focuses on one type of wilderness encounter area. Check out the preview for more info! This version is extensively BOOKMARKED and HYPERLINKED! I've tested it on the iPad too! PLEASE VISIT MY BLOG IF YOU'D LIKE TO DOWNLOAD THE COVER -- LULU DOESN'T LIKE THE FILE WITH THE COVER INCLUDED! :( http://carjackedseraphim.blogspot.com< Less