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Top 100 this week in Books > Games (showing 1-25)

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Metamorphosis Alpha By James M. Ward
Paperback: $14.99
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(5 Ratings)
Metamorphosis Alpha is the world's first science-fiction role-playing game. Originally published in 1976 by TSR Rules, this edition makes the classic game available to gamers of all ages again. This... More > version incorporates all the changes included in the RPGNow version, minus the hex paper on the last page. Keep an eye out for the Metamorphosis Alpha adventure module "The House On The Hill" to accompany these rules.< Less
Roxborough's Revenge By Glen Solosky
Paperback: $5.00
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Be forewarned, Dr. Roxborough has spent years developing the collection of new and unique puzzles presented in this book (the first in a three-part series). They are not for the faint-of-heart. Pure... More > logic boiled down to its mind-bending essence will challenge even the veteran puzzle solver. Sleeplessness, hallucinations, and debilitating migraines may result. At least that’s the plan.< Less
Whitehack – Second Edition By Christian Mehrstam
Hardcover: $24.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Standard 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less
Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
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(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
The Wilderness Alphabet (paperback) By Jim Pacek
Paperback: $9.00
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(2 Ratings)
A book of random tables and charts to serve as inspiration to a Game Master using any number of popular tabletop RPG rules. The book is organized with one set of tables for each letter of the... More > alphabet. Each letter focuses on one type of wilderness encounter area. Check out the preview for more info!< Less
Swords & Wizardry WhiteBox Rules (hardcover) By Matthew Finch
Hardcover: $18.99
Ships in 6-8 business days.
(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Advanced Adventures Compendium 1 By Matthew Finch et al.
Hardcover: $50.00
Ships in 6-8 business days.
(1 Ratings)
This book compiles the first 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Pod-Caverns... More > of Sinister Shroom by Matthew Finch 2-4 The Red Mausoleum by James Boney 12-15 The Curse of the Witch Head by James Boney 6-10 The Prison of Meneptah by Alphonso Warden 8-10 The Flaming Footprints of Jilanth by Andrew Hind 3-5 The Chasm of the Damned by James Boney 6-10 The Sarcophagus Legion by Andrew Hind 2-4 The Seven Shrines of Nav’k-Qar by James Boney 8-12 The Lost Pyramid of Imhotep by Alphonso Warden 4-7 The Lost Keys of Solitude by Joseph Browning & Suzi Yee 6-10< Less
Brink of Battle By Robert Faust
Paperback: $29.95
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(3 Ratings)
Brink of Battle: Skirmish Gaming through the Ages is a wargame that allows you to play small skirmish battles from any period in history.
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
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(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Teratic Tome By Rafael Chandler
Hardcover: $26.66
Ships in 6-8 business days.
(2 Ratings)
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring: * Strange variants: Brine orcs, gelatinous pyramids, and azure slime * Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie * New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues * Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
Theorems & Thaumaturgy By Gavin Norman
Paperback: $7.65
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Nearly 250 new spells for Labyrinth Lord campaigns! (and other old-school adventure games) Three new magic-user classes with complete spell lists... the Necromancer, Elementalist and Vivimancer Fey... More > themed Elf class and race... to add some otherworldy atmosphere Expanded Illusionist spell list... with spells all the way up to 9th level Nine arcane tomes... ready to be placed as treasure in a campaign New elementals, dimensional horrors and other monsters... and the spells to summon them New magic items... including items of necromantic power. This is a not-for-profit product, published "at cost".< Less
Advanced Adventures Compendium Three By Joseph Browning
Hardcover: $50.00
Ships in 6-8 business days.
This book compiles 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Obsidian Sands of... More > Syncrates by Joseph Browning 4-7 Stonepick Crossing by Mark Morrison 1-3 Down the Shadowvein by Joseph Browning 3-5 The Mouth of the Shadowvein by Joseph Browning 3-5 Beneath the Heart of Empre by Benton Wilson 3-5 The Witch Mounds by Keith Sloan 3-6 Bitterroot Briar 2-4 Redtooth Ridge 1-3 The Doom of Red Rauthim Ray Baily 7-9 To End the Rising by Geoff Gander 1-3< Less
Old School Adventures™ Module TM1: The Ogress of Anubis By Richard LeBlanc
Paperback: $5.95
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(1 Ratings)
An old school RPG module for character levels 1-3; for use with 0e/1e/BX and compatible retro-clones. Recently, children from the villages around the Temple of Ptah in the Lower Plains have begun to... More > disappear. Rumors abound that the high priestess Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis,”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices. Someone must end this reign of fear and terror, and try to return the children alive—if it is in the will of the gods.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
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(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Trancers RPG By Ahi Kerp, Oreon Lothamer, Wind Lothamer
Paperback: $9.95
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After 20 years, the Trancers Role Playing Game is finally back in a new and improved second edition! Featuring the same super realistic rule system, with over three new character occupations, and the... More > long-awaited Chapter 5, this is the culmination of years of gaming experience. If you want to play the most realistic and exciting Role Playing Game of all time, try the Trancers Role Playing Game 2nd Edition!!!< Less
Starter Adventures By Tim Shorts
Paperback: $19.99
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Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath... More > the power of your god. It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun. Starter Adventures is targeted toward introducing a new player into RPGs. Inside there are four short adventures for each of the four classes. A tavern for them to hangout in. And a full-fledged adventure when they've got enough blood encrusted on their blades.< Less
Yoon-Suin By David McGrogan
Paperback: $20.66
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(3 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.17
Ships in 3-5 business days
(3 Ratings)
A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout... More > and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
Deep Carbon Observatory By Patrick Stuart, Scrap Princess
Paperback: $10.00
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The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes,... More > hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia and now exposed, and finally to the Observatory itself, an eerie abandoned treasure palace, where they will encounter a pale and unexpected terror which will seek to claim their lives. The adventure is suitable for a lucky mid-range party, a stupid high-level party or an exceedingly clever low level party. It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours. It was created by Patrick Stuart  and Scrap Princess. The layout was by Alex Mayo and it was brought into being at the command of Zzarchov Kowalski< Less
Amazing Roleplaying Games' 193Q By Daniel Callahan
Paperback: $5.99
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Amazing Roleplaying Games' 193Q. Visit our website: starrhorse.com/amazing
Iron Falcon Rules for Classic Fantasy Role-Playing (Paperback) By Chris Gonnerman
Paperback: $6.75
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The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less
Evolve: Adventure Core Rulebook By Offscript Gaming
Paperback: $24.99
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A tabletop roleplaying game in the fantasy genre designed for players of all skill levels.
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
Paperback: List Price: $10.65 $7.99 | You Save: 25%
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Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less