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Top 100 this week in Books > Games (showing 1-25)

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Total Diplomacy: The Art of Winning Risk By Ehsan Honary
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(1 Ratings)
Do you want to win in the game of Risk? Have you always wanted to win against your cousin in the game of Risk? Do you feel frustrated when they gang up on you and you cannot do much about it? Or... More > perhaps you made a reputation for yourself as the greatest Risk player ever, only to lose in the next game and the one after that! Read Total Diplomacy. This book aims to teach you how to beat them all in your own sweet way. But that’s not all. Learn how to use diplomacy effectively to get what you want in life. There is a lot to learn from history and its great leaders. You will see how you can apply this knowledge to negotiate more successfully and be in control of people. You will learn the art if influence and persuasion and will be able to apply it immediately to your Risk games. Any complex system can be exploited by its users. This book is not just about Risk or use of strategy in games. It aims to enhance your personal skills too. You can find more details about this book from www.TotalDiplomacy.com< Less
Fourthcore Alphabet: Dark & Deadly Dungeon Design from Altars to the Zodiac By Sersa Victory
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(3 Ratings)
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
Nod 26 By John Stater
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Issue 26 of Nod introduces the island of Ulflandia in a new hex crawl. Ulflandia is crawling with elves, giants and those pesky humans. Also: the Robber Gang (a unique new class), the Ruined Manse of... More > Nemger the Red (a mini-dungeon for 5th level characters), a guide to a fantasy Phoenician campaign, misspelled spells, alternate mounts for paladins and random alien flora. 84 pages.< Less
Nod 27 By John Stater
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NOD is an RPG magazine with matieral compatible with most d20-based game systems, but with official stats for Blood & Treasure. NOD 27 features the continuation of the Ulflandia hex crawl,... More > Gloriana's Blessed Isle, d20 Mecha I: The Classes, The Nodian Bestiary with 10 new monsters, Strength: A Primer, exploring the strength ability score, a new class - the Muscleman, Plan 9 from Outer Space: The RPG - a minigame for Halloween, the Grey Planet Beckons, detailing the planet Pluto for the NOD campaign, and more.< Less
Stonehell Dungeon: Into the Heart of Hell By Michael Curtis
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Stonehell Dungeon: Into the Heart of Hell is the long-awaited sequel to Stonehell Dungeon: Down Night-Haunted Halls. This book contains the final levels of the megadungeon, revealing its most... More > terrifying secrets. It contains almost 600 dungeon rooms for the players to explore, more than 70 unique monsters to challenge them, and 13 new magical items to mystify them. Stonehell Dungeon is a classic-style megadungeon intended for use with the Labyrinth Lord™ role-playing game, but adaptable to early versions of the original fantasy role-playing game and its retro-clones. It gives the game master the necessary information to run the dungeon, while offering enormous opportunities to customize the site.< Less
Nod 28 By John Stater
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NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also... More > has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part of Luke DeGraw's series on running mecha using d20 rules.< Less
Story Games Name Project By Jason Morningstar
Paperback: $10.97
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(3 Ratings)
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(15 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Society of Dreamers By Matthijs Holter
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(1 Ratings)
In Europe, in the early 19th century, a little-known group was formed. The members called themselves the Society of Dreamers. The Society believed that there were autonomous life forms living in... More > people’s dreams. They called these creatures mnemosites. In this game, you and your friends play the Society of Dreamers, seeking to uncover the nature of the mnemosites with tools of science and mysticism. You will witness the childhood and youth of the members; the forming of the Society; and their investigation and – possibly – understanding of the mnemosite phenomenon. The game is written for 2-5 players and takes an evening to play. There’s no game master, and no need to prepare anything (beyond reading the rules).< Less
d30 Sandbox Companion By Richard LeBlanc
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(2 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Yoon-Suin By David McGrogan
Paperback: $20.66
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(5 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
Paperback: $10.95
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(4 Ratings)
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less
Stonehell Dungeon: Into the Heart of Hell By Michael Curtis
Paperback: $18.00
Ships in 3-5 business days.
Stonehell Dungeon: Into the Heart of Hell is the long-awaited sequel to Stonehell Dungeon: Down Night-Haunted Halls. This book contains the final levels of the megadungeon, revealing its most... More > terrifying secrets. It contains almost 600 dungeon rooms for the players to explore, more than 70 unique monsters to challenge them, and 13 new magical items to mystify them. Stonehell Dungeon is a classic-style megadungeon intended for use with the Labyrinth Lord™ role-playing game, but adaptable to early versions of the original fantasy role-playing game and its retro-clones. It gives the game master the necessary information to run the dungeon, while offering enormous opportunities to customize the site. Disclaimer: There are less than a dozen instances in the printed version of this work where the numeral “7” is distorted due to Lulu’s printing methods. The distortion doesn’t affect the usability of the work, but if this flaw might impact your enjoyment of the book, please consider purchasing the PDF edition.< Less
Game & Puzzle Design, vol. 1, no. 2, 2015 (Colour) By Cameron Browne
Paperback: List Price: $28.26 $26.85 | You Save: 5%
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Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the... More > Queensland University of Technology (QUT). Full colour edition.< Less
Old School Adventures™ Accessory PX1: Basic Psionics Handbook By Richard LeBlanc
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Finally, after 40 years of waiting, there’s a psionics system for the classic editions of the world’s original fantasy role-playing game. It’s simple, intuitive, and provides a... More > gameplay experience that feels at home alongside the original rules of the game. Within this jam-packed 56-page book, you’ll find: a simple, easy-to-play psionic system, tailor-made for classic versions of the world’s first role-playing game, 2 complete BX/LL character classes—the mystic and the monk, an easy-to-use psionic combat system based on the , classic attack and defense modes, complete descriptions for 114 psionic abilities in 6 different chakra/discipline groups, wild psionics rules, full stats and descriptions for 38 psionic monsters, tables for generating phrenic creatures, info to convert psionic monsters from other classic editions, background info on psionic items (including descriptions for 13 specific items), support for mixing spellcasting and psionics, and much more!< Less
OPFOR: MODERN DIVISIONAL COMBAT 1985-2020 By Manny Granillo
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OPFOR integrates modern battlefield components with the PANZER KORPS Divisional System. Covering most combat organizational configurations, weapons systems and theaters of operation, OPFOR allows... More > gamers to get right into the action on the modern battlefield. REQUIRES PANZER KORPS RULES to Play. NOT a Stand Alone Module. Covers Airborne, Artillery, Armored formations & more! Breaks down the command structures into their respective parts Aides in understanding the rapidly changing organizations and strategies Comprehensive Vehicle, Weapon system and Aircraft lists Includes the use of Strategic assets such as SAT, Drones, TAC. Nukes, and more! 2 Complete Scenarios included to get you into the action! Simulates the command paradigm at the Divisional Level Air support and Special Ops included!< Less
Dodecahedron 2015 Cartographic Review By Dyson Logos
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The 2015 Dodecahedron Cartographic Review is an 88-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2015. Unlike the maps of... More > Dyson's Delves I and Dyson's Delves II, the maps I drew for the Dodecahedron in 2015 were predominantly drawn on letter-sized paper, so a different format of map book was needed for this review of the year's cartography. This letter-sized spiral-bound book of maps and annotations is provided as a convenience for readers of the blog and fans of RPG cartography and contains no exclusive content - everything in this PDF can be hunted down on the Dyson's Dodecahedron blog and downloaded at high resolution. What this collection gives you, however, is that material collected in one place, sequenced, and annotated from the notes on the blog. Inside each printed copy of the 2015 Dodecahedron Cartographic Review is a coupon code that allows you to purchase the digital edition for only $2.< Less
Warriors of the Red Planet RPG By Thomas Denmark, Al Krombach
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(1 Ratings)
WARRIORS OF THE RED PLANET is a game of classic pulp, of “Sword & Planet” science-fantasy. If your tastes run towards flashing swords and pistols against a backdrop of alien vistas,... More > soaring airships, and lost civilizations on far-away worlds then this is the game for you. This roleplaying game is intended to evoke the worlds, as well as the “style” presented in the Martian, Venusian, and other Sword & Planet works of Burroughs, Moorcock, Kline, Vance, and others where no race, creature, or device is too fantastic. Heroic men and women struggle against devious warlords and mad Scientists, and against the ravages of time eroding the frayed edges of their civilizations.< Less
Counting Cards In Texas Hold 'Em Poker By Rye Morrison
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This book explains how to count cards in Texas Hold 'em poker.
Basic Fantasy RPG Core Rules 3E (perfect bound) By Chris Gonnerman
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This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is... More > suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well.< Less
Gang Busters Basic Rules By Mark Hunt
Paperback: $10.00
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(1 Ratings)
Interested in the Prohibition Era of the Roaring Twenties and Dirty Thirties? You are not alone! This is the role-playing game of Gangsters, Gun molls,Gumshoes, and G-Men. The Blue Book Detective... More > Agency Beginner Game is a slimmed down version of the classic Gangbusters rules. The Blue Book Detective Agency Beginner Game is a complete, standalone product and contains everything that two or more players need to role-play characters involved in the action and adventure of the 1920's. This book covers the P.I. Only in the basic rules. Players can enjoy many hours of entertainment with just the contents of this book.< Less
Guardians - Superhero RPG By Thomas Denmark
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What if the original roleplaying game was inspired by colorful superheroes rather than Tolkienesque fantasy? GUARDIANS is a super hero retro-clone compatible with the original fantasy roleplaying... More > game and subsequent editions, and other “OSR” games that follow in the mould of the original like Swords & Wizardry, Adventurer Conqueror King, Labyrinth Lord, Colonial Troopers, and Warriors of the Red Planet. If your tastes run towards super-powered four-color heroes and villains you’ve found the right book. In a tradition inspired by the psionic abilities of Eldritch Wizardry and the mutants of Metamorphosis Alpha or Gamma World, even a first level Guardians character begins with mighty powers!< Less
Saga of the Giants By J.D. Neal
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Need a high-level adventure to really challenge your players? How about six of them! Saga of the Giants is a series of linked adventures of sufficient difficulty to show even the most experienced... More > players a tough time. The adventures in this book feature every type of giant found in the Basic Fantasy Role-Playing Game Core Rules as well as the Basic Fantasy Field Guide, plus a broad variety of monsters and a number of other kinds of challenges. It's enough to warm the heart of the most jaded Game Master!< Less
Colonial Troopers RPG By Thomas Denmark
Paperback: $15.00
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What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy? Colonial Troopers is a... More > science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mould of the original like Swords & Wizardry, Adventurer Conqueror King, Labyrinth Lord, Guardians, and Warriors of the Red Planet. If your tastes run towards battle hardened combat armor, some attention to real physics, and explorations of just what it is to be human, you’ve found the right book. As in the fiction of the above writers, the players are confronted with an unforgiving universe full of wonders and deadly quirks of science ready to astound and enchant, and cull the unwary.< Less
Dominions 4.04c Manual By Bruce Geryk
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This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.