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Top 100 this month in Books > Games (showing 1-25)

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Cavemaster Role-Playing Game By Jeff Dee, Talzhemir Mrr
Paperback: $23.95
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Cavemaster is an award-winning Stonepunk role-playing game of Pleistocene adventure using the Habilis game system. It's the RPG that cave-men played! The Habilis game system is an archaeological... More > re-construction of the role-playing rules first used by our Homo Habilis ancestors 2 million years ago. Abilities are represented by groups of small stones on your ‘character skin’. In a challenge, you pick up the relevant stones and secretly divide them between your two hands. Your opponent (or the CM) does the same. Each participant picks one of the other person’s hands, and the stones in that hand are revealed. If you reveal more stones, you succeed! Stonepunk is an exercise in speculative fiction. Cavemaster turns the clock back to the end of the Pleistocene Epoch (approximately 10,000 years BCE), and asks what might have happened if the culture and technology of that age had developed further, or in exciting new directions!< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Prints in 3-5 business days
(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
BLUEHOLME™ Prentice Rules By Michael Thomas
Paperback: $4.99
Prints in 3-5 business days
(1 Ratings)
Perfect bound edition. BLUEHOLME™ Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or... More > simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and … well, what more do you need?< Less
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Guardians - Superhero RPG By Thomas Denmark
Paperback: $15.00
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What if the original roleplaying game was inspired by colorful superheroes rather than Tolkienesque fantasy? GUARDIANS is a super hero retro-clone compatible with the original fantasy roleplaying... More > game and subsequent editions, and other “OSR” games that follow in the mould of the original like Swords & Wizardry, Adventurer Conqueror King, Labyrinth Lord, Colonial Troopers, and Warriors of the Red Planet. If your tastes run towards super-powered four-color heroes and villains you’ve found the right book. In a tradition inspired by the psionic abilities of Eldritch Wizardry and the mutants of Metamorphosis Alpha or Gamma World, even a first level Guardians character begins with mighty powers!< Less
Colonial Troopers RPG By Thomas Denmark
Paperback: $15.00
Prints in 3-5 business days
What if the first RPG was inspired by hard Science Fiction as written by Robert Heinlein, Poul Anderson, Isaac Asimov, and Frank Herbert instead of Tolkienesque fantasy? Colonial Troopers is a... More > science fiction RPG compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mould of the original like Swords & Wizardry, Adventurer Conqueror King, Labyrinth Lord, Guardians, and Warriors of the Red Planet. If your tastes run towards battle hardened combat armor, some attention to real physics, and explorations of just what it is to be human, you’ve found the right book. As in the fiction of the above writers, the players are confronted with an unforgiving universe full of wonders and deadly quirks of science ready to astound and enchant, and cull the unwary.< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.14
Prints in 3-5 business days
(5 Ratings)
’Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also... More > a work of art. Easily one of my standout books of 2015.’ - China Miéville A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
Warriors of the Red Planet RPG By Thomas Denmark, Al Krombach
Paperback: $15.00
Prints in 3-5 business days
WARRIORS OF THE RED PLANET is a game of classic pulp, of “Sword & Planet” science-fantasy. If your tastes run towards flashing swords and pistols against a backdrop of alien vistas,... More > soaring airships, and lost civilizations on far-away worlds then this is the game for you. This roleplaying game is intended to evoke the worlds, as well as the “style” presented in the Martian, Venusian, and other Sword & Planet works of Burroughs, Moorcock, Kline, Vance, and others where no race, creature, or device is too fantastic. Heroic men and women struggle against devious warlords and mad Scientists, and against the ravages of time eroding the frayed edges of their civilizations.< Less
Beasties By Thomas Denmark
Paperback: $9.99
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A collection of monsters, creatures, strange beings, traps, and encounters compatible with the Original Fantasy RPG and similar systems. 27 Monsters 6 NPC's 37 Drawings! 5 Maps 1... More > "Megadungeon" sample Beasties is a fantasy bestiary supplement compatible with the original fantasy roleplaying game and subsequent editions, and other “OSR” games that follow in the mold of the original like Colonial Troopers, Guardians, and Warriors of the Red Planet. More than just a manual of monsters this book includes ready made NPC’s, traps & tricks, a mega-dungeon adventure synopsis and random encounter tables. This is a handy reference book to bring to your gaming table, or use for inspiration in creating adventures.< Less
Crawling Under a Broken Moon zine Collection vol #1 By Reid San Filippo
Paperback: $9.99
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This contains the first four issues of the Crawling Under a Broken Moon zine collected into one volume. Inside you will find... The Technologist - A class dedicated to the accumulation of... More > scientific knowledge and power The Mutant - A racial class about those who have been “blessed” by the twisted earth Weapons of the Wastelands - Guns, Guns, and more Guns plus Grenades! Twisted Menagerie - The Sharkhana, Debris Elemental, Sentrybot, Zombie Monks of the Cyberhive, the Robolich, the Mutitan, and more! An Interesting Place to Die: Blooms Fashions: a store with clothes to die for And The Floating Tower of the Cyberhive Rules and tables for generating post apocalyptic 0-level characters The Mall Maul: A post apocalyptic 0-level funnel adventure set in the ruins of an abandoned mall A trio of new Patrons of Umerica Crawling Under a Broken Moon is dedicated to bringing gonzo post-apocalyptic content to the Dungeon Crawl Classics RPG.< Less
Distant Worlds By Dr. Kaii
Paperback: $27.09
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(1 Ratings)
Distant Worlds was the greatest gaming expedition in history. Over 1,000 pilots went on the most distant journey ever undertaken - to the other side of the galaxy. Here is a collection of highlights... More > from all of the newsletters that were released during the 3 month trip. The final print off of the Distant Worlds newsletters - a selection of the best articles, as well as an introduction from CMDR Erimus and Dr. Kaii, a special image of the beagle that started it all, and of course a full list of all the CMDRs that made it to Beagle Point by June 5th 3302. Beautifully edited for print, the best souvenir - the heart and soul of the fleet synthesised into a book, with notes, facts, iconic screenshots and much more. Distant Worlds is over, but you will never forget it, with this collection of memories to last a lifetime. *The views and opinions expressed in this newsletter do not necessarily represent those of the editor or other organisers, or Frontier Developments< Less
Summer Harvest By Shawn Taylor
Paperback: $19.42
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Great War Spearhead II scenario book depicting the battles fought in Serbia and Galicia during August 1914. Follow the Austrian-Hungarian army through Serbia and Galicia during the opening stages of... More > WWI.< Less
The Mountains of Dream By Geoffrey McKinney
Paperback: $10.99
Prints in 3-5 business days
THE MOUNTAINS OF DREAM contains a large-scale hex map, introductory information, geographical notes, and detailed encounters keyed to the map. This module presents a complete setting for ADVANCED... More > DUNGEONS & DRAGONS, intended for use by experienced Dungeon Masters. It can be used on its own, in conjunction with your own campaign world, or as the southeast quarter of a larger campaign area that includes THE YUTHLUGATHAP SWAMPS, BARRENS OF CARCOSA, and JUNGLES OF THE K'NAANOTHOA. Luigi Castellani's cover art depicts a fighter, a magic-user, and a cleric of Cthuga daring the enchanted tree in the midst of the inexplicable Garden of Snows.< Less
The Yuthlugathap Swamps By Geoffrey McKinney
Paperback: $12.99
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THE YUTHLUGATHAP SWAMPS contains a large-scale hex map, introductory information, geographical notes, and detailed encounters keyed to the map. This module presents a complete setting for ADVANCED... More > DUNGEONS & DRAGONS, intended for use by experienced Dungeon Masters. It can be used on its own, in conjunction with your own campaign world, or as the northwest quarter of a larger campaign area that includes BARRENS OF CARCOSA, JUNGLES OF THE K'NAANOTHOA, and THE MOUNTAINS OF DREAM. Luigi Castellani's cover art depicts the death of an apatosaurus in the mysterious enclave within the swamps known as the Dinosaur Graveyard.< Less
Barrens of Carcosa By Geoffrey McKinney
Paperback: $12.99
Prints in 3-5 business days
BARRENS OF CARCOSA contains a large-scale hex map, introductory information, geographical notes, and detailed encounters keyed to the map. This module presents a complete setting for ADVANCED... More > DUNGEONS & DRAGONS, intended for use by experienced Dungeon Masters. It can be used on its own, in conjunction with your own campaign world, or as the northeast quarter of a larger campaign area that includes THE YUTHLUGATHAP SWAMPS, JUNGLES OF THE K'NAANOTHOA, and THE MOUNTAINS OF DREAM. Luigi Castellani's cover art depicts the Yellow Men of Dulaja worshiping a purple worm shoal.< Less
Jungles of the K'naanothoa By Geoffrey McKinney
Paperback: $9.99
Prints in 3-5 business days
JUNGLES OF THE K'NAANOTHOA contains a large-scale hex map, introductory information, geographical notes, and detailed encounters keyed to the map. This module presents a complete setting for ADVANCED... More > DUNGEONS & DRAGONS, intended for use by experienced Dungeon Masters. It can be used on its own, in conjunction with your own campaign world, or as the southwest quarter of a larger campaign area that includes THE YUTHLUGATHAP SWAMPS, BARRENS OF CARCOSA, and THE MOUNTAINS OF DREAM. Luigi Castellani's cover art depicts the Faceless Lord and its loathsome ilk emerging through an eldritch gate to the demonic abyss.< Less
Panzer Kids Deluxe By Peter Schweighofer
Paperback: List Price: $12.99 $9.74 | You Save: 25%
Prints in 3-5 business days
Panzer Kids Deluxe contains all the basic rules to run simple tabletop skirmishes between World War II tanks. You provide the miniatures, dice, and terrain. The rules outline how to set up the... More > battlefield, deploy your tanks, move them to get the best shots on opponents while taking advantage of cover, and attack! This deluxe version includes: • Optional rules for wrecks, flanking shots, damage effects, close range combat, hull-down deployment, hull-mounted guns, anti-tank guns, elite units, road movement, mine fields, objective, and moving objectives. • Brief descriptions and game stats for numerous tanks, self-propelled guns, and anti-tank guns from several nations. • Guidelines for creating your own historical tank stats. • Four historical scenarios. Panzer Kids introduces wargaming newcomers to fundamental elements like movement, range, line of sight, cover, and casualties. Appropriate for adults interested in learning about miniature wargames or introducing children to the hobby.< Less
The Derelict By Sandy Petersen, Mike Mason
Paperback: $2.99
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(1 Ratings)
A Tale of Terror by Sandy Petersen The icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered… Despite the concerns and worries of life, a final... More > voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England. What promises to be a pleasurable journey across the ocean waves descends into a desperate struggle for survival. Set in the modern-day, The Derelict is suitable for up to six players and can played in a single session. Guidance is provided for helping the players to create a range of player characters. A stranded vessel. The promise of a great reward. A mystery filled with horror.< Less
Nowhere City Nights (DCC RPG) By Julian Bernick
Paperback: $9.99
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Welcome to Nowhere! In Nowhere City, power-mad Sorcerers battle the righteous Gutter Knights for the final fate of Humanity, while selfish Free Agents seek to profit from the conflict. The End... More > Times are near! The only question is which of the dark Patrons of Chaos will finally conquer what's left of the Earth... and which side will YOU be on? Nowhere City Nights is a 21st Century urban RPG setting for use with Dungeon Crawl Classics Roleplaying game! This book contains: - Three DCC classes customized for Nowhere City - Three new sorcerous patrons - Nowhere City setting information - Urban adventure plot hooks - Modern weapons - Vehicle chase rules - And a short bestiary of new monsters for DCC RPG!< Less
Dodecahedron 2014 Cartographic Review By Dyson Logos
Paperback: $16.00
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The 2014 Dodecahedron Cartographic Review is a 95-page curated collection of most of the maps and descriptions thereof that appeared on Dyson's Dodecahedron throughout 2014. This book includes a... More > coupon to buy the PDF edition for only $2. Unlike the maps of Dyson's Delves I and Dyson's Delves II, the maps I drew for the Dodecahedron in 2014 were predominantly drawn on letter-sized paper, so a different format of map book was needed for this review of the year's cartography. This book does include a number of maps that did not appear in high resolution versions on the blog that year, however - a dozen maps that were drawn for commissioned projects where I have now reacquired the rights for this one special annual collection. In this collection you get almost all the maps I produced throughout 2014 collected in one place, sequenced and annotated.< Less
Blank Arcade 2016 By Lindsay Grace, Emilie Reed
Paperback: $12.60
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In its 3rd year, the Blank Arcade exhibit of games as art at the Hannah Maclure Centre in Dundee Scotland. The exhibition is organized in conjunction with the Digital Games Research Association... More > (DiGRA) and Foundation of Digital Games (FDG) joint conference. The eight digital games, table games, interactive sculptures and software works aim to ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. The 8 games in the collection were selected from submission in Asia, Europe and North America.< Less
Golf Simply Elementary By Dave Joseph
Paperback: $19.99
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Pictures and specific reference points. Many tips and explanations. Easy to understand. This book is for anyone that wants to improve their game (break 80). There will be at least one tip or tidbit... More > of info that will increase enjoyment and improve your scoring.< Less
Dark Albion: Cults of Chaos By Dominique Crouzet, RPGPundit
Paperback: $14.95
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Dark Albion: Cults of Chaos is a gaming supplement for Dark Albion, as well as most OSR fantasy-horror role-playing games. It will help you generate various Chaos Cults in detail (many tables... More > provided). It then describes the most common Chaos cults found in Albion (those worshiping demons, and others), gives advice on how running Chaos cults adventures (several tables provided), and proposes three ready-to-use dungeons (i.e.: maps plus descriptions of contents of three dungeons that would be perfect for cultists lairs). This supplement is usable with any RPG of the OSR movement, such as Fantastic Heroes & Witchery, Osric, Labyrinth Lord, etc.< Less
The Upzen Downs Racing Association By John Kallio
Paperback: $11.00
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In this novel approach to the sixteenth season of the UZDRA tournament you see the developing drama of the tournament structure as the races unfold. All happenings are as they occur in the game... More > without manipulation or prior knowledge by the game player. The dialogue and narrative threads provide details about the sport of thoroughbred racing through the virtual lives of the athletes, both human and equine. This chronicle was written as the game was played and as it unfolded through the fifty tournament races and three championships. Each segment was composed within the time frame of the races. No alteration of race details, jockey interviews, or wagering odds were made after the fact. All is reported as it occurred in the game. The pages are formatted so the results of each race appear on the page following the racing form and Emma Winnah’s informative column, What Goes Around Comes Around. This allows the reader to record virtual wagers without accidentally seeing the race results.< Less
Advanced Adventures #34: The Crocodile's Tear By Geoff Gander
Paperback: $14.00
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Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern... More > continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden jungle filled with hostile natives, reachable only by crossing a pirate- and monster-infested sea. As the port winds fade into the winds of the open sea, the sails of The Mermaid billow firmly. Will the player characters survive the voyage, and will they find more than they bargained for? Oh, and was it mentioned that that two other trips set out before this one only to be swallowed up by the dense jungle… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less