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Top 100 this month in Books > Games (showing 1-25)

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Valor Infinity: The Role-Playing Game By Robert Hoffman
Paperback: $30.00
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Valor Infinity: The Role-Playing Game,the brainchild of Rob Hoffman and Mike Avery, is a futuristic science fiction/fantasy tabletop Role-Playing Game that takes place in the Pendulum System centered... More > on a planet named Evander. The game focuses on a variety of human and alien species that respond to an emergency distress beacon to find a mysterious planet that is ripe for colonization. The game blends old world fantasy, steampunk societies, and technologically advanced space organizations into a seamless role-playing experience.< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
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(2 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Valor Infinity: The Role-Playing Game CFPF Character Sheet Book By Robert Hoffman
Paperback: $15.00
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Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game CFPF Robotics Sheet Book By Robert Hoffman
Paperback: $15.00
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Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game CFPF Armor Sheet Book By Robert Hoffman
Paperback: $15.00
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Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Mitchman's Cryptopuns By Robert W. Mitchell
Paperback: List Price: $12.00 $10.80 You Save: 10%
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(1 Ratings)
"Years ago when my grandmother was working in the kitchen, she would say, 'So many recipes; so little thyme.'" Now you can enjoy the challenge of solving cryptograms with the added fun... More > of revealing 300 original puns! Mitchman's Cryptopuns, Volume 1, will satisfy the needs of any crypto-maniac. Included inside are helpful "How to Solve" and "Clue Letters" sections to help beginners get started, while each puzzle's clever play on words will keep even the most experienced cryptogram solver on his toes. Large print gives readers plenty of room to work the puzzles and the spiral binding ensures ultimate writing comfort and flexibility. Whether you work alone or with a few friends, prepare to giggle and groan for hours at Mitchman's Cryptopuns.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Warfare in the Age of Madness 1.1 By Timothy O'Connor
Paperback: $19.99
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Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less
Ulverland By Jack W. Shear
Paperback: $10.99
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Ulverland is a systemless Gothic Gaslight Fantasy campaign setting. The book describes the haunted kingdom of Ulverland, its people, its history, and brief sketches of adventure-ready locations for... More > use in your role-playing games.< Less
Lost Man's Trail By Bob Bledsaw, Bob Bledsaw
Paperback: $16.00
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Lost Man's Trail (2010) JG1290 Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of... More > encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3814 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel. The trail east from Modron to the Coast, known as Lost Man's Trail, has been a source of mystery for some time. Adventurers have a habit of disappearing from the trail. Are they lured away by some enticement, or waylayed by the legendary Skandik Raiders? The only safe place to stay, The Fat Deer Inn, offers good ale, soft bedding, and an assortment of characters; each having their own reason for being there. This product was written by Bob Bledsaw for use with the Judges Guild Universal System, and contains the latest version of charts to date. Happy Gaming!< Less
Labyrinth Lord: Revised Edition (perfect bound) By Daniel Proctor
Paperback: $21.95
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(10 Ratings)
Down to the Roots "Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory,... More > treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
Flashing Steel By Andrew Boswell
Paperback: $15.00
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(1 Ratings)
Flashing Steel is a fast paced, skirmish level, romantic Late Renaissance, miniature war-game system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are... More > simple to learn but laden with lots of crunchy tweaks. This is both a war-game and a chance to do a little story-telling about your army. You can play Pirates and Musketeers! Fast Play: Finish a battle in 30-45 minutes; play a mini campaign in a single evening. Campaign generator: create a linked series of adventures Multi-scale: 15mm, 28m or 54mm single based figures. Easy entrance: 4- 15 models. Small play area: 3'x3' or even a 2'x2' table is all you need. Pregenerated statistics: 31 historical pirates, laid out for you to pick up and play. Sample campaign fully described. Note: this is a complete, stand alone product. No other purchase necessary.< Less
Song of Blades and Heroes- Edizione Riveduta - Versione Italiana By andrea sfiligoi
Paperback: $14.99
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Nominato agli Origins Awards 2008 come miglior regolamento di miniature, Song of Blades and Heroes è un divertente regolamento fantasy giocabile con qualsiasi miniatura già in vostro... More > possesso. Facile: regole elementari si apprendono in una partita; Si usano tre misurini per tutte le distanze; Una partita dura 30-45 minuti. Giocate una mini campagna in una serata. Economico: bastano solo 5-10 figure per giocatore. Basta un'area di gioco 60 × 60 cm. Tenere tutto il necessario in una scatola di scarpe. Multiscala: Giocate con qualsiasi miniatura di qualsiasi scala. Si usano solo normali dadi a sei facce; Il regolamento include i profili di oltre 180 mostri ed eroi,e potete crearne di nuovi col software a disposizione sul nostro sito. Facilmente giocabile in solitario in quanto necessita di pochissimi calcoli. regole di campagna: la banda di guerrieri diventa più potente dopo ogni battaglia. Sono inclusi nel manuale sei scenari. VERSIONE AGGIORNATA IN LINGUA ITALIANA< Less
Great War Spearhead II By Shawn Taylor
Paperback: $30.53
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(1 Ratings)
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
d30 Sandbox Companion By Richard LeBlanc
Paperback: $11.95
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(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
WITH WASHINGTON TO GLORY By Manny Granillo
Paperback: $29.95
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With Washington To Glory is a complete Tactical system for wargaming the American Revolution. Covers the period from 1775 thru 1784 at the brigade level. Some of the features include: Allows... More > for a 20,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed Features HRG’s Terrain Generation system Follows historical organization and unit capabilities Includes Battle of Newtown Scenario Rated Leaders Point system< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
G.I. BLOOD'N GUTS: SCENARIO BOOK VI By Manny Granillo David Bush
Paperback: $29.95
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PANZER KORPS BATTLE SCENARIOS Volume VI is the Sixth in a series of Scenario books designed specifically for the PANZER KORPS WWII Rules System. 10 ready to play Scenarios featuring American forces... More > with maps & Force Groups . France—Battle for Bayon ‘44 France—Battle for Vire ‘44 France—Atlantic Wall Campaign ‘44 Germany—Breaking the Siegfried Line ‘44 Germany—Battle for The Huertgen Forest ‘44 North Africa—Sidi Bou Zid ‘43 Pacific—Pelelieu ‘44 North Africa—Kasserine Pass ‘43 Pacific—Henderson Field ‘42 Sicily—Counterstroke at Gela ‘43 Germany—A Desperate Gamble ‘44< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Tomb of the Sea Kings By Jimm Johnson, Lawson Bennett
Paperback: $9.50
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(2 Ratings)
Long ago, before the Great Purging of the Island Empires, there were 80 Sea Kings. Each held his keep on the cays which comprise the Urchinn Isles. As tradition, when a king would die his body was... More > set to sea in a large boat from whence the king's spirit would rule the high seas. But one island was different… On this island lived the great and terrible wizard, Faltor Pan. Using his magic he captured the sea kings' souls, imprisoned them in a labyrinth on Blackstone Island, and promised them no rest until a very powerful, very old magic sword known as Doomcreeper, was pulled from the depths and delivered to him. In truth Faltor Pan is no man, but said to be an ancient serpent!< Less
How to Run: an Advanced Guide to Managing Role-playing Games By Alexis D. Smolensk
Paperback: $23.60
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(1 Ratings)
In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Stonehell Dungeon Supplement Two: Buried Secrets (eBook) By Michael Curtis
eBook (PDF): $2.99
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(1 Ratings)
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
Fourthcore Alphabet: Dark & Deadly Dungeon Design from Altars to the Zodiac By Sersa Victory
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(3 Ratings)
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
Download immediately.
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.