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Stonehell Dungeon: Down Night-Haunted Halls eBook By Michael Curtis
eBook (PDF): $6.50
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(2 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Stonehell Dungeon Supplement Two: Buried Secrets (eBook) By Michael Curtis
eBook (PDF): $2.99
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(1 Ratings)
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
Ships in 3-5 business days
(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Metamorphosis Alpha By James M. Ward
Paperback: $14.99
Ships in 3-5 business days
(5 Ratings)
Metamorphosis Alpha is the world's first science-fiction role-playing game. Originally published in 1976 by TSR Rules, this edition makes the classic game available to gamers of all ages again. This... More > version incorporates all the changes included in the RPGNow version, minus the hex paper on the last page. Keep an eye out for the Metamorphosis Alpha adventure module "The House On The Hill" to accompany these rules.< Less
d30 DM Companion By Richard LeBlanc
Paperback: $8.95
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(2 Ratings)
The d30 DM Companion is an indispensable OSR aid for any DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon, looking to breathe new life into a campaign, or... More > just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based resources for quickly creating characters and stocking dungeons. While the majority of the charts and tables in the book are generic to dungeon settings, monster descriptions feature details for 1e and BX comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Blood & Treasure Players Tome (Soft Cover) By John Stater
Paperback: $15.99
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Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into... More > the new school, it keeps the rules simple and the play quick. The Players Tome includes: - Easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain. Desert the edition wars and play a game with Blood & Treasure!< Less
Dyson's Delves - Softcover By Dyson Logos
Paperback: $20.00
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(2 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon.< Less
Tweak it! Second Ed. By Edward Caplan
Paperback: List Price: $29.95 $26.96 You Save: 10%
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This book is for educators and facilitators of experiential education. This includes anyone utilizing experiences as a tool for leaning. From the outdoors, to the classroom to, to the board room. ... More > Explore how your intentionality can foster stronger initiatives leading to greater learning for your participants. Tweaking is the modification of an initiative, with the intent to adapt the initiative to better meet the group’s goals. This is done through metaphor, language, and rule changes.< Less
Teratic Tome By Rafael Chandler
Hardcover: $26.66
Ships in 6-8 business days.
(1 Ratings)
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring: * Strange variants: Brine orcs, gelatinous pyramids, and azure slime * Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie * New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues * Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
OSRIC A5 (layflat) By Stuart Marshall
Paperback: $15.50
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(2 Ratings)
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes, comb bound to allow for layflat use while gaming. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
FORCE FLEET COMMAND By Manny Granillo
Paperback: $29.95
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FORCE FLEET COMMAND is the Admiral’s Handbook for PANZER KORPS. As a part of the growing PANZER KORPS system, it allows players to incorporate Naval assets and strategy into their Land PANZER... More > KORPS games or when used separately, players can recreate large scale WWII fleet actions all over the world. Covering all the aspects of Naval Warfare including Torpedoes, Aircraft, Submarines, and Battleships and more., FORCE FLEET COMMAND will let you get into the action and get a resolution quickly. Includes most major aircraft and ships from around the world Navies featured are Germany, United Kingdom, USA, Soviet Union, Australia, France, Spain and many others Features the popular PANZER KORPS system for ease of play Allows for Damage control parties, Decorated Captains, and much much more! Fast Play rules system for resolving Naval Battles using any scale from 1/72 to 1/6000< Less
Whitehack By Christian Mehrstam
Paperback: $10.00
Ships in 3-5 business days
(2 Ratings)
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
d30 Sandbox Companion By Richard LeBlanc
Paperback: $10.95
Ships in 3-5 business days
(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
Ships in 3-5 business days
(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
Dyson's Delves II By Dyson Logos
Paperback: $20.00
Ships in 3-5 business days
(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations. After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question.< Less
Positional Attacks By Joel Johnson
Paperback: $39.95
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The third installment of the best-selling series of attack books - Formation Attacks, Formation Attack Strategies, and now, Positional Attacks is another 500 page book, full of great attack... More > information with 532 fabulous attack games from all openings and all eras. The aim of Positional Attacks is to uncover the artistic side of attacking, one that is primarily centered on the creation and exploitation of weaknesses. Oh sure, there will be tactics; after all they cannot be avoided in chess - nor would we want to exclude them. But there is nothing quite like witnessing chess masters dissect their opponents with smooth, elegant, aggressive, positional attacking maneuvers. And, once again, the games provided in the book came from an in-depth global search for unique, inspirational, and original attacks from some of the world’s greatest attackers. Many of them toil in remote areas of the planet and have only a local following.< Less
OTHERWORLDS Role Playing System By Micheal Frantz
Paperback: $40.00
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OTHERWORLDS Role Playing System Imagine a system that can be used in any genre. Now imagine that the rules don't change or get augmented when the genre changes. This is the OTHERWORLDS Role Playing... More > System. The worlds may change, but the mechanics and rules never do. In this volume you will find three different universes to play in: Heroes - where you play superheroes with strange and awesome powers; Tesseract - where an anomaly is found in the Antarctic and you're on the team investigating it; and, Manimal - where you play an animal that has been genetically altered with a humanoid form to fight in man's wars.< Less
The Chamber By Sersa Victory
Paperback: $6.66
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The Chamber is an emotional manipulation game about four broken people fighting the Walls, the Demon, the Eye, and each other. In a game of The Chamber, you and three other people wake up in a... More > confined, sealed-off location. No one has any memory of how you got there. Unfortunately, there’s no time to figure things out. The environment around the four of you teems with unthinkable traps and perilous hazards, all designed to extinguish life. Worse yet, it soon becomes clear that only two of you will be able to leave the chamber alive. In order to survive, you must manipulate the other subjects into trusting, supporting, and caring about you while turning them against everyone else. If enough people are on your side, you'll be able to seize and control the means to escape. If not, you can only hope to be saved by whoever stumbles upon the way out first. During it all, the Observers watch.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: $25.00
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An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
The Dungeon Dozen (hardcover) By Jason Sholtis
Hardcover: $35.00
Ships in 6-8 business days.
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
The 'Hood By James Mullen
Paperback: $10.14
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You live in the 'hood, where your neighbours are trying to get by, keep their heads down and not draw too much attention to themselves, but that life isn't for you. You want a bigger slice of the... More > pie and you mean to get it; you may be small, but you're going to grow real big, real fast. This is an Apocalypse World hack called 'hood, about ordinary people living on the fringes of law and society, looking for ways to make a buck no matter what it takes. You will need familiarity with the original game in order to be able to use this supplement.< Less
Antheel Rules By Roby Ward
Hardcover: $34.95
Ships in 6-8 business days.
A conservative version of Fantasy role-play developed from the 3ed rules of the popular game. Where it went toward power-gaming and gee-whiz thrills, these rules hold to a strong, steady style of... More > play that have proven to keep a enjoyable level of play through various stories and levels of characters.< Less
Fourthcore Alphabet: Dark & Deadly Dungeon Design from Altars to the Zodiac By Sersa Victory
eBook (PDF): $0.99
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(3 Ratings)
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less