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Top 100 this month in Books > Games (showing 1-25)

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Yoon-Suin By David McGrogan
Paperback: $20.66
Ships in 3-5 business days
(3 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.17
Ships in 3-5 business days
(4 Ratings)
A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout... More > and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Ships in 3-5 business days
(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Petty Gods: Revised & Expanded Edition (Casewrap Hardback) By Old-school Role-playing Community (ORC)
Hardcover: $22.47
Ships in 6-8 business days.
EXPANDED PETTY GODS COMPENDIUM provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus... More > over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material! This product is a work of the generosity of the Old-school Role-playing Community. All contributors to this work volunteered their time and effort without pay. This book is being sold at cost, and no profit will be made from it.< Less
Deep Carbon Observatory By Patrick Stuart, Scrap Princess
Paperback: $10.00
Ships in 3-5 business days
The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes,... More > hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia and now exposed, and finally to the Observatory itself, an eerie abandoned treasure palace, where they will encounter a pale and unexpected terror which will seek to claim their lives. The adventure is suitable for a lucky mid-range party, a stupid high-level party or an exceedingly clever low level party. It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours. It was created by Patrick Stuart  and Scrap Princess. The layout was by Alex Mayo and it was brought into being at the command of Zzarchov Kowalski< Less
Mad Monks of Kwantoom By Kabuki Kaiser
Paperback: List Price: $22.50 $19.13 | You Save: 15%
Ships in 3-5 business days
(2 Ratings)
Mad Monks of Kwantoom out now! It features a wondrous Asian setting with new character races and classes, crazy unique creatures inspired by matchbox pictures coming straight from China, alternative... More > magic items and tables for random solo dungeon generation. Comes with campaign rules to help you flesh your characters out and embed them in the setting, which they can change and mold according to their whims as they proceed to glory, prosperity and — who knows? — immortality.< Less
MEJJI By Segun O. Adu
Paperback: $10.50
Ships in 3-5 business days
MEJJI®, nicknamed 'The Best Puzzle' by the inventor, was borne out of a need to create an interesting new puzzle that would compel, both logically and aesthetically. MEJJI is said to challenge... More > your left brain and right brain. The book takes you through the inventor's journey as he embarks on his idea to create what could be 'the best puzzle'. It further provides a how-to guide on solving a MEJJI puzzle. One hundred (100) MEJJI puzzles are presented in the book with varieties:- MEJJI®Numbers, MEJJI®Music and MEJJI®Suits. The MEJJI variety called MEJJI Music was nicknamed 'The Clever Musical' by the author. It requires music notation symbols to be used in completing the puzzle, and has been a big hit with musicians, though may be solved by anyone. See http://www.mejji.com for samples and downloads.< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Ships in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
Ships in 3-5 business days
(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
Ships in 3-5 business days
(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
BLUEHOLME™ Prentice Rules By Michael Thomas
Paperback: $5.99
Ships in 3-5 business days
(2 Ratings)
Saddle-stitched edition. BLUEHOLME™ Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or... More > simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and … well, what more do you need?< Less
Cast Tower of the Blood Moon Rises! By Clint Bohaty
Paperback: $11.99
Ships in 3-5 business days
An Adventure for 2nd and 3rd-Level DCC RPG Characters! "Beware the power of Ruzzick–Tol, Conqueror of Nature and Death. Time defeated rewinds the soul, Renewing one last... More > breath." Terror pillages the minds of those rooted within Hallowstone Valley; their Thane's daughter lost and their families tormented by the arrival of a murderous beast! Before the villagers can be unbound from fear, adventurers brave enough to lend hand will find themselves plunging down a mysterious spiral of betrayal, half–truths, blood magic, and death — eventually gaining possession of an extraordinary artifact of an immortal but perilous nature. What happened to Torene? Who was Harfin Hazelnook? And what has spawned the beast which now preys on the weak of Thanesmire? The answers await only those courageous enough to seek them out! Written by: Clint Bohaty Illustrated by: Jay Rasgorshek Edited by: Julian Bernick< Less
FASERIP By Blacky the Blackball
Paperback: $26.44
Ships in 3-5 business days
This is the main rule book for the Masks super hero role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play.< Less
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
Paperback: List Price: $10.65 $7.99 | You Save: 25%
Ships in 3-5 business days
(4 Ratings)
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less
The Art of Mid By John Quarnstrom, Miko Tang
Paperback: $14.99
Ships in 3-5 business days
The second installment of the series, The Art of Mid is a 100 page, jam-packed guide that explains the complexities of Mid in it's entirety. Written by none other than Bigfatlp and edited by... More > Pseudonaut, The Art of Mid seeks to entertain and educate. What secrets lie behind these pages? All the answers to your questions, and more - and who better to reveal their insight into the role than Bigfatlp, the uncontested god of mid-lane during Season 1. Learn from the himself as we guide you on your journey to the top.< Less
Esrolia: Land of 10,000 Goddesses By Greg Stafford, Jeff Richard
Paperback: $14.95
Ships in 3-5 business days
Esrolia, the Land of Ten Thousand Goddesses is the compilation of Greg Stafford and Jeff Richard’s notes and thoughts concerning the great land of Esrolia. A book from the Stafford Library,... More > this is a key resource to understand one of the most influential lands of the Orlanthi peoples.< Less
Whitehack – Second Edition By Christian Mehrstam
Hardcover: $24.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Standard 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less
Whitehack – Second Edition Notebook By Christian Mehrstam
Hardcover: $28.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This the Second Edition, 256 page Notebook version. It has the exact same game content as the Standard Version, but with an extra 192 pages for your own campaign notes, adventures or hacks. These pages are dotted and have page numbers, all in a discrete gray, so as to support but not disturb. There is also a user table of contents on pp. 65–68, and a few lines for owner data on p. 1. Go to whitehackrpg.wordpress.com for more information.< Less
Arcane Lore By Greg Stafford, Sandy Petersen
Paperback: $24.95
Ships in 3-5 business days
Arcane Lore reveals a vast treasure trove about Heroquesting. Collected from almost 30 years of questing, this book explores the philosophy, mechanics, and practice of Heroquesting from a multitude... More > of viewpoints and angles. Although much of the material was written for the old RuneQuest game, and other parts were used in the development of Hero Wars and HeroQuest, all of it is useful in understanding heroquesting and developing your own Heroquests.< Less
Power Legion By andrea sfiligoi
Paperback: $13.99
Ships in 3-5 business days
POWER LEGION is a fast-playing tabletop wargame ruleset. Each player controls a team of heroes or villains, each with their own attributes, traits, and tricks. Create any hero from comics, animation... More > or film with a flexible point system; use 3 to 5 figures per side or play larger games; playable on a 3'x3' table using any figures you already own; a game lasts 45 minutes to one hour. Rules include: unique initiative system; 91 traits; 17 ace cards; 34 character profiles; three scenarios; all power levels; from street-level vigilantes to cosmic menaces; advanced tactics like human cannonball, armor bounce, dive-bomb, sweep, twin-head clonk; alter the terrain in super ways; throw cars, destroy buildings, smash down walls, and send your enemies flying across the tabletop; use walls of ice, barriers of fire, forcefields, and more to protect your team or attack the enemy. THE POWERS IS YOURS. WHAT WILL YOU DO WITH IT? To play you need a set of polyhedral dice and 3 or more figures per player.< Less
Vail's Pocket Guide To Chess Tactics By Thomas Stanley Vail
Paperback: $103.00
Ships in 3-5 business days
(4 Ratings)
Save time and money with this valuable pocket guide. Traditionally publishers have made money selling chess books by the series. For the first time ever get all you need in one place boiled down to... More > the basics. No knowledge of chess notation schemes required.< Less
P.E.R.K. Urban Horror By Jake and Buddy Wagner
Paperback: $24.99
Ships in 3-5 business days
P.E.R.K. Urban Horror: a sourcebook for the Pretty Easy Roleplaying Kit that allows players to take control of monsters from gothic fiction such as vampires, werewolves and other unique creatures in... More > a dark and twisted modern day earth. Make deals with powerful spirits to discover the arcane secrets of Soul Magic and confront what horrific and terrible corruption lies in wait beneath the veil of modern society in P.E.R.K. Urban Horror.< Less
P.E.R.K. Core Rulebook By Buddy Wagner
Paperback: $14.99
Ships in 3-5 business days
P.E.R.K. is a rules-light, strategy-deep roleplaying system that is simple enough for kids but contains enough depth and character variation to keep experienced gamers interested
Evolve: Adventure Core Rulebook By Offscript Gaming
Paperback: $24.99
Ships in 3-5 business days
(1 Ratings)
Evolve: Adventure is a dice-based tabletop roleplaying game system with an inclusion-centric focus. Whether you are new to tabletop gaming, or a veteran of the genre, Evolve: Adventure is a game... More > designed in multiple tiers of complexity to let players join in the fun together, at their own comfort level, without disrupting the flow of the game. In a dystopian fantasy world, the Gods are dead, or missing and magic runs unchecked in their absence. Humanity has evolved, warped by the elements and raw natural forces of order and chaos, even life and death. Fluid Classes: Broad categories with numerous distinct options let you build a character unique to your preferred playstyle. Build Your Guild: Customize and build a structure for your team. The more renowned you become, the better the contracts you’ll acquire. The more you invest in building up the hall, the more perks it will accrue. For more information, visit OffscriptGaming.com.< Less
Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
Download immediately.
>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less