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Top 100 this month in Books > Games (showing 1-25)

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Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
Bloody Basic - Classic Edition By John Stater
eBook (PDF): $4.99
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Bloody Basic takes the advanced Blood & Treasure Fantasy Role Playing rules and boils them down to the essentials to make gaming easy, fast and fun. The Classic Edition rules include rules for... More > the classic races, classes, spells and monsters of fantasy role playing, including elves, dwarves, halflings, fighters, magic-users, clerics and thieves.< Less
Delay: Paying Attention to Energy Mechanics By Zoya Street
eBook (ePub): $3.40
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Why do so many casual games tell you to stop playing them? If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue. In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design. NOTE: this is a mini-book of just over 12000 words.< Less
How to Run By Alexis D. Smolensk
eBook (ePub): $28.18
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In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Song of Gold and Darkness By Andrea Sfiligoi
Paperback: $14.15
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(3 Ratings)
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. Updated for Fourth Edition Song of Blades rules.< Less
Story Games Name Project By Jason Morningstar
Paperback: $10.97
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(3 Ratings)
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
Song of Wind and Water By Ganesha Games
Paperback: $14.99
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(2 Ratings)
Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and... More > special abilities, your battles will nevel look the same again. New Terrain: bogs, swamps, quicksand, desert, lakes, rivers, ruins, witch woods, thick vegetation, snow, bladegrass, sleepflowers, stickyweeds, suspended bridges and teleport fields. 6 Precursor Artifacts, 19 new abilities, 2 scenarios, shieldwall and rally rules, FAQ, 98 new profiles including Nymphs, Frogfolk, Apemen, Plant-Men, Desert Nomads, Dinosaurs, Orcs and Goblins,Manticores, Pegasi, Hydras, Sasquatch, Yeti, Griffins, Catoblepas, Cyclopses and Hippogryphs. NOTE THAT TO FULLY ENJOY THIS SUPPLEMENT OWNERSHIP OF THE PREVIOUS SUPPLEMENT SONG OF GOLD AND DARKNESS IS RECOMMENDED (there are a few refrences to rules published in SGD and not reprinted here)< Less
Song of Deeds and Glory By Mr. Bistro
Paperback: $15.00
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(1 Ratings)
Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from... More > green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories! Territories: own land, defend it from usurpers, or launch raids on your neighbors Scenarios: a multitude of new combat situations The aftermath of battle: will your heroes live or be horribly crippled? Exploration: find treasure and visit exotic, dangerous locales Shopping: use your warband's gold to purchase the finest gear or hire the services of experts Development: watch your characters grow as they survive new battles. Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist Rosters: 36 new creatures THIS BOOK USES MATERIALS FROM SONG OF GOLD AND DARKNESS AND SONG OF WIND AND WATER. YOU NEED THEM TO PLAY A FULL CAMPAIGN< Less
More Drums and Shakos By Sergio Laliscia
Paperback: $15.00
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(1 Ratings)
More Drums & Shakos is a supplement for the 2009 Origins Award-winning Napoleonic skirmish game Song of Drums and Shakos. It includes new rules, special rules, weapons, 4 scenarios and army lists... More > for most Nations involved in the Napoleonic wars. * Rules for extreme weather conditions, mixed nationality squads and former allies * Fight the War of 1812, the Tyrolean rebellion of 1809 and the bitter struggle of the French and their allies against Guerrillas in Spain! * New weapons such as tomahawk, javelins, pikes and daggers * New special rules to better depict irregulars * 4 scenarios, with rules for artillery fire and a generic task system for sappers and engineers * Army lists for 28+ Nations: from Anhalt to Wurttemberg, foreign regiments in French and allied service, Partisans and Native Americans This book is not a stand alone game. You need a copy of Song of Drums and Shakos to play.< Less
Formation Attacks By Joel Johnson
Paperback: $39.95
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(2 Ratings)
As a Chess Master who has spent many years playing aggressive and attacking chess, I was quite dismayed during a recent visit to my local bookstore. I was in search of a book that covered an array of... More > attacks against many Pawn formations in an organized fashion. Needless to say, my search came up empty. The books on attacking fell short in many ways. Many of the books were simply a small collection of attack games with no instruction about the art of attacking or about the skills required to become a great attacker. None of them provided the reader with any reference information about attacking or the weaknesses of various Pawn formations. None of them contained games with attacking themes like the Traxler Variation of the Two Knight's Defense, and the Jack Young Fishing Pole. None of them contained any wild attacking ideas that can stream from opening gambits such as the Blackmar-Diemer Gambit, King's Gambit, Scotch Gambit, Nakhmanson Gambit, etc. 500 pages, 435 games, Figurine Chess Notation.< Less
Mighty Monsters By andrea sfiligoi
Paperback: $15.00
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(1 Ratings)
MIGHTY MONSTERS is a set of fast-playing miniatures combat rules in the tradition of Japanese "Kaiju" movies, exemplified by the Gamera and Godzilla movies. CREATE YOUR COLOSSAL MONSTERS... More > AND STOMP THE CITY! TEAR DOWN BUILDINGS! DESTROY WHOLE ARMIES WITH YOUR RADIOACTIVE BREATH! MIGHTY MONSTERS includes rules for "man in a rubber suit" monsters, blobs, giant heroes and alien invasion forces. The roster section has enough pre-designed monsters to start playing immediately. Play a monster vs monster duel or "monster team" battles. In the average "team" battle a player controls 3 or 4 monsters. Play in any scale with whatever figures you have available. The rules let you create a monster from the ground up with a point system. You my also play the Army, a number of stands that you can move around the battlefield with coherency rules.< Less
Cavemaster Role-Playing Game By Jeff Dee, Talzhemir Mrr
Paperback: $23.95
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Cavemaster is an award-winning Stonepunk role-playing game of Pleistocene adventure using the Habilis game system. It's the RPG that cave-men played! The Habilis game system is an archaeological... More > re-construction of the role-playing rules first used by our Homo Habilis ancestors 2 million years ago. Abilities are represented by groups of small stones on your ‘character skin’. In a challenge, you pick up the relevant stones and secretly divide them between your two hands. Your opponent (or the CM) does the same. Each participant picks one of the other person’s hands, and the stones in that hand are revealed. If you reveal more stones, you succeed! Stonepunk is an exercise in speculative fiction. Cavemaster turns the clock back to the end of the Pleistocene Epoch (approximately 10,000 years BCE), and asks what might have happened if the culture and technology of that age had developed further, or in exciting new directions!< Less
Song of Blades and Heroes - Revised Edition By andrea sfiligoi
Paperback: $14.99
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The Nominee for the 2008 Origins Award for “Best Miniature Rules” returns in an improved, expanded Revised Edition. Song of Blades and Heroes is an exciting set of fast play fantasy... More > skirmish rules that can be played with any existing miniatures. EASY: simple rules that you learn in one game; no counting inches, just 3 measuring sticks for all distances; FAST: A game is 30-45 minutes. Play a campaign in a single evening; INEXPENSIVE:5-10 models per player; 3’x 3’ play area; any single based miniature, in any scale; standard six-sided dice only; READY TO PLAY: 180+ monsters and heroes included, and you can create your own! NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes and Optional rules to let you customize the game. Over four years, the game has been scrutinized by a vibrant, creative community of thousands of players. Try it and see how it has brought back fun in miniature wargaming.< Less
Barbarians of Lemuria: Legendary Edition (Hardcover) By Simon Washbourne
Hardcover: List Price: $28.50 $21.38 You Save: 25%
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"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It... More > is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor,Conan, Brak, Elric and other epic heroes. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. In this "Legendary Edition", there are a few changes and some extra goodies to give you much more sword & sorcery role playing goodness.< Less
Great War Spearhead II By Shawn Taylor
Paperback: $30.53
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(1 Ratings)
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
d30 Sandbox Companion By Richard LeBlanc
Paperback: $10.95
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(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
The Dungeon Dozen (hardcover) By Jason Sholtis
Hardcover: List Price: $35.00 $28.00 You Save: 20%
Ships in 6-8 business days.
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
How to Play a Character & Other Essays By Alexis D. Smolensk
Paperback: $9.00
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In ten essays discussing the ins and outs of role-playing a character, the present state of D&D, the aftershock of DMing a game and more, Alexis Smolensk uses his 35 years of experience running... More > and playing the game to entertain and challenge the minds of role-players everywhere. Smolensk pulls apart the motivations behind there being multiple editions of the game, making and breaking camp in the adventure and the intricacies of wild magic, offering humour and inspiration as well. Called by some a mad scientist of RPG writing, and by others a ‘Quixotic bastard,’ Alexis Smolensk may be the most gonzo, over-the-top old school grognard that has ever run the game!< Less
A False Machine By Patrick Stuart
Paperback: $12.76
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Essays and fictions from the blog 'False Machine by Patrick Stuart. This is every half-intelligent or original thought that I had over about four years, organised by subject and arranged into... More > readable order with illustrations and a contents page. I make about £3.50 on each copy bought, in case you were wondering. This is the second version because I MISSPELLED MY OWN NAME ON THE FIRST VERSION. MY OWN NAME. Also the page nubers have been centred< Less
Yard Games From Around The World By Phil Dickinson
Paperback: $12.00
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This book contains nearly 50 of the most popular yard games from ancient times to the present. Hundreds of other yard games are referenced.
Morgansfort By Chris Gonnerman C.R. Brandon
Paperback: $9.99
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Morgansfort, The Western Lands Campaign, contains 3 different dungeon based adventures and a small campaign setting. It also includes a detailed home base, Morgansfort, for your heroes to begin their... More > adventures in! This module includes new Heroes & Other Worlds rules for using holy symbols to repel...or unholy symbols to control the undead! This campaign module is suitable for a new or experienced Referee and Players.< Less
How to Run: an Advanced Guide to Managing Role-playing Games By Alexis D. Smolensk
Paperback: $23.60
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In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Warfare in the Age of Madness 1.1 By Timothy O'Connor
Paperback: $19.99
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Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less