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Top 100 this month in Books > Games (showing 1-25)

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Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
La Fièré By Bennett P. Lacy
eBook (PDF): $9.95
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This book contains 12 skirmish and company level scenarios that can be played with 6-54mm miniatures. It chronicles the combat experience of the 82nd Airborne from the early hours of 6 June 1944... More > through the capture of Manoir de La Fièré and the vital bridge across the Merderet River.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
ASE1: Anomalous Subsurface Environment (PDF) By Patrick Wetmore
eBook (PDF): $13.49
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(4 Ratings)
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version is a downloadable PDF. The page count is slightly higher than the print versions due to font differences.< Less
Stonehell Dungeon Supplement Two: Buried Secrets (eBook) By Michael Curtis
eBook (PDF): $2.99
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(1 Ratings)
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
Stonehell Dungeon: Down Night-Haunted Halls eBook By Michael Curtis
eBook (PDF): $6.50
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(2 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Song of Drums and Tomahawks By First Command Wargames
Paperback: $14.99
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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Class Warfare By Johnstone Metzger
Paperback: $20.00
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Class Warfare is an alternate and expanded character and class creation system for the Dungeon World role-playing game. The PDF is available via DriveThruRPG.
Valor Infinity: The Role-Playing Game CFPF Robotics Sheet Book By Robert Hoffman
Paperback: $15.00
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Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game CFPF Character Sheet Book By Robert Hoffman
Paperback: $15.00
Ships in 3-5 business days
Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
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(4 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Warriors of the Red Planet By Thomas Denmark, Al Krombach
Paperback: $16.50
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(2 Ratings)
A roleplaying game in the tradition of classic 70's style RPG's also known as OSR. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by... More > the works of Burroughs, Vance, Moorcock, Kline, Norman and others. This beta edition is well edited and playtested, and it is a very compelling and fun read full of great ideas that will inspire your imagination.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
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(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
Whitehack By Christian Mehrstam
Paperback: $10.00
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(3 Ratings)
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
Fun Time with Logger - a wilderness activity book By Mrs. McGee
Paperback: $9.99
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This wilderness activity book is inspired by the great outdoors. We hope you enjoy the many crossword puzzles, dot to dot, color by number songbird, word search, mazes and other games. We want you to... More > be inspired to get outside and learn about your own native habitat. By purchasing this book you are helping American Heritage Wildlife Foundation continue its mission of rehabilitating the local injured and orphaned wildlife and community education mission. All proceeds go to this cause and the creation of the first Nature Center of North Idaho. Info found at www.ahwf.org< Less
DCS A-10C Warthog Manual By Eagle Dynamics
Paperback: $29.99
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(2 Ratings)
Flight Manual by Eagle Dynamics for Digital Combat Simulator: A-10C Warthog. v1.2.1 [082712] Features super high-contrast black and white images
Student Sudoku: 172 Puzzles Created By Math Students at Ocean View High School By Alan Shucker
Paperback: $7.00
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Sudoku puzzles created by high school students in their math class! All proceeds go to directly to Ocean View High School to promote enhanced educational opportunities for all students. Traditional... More > Sudoku puzzles were created using pencil, paper and brain (instead of being computer generated like most Sudoku). 172 puzzles arranged (roughly) from easy to difficult with answers provided.< Less
Formation Attack Strategies By Joel Johnson
Paperback: $39.95
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(1 Ratings)
The much awaited sequel to the best selling book, “Formation Attacks”, has arrived. “Formation Attack Strategies” is another 500 page book, full of great attack information... More > with 579 fabulous attack games from all openings and all eras. The games provided in the book came from an in-depth global search for unique, inspirational, and original attacks from some of the world’s greatest attackers. Many of the them toil in remote areas of the planet and have only a local following. Let me introduce you to attacking players like Guy West of New Zealand, Marc Esserman of Boston, MA, Liu Wenzhe of China, Kevin Seidler of Denver, CO, Manuel Bosboom of The Netherlands, Dharshan Kumaran of India, Padre Murphy of Ireland, to name a few. The book also contains discussions about many attack philosophies, attack strategy and planning, identification and exploitation of weaknesses, and so much more. If you are one of the many people who love my last book, you will be ecstatic about “Formation Attack Strategies”.< Less
Brink of Battle By Robert Faust
Paperback: $29.95
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(3 Ratings)
Brink of Battle: Skirmish Gaming through the Ages is a wargame that allows you to play small skirmish battles from any period in history.
ASE1: Anomalous Subsurface Environment (Publisher Grade Paper) By Patrick Wetmore
Paperback: $17.57
Ships in 3-5 business days
(3 Ratings)
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version prints using publisher-grade paper. If shipping outside the United States, you should order the version with standard-grade paper instead.< Less
Advanced Edition Companion (Perfect bound) By Daniel Proctor
Paperback: $22.95
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(3 Ratings)
Advance the Game to the next level of play! The advanced first edition game as you remember it. Labyrinth Lord gives you the play experience of the old editions of the world’s most popular... More > fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races. In this book you will find... A player’s guide to advanced play Additional core first edition monsters The full range of first edition spells and spellcasters The essential first edition magic items Advanced rules for greater depth of play< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
Ships in 3-5 business days
(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Song of Deeds and Glory By Mr. Bistro
Paperback: $15.00
Ships in 3-5 business days
(1 Ratings)
Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from... More > green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories! Territories: own land, defend it from usurpers, or launch raids on your neighbors Scenarios: a multitude of new combat situations The aftermath of battle: will your heroes live or be horribly crippled? Exploration: find treasure and visit exotic, dangerous locales Shopping: use your warband's gold to purchase the finest gear or hire the services of experts Development: watch your characters grow as they survive new battles. Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist Rosters: 36 new creatures THIS BOOK USES MATERIALS FROM SONG OF GOLD AND DARKNESS AND SONG OF WIND AND WATER. YOU NEED THEM TO PLAY A FULL CAMPAIGN< Less