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Top 100 this month in Books > Games (showing 1-25)

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The Very Last Book About Mounted Combat By Robert Kendzie
Paperback: $14.99
Ships in 3-5 business days.
A gaming supplement for Dungeons & Dragons 3.5 and the Pathfinder Roleplaying Game published under the 3.5 Open Game License. Whether you prefer to roleplay as an elven scout bounding through the... More > forest on a fleet-footed stag, a dwarven barbarian charging fearlessly into battle on the back of a sturdy war-ram, or a shining knight in armor atop his mighty charger, this book will help you to bring these iconic characters to life in new ways. This book features new, expanded rules for using mounts in combat, new uses for the ride skill, new actions in combat for mounted characters, as well as a bestiary with new options allowing your mounts to scale with your character's level. New feats, spells, and magic items specifically geared for use by mounts and mounted characters are included as well.< Less
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
Ships in 3-5 business days.
(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
The Very Last Book About Alignment By Robert Kendzie
Paperback: $14.99
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Your character can be a beacon of hope and justice in dark and dangerous world, or cultivate a soul so black that angels hide their faces in fear. Whichever way you prefer to play, this book will... More > provide you with the rules, resources, and inspiration to take perhaps the most maligned and misunderstood aspect of the game and make it a vital part of the roleplay experience once more. Within these pages, age-old questions are answered and new powers are unlocked for those willing to take a stand for Good or Evil, Law or Chaos... and even for those who choose to remain scrupulously Neutral. New dangers await also: threats which go beyond loss of life and limb and which can imperil your character's very soul!< Less
Dinosaurs of the Lost Valley By Talzhemir Mrr
Paperback: $24.95
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The canyon is a mysterious place, lush and green. Unfamiliar sounds reach you through the mists. Looking about, there are plants not seen in millions of years. Suddenly, an impossibly large creature... More > steps out from the palms and cycads. The hairs on your fore- arms and nape prickle... It towers over you, three times your height. Its weight is measured in tons, not pounds. It welcomes you to the Lost Valley with a rumbling roar that you feel from your collar-bones to the soles of your feet. Eureka! At last you have discovered the Dinosaurs of the Lost Valley(tm)! This is a sourcebook for Cavemaster(tm), the award-winning Stonepunk role-playing game. Included are dozens of new dinosaur species with illustrations, plus two playable saurian breeds! The Cavemaster(tm) RPG core rulebook is required for play.< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
Ships in 3-5 business days.
(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
The Very Last Book About War By Robert Kendzie
Paperback: $14.99
Ships in 3-5 business days.
Throughout the history of epic fantasy, one thing never changes: War! Now you and your friends will be able to portray all the heroism and drama of a grand battle as your PCs lead men and monsters in... More > conflict on the field of battle. Dire Destiny Books presents a new system that truly weds the individual heroics and derring-do of fantasy roleplay to the epic sweep and scope of wargaming, allowing player characters to engage in tactical leadership and use their unique abilities to the fullest. Your characters can now range from one end of the battlefield to the other, leading charges, rallying stragglers, challenging enemy officers and having a direct effect on the performance and morale of the troops under their command. Gather your bannermen and draw your maps of conquest, but remember: no plan survives contact with the enemy...< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Ships in 3-5 business days.
(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Bethorm: the Plane of Tekumel RPG By Jeff Dee, M. A. R. Barker
Paperback: $39.95
Ships in 3-5 business days.
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery -... More > while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!< Less
Bethorm: the Plane of Tekumel RPG Hardcover By Jeff Dee, M.A.R. Barker
Hardcover: $64.95
Ships in 6-8 business days.
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery -... More > while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!< Less
Yoon-Suin By David McGrogan
Paperback: $20.66
Ships in 3-5 business days.
(3 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.17
Ships in 3-5 business days.
(4 Ratings)
A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout... More > and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
Song of Drums and Tomahawks By First Command Wargames
Paperback: $14.99
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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
Paperback: List Price: $10.65 $7.99 | You Save: 25%
Ships in 3-5 business days.
(4 Ratings)
Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less
Whitehack – Second Edition By Christian Mehrstam
Hardcover: $24.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Standard 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less
Whitehack – Second Edition Notebook By Christian Mehrstam
Hardcover: $28.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This the Second Edition, 256 page Notebook version. It has the exact same game content as the Standard Version, but with an extra 192 pages for your own campaign notes, adventures or hacks. These pages are dotted and have page numbers, all in a discrete gray, so as to support but not disturb. There is also a user table of contents on pp. 65–68, and a few lines for owner data on p. 1. Go to whitehackrpg.wordpress.com for more information.< Less
Iron Falcon Rules for Classic Fantasy Role-Playing (Paperback) By Chris Gonnerman
Paperback: $6.75
Ships in 3-5 business days.
The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less
Petty Gods: Revised & Expanded Edition (Premium Softcover) By Old-school Role-playing Community (ORC)
Paperback: $13.22
Ships in 3-5 business days.
(1 Ratings)
EXPANDED PETTY GODS COMPENDIUM provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus... More > over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material! This product is a work of the generosity of the Old-school Role-playing Community. All contributors to this work volunteered their time and effort without pay. This book is being sold at cost, and no profit will be made from it.< Less
Petty Gods: Revised & Expanded Edition (Casewrap Hardback) By Old-school Role-playing Community (ORC)
Hardcover: $22.47
Ships in 6-8 business days.
EXPANDED PETTY GODS COMPENDIUM provides Old School referees with a slew of new, weird minor deities and godlings, for use in rounding out their campaigns. This book includes over 325 petty gods, plus... More > over 115 minions, knights & servitors. It also includes information for a dozen cults, over 60 divine items, and over 55 new spells, along with a host of other petty-god-related gaming material! This product is a work of the generosity of the Old-school Role-playing Community. All contributors to this work volunteered their time and effort without pay. This book is being sold at cost, and no profit will be made from it.< Less
Dark Sagas Fantasy Roleplaying (Hardcover) By Mikael Hassel
Hardcover: $24.99
Ships in 6-8 business days.
Dark Sagas is a fantasy roleplaying game that pays homage to the games of old while having newer and more consistent rules and is built on the concept of playing in a darker fantasy world where... More > magic is dangerous and can corrupt the soul and body of anyone using it in a careless manner.< Less
Distance Is Not a Range: A Gunnery Manual for Tactical World War II Soviet Tank Simulators By Paul F. Contier
Paperback: $28.85
Ships in 3-5 business days.
Covering all the essentials of stadia-metric range-finding system used by World War II Soviet tanks, Distance Is Not a Range seeks to familiarize readers with range-finding and accurate shooting... More > process for tactical realism in gaming. The fruit of twenty years of tactical gaming experience, it provides formulas directly relevant to success on the virtual battlefield. Including many color illustrations and diagrams, this guide uses a practical, functional, and easy-to-understand format and focuses on the wide range of Soviet armor and gun sights during World War II. It also avoids the excessive convoluted explanations that so often turn the understanding of World War II tank tactical simulation gaming into a frustrating attempt to connect with armor history. The second guide of its kind from author Paul Contier, Distance Is Not a Range presents well-researched and useful information for beginners and experienced gamers alike.< Less
Evolve: Adventure Core Rulebook By Offscript Gaming
Paperback: $24.99
Ships in 3-5 business days.
Evolve: Adventure is a dice-based tabletop roleplaying game system with an inclusion-centric focus. Whether you are new to tabletop gaming, or a veteran of the genre, Evolve: Adventure is a game... More > designed in multiple tiers of complexity to let players join in the fun together, at their own comfort level, without disrupting the flow of the game. In a dystopian fantasy world, the Gods are dead, or missing and magic runs unchecked in their absence. Humanity has evolved, warped by the elements and raw natural forces of order and chaos, even life and death. Fluid Classes: Broad categories with numerous distinct options let you build a character unique to your preferred playstyle. Build Your Guild: Customize and build a structure for your team. The more renowned you become, the better the contracts you’ll acquire. The more you invest in building up the hall, the more perks it will accrue. For more information, visit OffscriptGaming.com.< Less
Play Go. And Other Games with a Go Set. By Bruno Curfs
Paperback: $9.99
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Even though there are only few rules to learn, Go is best learned in a hands-on workshop. This booklet is meant as a replacement—short of a Go set—and a “teacher on paper”. It... More > provides rudimentary information about Go’s history, its benefits, its rules, simplified Go called Capture Go, and references for further study, which will ease you into playing and enjoying Go with family and friends. As an additional value, it provides the playing rules of seven (!) other classical games that can all be played with a Go set for endless hours of variation and educational fun. Ideal as a gift with a Go set.< Less
Adequate Commoner for Pathfinder B/W By J.M. Perkins
Paperback: $16.95
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The Adequate Commoner for the Pathfinder RPG presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just... More > faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.< Less
The Art of Mid By John Quarnstrom, Miko Tang
Paperback: $14.99
Ships in 3-5 business days.
The second installment of the series, The Art of Mid is a 100 page, jam-packed guide that explains the complexities of Mid in it's entirety. Written by none other than Bigfatlp and edited by... More > Pseudonaut, The Art of Mid seeks to entertain and educate. What secrets lie behind these pages? All the answers to your questions, and more - and who better to reveal their insight into the role than Bigfatlp, the uncontested god of mid-lane during Season 1. Learn from the himself as we guide you on your journey to the top.< Less
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