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DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
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(5 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Old School Adventures™ Accessory CC1: Creature Compendium By Richard LeBlanc
Paperback: List Price: $10.65 $7.99 | You Save: 25%
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Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use... More > those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures, critters, beasts and behemoths upon their characters? Collected herein are over 200 monsters from Abysmal to Zathoa, instilled with that same spirit, presented in a “dual-stat” format, and designed to be used with most early editions of the world’s original role-playing game and comparable retro-clones.< Less
Roxborough's Revenge By Glen Solosky
Paperback: $5.00
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Be forewarned, Dr. Roxborough has spent years developing the collection of new and unique puzzles presented in this book (the first in a three-part series). They are not for the faint-of-heart. Pure... More > logic boiled down to its mind-bending essence will challenge even the veteran puzzle solver. Sleeplessness, hallucinations, and debilitating migraines may result. At least that’s the plan.< Less
Evolve: Adventure Core Rulebook By Offscript Gaming
Paperback: $24.99
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A tabletop roleplaying game in the fantasy genre designed for players of all skill levels.
Iron Falcon Rules for Classic Fantasy Role-Playing (Paperback) By Chris Gonnerman
Paperback: $6.75
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The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and... More > assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.< Less
On A Roll: Level Up Your RPG By Ryan Faricelli
Paperback: $20.00
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On A Roll: Level Up Your RPG is a book of theories, wisdom, tips and advice for players and game runners of all experience levels. It's an exploration of everything learned in the author’s 25... More > years of gaming that can help you have more fun playing or running your tabletop, LARP or MUSH game. Covering everything from gamer etiquette, character development and problem players to plot creation and community building, On A Roll is everything you need to have more fun with your game!< Less
CORPS COMMAND 3.1 25th Anniversary Edition By Manny Granillo
Paperback: $29.95
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CORPS COMMAND 25th Anniversary rallies once more in this enhanced Deluxe Edition! A complete and comprehensive Napoleonic system designed for detail, fast play and the “feel of playing... More > Napoleonics!” Allows for a 40,000 man game to be completed in 3-4 hours Can be used with any scale and no rebasing needed All major and minor nation’s Army lists Features HRG’s Terrain Generation system Follows historical organization and unit capabilities Includes a Scenario generator and player aid tools Dozens of Rated Leaders for Corps and Division command Command at the Divisional Level with smallest unit a Battalion Includes two scenarios with more available online Established product and support since 1988< Less
Cast Tower of the Blood Moon Rises! By Clint Bohaty
Paperback: $11.99
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An Adventure for 2nd and 3rd-Level DCC RPG Characters! "Beware the power of Ruzzick–Tol, Conqueror of Nature and Death. Time defeated rewinds the soul, Renewing one last... More > breath." Terror pillages the minds of those rooted within Hallowstone Valley; their Thane's daughter lost and their families tormented by the arrival of a murderous beast! Before the villagers can be unbound from fear, adventurers brave enough to lend hand will find themselves plunging down a mysterious spiral of betrayal, half–truths, blood magic, and death — eventually gaining possession of an extraordinary artifact of an immortal but perilous nature. What happened to Torene? Who was Harfin Hazelnook? And what has spawned the beast which now preys on the weak of Thanesmire? The answers await only those courageous enough to seek them out! Written by: Clint Bohaty Illustrated by: Jay Rasgorshek Edited by: Julian Bernick< Less
Hack & Slash Compendium II (Perfect) By Courtney Campbell
Paperback: $8.99
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This is the second collected works of the Hack & Slash blog. Containing not only a reworking of the gaming supplement "Treasure", but also hundreds of new items, tables, and information... More > to improve your game.< Less
Hack & Slash Compendium I By Courtney Campbell
Paperback: $7.99
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This is the first collected works of the Hack & Slash blog. Containing not only some of the most popular posts from the blog, but also a total of 15 new backgrounds for player characters.
Song of Drums and Tomahawks By First Command Wargames
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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Deep Carbon Observatory By Patrick Stuart, Scrap Princess
Paperback: $10.00
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The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes,... More > hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia and now exposed, and finally to the Observatory itself, an eerie abandoned treasure palace, where they will encounter a pale and unexpected terror which will seek to claim their lives. The adventure is suitable for a lucky mid-range party, a stupid high-level party or an exceedingly clever low level party. It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours. It was created by Patrick Stuart  and Scrap Princess. The layout was by Alex Mayo and it was brought into being at the command of Zzarchov Kowalski< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.17
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(3 Ratings)
A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout... More > and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
Whitehack – Second Edition Notebook By Christian Mehrstam
Hardcover: $28.00
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Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This the Second Edition, 256 page Notebook version. Go to whitehackrpg.wordpress.com for more information.< Less
Whitehack – Second Edition By Christian Mehrstam
Hardcover: $24.00
Ships in 6-8 business days.
Whitehack is a complete fantasy role-playing game in only 64 pages. It contains everything you need to get started quickly, including a campaign setting and two adventures. It is an emergent game... More > that can help you take your first steps and then keep challenging you as you beome a more experienced player. The rules are a mix of old and new school mechanics, built into a solid whole that can meet the demands of long campaigns. Whitehack can run 40+ years of material in the world’s first rules tradition, as well as material for many percentile systems in various genres. This is the Second Edition, Standard 64 page version. Go to whitehackrpg.wordpress.com for more information.< Less
Yoon-Suin By David McGrogan
Paperback: $20.66
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(3 Ratings)
Yoon-Suin is a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium... More > smoke, great luxury and opulent cruelty. Contains: A bestiary of unique monsters, including self-mummified monks, liquid golems, tiger-beetle men, figments, and dozens more; a new character class, the Crab-man; a chapter for each of the major regions of Yoon-Suin, filled with random generators to brainstorm map contents, social groups, and more; extended rules for poisons, tea, opium, trade, deities and so on; extended rules for exploring the Old Town of the Yellow City, and the haunted jungles of Lahag; many encounter tables; well over 100 pre-written adventure locales; purple prose; 320+ pages of usefulness< Less
BROADSWORD_SCUTARII By William Butler
Paperback: List Price: $30.00 $25.50 | You Save: 15%
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SCUTARII is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 B.C. to 1450 A.D., SCUTARII brings to gamers a fast paced system with all the detail designed to... More > resolve large scale battles within 3 to 4 hours. Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios Can use any basing and Scale from popular rule sets Get a conclusion within 3 to 4 hours Designed for Scenario and Tournament Play Complete Point system & various optional rules Popular Army Lists included Four Complete Scenarios included: MARATHON, ASCULUM, CALLINICUM & BIBRACTE Conversion tools for using popular Army lists< Less
Starter Adventures By Tim Shorts
Paperback: $19.99
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Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath... More > the power of your god. It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun. Starter Adventures is targeted toward introducing a new player into RPGs. Inside there are four short adventures for each of the four classes. A tavern for them to hangout in. And a full-fledged adventure when they've got enough blood encrusted on their blades.< Less
Delving Deeper Reference Rules Compendium By Simon J. Bull
Paperback: $4.95
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(2 Ratings)
The Delving Deeper role playing game is a comprehensive emulation of the original 1974 fantasy game by Gygax and Arneson published under the Open Game License. The Reference Rules are an... More > un-embellished reference document intended for ease of use.< Less
Dyson's Delves II (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations. After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question. (This edition is identical to the first edition of Dyson's Delves II, wrapped in a new cover design.) This softcover edition uses cream paper inside, the hardcover edition uses crisp white paper.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
Ships in 3-5 business days.
(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
From Manassas To Appomatox By Bill Butler
Paperback: $19.95
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Grand Tactical miniatures system. Before there was Fire & Fury, FROM MANASSAS to APPOMATTOX brought Grand Tactical ACW wargaming to the tabletop. Command Large Armies as Brigades and Divisions.... More > Use any figure scale or basing.< Less
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
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(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
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(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
Metamorphosis Alpha By James M. Ward
Paperback: $14.99
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(5 Ratings)
Metamorphosis Alpha is the world's first science-fiction role-playing game. Originally published in 1976 by TSR Rules, this edition makes the classic game available to gamers of all ages again. This... More > version incorporates all the changes included in the RPGNow version, minus the hex paper on the last page. Keep an eye out for the Metamorphosis Alpha adventure module "The House On The Hill" to accompany these rules.< Less