Bloody Basic takes the advanced Blood & Treasure Fantasy Role Playing rules and boils them down to the essentials to make gaming easy, fast and fun.
The Classic Edition rules include rules for... More > the classic races, classes, spells and monsters of fantasy role playing, including elves, dwarves, halflings, fighters, magic-users, clerics and thieves.< Less
Why do so many casual games tell you to stop playing them?
If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue.
In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design.
NOTE: this is a mini-book of just over 12000 words.< Less
>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
Wayfarer is a tabletop role playing game in which intrepid explorers adventure between realities. Narratives span multiple genres, from high-concept science fiction, to sword and sorcery epics, and... More > everything in between.< Less
Aspect is not your ordinary dungeon crawling, dragon slaying role playing game. Aspect focuses on freedom of character development, not linear progression. Its rich mechanics allow for sharpened... More > words as well as sharpened blades, duels of social wit and mental cunning as well as strategic physical combat familiar to veteran gamers.< Less
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point.
The Aspect Beginner Game contains TWO learn as you go... More > adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination.
Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.< Less
A diplomatic mission leads to the discovery that the menace of the cannibal P’jahks has spread through the land! The heroes will risk being caught between a mysterious outcast and an arrogant... More > young chief. Will they strengthen an old treaty, or start a war with their meddling? An exciting Paleolithic adventure for a group of caveman characters with a total combat strength of 8.5. Bonus: Random Yorwa Name Tables! Bonus 2: Wolf Paper Minis!< Less
With a familiar yet different set of rules, Crimson Blades gives you fantastic old school-style dark fantasy/sword & sorcery role-playing. You can be a brooding sorcerer with a demon blade, a... More > savage barbarian with an equally savage panther companion, a grim tomb-robber seeking the riches of a long-dead empire or even a Dendrelyssi - one of the last members of a decadent race of necromancers looking for redemption in the lands they once ruled. Included in the game are five human character classes: Barbarian, Fighter, Mountebank,
Sorcerer and Thief plus the inhuman Dendrelyssi and the NPC class Royal Redeemer. There are the traditional rules for spell-casting as well as rules for summoning and binding demons, elementals and undead. Included in the game is a brief setting "The Crimson Lands" for you to use as the basis for your own campaign.< Less
Southern California’s Wyrd Con features a range of interactive storytelling and role-playing activities, from tabletop to live action role playing (larp).
Since its inception, Wyrd Con has... More > released a book of articles each year.
This Companion Book is separated into two sections: journalistic and academic. The journalistic section invites authors to share their experience, expertise, and documentation in Interactive Storytelling with the community. The academic section focuses on scholarly theory and research and, since 2013, has featured full peer-review.
As Interactive Storytelling is an experiential medium, practical experience and academic knowledge work hand in hand to advance intellectual work in this evolving field. We hope that the Companion Book will serve as a locus point for the intellectual discussion of Interactive Storytelling for years to come.< Less
Essays and fictions from the blog 'False Machine by Patrick Stuart.
This is every half-intelligent or original thought that I had over about four years, organised by subject and arranged into... More > readable order with illustrations and a contents page.
I make about £3.50 on each copy bought, in case you were wondering.
This is the second version because I MISSPELLED MY OWN NAME ON THE FIRST VERSION.
MY OWN NAME.
Also the page nubers have been centred< Less
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Customize you dungeons!
Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos.
Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations.
After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question.< Less
THERE ARE MONSTERS OUT THERE
And you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.
Maybe you'll defend your hometown from evil.
Maybe you'll take to the road and... More > hunt them down.
Maybe you have magic powers to fight with.
Maybe your name appears in an ancient prophecy.
One thing's for sure.
You aren't going back to your old safe life.
Monster of the Week is an action-horror roleplaying game for 3-5 people.< Less
The goal of the books in this series (Attacking 101: Volume #nnn) is to provide detailed analysis of my own attack games played against lower rated players. The players are all rated in the range of... More > 1000 to 1800 - the types of players you would frequently encounter at your local chess club, local tournaments, online, and at home. They make the same errors you regularly witness in your games but here you get to see a Chess Master dissect and exploit the moves, show why they are wrong, and how to punish the opponent‘s poor play.< Less
The much awaited sequel to the best selling book, “Formation Attacks”, has arrived. “Formation Attack Strategies” is another 500 page book, full of great attack information... More > with 579 fabulous attack games from all openings and all eras. The games provided in the book came from an in-depth global search for unique, inspirational, and original attacks from some of the world’s greatest attackers. Many of the them toil in remote areas of the planet and have only a local following. Let me introduce you to attacking players like Guy West of New Zealand, Marc Esserman of Boston, MA, Liu Wenzhe of China, Kevin Seidler of Denver, CO, Manuel Bosboom of The Netherlands, Dharshan Kumaran of India, Padre Murphy of Ireland, to name a few.
The book also contains discussions about many attack philosophies, attack strategy and planning, identification and exploitation of weaknesses, and so much more.
If you are one of the many people who love my last book, you will be ecstatic about “Formation Attack Strategies”.< Less
Advance the Game to the next level of play!
The advanced first edition game as you remember it.
Labyrinth Lord gives you the play experience of the old editions of the world’s most popular... More > fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races.
In this book you will find...
A player’s guide to advanced play
Additional core first edition monsters
The full range of first edition spells and spellcasters
The essential first edition magic items
Advanced rules for greater depth of play< Less
Down to the Roots of Fantasy Gaming
"Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your... More > quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
As a Chess Master who has spent many years playing aggressive and attacking chess, I was quite dismayed during a recent visit to my local bookstore. I was in search of a book that covered an array of... More > attacks against many Pawn formations in an organized fashion. Needless to say, my search came up empty. The books on attacking fell short in many ways. Many of the books were simply a small collection of attack games with no instruction about the art of attacking or about the skills required to become a great attacker. None of them provided the reader with any reference information about attacking or the weaknesses of various Pawn formations. None of them contained games with attacking themes like the Traxler Variation of the Two Knight's Defense, and the Jack Young Fishing Pole. None of them contained any wild attacking ideas that can stream from opening gambits such as the Blackmar-Diemer Gambit, King's Gambit, Scotch Gambit, Nakhmanson Gambit, etc. 500 pages, 435 games, Figurine Chess Notation.< Less
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book!
Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
Come inside and visit some of the world’s most interesting poker players. They are not who you might expect.
This fascinating up close and personal study (including photographs) contains the... More > largest and widest demographic of the 60-80 million small stakes poker players in America today.
See if you don’t agree that this long overdue poker anthology takes the emphasis off the money, and puts it squarely on the
CHARACTER required to handle yourself at or away from the green felt jungle. Included are 136 Life Lessons you need to know during life’s journey as a complete poker player.
This book will also enable you to impress your friends during your weekly home games with 66 separate No Muss No Fuss food recipes.
The perfect guidebook gift for your poker playing friends:
Big Time Lessons from Small Town Poker Players.< Less
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.”
Trade paperback. 142 pages.< Less