This is the main rule book for the Dark Dungeons role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play. This is the softcover version of Dark Dungeons, with black-and-white interior. The rule book is also available in hardback and deluxe versions.< Less
A book of random tables and charts to serve as inspiration to a Game Master using any number of popular tabletop RPG rules. The book is organized with one set of tables for each letter of the... More > alphabet. Each letter focuses on one type of wilderness encounter area. Check out the preview for more info!< Less
Down to the Roots
"Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory,... More > treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
Advance the Game to the next level of play!
The advanced first edition game as you remember it.
Labyrinth Lord gives you the play experience of the old editions of the world’s most popular... More > fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races.
In this book you will find...
A player’s guide to advanced play
Additional core first edition monsters
The full range of first edition spells and spellcasters
The essential first edition magic items
Advanced rules for greater depth of play< Less
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment.
This version prints using standard paper (a slightly heavier-duty paper than publisher grade). This is less expensive to ship outside the United States, and if you are an international customer you should purchase this version.< Less
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
Chess tactics explained in English: the second volume of material from www.chesstactics.org. This book is the second in a two-part set. The two books together contain over a thousand examples... More > organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation.
Book II -- the present volume -- covers pins and skewers, removal of the guard, and mating patterns. (The first book in the set provides an introduction to tactics and explains forks and discovered attacks.) Also available in hardcover.< Less
The Nominee for the 2008 Origins Award for “Best Miniature Rules” returns in an improved, expanded Revised Edition.
Song of Blades and Heroes is an exciting set of fast play fantasy... More > skirmish rules that can be played with any existing miniatures.
EASY: simple rules that you learn in one game; no counting inches, just 3 measuring sticks for all distances;
FAST: A game is 30-45 minutes. Play a campaign in a single evening;
INEXPENSIVE:5-10 models per player; 3’x 3’ play area; any single based miniature, in any scale; standard six-sided dice only;
READY TO PLAY: 180+ monsters and heroes included, and you can create your own!
HIGH SOLO PLAYABILITY;
Six scenarios included;
Designer notes and Optional rules to let you customize the game.
Over four years, the game has been scrutinized by a vibrant, creative community of thousands of players. Try it and see how it has brought back fun in miniature wargaming.< Less
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
If your game has a need for random mutation tables and procedures for creating all sorts of mutant abominations or unnatural things, whether they are corrupt demons and unique monsters or strange... More > aliens and new superheroes, The Metamorphica is the book for you. As a collection of biological, psychic, and supernatural mutations, all grouped into tables so results can be randomly selected using dice, this book is a system-agnostic resource for campaigns of such diverse genres as dark fantasy, four-colour comic book, post-apocalypse, modern horror, science fiction, transhumanism, and weird high fantasy. The Metamorphica contains over 650 individual mutations, all with their own descriptions; procedures for using mutations in four different campaign types; and procedures for creating aliens, demons, monsters, and mutant animals, humans, and plants. This is the print version. The pdf version is available as a free download.< Less
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other... More > Worlds.
Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
Two centuries ago, the dreaded secret society of assassins were buried in their mountain fortress. But now a group of miners have uncovered this ancient stronghold, unleashing the evil held within.... More > The shadows of the assassins have been waiting patiently for their freedom to come, and now it has. With their fingers like knives and their hearts calling out for vengeance, they emerge once more into the world.
Knives in the Dark is a short adventure module for use with both (or either of) the Dungeon World and Labyrinth Lord fantasy role-playing games. Instead of wandering monsters, this module utilizes intelligent enemies, with their own plans and agendas that follow the PCs even after they leave the dungeon.
The text of this module is released under a Creative Commons Attribution-ShareAlike 3.0 Unported license.
The pdf is available via Drivethrurpg.com.< Less
From the creator of ViewScream, Pandemonio, and the Teratic Tome comes a new journey into cosmic brutality.
The Starship From Hell is a system-agonistic toolkit to be used at the table during sci-fi... More > RPG sessions. With a handful of dice, generate a starship's type, name, dangerous phenomena, mysterious cargo, and passengers or crew members with horrific secrets.
The end result looks like this:
The colonial barge Obsidian Mistress, carrying religious pilgrims (en route to a horrifying ritual involving mass murder and handmade altars), has encountered a 2000 km/s Moreton wave. Worse, all trace connection to the brain-frame has been lost, and the captain no longer has control of the ship. Something else is trying to establish a remote connection to the brain-frame; the crew doesn't recognize the cortical pattern, and they're terrified.
Now grab a liter of Araxan bile-wine, a writing stick, and a square decimeter of tanned human skin. It's time to build a starship and crew!< Less
This is a standalone miniatures wargame based on the Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple,... More > play-as-you-want, no-book-keeping-required spirit of the Ganesha family.
Easy to learn in just one game.
Fast: Games can be finished in an hour allowing campaigns to be completed in a single sitting.
Inspired by the breakdown in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges.
Includes 57 unique characters – henchmen, assassins, punch-drunk boxers, street urchins, elder statesmen and courtesans. Players can create characters choosing from among 46 special rules.
Eleven different faction objectives allow for 121 different tabletop scenarios.
Easily supplemented by special rules and scenarios from other books by Ganesha Games.< Less
This 430 pages old-school RPG is compatible with most adventures, monsters, spells, etc., published for other retro-clones and simulacrums of the game (i.e. fantasy RPG of fighters, wizards, dragons,... More > and underground adventures), but proposes a lot of options. (This is the hardcover version of the book.)< Less
This 430 pages old-school RPG is compatible with most adventures, monsters, spells, etc., published for other retro-clones and simulacrums of the game (i.e. fantasy RPG of fighters, wizards, dragons,... More > and underground adventures), but proposes a lot of options. (This is the paperback/softcover version of the book.)< Less
FORCE FLEET COMMAND is the Admiral’s Handbook for PANZER KORPS. As a part of the growing PANZER KORPS system, it allows players to incorporate Naval assets and strategy into their Land PANZER... More > KORPS games or when used separately, players can recreate large scale WWII fleet actions all over the world. Covering all the aspects of Naval Warfare including Torpedoes, Aircraft, Submarines, and Battleships and more., FORCE FLEET COMMAND will let you get into the action and get a resolution quickly.
Includes most major aircraft and ships from around the world
Navies featured are Germany, United Kingdom, USA, Soviet Union, Australia, France, Spain and many others
Features the popular PANZER KORPS system for ease of play
Allows for Damage control parties, Decorated Captains, and much much more!
Fast Play rules system for resolving Naval Battles using any scale from 1/72 to 1/6000< Less
Cowardly Achilles has hidden his treasures in a temple on the island of Leuke. The undead Sisters of Penthesilea want vengeance, the Myrmidons want to protect the temple, and the Amazons want to kill... More > the Myrmidons.
Outside the temples, forest fires rage in slow-motion; feathered viragos stalk hapless men; madfolk torture and burn each other; and nude cultists preach love, tolerance, and self-mutilation. This island is damned, and those who voyage here are damned as well. But treasure awaits!
Bad Myrmidon is an old-school adventure to benefit Mandy Morbid. All proceeds will go directly to her so that she can continue her battle against Ehlers–Danlos syndrome. A bad Myrmidon, for a good cause!< Less
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations... More > taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
>>> PDF version is in 8.5" x 11" format and suitable for printing and binding.< Less