Shop

Top 100 this month in Books > Games (showing 1-25)

Past week | Past month
Delving Deeper Reference Rules Compendium By Simon J. Bull
Paperback: $4.45
Ships in 3-5 business days
The Delving Deeper role playing game is a comprehensive emulation of the original 1974 fantasy game by Gygax and Arneson published under the Open Game License. The Reference Rules are intended as an... More > un-embellished reference document for ease of use.< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
Ships in 3-5 business days
(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
Ships in 3-5 business days
(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
Ships in 3-5 business days
(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Deviant Database By Tim Snider
Paperback: $11.95
Ships in 3-5 business days
APOCALYGEDDON ABBERATIONS! From the harmless to the harmful, from the weak to the wicked, this "Deviant Database" collects over 90 monstrous mutants that have inhabited The Savage... More > AfterWorld! • Challenge your players with flying fiends like the flaming Dragonfire or the rampaging Flynocerous! • Oceanic adventures await with aquatic adversaries such as the Flamewhale, Oceanbrood, and Crabhemoth! • Mutant menaces like the Pumpking and Brain Lord lurk in the hidden shadows and manipulate their eager minions! The "Deviant Database" is fully compatible with Goblinoid Games' "Mutant Future" and "Labyrinth Lord" RPGs as well as other Original Edition Fantasy RPGs.< Less
One Year In The Savage AfterWorld By Tim Snider
Paperback: $13.95
Ships in 3-5 business days
CATACLYSMIC QUESTS! Inside this crumbling tome is a collection of unique micro-adventures through a post-apocalyptic world! "One Year In The Savage AfterWorld" presents 52 "dangerous... More > encounters" that originally appeared at The Savage AfterWorld! Mutant Lords who need a springboard for a new campaign, a quick side-trek for his players, or a single one-shot adventure for an evening's entertainment will find a variety of quests within! Each of these short adventures through the radioactive wastes is designed to be run over the course of a few hours. Is your band of stalwart survivors up to the challenges they'll face? "One Year In The Savage AfterWorld" is fully compatible with Goblinoid Games' "Mutant Future" and "Labyrinth Lord" role-playing games as well as other Original Edition Fantasy RPGs.< Less
d30 Sandbox Companion By Richard LeBlanc
Paperback: $11.95
Ships in 3-5 business days
(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Dominions 4.04b Manual By Bruce Geryk
Paperback: $11.34
Ships in 3-5 business days
(5 Ratings)
This is the manual for Dominions 4: Thrones of Ascension. It contains tutorial, game rules and a lists of spells, magic items and national units.
Seven Voyages of Zylarthen Volume Four: The Campaign By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
Ships in 3-5 business days
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Warfare in the Age of Madness 1.1 By Timothy O'Connor
Paperback: $19.99
Ships in 3-5 business days
Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield,... More > stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few dozen 15mm figures (about 10-12 elements/stands) and a few vehicles, and a flexible force creation system. Create a completely custom force representing anything from a former regular rifle company (and now your personal war band!) to a hardened civilian militia from your hometown. The game uses only standard 6-sided dice and can be played on the average dining room or kitchen table.< Less
DCC RPG Reference Booklet By Jeremy Deram
Paperback: $6.66
Ships in 3-5 business days
(3 Ratings)
A reference booklet with all the commonly-used charts from the DCC RPG.
Blood & Treasure Monster Tome By John Stater
Hardcover: $21.99
Ships in 6-8 business days.
Who doesn't need a few more monsters to menace their players? This tome includes 258 monsters, all statted up and ready to go. Most of the monsters also include a sample encounter to help you work... More > them into your games. Although written for the Blood & Treasure system, the monsters are compatible with most old school fantasy games. 172 pages.< Less
Valor Infinity: The Role-Playing Game CFPF Character Sheet Book By Robert Hoffman
Paperback: $15.00
Ships in 3-5 business days
Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game CFPF Robotics Sheet Book By Robert Hoffman
Paperback: $15.00
Ships in 3-5 business days
Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game CFPF Armor Sheet Book By Robert Hoffman
Paperback: $15.00
Ships in 3-5 business days
Thousands of years into the future a solitary distress beacon broadcasts throughout the Pendulum System desperately asking for help. The broadcast leads dozens of human and alien races to a huge,... More > largely uninhabited planet called Evander. A long abandoned super city spans the equator of the planet hiding advanced technology and a multitude of resources. For many Evander is a new beginning, for others it is a potential payday and another planet to exploit, for all it is a hazardous journey that can bring unlimited success or severe misfortune. Do you have what it takes to survive and thrive or will you be another footnote in the success of other adventurers?< Less
Valor Infinity: The Role-Playing Game By Robert Hoffman
Paperback: $30.00
Ships in 3-5 business days
Valor Infinity: The Role-Playing Game,the brainchild of Rob Hoffman and Mike Avery, is a futuristic science fiction/fantasy tabletop Role-Playing Game that takes place in the Pendulum System centered... More > on a planet named Evander. The game focuses on a variety of human and alien species that respond to an emergency distress beacon to find a mysterious planet that is ripe for colonization. The game blends old world fantasy, steampunk societies, and technologically advanced space organizations into a seamless role-playing experience.< Less
Mitchman's Cryptopuns By Robert W. Mitchell
Paperback: List Price: $12.00 $10.80 | You Save: 10%
Ships in 3-5 business days
(1 Ratings)
"Years ago when my grandmother was working in the kitchen, she would say, 'So many recipes; so little thyme.'" Now you can enjoy the challenge of solving cryptograms with the added fun... More > of revealing 300 original puns! Mitchman's Cryptopuns, Volume 1, will satisfy the needs of any crypto-maniac. Included inside are helpful "How to Solve" and "Clue Letters" sections to help beginners get started, while each puzzle's clever play on words will keep even the most experienced cryptogram solver on his toes. Large print gives readers plenty of room to work the puzzles and the spiral binding ensures ultimate writing comfort and flexibility. Whether you work alone or with a few friends, prepare to giggle and groan for hours at Mitchman's Cryptopuns.< Less
Hack & Slash Compendium I By Courtney Campbell
Paperback: $4.99
Ships in 3-5 business days
This is the first collected works of the Hack & Slash blog. Containing not only some of the most popular posts from the blog, but also a total of 15 new backgrounds for player characters.
Ulverland By Jack W. Shear
Paperback: $10.99
Ships in 3-5 business days
Ulverland is a systemless Gothic Gaslight Fantasy campaign setting. The book describes the haunted kingdom of Ulverland, its people, its history, and brief sketches of adventure-ready locations for... More > use in your role-playing games.< Less
Obscene Serpent Religion By Rafael Chandler
Paperback: $6.66
Ships in 3-5 business days
Inspired by the sound of black metal, this is a 32-page mini-supplement for Lamentations of the Flame Princess. These random tables will generate a cult of serpent worshipers, including details like... More > holy quests, sacred sites, and special abilities granted to worshipers. Utterly and completely NSFW, of course.< Less
The Grove By Spencer Abbe
Paperback: $5.00
Ships in 3-5 business days
The one and only roleplay game that lets you be a tree. Express Yourself. Find Harmony. Be a Tree.
WIZARDS MUTANTS LASER PISTOLS! VOLUME 1 COMPILATION By Alex Fotinakes et al.
Paperback: $16.99
Ships in 3-5 business days
WEAR GLOVES BEFORE HANDLING! THIS ‘ZINE MAY STILL BE DRIPPING WITH MUTAGENIC PROTOPLASM! Within lies a taste of the world of Fantasy before it was clipped and trimmed and placed in a neat box.... More > Animators and Musketeers delve dank dungeons teeming with Nosferrogu and Flamingodiles, where mutant tribes battle coldly calculating Luminites with poisoned spears and blazing lasers. Shitoth the Spider Daemon and Bitlinktaknerekt the Hell Gnome stalk their deadly lairs. The mummified head of the ancient sorcerer TuattaTan berates you for your obesity. Genres mix and epochs mingle, arcanotech and dinosaurs, Thundarr meets Cthulhu! Dreams coalesce and nightmares take on reality. What is this glorious mess?! It’s WIZARDS MUTANTS LASER PISTOLS! the fanzine of old school weirdness!< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
Download immediately.
Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.