With Washington To Glory is a complete Tactical system for wargaming the American Revolution. Covers the period from 1775 thru 1784 at the brigade level. Some of the features include:
Allows... More > for a 20,000 man game to be completed in 3-4 hours
Can be used with any scale and no rebasing needed
Features HRG’s Terrain Generation system
Follows historical organization and unit capabilities
Includes Battle of Newtown Scenario
Point system< Less
An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
A conservative version of Fantasy role-play developed from the 3ed rules of the popular game. Where it went toward power-gaming and gee-whiz thrills, these rules hold to a strong, steady style of... More > play that have proven to keep a enjoyable level of play through various stories and levels of characters.< Less
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes, comb bound to allow for layflat use while gaming. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
A complete Tactical ruleset for the Age of Louis XIV 1660-1714. Covers all major powers of the period and allows players to recreate the major battle of the League of Augsburg, the Spanish... More > Succession, and the Dutch wars. Completely revised 2nd Edition and includes the Battle of Blenheim. visit the RIDICULOUS_VANITY yahoo group for more details and free charts< Less
A complete Campaign system for the NApoleonic Wars for Miniatures. Covers the period between 1792 and 1815 with army lists, leader ratings, campaign rules, and a campaign map. Can be used with any... More > Napoleonic Tactical system or with Corps Command 3.0 from HR GAMES. Combine it with Line of Battle, the naval rules, for the complete package.< Less
Age of Sorcery is a Fantasy Role Playing Game designed for young players of ages 10 or above. It uses simple rules and imagination to bring fantasy to life. The Dwarves, Elves and Humans are... More > struggling to survive against the evil monsters that roam the island of Trynhold. With Skeletons, Trolls, Dragons, Krakens and more terrorizing the land, can the forces of good prevail?
Become a player in this world and fight the evil that is overwhelming it! Only you and your friends have what it takes to play a sturdy Dwarf, a wise Elf or a versatile Human and combat the evil monsters that threaten the island!< Less
The complete PANZER KORPS source book for the Waffen SS during WWII. Covers all elements of the Waffen SS for the Panzer Korps gaming system including tactics, vehicles, small arms, strategy, and... More > organization for all the formations and fronts. Comprehensive OOB's for all Divisions.< Less
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing.
Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party.
Teratic Tome is an OSRIC-compatible bestiary featuring:
* Strange variants: Brine orcs, gelatinous pyramids, and azure slime
* Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie
* New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues
* Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon?
Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as:
Rules clarifications and expansions;
11 new Terrain types;
18 new Special rules for your models;
four new warband advances;
Necromancers, Sorcerers and Summoners;
rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat;
potions, magic clothes, magic weapons and jewelry;
four dungeon scenarios;
guidelines for solo dungeons;
rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles.
Updated for Fourth Edition Song of Blades rules.< Less
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book!
Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Original Edition Characters is a player’s supplement for Labyrinth Lord. An alternate method of creating characters is introduced, with character classes more similar to the way they were... More > presented in the original 1974 rules. Welcome back to playing fighting men, clerics, magic-users, halflings, dwarves, and elves that can be fighting men in one game session and magic-users in the next. This book is a self contained guide to making characters in this style, and will require the Labyrinth Lord core rules.< Less
Create dynamic role-playing adventures without preparation.
For use as a supplement to be played with your favorite role-playing games.
NOTE: This product provides the Game Master Emulation rules... More > found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game.
Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.
Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.< Less
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
EISENKREUZ is the Wehrmacht General’s Handbook for PANZER KORPS. It covers all the Wehrmacht & HEER formations from creation to the end of the war at the divisional level. From brigades... More > to foreign contingents, EISENKREUZ covers all the vehicles, weapons and organizations you will need to play.
Includes most major vehicles and organizations
Brigades, Divisions and Special Formations
Covers the various specialized battalion formations
Details organization at the Divisional Level
Extensive tactics and techniques
Glossary, PANZER KORPS statistics and more!
New ARKO, ARFU, and Detailed rules additions
Includes Marine, Luftwaffe, and Construction contingents< Less
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources.
While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord.
For a full list of features, visit us at www.newbigdragon.com< Less
Introductory adventure for Swords & Wizardry (pdf file, $2.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an... More > enterprising young group of adventurers such as yourselves ...
Designed for 4-8 characters, levels 1-2.
Note: this pdf does not have much functionality for high-tech use.< Less
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.”
Hardcover. 142 pages.< Less
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version is a downloadable PDF. The page count is slightly higher than the print versions due to font differences.< Less