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Top 100 this week in Books > Games (showing 26-50)

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The Wilderness Alphabet (ebook) By Jim Pacek
eBook (PDF): $4.00
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A book of random tables and charts to serve as inspiration to a Game Master using any number of popular tabletop RPG rules. The book is organized with one set of tables for each letter of the... More > alphabet. Each letter focuses on one type of wilderness encounter area. Check out the preview for more info! This version is extensively BOOKMARKED and HYPERLINKED! I've tested it on the iPad too! PLEASE VISIT MY BLOG IF YOU'D LIKE TO DOWNLOAD THE COVER -- LULU DOESN'T LIKE THE FILE WITH THE COVER INCLUDED! :( http://carjackedseraphim.blogspot.com< Less
Rules for the Conduct of the War-Game on a Map : 1896 By Felbrigg Herriot
eBook (ePub): $1.94
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In 1896 the British Government published this paper which formalised the adoption of War-gaming in the Empire forces. The rules closely follow those created in 1812 by Reiswitz under the German name... More > of “Kriegsspiel”. These rules describe and give guidance on how a group of officers can use small blocks laid out on a large-scale map to represent various troops, and then issue orders to those troops. It further describes how those blocks move and how the umpires act as both judges and messengers.< Less
ASE2-3: Anomalous Subsurface Environment (PDF) By Patrick Wetmore
eBook (PDF): $17.66
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(3 Ratings)
The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available... More > – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth! This version is a downloadable PDF.< Less
Gå På - second edition - electronic version By Thomas Årnfelt
eBook (PDF): $6.21
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An electronic version of the Gå På wargames rules. The rules cover early modern warfare from around 1700 to 1739, enabling players to collect armies and play games based on for example... More > the Great Northern War and the War of the Spanish Succession as well as various other conflicts such as the Jacobite rebellions or the Russo-Turkish war of 1711. Army lists are provided separately. Miniatures are required to play the game, as are dice and measuring devices.< Less
...But Only the Hogs Win Backgammons (Paperback) By Danny Kleinman
Paperback: $30.00
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This book contains the usual mix of material. The shorter of the two annotated matches it contains is unique in pitting a 1990 computer backgammon program against an amateur human opponent. A section... More > at the end pays special attention to tournament rules and procedures, including a complete set of tournament rules upon which no significant improvement has been made in more than a decade-and-a-half since their formulation.< Less
How Little We Know about Backgammon (Paperback) By Danny Kleinman
Paperback: $25.00
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This book continues to expose backgammon cheaters, and includes a photograph of some of the equipment used to cheat. However, that occupies only a few pages. Most of the book is consumed by a long... More > annotated match and further discussions of backgammon theory and positions.< Less
Double-Sixes from the Bar (Paperback) By Danny Kleinman
Paperback: $25.00
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A fourth book in the series, with some new charts showing winning chances and cube thresholds in races. Includes an account of the 1981 Plimpton Cup tournament.
Is There Life After Backgammon? (Paperback) By Danny Kleinman
Paperback: $25.00
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This book includes a discussion of the claims about “psychic” influences on the dice, and a correct version of the Crawford Rule that has yet to be implemented even today, some 24 years... More > after its formulation.< Less
How Can I Keep from Dancing? (Paperback) By Danny Kleinman
Paperback: $25.00
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An editor at Simon and Schuster requested “a book like Paul Magriel’s” to compete with a rival publisher. A list of books by “Paul Magriel” reveals that most are about... More > the dance. Coincidentally, “dancing” is a colloquial term for failing to enter from the bar, something that is seldom good for a backgammon player. As the author finds less and less new theory to discover and explain, this book introduces annotated matches in which established theories are applied.< Less
Meanwhile, Back at the Chouette (Paperback) By Danny Kleinman
Paperback: $25.00
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This book continues in the same vein as its two predecessors, with a heavy dose of Miss Lonelyblots’ advice to the dicelorn. Notably, it contains Danny's favorite chapter, a letter to Miss... More > Lonelyblots from William of Ockham, and a review of a book by Gaby Horowitz, who put his then-wife Marcia Clark (of O.J. Simpson trial fame) through law school by his winnings while cheating at backgammon, that exposes Horowitz’s cheating as well as his bad doubling theories.< Less
The Dice Conquer All (Paperback) By Danny Kleinman
Paperback: $30.00
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The dice conquer all, including the most skillful players, because they are loaded and manipulated by backgammon cheaters. This book exposes the ring of cheaters that infested backgammon in the early... More > 1980s, naming names and describing techniques. However, most of the book is devoted to long annotated matches.< Less
Flying Lead miniature rules PRINT edition ACTION MOVIE COVER By andrea sfiligoi, Rich Jones
Paperback: $15.00
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(1 Ratings)
THIS IS A VARIANT COVER EDITION OF FLYING LEAD- SAME RULES, ONLY THE COVER IS DIFFERENT! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action,... More > from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. Flying Lead takes the award winning Song of Blades and Heroes mechanics into the modern world of high-powered projectile weapons. These core rules will enable you to play on a small table with a handful of figures. Rules for: hand-to-hand, ranged, and vehicular combat, projectile weapons, grenades, morale; advances; profiles for cops, crooks, Mafia, pulp characters, SWAT, Special Ops and WW2 soldiers, insurgents, terrorists, and more. Flying Lead will be supported by a series of supplements with campaign rules and scenarios.< Less
ASE1: Anomalous Subsurface Environment (Standard Paper) By Patrick Wetmore
Paperback: $20.18
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(3 Ratings)
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version prints using standard paper (a slightly heavier-duty paper than publisher grade). This is less expensive to ship outside the United States, and if you are an international customer you should purchase this version.< Less
Towers of Krshal By Albert Rakowski
Paperback: $9.00
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(4 Ratings)
This little, 32-paged booklet contains additional materials for city-oriented campaigns - random tables, lists, generators and maps.
DCS A-10C Warthog Manual By Eagle Dynamics
Paperback: $29.99
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(2 Ratings)
Flight Manual by Eagle Dynamics for Digital Combat Simulator: A-10C Warthog. v1.2.1 [082712] Features super high-contrast black and white images
The Lazy Dungeon Master By Michael Shea
Paperback: $9.99
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(3 Ratings)
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at... More > how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D. Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.< Less
Teratic Tome By Rafael Chandler
Hardcover: $26.66
Ships in 6-8 business days.
(2 Ratings)
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring: * Strange variants: Brine orcs, gelatinous pyramids, and azure slime * Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie * New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues * Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
In the Prison of the Squid Sorcerer By Ken Jelinek, Daniel J. Bishop
Paperback: List Price: $10.00 $8.50 | You Save: 15%
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(1 Ratings)
The Mermaids from Yuggoth Attack! Your players have ransacked dungeons and slain mighty beasts, rescued the helpless and thwarted the sinister plans of demons. But they have never seen anything... More > like the strange items, blasphemous rituals, or horrors that await within these pages. Lurking herein are twelve short encounters for the Dungeon Crawl Classics roleplaying game. Judges can use these scenarios as one-off’s or as jumping-off points to further wierd pulp adventures. Each encounter includes a unique monster, and the book is packed with treachery, novel twists, and horrible predicaments. Whether it’s the Squid Sorcerer, Umbo the ape witch, or Malagok the Creator Beast, these encounters recall a tradition pre-dating orcs and elves when the pulp fantasy realms were just weird.< Less
Adventures on Dungeon Planet By Johnstone Metzger
Paperback: $12.00
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(2 Ratings)
Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game Dungeon World. This book contains: *Four new character classes: the Earthling, the Engine of... More > Destruction, the Mutant, and the Technician. *Three new PC races: aliens, androids, and white apes. *Four new compendium classes: the Alien, the Scientist, the Sniper, and the Visitor. *Futuristic gadgets, special equipment, and robots. *New rules for spaceships. *New science fantasy dangers and two example fronts that use them. *Procedures for creating alien planets and cultures. *More than 30 new science fantasy monsters. This softcover book, with its creme pages and shiny black inks, will look very nice next to your softcover copy of Dungeon World. The pdf version of Adventures on Dungeon Planet is available from DriveThruRPG and RPGNow.< Less
Magi Carta By C.R. Brandon
Paperback: $19.99
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(1 Ratings)
The Magi Carta is a massive tome of spells and new magic ideas for your Heroes & Other Worlds game! Inside you will find nearly 600 spells! Most are OGL classics and it contains all the spells... More > from the Heroes & Other Worlds core rule book! The Magi Carta is an invaluable resource for Heroes & Other Worlds Referees and Players alike!< Less
Old School Adventures™ Module VA1: Valley of the Five Fires By Richard LeBlanc
Paperback: $11.95
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(2 Ratings)
This mongol-inspired module is designed for use with 0e/1e/BX and compatible retro-clones in a single edition. It supports sandbox style play but includes several traditionally detailed adventures.... More > Includes: a history of the Lands of the Five Fires; an area map; hordes/tribes information; new steppe shaman character class; details on armor and weapons common to the area; 10-detailed NPCs & stats for 24 others; maps and details for the 2 major settlements; 4 new monsters & overviews for 29 others (+ a 1-page "monster index" with stats for the DM); wandering monsters by terrain; Quest of the Luuzhin Coins (including adventure seeds, maps and detailed encounters for 9 major locations in the quest); over 30 adventure seeds for other adventures in the area; 4 new artifacts/magic items; information to aid the DM in creating encounters throughout the Lands of the Five Fires, including nomad camps and religious sites (stupas and ovoos)... and much more!< Less
Truncheon World By Sage LaTorra, Adam Koebel
Paperback: $10.00
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Truncheon World is a truncated version of the Dungeon World rules, to be referenced by the GM during the game and during prep. The material here is presented in a slightly different order than in the... More > Dungeon World book. This book does NOT contain the entire Dungeon World rules. This book will NOT teach you how to play Dungeon World. If you want the full game, go buy Dungeon World! I made this book to be a lighter version of Dungeon World, without the rules I never reference in play. No player character rules, no monster stats, no examples. So it's a lot easier to carry around. If that's not a problem you have, you probably don't need this one. The text of Dungeon World was released under a Creative Commons Attribution license, and Truncheon World is also released under the same license.< Less
Whitehack By Christian Mehrstam
Paperback: $10.00
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(3 Ratings)
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
The Ruined Abbey of Saint Tabitha By James & Robyn George
Paperback: $7.99
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Years ago, a sudden earthquake buried the Abbey of Saint Tabitha and ever since, evil things stalk the hills east of Dunkirk. Can a novice group of heroes reclaim the abbey for law? Let your... More > players decide! The Ruined Abbey of Saint Tabitha is an adventure setting designed for Pits & Perils, but easily customizable for use with any old-school role-playing system. Let the adventure begin! Requires the Pits & Perils rule book.< Less
Trancers RPG By Ahi Kerp, Oreon Lothamer, Wind Lothamer
Paperback: List Price: $9.95 $4.98 | You Save: 50%
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After 20 years, the Trancers Role Playing Game is finally back in a new and improved second edition! Featuring the same super realistic rule system, with over three new character occupations, and the... More > long-awaited Chapter 5, this is the culmination of years of gaming experience. If you want to play the most realistic and exciting Role Playing Game of all time, try the Trancers Role Playing Game 2nd Edition!!!< Less