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Fight On! #6 Summer 2009 PDF Version By Ignatius Umlaut
eBook (PDF): $4.99
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This is the PDF version. Fight On! charges into its sixth issue on an orc stampede like Shadowfax! Dedicated to Lee Gold, legendary editor of Alarums & Excursions, FO! #6 features dungeons,... More > cities, wilderness, rules variants, fantastic art, poetry, polemic, and puissant pennings from a pantheon of gaming’s finest! Contributors include Lee Gold, Tim Kask, Jeff Rients, Mark Allen, David “Sham” Bowman, Ron Edwards, Jason Morningstar, Geoffrey O. Dale, Calithena, Stephan Poag, Mikko Torvinen, Erin Bisson, Michael “Chgowiz” Shorten, Gabor Lux, Lee Barber, Tony “Wheggi” Rosten, Baz Blatt, Michael Curtis, James Maliszewski, Zach Houghton, Andy “Atom” Taylor, Steve Zieser, Jeff Talanian, Patrick Farley, and many, many more.< Less
Phoenix School of 8-Ball By Edward Achey
eBook (PDF): $10.99
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This is the 8-Ball version of The Phoenix School. The 100 test patterns have been converted to an American 8-Ball format. In addition to developing strategic sensibility using the Phoenix System,... More > this book is designed to help transform 8-ball players into run-out artists.< Less
Story Games Name Project By Jason Morningstar
Paperback: $10.97
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(3 Ratings)
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
The Hidden Logic of Sudoku (Second Edition) By Denis BERTHIER
Paperback: $29.54
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"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new... More > resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).< Less
Tomb of the Iron God By Matthew Finch
Paperback: $8.95
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(2 Ratings)
Introductory adventure for Swords & Wizardry (Softcover, saddle-stitched). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the... More > picking by an enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
The Keepers of Lingusia By Nicholas Bergquist
Paperback: $19.95
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(1 Ratings)
The Keepers of Lingusia: A classic Old School campaign setting released under Open Game License 1.0a and designed specifically for use with Old School retrogames (and Castles & Crusades in... More > particular). Includes classes, monsters, gods, kingdoms of adventure and many, many hand-rendered Very Very Old School style maps. For gaming the way it was! Requires an Old School rule system to play (specifically designed for Castles & Crusades by Troll Lords Publishing but also easily converted for use with OSRIC, Labyrinth Lord, Legends of the Flame Princess, Dark Dungeons, and Swords & Wizardry, among others)< Less
Swords & Wizardry Core Rules (Softcover) By Matthew Finch
Paperback: $14.00
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(7 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Ruins of the Undercity By Kabuki Kaiser
Paperback: $9.90
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(4 Ratings)
Deep beneath the streets of the City-State of Cryptopolis, sanctuary of the lich-thieves and abode of the Red Goddess, sewers and ancient ruins mingle together into a labyrinth of horrors and... More > wonders. Maybe there are no other players around you, or maybe your schedule doesn’t really allow you to engage in a long beer & pretzel session of hack’n'slash. When this is the case, you can play the Ruins of the Undercity solo, bringing your good old characters in or rolling for new ones. Compatible with all the retro-clones and original edition rules.< Less
Teratic Tome By Rafael Chandler
Hardcover: $26.66
Ships in 6-8 business days.
(2 Ratings)
This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing. Torn from the pages of the Pandemonio, these horrific fiends -- including the... More > grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party. Teratic Tome is an OSRIC-compatible bestiary featuring: * Strange variants: Brine orcs, gelatinous pyramids, and azure slime * Undead: Ivory banshees, demimondaines, ash ghasts, and the verminated zombie * New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues * Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress< Less
Old School Adventures™ Module TM1: The Ogress of Anubis By Richard LeBlanc
Paperback: $5.95
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(1 Ratings)
An old school RPG module for character levels 1-3; for use with 0e/1e/BX and compatible retro-clones. Recently, children from the villages around the Temple of Ptah in the Lower Plains have begun to... More > disappear. Rumors abound that the high priestess Azeneth is sacrificing them and cannibalizing them because she believes this will make her wealthier, more powerful, and more divine. The people of the villages have begun to refer to Azeneth as the “ogress of Anubis,”—believing it was Anubis himself that made this woman mad, and commanded her to consume the children she sacrifices. Someone must end this reign of fear and terror, and try to return the children alive—if it is in the will of the gods.< Less
Mad Monks of Kwantoom By Kabuki Kaiser
Paperback: List Price: $22.50 $19.13 | You Save: 15%
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(2 Ratings)
Mad Monks of Kwantoom out now! It features a wondrous Asian setting with new character races and classes, crazy unique creatures inspired by matchbox pictures coming straight from China, alternative... More > magic items and tables for random solo dungeon generation. Comes with campaign rules to help you flesh your characters out and embed them in the setting, which they can change and mold according to their whims as they proceed to glory, prosperity and — who knows? — immortality.< Less
How to Run: an Advanced Guide to Managing Role-playing Games By Alexis D. Smolensk
Paperback: $23.60
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(5 Ratings)
In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
Samurai Robots Battle Royale By andrea sfiligoi
Paperback: $14.99
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Samurai Robots Battle Royale is a stand-alone set of miniatures rules for mecha battles. Based on the award-winning Song of Blades engine, it allows to refight the wild, imaginative battles seen in... More > the classic Japanese anime series. It also includes rules and guidelines for more realistic science-fiction military games, or even battles with steam-powered engines of destruction. You can play quick mecha vs mecha duels, or larger battles where each player controls 3-6 giant robots for a two-hour game. Build your mecha from the ground up with a point system, choosing armor, weapons and special rules for each part of its body. SRBR and our kaiju game Mighty Monsters are compatible, so you can run mechas vs giant monsters battles. Samurai Robots Battle Royale can be played on an average dinner table using any models in any scale. Written by Andrea Sfiligoi, illustrations by Giandomenico D’Amoja, cover by Giandomenico D’Amoja and Greg Bain.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
Dyson's Delves II (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations. After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question. (This edition is identical to the first edition of Dyson's Delves II, wrapped in a new cover design.) This softcover edition uses cream paper inside, the hardcover edition uses crisp white paper.< Less
Fire On The Velvet Horizon By Scrap Princess, Patrick Stuart
Paperback: $30.17
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(4 Ratings)
A book of monsters written by Patrick Stuart and based off drawings previously provided by Scrap Princess. The book is hand assembled and that is probably a nightmare if you like clean graphic layout... More > and white spaces, oh and the font size might provide difficulties for readers who have trouble with that kind of thing so click on preview to see if it is a good thing for you. There is about 100 monsters all co-sharing an implied setting , but each can easily used apart from it. It includes an appendix with some other miscellany about the monsters and the world. It can be enjoyed as some weird piece of experimental fiction as well being used to give you bizarre newness for your world creation< Less
FASERIP By Blacky the Blackball
Paperback: $26.44
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This is the main rule book for the Masks super hero role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play.< Less
Nod 24 By John Stater
Paperback: $9.99
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2014 comes to a close with the 24th issue of NOD! In this issue, we continue the Ende hex crawl started in NOD 23, detail some Indian divinities, get into some court intrigue, make monsters with a... More > dictionary, explore the ancient Red Sea as a campaign setting, tangle with space genies, and meet some 1920's superheroes called the Roustabouts. 80 pages.< Less
Double Feature Charity Product: Erik Jensen's Bonespur Glacier and Jason Paul McCartan's The Tomb of Bashyr By Jason Paul McCartan, Erik Jensen
Paperback: $9.99
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A DOUBLE FEATURE OF FANTASY FUN FOR CHARITY! ALL PROCEEDS TO GO TO ST. JUDE CHILDREN'S RESEACH HOSPITAL. From the Introduction: To commemorate the birthday of Gary Gygax, Christopher “The... More > Secret DM” Mennell ran a contest on his blog in 2012 soliciting submissions of short adventure sites with a “first edition feel”. The two winning entries by Erik Jensen and Jason Paul McCartan are collected in this publication and brought further to life through the artistic talents of Khairul Hisham, Glynn Seal, and Jason Sholtis. The awesome cover art was created by Christopher Malidore. Layout was originally developed by Jez Gordon and completed by Jason Paul McCartan. Everyone who contributed to this project did so without any compensation. The total amount of money earned from this product will be shown at the InfiniBadger website at http://www.infinibadger.com/double-feature-charity-module/ and updated at the end of each month as donations are made to the charity.< Less
Dark Sagas Fantasy Roleplaying By Mikael Hassel
Paperback: $14.99
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(1 Ratings)
Dark Sagas is a fantasy roleplaying game that pays homage to the games of old while having newer and more consistent rules and is built on the concept of playing in a darker fantasy world where... More > magic is dangerous and can corrupt the soul and body of anyone using it in a careless manner.< Less
Evolve: Adventure Core Rulebook By Offscript Gaming
Hardcover: $39.99
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Evolve: Adventure is a dice-based tabletop roleplaying game system with an inclusion-centric focus. Whether you are new to tabletop gaming, or a veteran of the genre, Evolve: Adventure is a game... More > designed in multiple tiers of complexity to let players join in the fun together, at their own comfort level, without disrupting the flow of the game. In a dystopian fantasy world, the Gods are dead, or missing and magic runs unchecked in their absence. Humanity has evolved, warped by the elements and raw natural forces of order and chaos, even life and death. Fluid Classes: Broad categories with numerous distinct options let you build a character unique to your preferred playstyle. Build Your Guild: Customize and build a structure for your team. The more renowned you become, the better the contracts you’ll acquire. The more you invest in building up the hall, the more perks it will accrue. For more information, visit OffscriptGaming.com.< Less
Knockspell Magazine #2 (pdf) By Matthew Finch
eBook (PDF): $4.95
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(1 Ratings)
The magazine of old school gaming! Issue #2 contains dungeon design advice from Allan Grohe and Philotomy Jurament, an adventure by Gabor Lux, and all kinds of other articles from jousting to... More > monsters and all points in between! Artists include Jim Holloway, Liz Danforth, and others. Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones.< Less
The Revised and Expanded Decktet Book By P.D. Magnus
eBook (PDF): $7.99
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(2 Ratings)
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
Delay: Paying Attention to Energy Mechanics By Zoya Street
eBook (ePub): $3.40
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Why do so many casual games tell you to stop playing them? If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue. In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design. NOTE: this is a mini-book of just over 12000 words.< Less