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Top 100 this week in Books > Games (showing 26-50)

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Swords & Wizardry Core Rules (Hardcover) By Matthew Finch
Hardcover: $24.00
Ships in 6-8 business days.
(6 Ratings)
The fourth printing! Swords & Wizardry is an OGL “retro-clone” of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some... More > selected material from the supplements (1974-1978). With a thriving internet community and tons of support products, Swords & Wizardry is bringing back a lost style of fantasy roleplaying. Forget huge rulebooks - this book and imagination (and dice) are all you need! If you can imagine it, you can do it in Swords & Wizardry. The rules are simple and quick to learn, and they are infinitely flexible and expandable. Take the basic framework and “Imagine the hell out of it!”< Less
Stonehell Dungeon Supplement Two: Buried Secrets (eBook) By Michael Curtis
eBook (PDF): $2.99
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(1 Ratings)
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
Knockspell #4 pdf By Matthew Finch
eBook (PDF): $5.00
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The magazine of old school gaming! Issue #4 contains adventures by Gabor Lux and Jeff Talanian, dungeoneering tips, artifact generation tables, new spells, new magic items, and much more! Games... More > covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones.< Less
Knockspell #3 pdf By Matthew Finch
eBook (PDF): $5.00
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(1 Ratings)
The magazine of old school gaming! Issue #3 contains three adventure modules, a new take on the Anti-Paladin NPC class, some rules for chariot racing, and much more! Games covered include 0e, 1e,... More > Swords & Wizardry, OSRIC, and other retro-clones.< Less
NOD #3 E-Book By John Stater
eBook (PDF): $3.50
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(1 Ratings)
This issue of NOD contains a massive sandbox set in the vast wasteland of a ruined empire. It also contains new classes (13 different bestial humanoids, the elementalist and the druid), a fantasy... More > Egyptian pantheon and another chapter of George MacDonald's classic story Phantastes. 122 pages of electronic content.< Less
NOD #2 E-Book By John Stater
eBook (PDF): $3.50
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(3 Ratings)
Explore the wicked city of Ophir - more than 60 encounters! This issue of NOD also contains a narrative naval combat system, new classes (thief, assassin, venturer, elan), fourteen magic candles,... More > alternate treasures, books & scrolls and ideas on running urban and wilderness adventures. Plus - a serialization of George MacDonald's classic fantasy novel PHANTASTES.< Less
Fight On! #8 Winter 2010 - PDF Version By Ignatius Umlaut
eBook (PDF): $4.99
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This is the PDF version. Surrounded on all sides by monstrous aliens, cruel demigods, and ancient lich-kings? Pull out your +4 Plasma Blaster and Fight On! Issue 8, dedicated to cover artist Erol... More > Otus, is ready to ROCK YOUR GAME with new races, classes, spells, tables, gods, monsters, traps, reviews, a ‘desert sandbox’ minicampaign, two longer adventures, eight minidungeons, and lots of other goodies to help you take it to the next level – or stop the PCs from getting there! With art and articles by Erol Otus, Kevin Mayle, Mark Allen, Lee Barber, Peter Jensen, Steve Robertson, Samuel Kisko, Patrick Farley, Robert Lionheart, Ramsey Dow, Jeff Rients, Gabor Lux, Age of Fable, Baz Blatt, Zachary Houghton, Erin “Taichara” Bisson, Del L. Beaudry, Geoffrey O. Dale, Michael Curtis, Tavis Allison, James Maliszewski, Tony Dowler, and many, many more, this issue is jam-packed with the old-school action adventure you crave. Don’t miss out – grab it today!< Less
Eldritch Weirdness Compilation: Books Three to One (pdf) By Matthew Finch
eBook (PDF): $4.95
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A compilation of the third through the first books of Eldritch Weirdness for Swords & Wizardry, 0e, and other old school fantasy roleplaying games. Embrace the strange, and Imagine the Hell out... More > of it. New spells, methods, ideas, and tables for magic user characters. This is a good resource for PLAYERS as well as referees.< Less
Knockspell Magazine #2 (pdf) By Matthew Finch
eBook (PDF): $4.95
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(1 Ratings)
The magazine of old school gaming! Issue #2 contains dungeon design advice from Allan Grohe and Philotomy Jurament, an adventure by Gabor Lux, and all kinds of other articles from jousting to... More > monsters and all points in between! Artists include Jim Holloway, Liz Danforth, and others. Games covered include 0e, 1e, Swords & Wizardry, OSRIC, and other retro-clones.< Less
Norwegian Style By Matthijs Holter, Even Tømte, Håken Lid
Paperback: $15.00
Ships in 3-5 business days
(1 Ratings)
An anthology of Norwegian role-playing games. Read more about this project at our blog
IF Theory Reader By Kevin Jackson-Mead, J. Robinson Wheeler
Paperback: $13.26
Ships in 3-5 business days
(1 Ratings)
April 2, 2011: Version 2. Minor typo and formatting corrections and a new footnote in the French article. This book has its origins in the early parts of this century. As can easily happen with a... More > project like this, it lost its way some years ago. Last year, it was determined that it should finally come out, even though many of the articles were old. The original authors were contacted, and a number of them were happy to see their articles finally in print (although many of the articles in here can be found on the web in various places). Some made no revisions to their articles, some made minor revisions, and some made major revisions. There were even a few new pieces that snuck in. There is a wealth of information contained in this book, for the first time in one place.< Less
A Fistful of TOWs 3 - Coil-bound By Ty Beard, Paul Minson
Paperback: $56.95
Ships in 3-5 business days
A Fistful of TOWs 3 is a fast-playing, hard hitting set of miniatures rules for mechanized warfare. The rules are comprehensive, yet playable. And fast. Real fast. A typical game turn should average... More > no more than 15 minutes. And it’s designed to let you play big battles if you want, and use all those miniatures you have! And did we mention the largest set of data and army lists ever published in a single volume? Game Features: Troop quality matters a whole lot. Elegant artillery rules. Simple command rules. Virtually every major weapon system from 1935 to 2015 is covered. Full campaign and scenario generation system. Rules to determine your own equipment ratings. Designed for miniatures from 2mm up to 15mm. A stand is an infantry platoon or 4-6 vehicles. If you prefer hardback, please see the Lulu entry for A Fistful of TOWs 3 - Hardback. If you prefer a PDF version, please go to www.wargamevault.com.< Less
Advanced Edition Companion (Hardcover) By Daniel Proctor
Hardcover: $32.95
Ships in 6-8 business days.
(8 Ratings)
Advance the Game to the next level of play! The advanced first edition game as you remember it. Labyrinth Lord gives you the play experience of the old editions of the world’s most popular... More > fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee options. Play the race and class possibilities from the “advanced” first edition 1978 rules. Introduce the essential first edition monsters, spells, and magic items to your Labyrinth Lord game. All of these options are fully compatible with the core Labyrinth Lord rules, so that you can continue to play race-classes right along with all of the advanced classes and races. In this book you will find... A player’s guide to advanced play Additional core first edition monsters The full range of first edition spells and spellcasters The essential first edition magic items Advanced rules for greater depth of play< Less
Fight On! #8 Winter 2010 By Ignatius Umlaut
Paperback: $6.99
Ships in 3-5 business days
(1 Ratings)
Surrounded on all sides by monstrous aliens, cruel demigods, and ancient lich-kings? Pull out your +4 Plasma Blaster and Fight On! Issue 8, dedicated to cover artist Erol Otus, is ready to ROCK YOUR... More > GAME with new races, classes, spells, tables, gods, monsters, traps, reviews, a ‘desert sandbox’ minicampaign, two longer adventures, eight minidungeons, and lots of other goodies to help you take it to the next level – or stop the PCs from getting there! With art and articles by Erol Otus, Kevin Mayle, Mark Allen, Lee Barber, Peter Jensen, Steve Robertson, Samuel Kisko, Patrick Farley, Robert Lionheart, Ramsey Dow, Jeff Rients, Gabor Lux, Age of Fable, Baz Blatt, Zachary Houghton, Erin “Taichara” Bisson, Del L. Beaudry, Geoffrey O. Dale, Michael Curtis, Tavis Allison, James Maliszewski, Tony Dowler, and many, many more, this issue is jam-packed with the old-school action adventure you crave. Don’t miss out – grab it today!< Less
Mutant Future (Paperback) By Daniel Proctor, Ryan Denison
Paperback: $23.95
Ships in 3-5 business days
(4 Ratings)
Enter a post-apocalyptic nuclear wasteland filled with mutants, ruins, and radiation! You can take the role of an android, mutant human, mutant animal, pure human, and even a mutant plant! Seek... More > wealth and ancient technological artifacts. Enter vast underground complexes, and avoid killer robots!< Less
Dark Dungeons (Softcover) By Blacky the Blackball
Paperback: $14.67
Ships in 3-5 business days
This is the main rule book for the Dark Dungeons role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play. This is the softcover version of Dark Dungeons, with black-and-white interior. The rule book is also available in hardback and deluxe versions.< Less
World vs. Hero By John Fiore
Paperback: $13.95
Ships in 3-5 business days
World vs. Hero is the two-player storytelling game system that pits the World Player’s insidious conflicts against the Hero Player’s bold champions in a duel of strategic... More > creativity! From magical fantasy to superhero action to mind-bending horror, World vs. Hero is fully customizable and ready for anything players can dream up! • Create worlds in minutes or use your favorite published settings instantly! • Develop heroic characters that are as boundless as your own imagination! • Design adventures that will surprise both players as the plot twists and turns! World vs. Hero is playable with this book and a standard deck of playing cards.< Less
Villains and Vigilantes Softcover By Jeff Dee, Jack Herman
Paperback: $16.99
Ships in 3-5 business days
(5 Ratings)
Villains and Vigilantes(tm) - the world’s FIRST complete superhero RPG - is back! V&V features dynamic random character creation, accessible and fast-paced rules, and an imaginative,... More > far-ranging campaign universe created by Jeff Dee and Jack Herman! This new edition - 2.1 - revives and updates the 1982 edition, and features brand new illustrations. www.monkeyhousegames.com< Less
Mythic Game Master Emulator By Tom Pigeon
Paperback: $12.00
Ships in 3-5 business days
(3 Ratings)
Create dynamic role-playing adventures without preparation. For use as a supplement to be played with your favorite role-playing games. NOTE: This product provides the Game Master Emulation rules... More > found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.< Less
Original Edition Characters By Daniel Proctor
Paperback: $8.45
Ships in 3-5 business days
(4 Ratings)
Original Edition Characters is a player’s supplement for Labyrinth Lord. An alternate method of creating characters is introduced, with character classes more similar to the way they were... More > presented in the original 1974 rules. Welcome back to playing fighting men, clerics, magic-users, halflings, dwarves, and elves that can be fighting men in one game session and magic-users in the next. This book is a self contained guide to making characters in this style, and will require the Labyrinth Lord core rules.< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
Ships in 3-5 business days
(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
The Creature Crafter By Tom Pigeon
Paperback: $12.95
Ships in 3-5 business days
An endless supply of monsters ... just what you've always wanted! The Creature Crafter is a supplement designed to help Game Masters build monsters for any role-playing game. Creatures can be... More > created before you begin, or on the spot during play. Come up with a simple, baseline template to use as a foundation for your monsters, then follow the tables in The Creature Crafter to fashion something new and horrific! The Creature Crafter works with any rpg by using everyday language to modify your baseline statistics. By combining and interpreting results generated by The Creature Crafter, you can come up with an endless supply of monsters that take only moments to build! Features include: * Usable with any rpg. * Tables for monster descriptions, classifications, size, abilities and more. * Create creatures in minutes, or even during play, by determining statistics when you need them.< Less
Swords & Wizardry Monster Book (softcover) By Matthew Finch
Paperback: $12.75
Ships in 3-5 business days
(6 Ratings)
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
Swords & Wizardry Monster Book (hardcover) By Matthew Finch
Hardcover: $25.00
Ships in 6-8 business days.
(7 Ratings)
The largest compilation ever of monsters for Swords & Wizardry/0e. If you play the very first edition (0e) of the game, or if you play Swords & Wizardry at the gaming table, this book is a... More > must-have! 186 brand new monsters await, along with hundreds of the older monsters so that they're all in one book.< Less
Song of Gold and Darkness By Andrea Sfiligoi
Paperback: $14.15
Ships in 3-5 business days
(3 Ratings)
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It... More > includes complete rules for dungeon adventuring such as: Rules clarifications and expansions; 11 new Terrain types; 18 new Special rules for your models; four new warband advances; Necromancers, Sorcerers and Summoners; rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat; potions, magic clothes, magic weapons and jewelry; four dungeon scenarios; guidelines for solo dungeons; rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles. Updated for Fourth Edition Song of Blades rules.< Less