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Top 100 this week in Books > Games (showing 26-50)

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Swords & Wizardry WhiteBox Rules (softcover) By Matthew Finch
Paperback: $9.95
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(5 Ratings)
THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
NOD 23 E-Book By John Stater
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NOD 23 features the beginning of the India-inspired Ende hex crawl, the end of the Dungeon of the Apes adventure, a random list of weird things to do with wizard brains, Thor vs. the Monster Maids -... More > a new hero and villain for Mystery Men! and four new mythic races inspired by Indian mythology. 64 pages.< Less
Great War Spearhead II By Shawn Taylor
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
Fight On! Issue #3 Fall 2008 - PDF Edition By Ignatius Umlaut
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(1 Ratings)
This is the PDF version of Issue #3. The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! Produced in honor of Bob Bledsaw and in... More > cooperation with Judges Guild, we have new material for the Wilderlands of High Fantasy by James Mishler and Rob Conley and a new circle of Inferno by Geoffrey O. Dale! Also features art and/or articles by David Bowman, Jason Morningstar, Gabor Lux, Len Cain, Jeff Rients, Patrick Farley, Vincent Baker, Baz Blatt, Max Davenport, Steve Zieser, Kevin Mayle, Lee Barber, Del Beaudry, John Miskimen, Age of Fable, Calithena, and many, many more! Whether you started in 1974 or 2008, you won't want to miss this issue. Unlock your imagination, and keep Fighting On!< Less
Knockspell Magazine #1 By Matthew Finch
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The first issue of Knockspell Magazine, the magazine for old-school fantasy roleplaying games using 0e, 1e, OSRIC, Swords & Wizardry, and Labyrinth Lord. Contains two full adventures, one by... More > Gabor Lux and one by Jeff Talanian. 61pp.< Less
The Uncanny Abode and Final Resting Place of the Mysterious Mervin H Floyd By Bryan Steward
Paperback: $8.00
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A Pits and Perils approved adventure for six to nine players of at least level six or higher. It's a fun Old School romp!
Blood & Treasure Monster Tome By John Stater
Hardcover: $21.99
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Who doesn't need a few more monsters to menace their players? This tome includes 258 monsters, all statted up and ready to go. Most of the monsters also include a sample encounter to help you work... More > them into your games. Although written for the Blood & Treasure system, the monsters are compatible with most old school fantasy games. 172 pages.< Less
Famicommunist Poetics By Sonny Rae Tempest
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"Sonny Rae Tempest summons the airy spirit of big-pixel gaming in Famicommunist Poetics, embedding 8-bit graphics in typewriter concrete and finding other novel relationships between poetry and... More > gaming. What's more, the whole project is presented in phile format, written in an instructional and poetic manner, like an old-school textfile tutorial. While others are satisfied to write their memoir poems about the videogames of yore, Tempest dares to do more: To actually cross the streams." - Nick Montfort, poet, author of interactive fiction, and Associate Professor of Digital Media at MIT "Famicommunist anything sounds good to me!" - Patrick Lemieux, artist, game designer, and Ph.D. candidate at Duke University< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
The Dungeon Dozen (hardcover) By Jason Sholtis
Hardcover: List Price: $35.00 $28.00 | You Save: 20%
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An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Winning Words for Wordgame Players By Bob Jackman
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A compilation of two, three and four-letter words designed as a learning and reference tool for wordgame players, in particular Scrabble It groups words according to length, familiarity, part of... More > speech and hook status and contains definitions of all the unusual short words.< Less
Pits & Perils By James & Robyn George
Paperback: $12.99
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Pits & Perils is role-playing the way it used to be. No flashy design or excessive rules. Just old-school goodness in a rulebook so slim (80-pages) you might forget it's a game! This booklet... More > contains everything needed to get started, including how to create a character, build a dungeon, and run a campaign in a world where magic works and monsters are real. So live and die by the sword. Or magic, if you prefer. Dark dungeons await...< Less
Dreamcast Worlds: a design history By Zoya Street
Paperback: $25.82
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The top-selling paperback edition. Find out more at dreamcastworlds.com
Barbarians of Lemuria: Legendary Edition By Simon Washbourne
Paperback: List Price: $21.09 $15.82 | You Save: 25%
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"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It... More > is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor,Conan, Brak, Elric and other epic heroes. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. In this "Legendary Edition", there are a few changes and some extra goodies to give you much more sword & sorcery role playing goodness.< Less
X-plorers By David Bezio
Paperback: $12.95
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Put on your space suit, charge your ray rifle, and flip ignition on an outer-space adventure! Imagine if the first RPG had been one of interplanetary adventure—rules-light, fast-paced, and... More > inspired by a passion for science fiction. In X-plorers, you’re part of a group of galactic troubleshooters on the look out for the next job—whether it be salvage, search, or rescue on an alien world.< Less
Labyrinth Lord (Perfect bound, Braun cover) By Daniel Proctor
Paperback: $21.95
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(5 Ratings)
NOTE: This is the "unofficial" cover version, made available again by popular demand! Down to the Roots "Enter a world filled with labyrinths, magic, and monsters! You can take the... More > role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a complete role playing game. All you need are a few sheets of paper and some dice. Welcome back to a simpler old-school gaming experience. The Labyrinth Lord awaits your arrival. Can you survive the dangers of the labyrinth?"< Less
Realms of Crawling Chaos By Daniel Proctor
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(7 Ratings)
In R’lyeh, Cthulhu Stirs… Evil cultists consummate their union with Shub-Niggurath in dark woods no other mortals dare go. Alien terrors lurk in the underworld; their vast riches wait,... More > or their incomprehensible powers could leave you broken, dead, or worse. Adventure in underworlds filled with horrible entities, or the ruins of alien beings that enslaved the ape-like ancestors of mankind. Seek hidden secrets from the arctic wastes to dark, briny seas. But as you approach the ocean, what are those strange longings you feel? Realms of Crawling Chaos is a Lovecraftian Dark Fantasy campaign supplement for Labyrinth Lord and the Advanced Edition Companion. In this book you will find: New player races, including white apes, white ape hybrids, sea blood, and subhumans. New spells New monsters New artifacts and a system for designing unique artifacts Rules for psionics, compatible with Mutant future< Less
ASE1: Anomalous Subsurface Environment (Publisher Grade Paper) By Patrick Wetmore
Paperback: $17.57
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(3 Ratings)
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version prints using publisher-grade paper. If shipping outside the United States, you should order the version with standard-grade paper instead.< Less
1001 Science Fiction Weapons By James Thomson
Paperback: $19.96
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(1 Ratings)
One thousand and one weapons for the taking! From the Dawn of Time, human beings have searched for new and interesting things to bash one another with. In the spirit of this bold and noble... More > endeavor, we present you with one thousand and one new implements of bloody carnage, for all your science-fiction savagery needs. A thousand and one new ways to zap, bash, blast, hack, crush, rend, fry, frazzle, melt, mangle and mutate your foes—that’s the most fun you can have for your entertainment dollar! Compatible with D20 3.0, 3.5 and D20 Modern, these weapons aren’t designed for any specific setting or campaign and can easily be dropped into any science fiction scenario. There’s even a special “Mad-Science” section chock full of items for campy space fantasy and steampunk campaigns. The future is a marvelous time to hurt people. How can we be of service?< Less
Story Games Name Project By Jason Morningstar
Paperback: $10.97
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(3 Ratings)
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
The Divine Alligator (OSRIC) By Artemis Silversmith
Paperback: $11.95
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(1 Ratings)
Two hundred years ago was the time of Raerciminar, a dragon furthering the agenda of Itzquizatl, a draconic deity of death and decay. His chief method was infusing as many creatures as possible with... More > dragon blood. Leaving several dozen half-dragon children in his wake, Raerciminar retreated into his distant lair and slumbered into deep sleep, waiting for his children to reach maturity by themselves and instruct them later... The Divine Alligator is a 1st edition OSRIC fantasy adventure suitable for four 7th level player characters. A ranger or druid is highly helpful, as is someone with good Charisma, plus the ability to speak Draconic. Characters of higher or lower levels can also take part in the adventure.< Less
The Tomb of Haggemoth By Robert Kendzie
Paperback: $17.50
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(4 Ratings)
An adventure for Dungeons & Dragons version 3.5 published under the d20 Open Game License. Your party of adventurers takes to the high seas on a quest to learn the fate of a legendary wizard. ... More > From frozen tundras to vast deserts to uncharted jungle islands, follow the trail of Haggemoth! Designed to take a party of 4-6 adventurers from 3rd through 8th level. From the publishers of Dire Destiny. Cover and interior illustrations by Mikolaj Ostapiuk. Follow the podcast of this adventure at RPGmp3.com!< Less
Sometimes They Come Back By Brian Jelke, Jolly Blackburn, Barbara Blackburn
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No description supplied
The Tower of Jhedophar (HackMaster version) By Casey Christofferson
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Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a labyrinth filled with deadly traps, vicious... More > adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar’s bony grasp? Remember heroes, dragons and liches do not let loose their treasures lightly! Will the adventurers take the dragon’s deal and attempt to slay Jhedophar in his fortress of evil or take the Lich’s deal and rid his tower of the pesky squatter Exeterus once and for all? Designed for characters of 9th-13th level, the Tower of Jhedophar offers just the right mix of fast paced action and clever role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!< Less