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Top 100 this week in Books > Games (showing 26-50)

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Fight On! Issue #3 Fall 2008 - PDF Edition By Ignatius Umlaut
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(1 Ratings)
This is the PDF version of Issue #3. The premier fanzine for the old-school renaissance comes out swinging with a +5 vorpal claymore of disintegration! Produced in honor of Bob Bledsaw and in... More > cooperation with Judges Guild, we have new material for the Wilderlands of High Fantasy by James Mishler and Rob Conley and a new circle of Inferno by Geoffrey O. Dale! Also features art and/or articles by David Bowman, Jason Morningstar, Gabor Lux, Len Cain, Jeff Rients, Patrick Farley, Vincent Baker, Baz Blatt, Max Davenport, Steve Zieser, Kevin Mayle, Lee Barber, Del Beaudry, John Miskimen, Age of Fable, Calithena, and many, many more! Whether you started in 1974 or 2008, you won't want to miss this issue. Unlock your imagination, and keep Fighting On!< Less
NOD 21 E-Book By John Stater
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NOD 21 rolls into town just in time for Halloween with a dozen new spooky monsters, the Damnable Sea hex crawl, random party events, an easy system for randomized overland travel in games, a way to... More > use combat to resolve non-combat tasks, a quartet of automaton races based on Greek myths, and a review of Jeffries' After London. 64 pages.< Less
NOD 22 E-Book By John Stater
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NOD kicks off 2014 with adventures for Blood & Treasure and Mystery Men!, a new class for Blood & Treasure, a hero and villain for Mystery Men! and some random tables to spice up your games.... More > 34 pages< Less
Play Hive Like a Champion, Second Edition By Randy Ingersoll
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
The Chaotic Caves By J.D. Neal
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Rumors abound of monsters inhabiting a network of caverns. These caves lie on the borderlands between a savage wilderness and the frontiers of civilization. Adventure into the unknown! Explore... More > dark caverns, find hidden treasures and battle monsters! Will you save the land from these beasts or be their next victims? In the classic style of the modules of old, this adventure is the perfect starting point for new Heroes or new Referees! Ownership of the Heroes & Other Worlds rules as well as the Magi Carta are required.< Less
NOD 23 E-Book By John Stater
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NOD 23 features the beginning of the India-inspired Ende hex crawl, the end of the Dungeon of the Apes adventure, a random list of weird things to do with wizard brains, Thor vs. the Monster Maids -... More > a new hero and villain for Mystery Men! and four new mythic races inspired by Indian mythology. 64 pages.< Less
Tomb of the Sea Kings By Lawson Bennett, Jimm Johnson
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Long ago, before the Great Purging of the Island Empires, there were 80 Sea Kings. Each held his keep on the cays which comprise the Urchinn Isles. As tradition, when a king would die his body was... More > set to sea in a large boat from whence the king's spirit would rule the high seas. But one island was different… On this island lived the great and terrible wizard, Faltor Pan. Using his magic he captured the sea kings' souls, imprisoned them in a labyrinth on Blackstone Island, and promised them no rest until a very powerful, very old magic sword known as Doomcreeper, was pulled from the depths and delivered to him. In truth Faltor Pan is no man, but said to be an ancient serpent!< Less
Morgansfort By Chris Gonnerman C.R. Brandon
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Morgansfort, The Western Lands Campaign, contains 3 different dungeon based adventures and a small campaign setting. It also includes a detailed home base, Morgansfort, for your heroes to begin their... More > adventures in! This module includes new Heroes & Other Worlds rules for using holy symbols to repel...or unholy symbols to control the undead! This campaign module is suitable for a new or experienced Referee and Players< Less
Familiars By Andrea Sfiligoi
Paperback: $11.30
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(2 Ratings)
TAKE A WALK ON THE WILD SIDE In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets --and their own lives. Play a cat who walks through walls, a... More > toad who can turn invisible, a raven who can call rain... Familiars is a simple, fast roleplaying game that lets you play a magical animal working for a powerful wizard. Choose from: 14 playable character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); Select from: 40 magic powers. This book also contains a beginning adventure that can be used as the springboard of your first Familiars campaign.< Less
Flying Lead miniature rules PRINT edition ACTION MOVIE COVER By andrea sfiligoi, Rich Jones
Paperback: $15.00
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(1 Ratings)
THIS IS A VARIANT COVER EDITION OF FLYING LEAD- SAME RULES, ONLY THE COVER IS DIFFERENT! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action,... More > from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. Flying Lead takes the award winning Song of Blades and Heroes mechanics into the modern world of high-powered projectile weapons. These core rules will enable you to play on a small table with a handful of figures. Rules for: hand-to-hand, ranged, and vehicular combat, projectile weapons, grenades, morale; advances; profiles for cops, crooks, Mafia, pulp characters, SWAT, Special Ops and WW2 soldiers, insurgents, terrorists, and more. Flying Lead will be supported by a series of supplements with campaign rules and scenarios.< Less
Kooky Teenage Monster Hunters By Andy Frazer
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Kooky Teenage Monster Hunters is a lighter take on the Horror genre. In this supplement, the good guys are on a much better footing. The forces of evil need to fear those among their prey who are... More > willing to risk all to face them in the dark of the night… with a sword in one hand and a pizza slice in the other! This Fear and Faith supplement contains: Over 30 new Special Rules compatible with other Ganesha Games products All new scenarios and battles, compatible with Fear & Faith Over a dozen setting specific advances to keep your monster hunting campaign from getting too serious Over 100 new profiles for monsters and monster hunters< Less
OSRIC 2.2 (HC) By Stuart Marshall
Hardcover: $25.20
Ships in 6-8 business days.
(6 Ratings)
The 2.2 edited version.
Flashing Steel By Andrew Boswell
Paperback: $15.00
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(1 Ratings)
Flashing Steel is a fast paced, skirmish level, romantic Late Renaissance, miniature war-game system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are... More > simple to learn but laden with lots of crunchy tweaks. This is both a war-game and a chance to do a little story-telling about your army. You can play Pirates and Musketeers! Fast Play: Finish a battle in 30-45 minutes; play a mini campaign in a single evening. Campaign generator: create a linked series of adventures Multi-scale: 15mm, 28m or 54mm single based figures. Easy entrance: 4- 15 models. Small play area: 3'x3' or even a 2'x2' table is all you need. Pregenerated statistics: 31 historical pirates, laid out for you to pick up and play. Sample campaign fully described. Note: this is a complete, stand alone product. No other purchase necessary.< Less
d30 DM Companion By Richard LeBlanc
Paperback: $8.95
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(2 Ratings)
The d30 DM Companion is an indispensable OSR aid for any DM that wants to keep on top of his game and ahead of his players. Whether stocking a dungeon, looking to breathe new life into a campaign, or... More > just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based resources for quickly creating characters and stocking dungeons. While the majority of the charts and tables in the book are generic to dungeon settings, monster descriptions feature details for 1e and BX comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
Deviant Database By Tim Snider
Paperback: List Price: $11.95 $9.56 You Save: 20%
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APOCALYGEDDON ABBERATIONS! From the harmless to the harmful, from the weak to the wicked, this "Deviant Database" collects over 90 monstrous mutants that have inhabited The Savage... More > AfterWorld! • Challenge your players with flying fiends like the flaming Dragonfire or the rampaging Flynocerous! • Oceanic adventures await with aquatic adversaries such as the Flamewhale, Oceanbrood, and Crabhemoth! • Mutant menaces like the Pumpking and Brain Lord lurk in the hidden shadows and manipulate their eager minions! The "Deviant Database" is fully compatible with Goblinoid Games' "Mutant Future" and "Labyrinth Lord" RPGs as well as other Original Edition Fantasy RPGs.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Seven Voyages of Zylarthen Volume Four: The Campaign By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Three: Book of Magic By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume One: Characters & Combat By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Heroes & Other Worlds Character Sheets By Christopher Brandon
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Inside this spiral bound booklet you will find enough blank double sided character sheets for 15 adventurers and 7 wizards! Create a Hero, Other Worlds await!
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Micro Melee By Bennett P. Lacy
Paperback: $25.95
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Micro Melee is a rules system for recreating company level engagements of WWII in scales of 6, 10, 12 and 15mm. The first 68 pages contain the rules. The balance of the book contains an appendix of... More > 197 WWII armored fighting vehicle data sheets.< Less
Deviant Database 2.0 By Tim Snider
Paperback: $9.95
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ADDITIONAL ABOMINATIONS! In this fiendish follow-up to the original “Deviant Database,” your players will meet 44 new twisted abominations lurking within The Savage AfterWorld! •... More > Gargantuan grotesqueries like the Bro’ding and Pangaea wander the ruined world like walking mountains and living islands! • Analog assailants like the Computer Bug and Mechanobane are driven to rend and consume your robotic player characters! • Hybrid humanoids like the Mako, Pwnees, and Clotted Ones welcome all visitors! (But will they allow them to ever leave?) The Deviant Database 2.0 is fully compatible with Goblinoid Games' "Mutant Future" and "Labyrinth Lord" RPGs as well as other Original Edition Fantasy RPGs.< Less
Tactical Wargamer's Journal Issue 1 Supplement By tacticalwargamer.com
Paperback: $19.99
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(1 Ratings)
A 2014 supplement for those who own the first (2009) edition of TWJ Issue 1 adds a second feature article on the history and game depictions of the Infantry Regiment "Grossdeutschland"... More > (1939-1942), as well as a custom made ASL scenario with detailed playtest report. Also includes updates to some of the Issue 1 articles from 2009. IMPORTANT NOTE: an electronic version of Issue 1 is now available containing all content from both the original print version of issue 1 and this supplement. The print version of issue 1 has also been re-issued with the content of this supplement included. This supplement only contains pages 142-220 and is intended for those who wish to supplement the original, 2009 print version of Issue 1.< Less