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Fight On! #5 Spring 2009 - PDF Edition By Ignatius Umlaut
eBook (PDF): $4.99
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This is the PDF version. The premiere fanzine of the old-school renaissance rolls into its second year of publication, battling harder than ever! Joining original Dragon Magazine editor Tim Kask in... More > this issue are Jeff Rients, Lee Barber, Judd Karlman, Gabor Lux, Kelvin Green, Vincent Baker, David Bowman, Michael Curtis, Frank Farris, Baz Blatt, Kevin Mayle, Del Beaudry, Steve Zieser, Alex Schroeder, Akrasia, Settembrini, Chgowiz, Calithena, and dozens of others ready to give your game the potion of super-heroism it needs to take it to the next level! With adventures, maps, rules options, campaign settings, fiction, magic, monsters, and treasure, this issue has everything you need to unlock your imagination and keep Fighting On!< Less
Fight On! #8 Winter 2010 - PDF Version By Ignatius Umlaut
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This is the PDF version. Surrounded on all sides by monstrous aliens, cruel demigods, and ancient lich-kings? Pull out your +4 Plasma Blaster and Fight On! Issue 8, dedicated to cover artist Erol... More > Otus, is ready to ROCK YOUR GAME with new races, classes, spells, tables, gods, monsters, traps, reviews, a ‘desert sandbox’ minicampaign, two longer adventures, eight minidungeons, and lots of other goodies to help you take it to the next level – or stop the PCs from getting there! With art and articles by Erol Otus, Kevin Mayle, Mark Allen, Lee Barber, Peter Jensen, Steve Robertson, Samuel Kisko, Patrick Farley, Robert Lionheart, Ramsey Dow, Jeff Rients, Gabor Lux, Age of Fable, Baz Blatt, Zachary Houghton, Erin “Taichara” Bisson, Del L. Beaudry, Geoffrey O. Dale, Michael Curtis, Tavis Allison, James Maliszewski, Tony Dowler, and many, many more, this issue is jam-packed with the old-school action adventure you crave. Don’t miss out – grab it today!< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
Journal of Positional Chess Ideas: Drawing As Black By Scott Elliott
eBook (ePub): $9.99
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(1 Ratings)
Drawing as Black is the second in the Journal of Positional Chess Ideas series written to help the intermediate tournament chess player improve their positional play. Techniques for drawing are... More > explained which can be used to frustrate higher ranked opponents and earn rating points.< Less
OVA - Open Versatile Anime Role-Playing Game By Clay Gardner
Paperback: $36.32
Ships in 3-5 business days.
(2 Ratings)
The OVA Role-Playing Game has all the rules you need to recreate those diverse worlds of Japanese animation you've grown to love. From inventing your own fictional persona to becoming part of the... More > adventure, all you need is a few friends and you're ready to go! Features the easy-to-use Ricochet rule system. Statless character creation allows you to make the character you want, and the unique dice mechanic keeps the action fast and fun. Don't just watch the anime. Live it! (This is the Full-Color Edition)< Less
ENOCHIAN CHESS Book One : Foundations By Steve Nichols
Paperback: $9.37
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(3 Ratings)
This first of three volumes covers the history of divination games, background to Mathers and Westcott's Enochian Chess, and the basics of Golden Dawn magical theory. Fully illustrated. This book... More > forms the first part of the MASTER of Enochian Chess series.< Less
ENOCHIAN CHESS Book Two: Practical By Steve Nichols
Paperback: $9.33
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(2 Ratings)
Enochian Chess PRACTICAL magick. Book Two in a series of Three. This 175 page book covers rules and divination methods. CONTENTS include: The Enochian Calls, Enochian Alphabet, The Enochian Tablets,... More > Pyramid Squares, the Chess Squares and Taro, Associations and Colors, Constructing your own Chess Boards and Pieces - full instructions.< Less
Seven Leagues By Hieronymous
Paperback: $21.95
Ships in 3-5 business days.
(6 Ratings)
Play the game inspired by the Mahabharata and the King of Elfland’s Daughter; the Adventures of Baron Munchausen, Contes du Temps Passé and the Thousand and One Nights; the Brothers... More > Grimm and Baba Yaga. Assume the role of fairy-tale characters--from the classic enchantments of Perrault or Fontaine, to modern tales the likes of Mirrormask to Fables, Labyrinth to Neverwhere. Your character will enjoy abilities well beyond those of the Mortals telling their stories--the only limit is your imagination.Seven Leagues uses a simple system of character creation based on words and narration. If you have a little imagination, can write a grocery list and add to 13, you can make a character in about 5 minutes. Roll 13, Seven Leagues’ elegant action system, rewards good descriptions, not nitpicking over complex rules. Includes sample characters, Provinces, Antagonists, 3 adventures. THIS EDITION HAS B&W INTERIOR ART.< Less
Morgansfort: The Western Lands Campaign By Chris Gonnerman
Paperback: $5.36
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(1 Ratings)
Morgansfort: The Western Lands Campaign is a campaign module (a group of connected adventures) for the Basic Fantasy Role-Playing Game. This module is intended for 2 to 8 beginning (1st level)... More > player characters, and furthermore is suitable for beginning players as well. This campaign module includes: The Western Lands: A briefly sketched campaign area; Morgansfort: A detailed "home base" for an adventuring party; The Old Island Fortress: A two level dungeon suitable for beginning adventurers; The Nameless Dungeon: A tough three level dungeon; and The Cave of the Unknown: A dungeon controlled by an evil magic-user.< Less
diaspora By VSCA Publishing
Hardcover: $34.95
Ships in 6-8 business days.
(17 Ratings)
Hard science-fiction role-playing with FATE. Diaspora uses the FATE engine made popular in Spirit of the Century to deliver gritty and realistic science fiction in a unique setting tailored to each... More > group's play.< Less
Mythic Game Master Emulator By Tom Pigeon
Paperback: $12.00
Ships in 3-5 business days.
(3 Ratings)
Create dynamic role-playing adventures without preparation. For use as a supplement to be played with your favorite role-playing games. NOTE: This product provides the Game Master Emulation rules... More > found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.< Less
Wait-A-Minute Bridge By David Stevens
Paperback: List Price: $19.95 $15.96 | You Save: 20%
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Subtitled A Complete System for Bridge Beginners and Advancing Players, Wait-A-Minute Bridge teaches the basics and more advanced techniques of the play of the hand, bidding, and defense. Stevens... More > uses the device of stopping the action from time to time by having an imaginary reader say, "Wait a minute!" He then discusses a point in more detail so the reader can understand the reasoning behind the rule. Leavened with a healthy dose of humor, Wait-A-Minute Bridge is the perfect book for bridge beginners and intermediate players. Have fun; play bridge!< Less
Whitehack By Christian Mehrstam
Paperback: $10.00
Ships in 3-5 business days.
(3 Ratings)
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
True North Crosswords Book 5 By Kathleen Hamilton
Paperback: $14.95
Ships in 3-5 business days.
Canadian crossword puzzles created by Kathleen Hamilton, longtime creator of North of 49 puzzles for the Toronto Star
Fantastic Heroes & Witchery (hardcover) By Dominique Crouzet
Hardcover: $31.29
Ships in 6-8 business days.
(7 Ratings)
(This is the hardcover version of the book.) - This version 2.1 has been proofread (though some typos might remain), and more than 70 spells have been rewritten (so as to be somewhat different)... More > and/or renamed. A couple of illustrations have been changed too. This 430 pages old-school RPG is compatible with most adventures, monsters, spells, etc., published for other retro-clones and simulacrums of the game (i.e. fantasy RPG of fighters, wizards, dragons, and underground adventures), but proposes a lot of options, such as talents, combat schools... or classes, races and rules for science fantasy games with laser guns, etc.< Less
Seven Voyages of Zylarthen Volume Four: The Campaign By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Three: Book of Magic By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume Two: Book of Monsters By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Seven Voyages of Zylarthen Volume One: Characters & Combat By Oakes Spalding
Paperback: $5.95
Ships in 3-5 business days.
(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
BROADSWORD_SCUTARII By William Butler
Paperback: $30.00
Ships in 3-5 business days.
SCUTARII is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 B.C. to 1450 A.D., SCUTARII brings to gamers a fast paced system with all the detail designed to... More > resolve large scale battles within 3 to 4 hours. Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios Can use any basing and Scale from popular rule sets Get a conclusion within 3 to 4 hours Designed for Scenario and Tournament Play Complete Point system & various optional rules Popular Army Lists included Four Complete Scenarios included: MARATHON, ASCULUM, CALLINICUM & BIBRACTE Conversion tools for using popular Army lists< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
Ships in 3-5 business days.
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Player's D&D Basic Rules - B&W By Wizards of the Coast
Paperback: $2.99
Ships in 3-5 business days.
Player's D&D Basic Rules - B&W Interior Version. A bit cheaper than the full color edition. Permission granted by Wizards of the Coast to reproduce for personal use. Therefore, I have set... More > this project to the minimum amount lulu requires, so that I take zero revenue from any orders for this project. Purchasing this book is similar to if you took the Basic Rules PDF to your local print shop and asked them to print and bind it.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
Ships in 3-5 business days.
(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
Dyson's Delves II (revised) By Dyson Logos
Paperback: $20.00
Ships in 3-5 business days.
(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations. After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question. (This edition is identical to the first edition of Dyson's Delves II, wrapped in a new cover design.) This softcover edition uses cream paper inside, the hardcover edition uses crisp white paper.< Less
Mitchman's Cryptopuns By Robert W. Mitchell
Paperback: List Price: $12.00 $10.80 | You Save: 10%
Ships in 3-5 business days.
(1 Ratings)
"Years ago when my grandmother was working in the kitchen, she would say, 'So many recipes; so little thyme.'" Now you can enjoy the challenge of solving cryptograms with the added fun... More > of revealing 300 original puns! Mitchman's Cryptopuns, Volume 1, will satisfy the needs of any crypto-maniac. Included inside are helpful "How to Solve" and "Clue Letters" sections to help beginners get started, while each puzzle's clever play on words will keep even the most experienced cryptogram solver on his toes. Large print gives readers plenty of room to work the puzzles and the spiral binding ensures ultimate writing comfort and flexibility. Whether you work alone or with a few friends, prepare to giggle and groan for hours at Mitchman's Cryptopuns. Like us on Facebook: https://www.facebook.com/cryptogramfun< Less