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Amid The Ashes - Kit Game By Phillip Jackson
eBook (PDF): $6.14
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(2 Ratings)
Amid the Ashes is a post-apocalyptic survival game in which you must ensure the supremacy of your faction by dominating what few resources are left amid the wasteland of an obliterated city. You must... More > explore the ruins, survive radioactive fallout, fight mutants and rival factions, all in a bid to secure the last scraps of fuel, ammunition and clean water. (This is a build-it-yourself game. You must print the PDF and cut out the components to play)< Less
On the Non Player Character By Courtney Campbell
eBook (PDF): $19.99
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(2 Ratings)
This is a compiled volume of information for players of Classic Fantasy Role-Playing games, Including: encounter procedures; non-player character design; objective resolution to social encounters;... More > social combat; argumentation procedures; and advice on managing players.< Less
The NOD Companion (E-Book) By John Stater
eBook (PDF): $5.99
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This supplement for the Blood & Treasure RPG collects in one place articles that players will find useful from NOD Magazine, including more than a dozen new character classes, new character... More > races, new spells, new equipment and several optional rules to help customize your game experience. You’ll also learn the history of the NOD campaign setting and get a glimpse at just how large that setting is! 102 pages< Less
Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
The Dungeon Dozen (Pdf) By Jason Sholtis
eBook (PDF): $8.00
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The Dungeon Dozen collects over 200 system-agnostic random tables designed to fire the imaginations of GMs and players of fantasy role-playing games, offering answers to such eternal questions as... More > "What's in the Giant's Lunchbox" and "Why is there an Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis. Each table in this PDF edition is bookmarked for ease of use.< Less
Delay: Paying Attention to Energy Mechanics By Zoya Street
eBook (ePub): $3.40
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Why do so many casual games tell you to stop playing them? If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue. In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design. NOTE: this is a mini-book of just over 12000 words.< Less
Blood & Treasure Monster Tome By John Stater
eBook (PDF): $6.99
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Who doesn't need a few more monsters to menace their players? This tome includes 258 monsters, all statted up and ready to go. Most of the monsters also include a sample encounter to help you work... More > them into your games. Although written for the Blood & Treasure system, the monsters are compatible with most old school fantasy games. 172 pages.< Less
The Imperfect Chess Playbook Volume 1 By Sean Nelson
eBook (ePub): $2.99
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The Imperfect Chess Playbook answers the simple question: What move should White make? OK, it is a little more than that. This is the eBook version of the first part of a White repertoire designed... More > to play and defeat beginner, casual, or intermediate club players. This eBook uses research from games played by lower level opponents and seeks out the types of mistakes they make, and then builds a plan on how to capitalize on those mistakes. Of course the book also shows how to handle things when Black plays properly. This is only a first volume of a series and it starts with a specific common starting position, the Two Knights Defence, that takes place after the three most common responses by club level and beginning players playing Black.< Less
Ancient Evil By Stephen Dedman
Paperback: $19.49
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NOTHING THIS EVIL EVER DIES! Welcome to Kingstown, a sleepy hamlet cut off from the outside world. It’s a place where traditional values are held sacred, there’s little tolerance for... More > strangers, and folks just want to live undisturbed. But now something unimaginable dwells nearby Kingstown, something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind’s darkest primal nightmares. It is Ancient Evil. This book contains a superhero role-playing game adventure for a team of 4 to 6 characters of intermediate experience level. It includes maps, encounter tables, a timeline of events, and character stats, plus optional rules covering Underwater Combat and Zero-G Combat. This adventure requires either the Villains and Vigilantes 2.1 rulebook or the Living Legends rulebook.< Less
Mini Six Bare Bones Edition By Ray Nolan, Phil Morris
Paperback: $6.49
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(4 Ratings)
The Mini Six role playing game is a variant of the OpenD6 family of games. It is an adaptable, multi-genre game and includes a few abbreviated settings.
Empire & Hordes 1.1 Paperback By Iain Paterson
Paperback: $14.82
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Miniature wargames rules for replaying battles between the armies of the roman empire and the barbarian hordes of western Europe.
Rule Book B&W By Michael Ventrella
Paperback: $14.99
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(1 Ratings)
Rules for the Alliance LARP (Live Action Role-Playing) game, with tabletop rules included. www.AllianceLARP.com
Transylvanian Adventures (Softcover) By S.A. Mathis
Paperback: $19.99
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Set aside those “Domains of Despair” for a World of Adventure! Ancient secrets and epic adversaries lie buried in a land of nightmares, mists and supersition. Frightened innkeepers bolt... More > their doors for fear of the stranger at the threshold. Stoic villagers stand helpless against horrors beyond belief. It is up to you to turn back the tide of darkness. And it all starts here! Transylvanian Adventures is a supplement for Goodman Games’ Dungeon Crawl Classics roleplaying game. This book features new character classes and rule enhancements to take you back to the land where modern horror began.< Less
The Dungeon Dozen (paperback) By Jason Sholtis
Paperback: List Price: $25.00 $20.00 | You Save: 20%
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(1 Ratings)
An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What's in the giant's lunchbox? Why is there an Underworld? Why are... More > the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis< Less
Memoir 44 FAQ By Richard Borg
Paperback: $15.90
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Welcome to the Official FAQ for Memoir '44. The FAQ document covers all card questions and mirrors the Official Card Compendium which is the most up-to-date location for future questions. In... More > addition to card questions, this document covers general Memoir '44 questions, overlord questions, and questions about specific scenarios. We encourage players to print this document and keep it in their Campaign Bag for easy reference. A special thanks to Jesse Rasmussen without whose participation and dedication this project would not have been possible! Have fun and enjoy! Richard Borg and the Scouts of Memoir '44< Less
Battles of Army Group Center By David Reynolds
Paperback: $19.99
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Challenging Action on the Eastern Front. Having fought four years on the eastern front, the history of Army Group Center provides rich material for tabletop gaming. The eight scenarios in this... More > book reflect that diversity. You will find tank duels, combined arms battles, and infantry slogs. You can battle in the open mobility of summer, the challenging snows of winter, or the asymmetrical action of heavily fortified lines. The scenarios are: 1. The Race to Kalinin, October 13, 1941 2. Showdown on the Volga, October 1941 3. Winter Storm, January 9, 1942 4. Prochorovka (Kursk) July 12th, 1943 5. Bagration: Opening Thunder, June 23, 1944 6. Clash of Armor on the Roads to Minsk, June 28, 1944 7. Escape West, June 28, 1944 8. Soviet Mobile Tactics While specially designed for the Kampfgruppe Commander II rule system, The Battle of Army Group Center includes notes that allow you to use these scenarios with other systems in which each stand is a platoon.< Less
Acirema Dungeon Book By Nordic Adventures
Paperback: $3.96
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Dungeon Book for the Secret Treasure of Raguoc in the Acirema Dungeons role-playing game.
Acirema Player Book By Nordic Adventures
Paperback: $4.08
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Player Book for the Secret Treasure of Raguoc in the Acirema Dungeons role-playing game.
Warriors of the Red Planet By Thomas Denmark, Al Krombach
Paperback: $16.50
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(2 Ratings)
A roleplaying game in the tradition of classic 70's style RPG's also known as OSR. Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by... More > the works of Burroughs, Vance, Moorcock, Kline, Norman and others. This beta edition is well edited and playtested, and it is a very compelling and fun read full of great ideas that will inspire your imagination.< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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(1 Ratings)
Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Stupor Mundi By Paolo Guccione
Paperback: $19.90
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NEW: updated to Sixth Edition of the RuneQuest rules! Stupor Mundi is a history-based, accurate setting that allows you to interact with real European history without giving up the magic flavour... More > that makes Fantasy Roleplaying so attractive. Become a Knight Templar or a Dominican Inquisitor, a Saracen Raider or a Venetian Sailor. Learn Astrology and Sorcery from the Holy Roman Emperor's court wizard. Join the only Crusade in real history that allows you to choose whether the Sultan is your friend or your enemy! Requires the RuneQuest Sixth Edition Core Rulebook, available from The Design Mechanism.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
Dyson's Delves II (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Seven full adventures fill out the beginning of the book - one of which (Valley of the Red Apes) consists of 5 individual adventure locations. After the adventures, Dyson's Delves II contains 44 additional dungeon maps each with a page for the GM to key and make notes about the dungeon in question. (This edition is identical to the first edition of Dyson's Delves II, wrapped in a new cover design.) This softcover edition uses cream paper inside, the hardcover edition uses crisp white paper.< Less
Class Warfare By Johnstone Metzger
Paperback: $20.00
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Class Warfare is an alternate and expanded character and class creation system for the Dungeon World role-playing game. The PDF is available via DriveThruRPG.
Blood & Treasure Monster Tome By John Stater
Paperback: $11.99
Ships in 3-5 business days.
Who doesn't need a few more monsters to menace their players? This tome includes 258 monsters, all statted up and ready to go. Most of the monsters also include a sample encounter to help you work... More > them into your games. Although written for the Blood & Treasure system, the monsters are compatible with most old school fantasy games. 172 pages< Less