THIRD PRINTING. The essential rules of the three boxed booklets of Original D&D (1974), re-described under the terms of the WotC open game license (includes some legally required tweaks). The... More > WhiteBox rules do not contain anything from the game's later supplements, so this is in many ways a completely different game! Adventure like it was at the very beginning! This is a complete game, very simple to master, but open-ended enough to provide a lifetime of fantasy roleplaying gaming! ----->Note: For the later "Complete" rules based on all of the Original D&D booklets (which are in many ways different from this game!), go to Frog God Games at talesofthefroggod.com.< Less
It was said that Albert Einstein wrote this quiz last century!
It is a puzzle involving five people with different nationality. Each person lives in a house with a different colour, drinks a... More > different beverage, smokes a different brand of cigar and keeps a different pet. No one has the same
pet, smokes the same brand of cigar or drinks the same drink.
A typical question can be “Who owns the fish?” You will be given 15 clues to solve the puzzle.
Albert Einstein said that 98% of people in the world could not solve the puzzle. See if you are among the top 2% of people in the world?
In this book, Tan Kin Lian will show you his technique. He solved the puzzle in just 30 minutes when he was first introduced to it. later on, he developed a systematic solving approach and created additional puzzles.< Less
Chess tactics explained in English: the second volume of material from www.chesstactics.org. This book is the second in a two-part set. The two books together contain over a thousand examples... More > organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation.
Book II -- the present volume -- covers pins and skewers, removal of the guard, and mating patterns. (The first book in the set provides an introduction to tactics and explains forks and discovered attacks.) Also available in hardcover.< Less
Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in... More > unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation.
This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.< Less
195 pages! This is the collection of the articles from Knockspell Magazine's first three issues, containing boatloads of resources for those of us who play out-of-print fantasy RPGs and retro-clones... More > of those games. The advertisements are removed and the layout isn't quite as fancy as in the magazines themselves, but if you're looking for a one-book collection of articles, this is it!< Less
Hard Light takes a band of young adventurers to a system blazing with the murderous light of a red giant star. The hard-bitten novium miners of the Brightside mining station maintain the only outpost... More > of civilization in a system filled with lethal light and stellar outlaws on the run. Will the players find the riches of the ancient asteroid sky tombs and their alien makers, or will they fall prey to the seething rebellion that boils beneath Brightside Station's steel skin?
* Contents mechanically compatible with most retroclone RPGs.< Less
"The Spider-God's Bride and Other Tales" is a collection of ten blood-red sword and sorcery adventures, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in... More > the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers!< Less
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment.
This version prints using publisher-grade paper. If shipping outside the United States, you should order the version with standard-grade paper instead.< Less
Chess tactics explained in English: Book I, in a hardcover binding. This volume provides an introduction and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the... More > guard, and mating patterns.) A paperback edition also is available. For more information, visit www.chesstactics.org.< Less
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a... More > company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 1/285, 10mm, 12mm, N Scale, 15mm and 20mm) and no re-basing required.< Less
Returning for a fifth volume due to popular demand, Sudoku 16x16 Volume 5 contains 50 more attractively-designed large 16x16 Sudoku puzzles. Every puzzle can be solved just by observation - you don't... More > need to make any pencilmark notes in the grid if you don't want to. At this size of puzzle that's really important! Just place 1 to 9 and A to G into each of the rows, columns and 4x4 boxes. Visit www.SudokuXtra.com for more details.< Less
Backswords & Bucklers is a new, completely self-contained Swords & Wizardry: Whitebox variant, designed to run games of Elizabethan Fantasy. Inspired by works such as Michael Moorcock’s... More > Gloriana and Sir Walter Scott’s Kennilworth, Backswords & Bucklers is a game of adventure set in Gloriana’s Britain. The basic game contains complete rules for the game with Fighting Man, Scoundrel and Wise Woman classes, and focuses on running games set in the Underworld of London, based out of a tavern. It contains a modified combat system, appropriate weaponry (including matchlocks) and money, sample magic items and tables to inspire the Referee with ideas for jobs; as well as a sample tavern complete with rumours and a short adventure. Stock monsters and magic item tables are abandoned in this game, as not being particularly relevant to the subject matter.< Less
Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into... More > the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain - helpful guides to creating dungeons, wilderness, cities and other dimensions for your adventures - over 400 monsters and scads of magic items. Desert the edition wars and play a game with Blood & Treasure!< Less
This is the PDF version. Fight On! returns to unscroll the Runes of Chaos and conjure the mighty titans of yesteryear! Dedicated to Tom Moldvay, this BIG issue contains three BIG undercities and lost... More > worlds by Gabor Lux, James Mishler, and Chris Robert alongside the rules supplements, mini-adventures and modules, villages, one-page dungeons, spells, monsters, NPCs, tricks, traps, geomorphs, reviews, and tables you've come to know, love, and expect from our fantastic fanzine. Illustriously illustrated by Patrick Farley, Jennifer Weigel, Lester, Kelvin Green, Jason Sholtis, Peter Mullen, Mark Allen, Anthony Stiller, Steve Robertson, and more; puissantly penned by Jeff Rients, Calithena, Jerry Stratton, Tim Snider, Geoff McKinney, Patrice Crespy, Peter Schmidt Jensen, Paul Stormberg, Geoffrey O. Dale, Tim Kask, and a whole gang of garrulous grognards trying to take it (their PC, that is) to the next level. We hope you'll roll the bones on this issue and check it out - but either way, keep Fighting On!< Less
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
Finally! Mass combat in a miniatures game that's fast, elegant, fun, and statistically representative of core D&D combat. At 1:10 scale, your familiar high-level monsters, heroes, and wizards can... More > take part. Built around easy conversion rules that you can use on the fly during a standard D&D game when you need it -- with a history of billions of computer-simulated battles to make sure powers and prices are reasonably balanced. Includes simple rules for castle & ship-based battles. To arms!< Less
Solitaire Soldiers offers the player a WWII campaign experience that uses a role-playing format with miniatures. It includes ten encounters that are designed to be played alone or cooperatively with... More > a friend.
It chronicles the combat experience of a squad from the 116th Regiment of the 29th Infantry Division as they fight their way across Normandy during the summer of 1944.< Less
Final Combat: Medal of Honor is a series of skirmish scenarios that allows you to recreate the heroic exploits of Second World War medal recipients. In this Western European Theatre tribute, you... More > will be able to read the extraordinary accounts of how these soldiers overcame insurmountable odds in the prosecution of their duty. The character sheets will endow you with the attributes of these great men. Just fill in your name and see if you can replicate their conspicuous gallantry and intrepidity at the risk of life above and beyond the call of duty.< Less
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.”
Hardcover. 142 pages.< Less
This issue features the final three Hellcrawls - Phlegethon, Malebolge and Cocytus, and the astonishing thing heroes must do to escape Hell! Also a Handy Dandy Cavern Generator, a gaggle of... More > arch-devils and demon lords, magical bracelets, variations on the blue dragon and some random Silver Age nonsense for your Mystery Men! game. 70 pages.< Less