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Top 100 this week in Books > Games (showing 51-75)

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Oubliette Issues 1-4 Compilation By Peter Regan
Paperback: $15.68
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OUBLIETTE - A magazine for old school fantasy roleplayers. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment... More > required. This compilation brings together the first four issues of Oubliette in one volume. Each issue is also available individually from Lulu. The preview pages give the full contents of each issue. In PDF form every issue of Oubliette comes with a bundle of supplemental materials. Print customers can get hold of these by E-mailing oubliettemagazine@yahoo.co.uk with your LULU order number and I will send you a voucher for a free PDF download of all the supplemental material for the magazines.< Less
Gå På - second edition - electronic version By Thomas Årnfelt
eBook (PDF): $6.21
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An electronic version of the Gå På wargames rules. The rules cover early modern warfare from around 1700 to 1739, enabling players to collect armies and play games based on for example... More > the Great Northern War and the War of the Spanish Succession as well as various other conflicts such as the Jacobite rebellions or the Russo-Turkish war of 1711. Army lists are provided separately. Miniatures are required to play the game, as are dice and measuring devices.< Less
Blood & Treasure Complete Game (E-Book) By John Stater
eBook (PDF): $11.99
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(3 Ratings)
Blood & Treasure is the fantasy role-playing game for people who want to spend less time arguing over rules and more time playing! Compatible with most old school games but not shy to dip into... More > the new school, it keeps the rules simple and the play quick. Includes easy to learn rules of play, including mass combat and naval combat rules - All the information you need to create fantasy characters from one of seven fantasy races and one of thirteen fantasy classes - Over 600 magic spells - Rules for building strongholds and running a domain - helpful guides to creating dungeons, wilderness, cities and other dimensions for your adventures - over 400 monsters and scads of magic items. Desert the edition wars and play a game with Blood & Treasure!< Less
Nod 24 By John Stater
Paperback: $9.99
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2014 comes to a close with the 24th issue of NOD! In this issue, we continue the Ende hex crawl started in NOD 23, detail some Indian divinities, get into some court intrigue, make monsters with a... More > dictionary, explore the ancient Red Sea as a campaign setting, tangle with space genies, and meet some 1920's superheroes called the Roustabouts. 80 pages.< Less
Class Warfare By Johnstone Metzger
Paperback: $20.00
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Class Warfare is an alternate and expanded character and class creation system for the Dungeon World role-playing game. The PDF is available via DriveThruRPG.
Crown of Qthuken By Sean Wills
Paperback: $4.39
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Adventure Resources for games set on a new continent whose very future hangs in the balance. Written under license for the 'Pits & Perils' rpg by Olde House Rules.
Hack & Slash Compendium II (Perfect) By Courtney Campbell
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This is the second collected works of the Hack & Slash blog. Containing not only a reworking of the gaming supplement "Treasure", but also hundreds of new items, tables, and information... More > to improve your game.< Less
Giant By Matthew Lowes
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Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with... More > the artificial systems of the giants they control. Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It's perfect for travel or when you want an action packed game with minimal preparation. Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into the battle!< Less
The Dungeon's Front Door & Other Things in the Deep Dark By Alexis D. Smolensk
Paperback: $11.32
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(1 Ratings)
Join an intrepid, rakish day adventure into the fantasy dungeon, the staple of fantasy role-playing games. Here are 13 essays surveying the sub-structure of dungeons and their philosophy, what makes... More > them popular and what we can do to expand their potential. With humour, inventiveness and biting sarcasm, Smolensk uncovers the relationship between dungeons and post-apocalyptic survival, digs into the megadungeon, breaks the fourth wall and reveals the dual natures of time and fate hidden behind the Dungeon’s Front Door. A great experimenter, there are few who can compare with Smolensk’s drive and dedication.< Less
Temple of Pool By Edward Achey
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Wu Xing utilizes an interpretation of traditional Chinese Martial Arts as the framework for learning and playing pool.
NOD 19 By John Stater
Paperback: $9.99
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(1 Ratings)
Spring has sprung, and so has NOD 19 (okay, that was lame, but this descriptive text gets tricky after a while). Anyhow - NOD 19 features the first half of the Virgin Woode hex crawl, a bunch of... More > monsters, the puritan class, four new classes for Space Princess, a new race/class for Pars Fortuna and a bunch of other cool junk! 68 pages of excellence!< Less
OSRIC A5 (layflat) By Stuart Marshall
Paperback: $15.50
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(2 Ratings)
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes, comb bound to allow for layflat use while gaming. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
NOD 15 By John Stater
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This issue features the final three Hellcrawls - Phlegethon, Malebolge and Cocytus, and the astonishing thing heroes must do to escape Hell! Also a Handy Dandy Cavern Generator, a gaggle of... More > arch-devils and demon lords, magical bracelets, variations on the blue dragon and some random Silver Age nonsense for your Mystery Men! game. 70 pages.< Less
Wandering Monsters High School By Caoimhe Ora Snow
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(1 Ratings)
Does that cute medusa in Lair Economics really have her eye on you? Can you possibly get your grade up in Common Tongue class while spending so much time in Slamball practice? Who's bringing the... More > cupcakes for the Undead Poets Society bake sale? And what do you really learn when you sign up for Armor class? Wandering Monsters High School is a humorous fantasy roleplaying game where you take the roles of monsters going to school. Inspired by wacky teen comedies and the silliest bits of fantasy gaming, WMHS is an all-ages game that anyone who's attended school can relate to.< Less
NOD 14 By John Stater
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Issue 14 arrives with two new chapters in the Hellcrawl, sending players through the swamps of Stygia and into the murderous metropolis of Dis. You can also build more notable nobles and set families... More > to feuding with two new random generators. Also - variant white dragons, magic hats and random dungeon chambers! 100 pages< Less
NOD 13 By John Stater
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The first issue of 2012 continues the Hellcrawl with foul Abaddon and fiery Gehenna. It also has variant red dragons, new demon lords, a new installment of Hero vs. Villain for Mystery Men!, the... More > Evolutionary PC class and the rules for the Greatsword card game. 112 pages.< Less
Predator at the Chessboard: A Field Guide to Chess Tactics (Book I) By Ward Farnsworth
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(6 Ratings)
Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in... More > unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.< Less
Predator at the Chessboard: A Field Guide to Chess Tactics (Book II) By Ward Farnsworth
Paperback: List Price: $24.06 $19.25 | You Save: 20%
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(5 Ratings)
Chess tactics explained in English: the second volume of material from www.chesstactics.org. This book is the second in a two-part set. The two books together contain over a thousand examples... More > organized in unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. Book II -- the present volume -- covers pins and skewers, removal of the guard, and mating patterns. (The first book in the set provides an introduction to tactics and explains forks and discovered attacks.) Also available in hardcover.< Less
The Revised and Expanded Decktet Book By P.D. Magnus
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(2 Ratings)
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
The Mutant Epoch Role-Playing Game By William McAusland
Paperback: $27.99
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(8 Ratings)
The Mutant Epoch is about humankind’s attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost knowledge and power of the old ones. This... More > post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, adventure, savage conflict, and freakish mutants and machines. Player characters make forays into ruined cities, through junk strewn wastelands, twisted forests, and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, cyborgs, beastial humans and synthetic humans. All you need is this book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical and fast paced.< Less
The Nameless City (WhiteBox Rules), softcover By Alphonso Warden
Paperback: $9.95
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In the world there are ancient, degenerated remnants still living, survivals from unimaginable antiquity. What happens when the adventurers stumble across one of these deadly places? There must be... More > treasure untold for those willing to brave the long-forgotten perils of ... The Nameless City. This module by Alphonso Warden is loosely based upon the eponymous short story by HP Lovecraft, and is designed for characters level 7-10.< Less
Oubliette Issue 1 By Peter Regan
Paperback: $7.82
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OUBLIETTE - A magazine for old school fantasy roleplayers. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required.... More > A compilation edition of the first four issues of Oubliette is also available on Lulu and offers a 35% saving against the total cost of the individual issues. The preview pages give the full contents of the magazine along with a couple of sample pages. In PDF form every issue of Oubliette comes with a bundle of supplemental materials. Print customers can get hold of these by E-mailing oubliettemagazine@yahoo.co.uk with your LULU order number and I will send you a voucher for a free PDF download of all the supplemental material for the issues purchased.< Less
Tomb of the Iron God By Matthew Finch
Paperback: $8.95
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(2 Ratings)
Introductory adventure for Swords & Wizardry (Softcover, saddle-stitched). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the... More > picking by an enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2.< Less
The Minotaur (OSRIC) By Mario Barbati, Diego di Dato
Paperback: $11.05
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(1 Ratings)
Life is sometimes unfair. Now, at the moment you are attaining your nomination into the elite paladins of the Holy Order of St. Carminius, your stepfather requests your help. Life can be unfair, but... More > as a paladin, you have a single duty: help the poor and suffering people; and if those people are close to be family... well, you can’t refuse. The nomination can wait. The Minotaur is a double adventure, as a one-on-one adventure which features a bold adventure for a 6th level paladin, this adventure is a dungeon crawl, which does not spare role playing opportunities and mysteries to solve. This adventure may also be played with a standard four 3rd level characters group and can be placed with ease in any campaign world.< Less
Run Robot Red By Annie Rush
Paperback: $19.97
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(2 Ratings)
Run Robot Red is a fully contained role playing (or storytelling) game. Read about the bot-only society on Widenet YT, then gather some friends to tell your own stories of robots trying to escape the... More > tyrannical rule of Cel Tron Stroma.< Less