Micro Melee is a rules system for recreating company level engagements of WWII in scales of 6, 10, 12 and 15mm. The first 68 pages contain the rules. The balance of the book contains an appendix of... More > 197 WWII armored fighting vehicle data sheets.< Less
In ten essays discussing the ins and outs of role-playing a character, the present state of D&D, the aftershock of DMing a game and more, Alexis Smolensk uses his 35 years of experience running... More > and playing the game to entertain and challenge the minds of role-players everywhere. Smolensk pulls apart the motivations behind there being multiple editions of the game, making and breaking camp in the adventure and the intricacies of wild magic, offering humour and inspiration as well. Called by some a mad scientist of RPG writing, and by others a ‘Quixotic bastard,’ Alexis Smolensk may be the most gonzo, over-the-top old school grognard that has ever run the game!< Less
Rumors abound of monsters inhabiting a network of caverns.
These caves lie on the borderlands between a savage wilderness and the frontiers of civilization.
Adventure into the unknown!
Explore... More > dark caverns, find hidden treasures and battle monsters! Will you save the land from these beasts or be their next victims?
In the classic style of the modules of old, this adventure is the perfect starting point for new Heroes or new Referees!
Ownership of the Heroes & Other Worlds rules as well as the Magi Carta are required.< Less
NOD kicks off 2014 with adventures for Blood & Treasure and Mystery Men!, a new class for Blood & Treasure, a hero and villain for Mystery Men! and some random tables to spice up your games.... More > 34 pages< Less
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
The second in a series of supplemental material for STONEHELL DUNGEON, this twenty-page PDF is an anthology of three adventuring sites located in and around the ancient prison suitable for... More > exploration by low-level characters. Included are “Modnar’s Cellar,” the undercroft of a ruined tower owned by a magic-user with a strange agenda, “The Nest of Otrogg,” a cave system once occupied by a loathsome cult, and “The Sanctuary of Chthonia,” a secret sub-level located inside Stonehell Dungeon and overseen by an undead witch. It also introduces two new spells, eight new monsters, two new magical items, and a pair of minor deities for your Labyrinth Lord™ game. This supplement contains three maps but no other interior illustrations.< Less
In this issue of NOD: A sandbox hexcrawl with more than 200 encounters, 50 new monsters inspired by European folklore, a pantheon of deities inspired by the Dacians and Thracians and two dungeon... More > adventures - one for low-level parties and the other for mid-level parties. Plus - the next installment of our serialization of George MacDonald's fantasy classic, Phantastes.< Less
This issue of NOD contains a massive sandbox set in the vast wasteland of a ruined empire. It also contains new classes (13 different bestial humanoids, the elementalist and the druid), a fantasy... More > Egyptian pantheon and another chapter of George MacDonald's classic story Phantastes. 122 pages of electronic content.< Less
Explore the wicked city of Ophir - more than 60 encounters! This issue of NOD also contains a narrative naval combat system, new classes (thief, assassin, venturer, elan), fourteen magic candles,... More > alternate treasures, books & scrolls and ideas on running urban and wilderness adventures. Plus - a serialization of George MacDonald's classic fantasy novel PHANTASTES.< Less
This is the PDF version. Fight On! charges into its sixth issue on an orc stampede like Shadowfax! Dedicated to Lee Gold, legendary editor of Alarums & Excursions, FO! #6 features dungeons,... More > cities, wilderness, rules variants, fantastic art, poetry, polemic, and puissant pennings from a pantheon of gaming’s finest! Contributors include Lee Gold, Tim Kask, Jeff Rients, Mark Allen, David “Sham” Bowman, Ron Edwards, Jason Morningstar, Geoffrey O. Dale, Calithena, Stephan Poag, Mikko Torvinen, Erin Bisson, Michael “Chgowiz” Shorten, Gabor Lux, Lee Barber, Tony “Wheggi” Rosten, Baz Blatt, Michael Curtis, James Maliszewski, Zach Houghton, Andy “Atom” Taylor, Steve Zieser, Jeff Talanian, Patrick Farley, and many, many more.< Less
This is the PDF version. The premiere fanzine of the old-school renaissance rolls into its second year of publication, battling harder than ever! Joining original Dragon Magazine editor Tim Kask in... More > this issue are Jeff Rients, Lee Barber, Judd Karlman, Gabor Lux, Kelvin Green, Vincent Baker, David Bowman, Michael Curtis, Frank Farris, Baz Blatt, Kevin Mayle, Del Beaudry, Steve Zieser, Alex Schroeder, Akrasia, Settembrini, Chgowiz, Calithena, and dozens of others ready to give your game the potion of super-heroism it needs to take it to the next level! With adventures, maps, rules options, campaign settings, fiction, magic, monsters, and treasure, this issue has everything you need to unlock your imagination and keep Fighting On!< Less
Introductory adventure for Swords & Wizardry (pdf file, $2.50). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the picking by an... More > enterprising young group of adventurers such as yourselves ...
Designed for 4-8 characters, levels 1-2.
Note: this pdf does not have much functionality for high-tech use.< Less
The premier fanzine for the old-school renaissance rolls on, jam-packed with 88 pages of fantastic content. Features an interview with Dave Arneson, co-creator of the original Dungeons & Dragons... More > game, as well as articles from Steve Marsh, Vincent Baker, Patrick Farley, Geoffrey O. Dale, Gabor Lux, Kesher, Calithena, Jeff Rients, James Maliszewski, Victor Raymond, Andrew Reyes, Kevin Mayle, James Raggi, and many, many more! This issue features four full adventures - including a long one for the original Empire of the Petal Throne game - new fantasy worlds, monsters, magic, rules, character options, NPCs, maps, tables, and many other things you crave to bring your fantasy adventures to life on the tabletop. Come unlock your imagination, and keep Fighting On!< Less
A new magazine for fantasy roleplaying in a broadly old-school style. Features content by Jeff Rients, Paul Czege, Stefan Poag, Gabor Lux, James Maliszewski, Calithena, Andrew Reyes, and many more!... More > Packed with monsters, magic, new rules and character options, four FULL adventures, and much much more! Come unlock your imagination, and keep Fighting On!< Less
Looking for a good word? Or maybe a better one? Or maybe you are just stuck and ANY word will do (it happens to everyone).
This book will help you find the words that will dramatically increase your... More > scores.
These word lists cover:
All two and three lettered words,
Spanish (250 words), French (250 words), Latin (200 words), Greek (150 words) Hebrew/Yiddish (450 words,) German, Russian, Japanese, and even Hawaiian, word lists
Terms used in Astronomy, Chess, Computers, Birds, Horses, Movies, Currencies, Rulers, Gods and Goddesses, and more.
All words in this book can be played in Scrabble, Super Scrabble, or Words With Friends, and usually in all three games.
So get out your pencils, your calculators, and even your laptops - you'll need them to figure out your new scores!< Less
This is the main rule book for the Darker Dungeons role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play. This is the softcover version of Darker Dungeons, with black-and-white interior. The rule book is also available in a hardback version.< Less
When you're down to your last hit point, your last spell, the last charge on your laser pistol - what now? Fight On! Issue #9 is here, stampeding out of the gate with adventures big and small, a... More > city-state, races, classes, monsters, spells, tricks, traps, tables, rules options, random encounters, NPCs, and a motherlode of mighty miscellaneous mysteries to give your game a boost! Dedicated to Paul Jaquays, this issue features contributions from Jeff Rients, Sang Lee, Tavis Allison, Kelvin Green, Geoffrey McKinney, Patrick Farley, Zak S., Erik Battle, James Quigley, Mark Allen, Jennifer Weigel, Gabor Lux, Peter Schmidt Jensen, Ed Heil, Paul Fini, Raven Daegmorgan, Eric Minton, Allen Varney, Baz Blatt, Geoffrey O. Dale, Jerry Stratton, Chris Robert, Calithena, Jeff Talanian, and many, many more! Don't get caught without the old school's newest resources - order your copy today!< Less
This is the main rule book for the Dark Dungeons role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play. This is the softcover version of Dark Dungeons, with black-and-white interior. The rule book is also available in hardback and deluxe versions.< Less
Create dynamic role-playing adventures without preparation.
For use as a supplement to be played with your favorite role-playing games.
NOTE: This product provides the Game Master Emulation rules... More > found in Mythic Role Playing (also for sale on Lulu), a product that contains emulation rules and a full, universal role playing game.
Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM.
Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM.< Less
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
This adventure module includes maps and a complete description booklet to form a ready-made scenario for use with all “classic” fantasy roleplaying game rulebooks or sets for Basic-level... More > players and gamemasters. It can be converted for use with “Advanced” fantasy game rules and compatible systems with a minimum of effort. It has been specially designed for use by gamemasters with novice players of ages 8-12. It features a detailed wilderness lodge (including NPCs) that will serve as the party’s base as it explores the dangers of Bear Valley!< Less
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn... More > basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu’s book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to “real life.”
Trade paperback. 142 pages.< Less