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Top 100 this week in Books > Games (showing 51-75)

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Story Games Name Project By Jason Morningstar
Paperback: $10.97
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(3 Ratings)
A collection of names and related lists from dozens of different cultures, times, and places. Everything from Maori, Russian, and Chinese to Hobo. Check out the preview for the complete table of... More > contents!< Less
ASE2-3: Anomalous Subsurface Environment (PDF) By Patrick Wetmore
eBook (PDF): $17.66
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(3 Ratings)
The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available... More > – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth! This version is a downloadable PDF.< Less
The Revised and Expanded Decktet Book By P.D. Magnus
eBook (PDF): $7.99
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(2 Ratings)
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
Backswords & Bucklers Book Two: Tavern Trawling By Chris Cale
eBook (PDF): $1.58
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The first supplement to the Backswords & Bucklers fantasy Elizabethan roleplaying game is here! Containing: expanded job tables, random name generators, a dozen useful jobs to fit into any... More > Backswords campaign, a complete adventure, useful bits and pieces including the complete rules to Hazard and two other period dice games, and plenty of advice about running Backswords & Bucklers games.< Less
Campaign Workbook By Peter Regan
Paperback: $9.07
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The Campaign Workbook is a 44-page A4 sized book of blank map sheets. Designed for planning and writing a campaign with hex maps for wilderness areas and grid maps for dungeons and structures. The... More > workbook has a sheet of numbered hexes at the front and the back. The main content (10 sets) features double-page mini adventure pages with map sheet on one side and 3 columns for text notes on the other. The centre of the book contains 5 pull-out 4-page sections each ideal for larger adventures. The cover of the workbook when folded flat features a 16"x11" grid. It is gloss laminated allowing it to be used as a battlemat with suitable non-permanent marker pens (always test your pen on a small area to check it erases). More images of the workbook may be found on the Oubliette blog here: http://oubliettemagazine.blogspot.co.uk/2013/09/new-campaign-workbook-released.html A PDF version of the Workbook is available from RPGNow: http://www.rpgnow.com/product/118881/Campaign-Workbook< Less
Pits & Perils By James & Robyn George
Paperback: $12.99
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(1 Ratings)
Pits & Perils is role-playing the way it used to be. No flashy design or excessive rules. Just old-school goodness in a rulebook so slim (80-pages) you might forget it's a game! This booklet... More > contains everything needed to get started, including how to create a character, build a dungeon, and run a campaign in a world where magic works and monsters are real. So live and die by the sword. Or magic, if you prefer. Dark dungeons await...< Less
The NOD Companion (Soft Cover) By John Stater
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This supplement for the Blood & Treasure RPG collects in one place articles that players will find useful from NOD Magazine, including more than a dozen new character classes, new character... More > races, new spells, new equipment and several optional rules to help customize your game experience. You’ll also learn the history of the NOD campaign setting and get a glimpse at just how large that setting is! 102 pages< Less
Heroes of the Tales By andrea sfiligoi
Paperback: $11.99
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This book offers new advanced special rules for creating characters in the Tales of Blades and Heroes fantasy roleplaying game. These options focus on combat and action-oriented abilities, and can be... More > used by players and GMs alike. Create deadly fighters with new rules such as Axe Mastery, Sword Mastery, Flurry of Blows, Stunning Blow, Mace Mastery, and the Way of the Bow; Master black-powder weapons with skills such as Deadshot, Marksman, Overloader, Opportunity Shot, and Rapid Reload; Become a leader of men with Tactical Leader; Learn new weapon skills, such as Man-Catcher, Bolas, Katana, Rapier, Quarterstaff, Throwing Knife, Maul, Gauntlet Sword, War Club, and Buckler; Design a better unarmed combatant with new martial arts skills such as Brawling, Fisticuffs, Follow-Up Spin Kick, Haymaker Punch, and One-Two; Heroes of The Tales includes: over 60 new special rules; five new monsters; and an updated NPC creation summary.< Less
Magi Carta By C.R. Brandon
Paperback: $19.99
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(1 Ratings)
The Magi Carta is a massive tome of spells and new magic ideas for your Heroes & Other Worlds game! Inside you will find nearly 600 spells! Most are OGL classics and it contains all the spells... More > from the Heroes & Other Worlds core rule book! The Magi Carta is an invaluable resource for Heroes & Other Worlds Referees and Players alike!< Less
Attack Squadron: Roswell By Paul Elliott
Paperback: $14.24
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A setting book for the Traveller roleplaying game, which requires the Traveller main book in order to play. Attack Squadron: Roswell lets players fly classic fighters such as the F-86 Sabre or the... More > F-84 Thunderjet in combat with alien saucers, it also supports on-the-ground investigations of alien conspiracy. It is The Invaders meets X-COM meets Top Gun! The game features: - 14 aircraft designs from the 1950s - Rules for air-to-air combat - Rules for ground attack missions - 1950s firearms - A history of the alien invasion - 4 flying saucer designs, with two deckplans - Rules for creating fighter pilots - Historically relevant event tables - Background for New Mexico, Roswell and the USAF< Less
Terminal Space By Albert Rakowski
Paperback: $10.00
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(3 Ratings)
Science Fiction and Science Fantasy supplement for any Old School Gaming System
OSRIC A5 (layflat) By Stuart Marshall
Paperback: $15.50
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(2 Ratings)
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes, comb bound to allow for layflat use while gaming. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
Bandits and Battlecruisers By Albert Rakowski
Paperback: List Price: $18.00 $16.20 | You Save: 10%
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(1 Ratings)
BANDITS + BATTLECRUISERS = ADVENTURES IN SPACE Bandits and Battlecruisers is an Old School Role Playing Game, based on Bandits & Basilisks mini-game and the classic Terminal Space supplement. On... More > its 140 pages you will find: Detailed character creation rules; Monster creation aids (plus 18 monsters - not the well-known monsters from the Original Game); Complete rules for creating star sectors, star systems, planets, moons and space stations; Five 100-keyword tables, helpful in designing monsters, robots, civilizations and planets; 100 random space encounters and 100 random space stations; Tools helpful in creating treasure hoards and artifacts (plus 16 sample artifacts); Over thirty random tables; Chapter with a detailed starship creation sequence and starship combat rules (plus over twenty sample spaceships).< Less
"Seek A System" By Lavee Dickey
Hardcover: $15.99
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(1 Ratings)
Lottery systems to figure out any state lottery. This book is any and all the systems you need to get started.
Star Frontiers Gamma Dawn By Bill Logan
Paperback: $6.65
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The original developer of these rules, Mr. Scott Ireland, was nowhere to be found when I stumbled across this book on the web. It was designed for use with Zeb's Guide, but I stripped it of all its... More > Zeb's Guide stuff and made it into the form it is now.< Less
Star Frontiers Alpha Dawn By Bill Logan
Paperback: $9.35
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(3 Ratings)
Star Frontiers - a classic science fiction role-playing game from the 80's that should have persisted today. Here it is for your gaming pleasure!
Realms of Crawling Chaos By Daniel Proctor
Paperback: $17.95
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(7 Ratings)
In R’lyeh, Cthulhu Stirs… Evil cultists consummate their union with Shub-Niggurath in dark woods no other mortals dare go. Alien terrors lurk in the underworld; their vast riches wait,... More > or their incomprehensible powers could leave you broken, dead, or worse. Adventure in underworlds filled with horrible entities, or the ruins of alien beings that enslaved the ape-like ancestors of mankind. Seek hidden secrets from the arctic wastes to dark, briny seas. But as you approach the ocean, what are those strange longings you feel? Realms of Crawling Chaos is a Lovecraftian Dark Fantasy campaign supplement for Labyrinth Lord and the Advanced Edition Companion. In this book you will find: New player races, including white apes, white ape hybrids, sea blood, and subhumans. New spells New monsters New artifacts and a system for designing unique artifacts Rules for psionics, compatible with Mutant future< Less
ASE1: Anomalous Subsurface Environment (Publisher Grade Paper) By Patrick Wetmore
Paperback: $17.57
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(3 Ratings)
Put those dark elves back in their box and get your gonzo on! Riches, glory, and super-science await the bold and the clever in the deep places under the ground. This module describes the dinosaur-... More > and wizard-infested future of the Earth, the city of Denethix, and the first level of the megadungeon that beckons from below: the Anomalous Subsurface Environment. This version prints using publisher-grade paper. If shipping outside the United States, you should order the version with standard-grade paper instead.< Less
Fight! The Fighting Game RPG By Christopher Peter
Paperback: $24.95
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A role-playing game about the greatest martial artists in the world. Now their stories are yours. Create your own Fighters, complete with unique move sets and character traits drawn directly from... More > the worlds of fighting video games. Design your own Special Moves with an effect-based system featuring over 130 elements. Engage in combat with rules focused specifically on genre emulation, including a focus on combos, defense and countering, and distance and positioning. Create your own campaigns based on the models found in the stories of fighting video games. Battle in tournament arenas, in gritty back alleys, and everywhere in between with the fate of the city, the world, or the universe at stake! Fight! The Fighting Game RPG contains all you need to tell stories of over-the-top martial arts action and adventure as seen in the worlds of fighting video games.< Less
ZeFRS By The ZeFRS Collective
Paperback: $7.95
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(1 Ratings)
David "Zeb" Cook's 1985 ruleset for the TSR Conan roleplaying game returns as a generic sword-and-sorcery RPG complete in one volume. Trample the jewelled kingdoms of your own world beneath... More > your sandals!< Less
Stonehell Dungeon: Down Night-Haunted Halls By Michael Curtis
Paperback: $13.00
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(14 Ratings)
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
Tomb of the Iron God By Matthew Finch
Paperback: $8.95
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(2 Ratings)
Introductory adventure for Swords & Wizardry (Softcover, saddle-stitched). The Monastery of the Iron God has been destroyed by divine wrath, and its treasure-laden catacombs are ripe for the... More > picking by an enterprising young group of adventurers such as yourselves ... Designed for 4-8 characters, levels 1-2.< Less
Ur Afgrunden – handouts och rollpersoner By Anders Björkelid
Paperback: $24.73
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”Ur Afgrunden – handouts och rollpersoner” är tänkt som tillbehör till ”Ur Afgrunden” som utgör den andra delen i... More > ”Upsala–sviten”. Häftet är spiralbundet så att sidorna lätt skall kunna tas isär. Vissa ark måste dock klippas isär ytterligare innan de kan användas. Observera att det finns två utgåvor av detta häfte: Ett i färg och ett något billigare i svartvitt.< Less
The Hidden Logic of Sudoku (Second Edition) By Denis BERTHIER
Paperback: $29.54
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"The Hidden Logic of Sudoku" provides the first systematic perspective of the logical foundations and of the symmetries of the popular game. These are fully exploited to define new... More > resolution rules, new graphical representations and an ordering of the rules consistent with their complexity. The classical pattern of xy-chains has been extended into a homogeneous set of chain rules that, when added to a few elementary rules, suffices to solve almost any puzzle. These rules are illustrated with a hundred puzzles with their full resolution paths. A large collection of puzzles has been processed by Artificial Intelligence (AI) techniques, leading to a precise evaluation of the efficiency of each rule. This pedagogical book is intended for both Sudoku players (who will discover many new facets of the game and new rules - all set in a uniform conceptual framework based on patterns) and teachers or students of Logic or AI (who will appreciate the strict logical foundations).< Less
The Fall of Liaven By Graeme Hallett
Paperback: $17.28
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Off the coast of Mendarn, so the rumor goes, lies a monster-fraught area from which no ship ever returns. Yet, a wink and a grin from a bloodthirsty pirate gives hint that the rumormongers may be... More > wrong. Could there actually be some place - some island - hidden therein? If so, how long has it been there - and how much longer can it maintain its precarious position? Let your players beware as they explore the strange island - its woods, its depths and its town of merciless pirates and unscrupulous merchants. Their abilities will be tested in ways they never expected, while competing crews, factions* and foreign kingdoms come head to head in a riotous struggle for control of the hidden isle. *including an optional zombie outbreak!< Less