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Fight On! #14 - 2012/2013 By Ignatius Umlaut
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Bloodied and staggered on the 66th level of Maure Castle, somehow, after a 2-year hiatus, we found the will to Fight On! This issue is packed with all the magic, monsters, mayhem, and miscellany... More > you've come to expect to take your FRPing to the next level! Dedicated to Rob Kuntz, our fantastic authors and artists include Lee Barber, Patrick Farley, Jeff Rients, Gabor Lux, Peitsa Veteli, Kevin Mayle, Douglas Cox, Chris Kutalik, Jennifer Weigel, Kelvin Green, Tom Gordon, Michael Curtis, Sniderman, Calithena, Richard Rittenhouse, Hudson Bell, Michael Mornard, Baz Blatt, Jonathan Linneman, Simon Forster, and many more! Let's face it - no matter how old we get, Fight On! still punches harder than Ivan Drago wearing a Girdle of Storm Giant Strength. Grab your copy today!< Less
Advanced Adventures Compendium Three By Joseph Browning
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This book compiles 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Obsidian Sands of... More > Syncrates by Joseph Browning 4-7 Stonepick Crossing by Mark Morrison 1-3 Down the Shadowvein by Joseph Browning 3-5 The Mouth of the Shadowvein by Joseph Browning 3-5 Beneath the Heart of Empre by Benton Wilson 3-5 The Witch Mounds by Keith Sloan 3-6 Bitterroot Briar 2-4 Redtooth Ridge 1-3 The Doom of Red Rauthim Ray Baily 7-9 To End the Rising by Geoff Gander 1-3< Less
On the Non Player Character By Courtney Campbell
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(5 Ratings)
This is a compiled volume of information for players of Classic Fantasy Role-Playing games, Including: encounter procedures; non-player character design; objective resolution to social encounters;... More > social combat; argumentation procedures; and advice on managing players.< Less
Old School Adventures™ Module VA1: Valley of the Five Fires By Richard LeBlanc
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(2 Ratings)
This mongol-inspired module is designed for use with 0e/1e/BX and compatible retro-clones in a single edition. It supports sandbox style play but includes several traditionally detailed adventures.... More > Includes: a history of the Lands of the Five Fires; an area map; hordes/tribes information; new steppe shaman character class; details on armor and weapons common to the area; 10-detailed NPCs & stats for 24 others; maps and details for the 2 major settlements; 4 new monsters & overviews for 29 others (+ a 1-page "monster index" with stats for the DM); wandering monsters by terrain; Quest of the Luuzhin Coins (including adventure seeds, maps and detailed encounters for 9 major locations in the quest); over 30 adventure seeds for other adventures in the area; 4 new artifacts/magic items; information to aid the DM in creating encounters throughout the Lands of the Five Fires, including nomad camps and religious sites (stupas and ovoos)... and much more!< Less
The Third Verse By Johnstone Metzger, Tony Dowler
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Culled from the many exploits of Red Box Vancouver and drawing inspiration from four microdungeons drawn by Tony Dowler, The Third Verse is a vast, subterranean labyrinth full of doom. Can you find... More > the missing third verse and use it to banish evil from the land? The Third Verse is the third entry in the River Knife series, a group of adventure modules for use with the Dungeon World and/or Labyrinth Lord fantasy role-playing games. The text of this module is released under a Creative Commons Attribution-ShareAlike 3.0 Unported license. Find Johnstone at: redboxvancouver.wordpress.com Find Tony at: tonydowler.com< Less
d30 Sandbox Companion By Richard LeBlanc
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(1 Ratings)
The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
The Dungeon Dozen (hardcover) By Jason Sholtis
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An idea book for Fantasy Roleplaying Games collecting over 200 random tables offering answers to such eternal questions as "What's in the Giant's Lunchbox" and "Why is there an... More > Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis.< Less
Touch of Power: Core Rule Book 1 By Kade Tanner
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A table top, story telling role playing game in a fantasy style setting. Hordes of monsters to face, countless magic and abilities to learn, weapons, armor, and items to find. Eight different races... More > to create a character from with just this book and 10 total classes to use in countless combinations to make your character unique and powerful.< Less
Chosen men, well disposed By Chris Grice
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Wargames rules which enabling you to fight battles set during the War of Spanish Succession 1701-1714. The aim of this ruleset is to enable the player to recreate the small to medium sized battles... More > of the War of Spanish Succession, or crucial parts of the major battles. Using Chosen men, well disposed (CMWD) you can, if you wish replay General Webb’s action at Wynendael or perhaps the attack of the Allied left column on the village of Blenheim. The aim of the rules is to allow you to fight actions of this size to a finish in three to four hours while retaining the feel of warfare in this period and giving you some tactical control over your troops.< Less
Obstinate and Bloody Battle By Chris Grice
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Obstinate and Bloody Battle is a set of wargames rules which enable you to fight actions set during the War of Spanish Succession, 1701-1704. Using these rules you can recreate very large battles... More > set in the era of the Duke of Marlborough, Prince Eugene of Savoy and Marshal Villeroi.< Less
Player's D&D Basic Rules - B&W By Wizards of the Coast
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Player's D&D Basic Rules - B&W Interior Version. A bit cheaper than the full color edition. Permission granted by Wizards of the Coast to reproduce for personal use. Therefore, I have set... More > this project to the minimum amount lulu requires, so that I take zero revenue from any orders for this project. Purchasing this book is similar to if you took the Basic Rules PDF to your local print shop and asked them to print and bind it.< Less
Ulverland By Jack W. Shear
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Ulverland is a systemless Gothic Gaslight Fantasy campaign setting. The book describes the haunted kingdom of Ulverland, its people, its history, and brief sketches of adventure-ready locations for... More > use in your role-playing games.< Less
Necroni's Castle By Donald Weis
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This Tunnels & Trolls Campaign Mega-Solo has 1,000 entries. Book 1 (Chapters 1, 2, 3, 4). Five more Chapters will be released in Book 2 (9 Chapters total). Each Chapter is about 250+ entries and... More > packed with Combat, Skill challenges, magic and horrors all waiting for you to discover. This is the first ever Campaign Mega-Solo. Background: After months of research and even more travel time, you now stand facing the castle on Kings Tip. Only scraps of information, hints that you teased from musty old volumes of lore, survived and led you to where you now stand. Can you find the Lost Treasure Vault of Necroni or only death by the claws of whatever now calls these ruins home? -- Extensive use of Action numbers. -- A Security Rating to track how much you've riled up the natives. -- Once all Chapters are released it will be the largest T&T Solo ever written. -- Updated T&T Solo Rules.< Less
Skannerz: The Complete Guide By Kudit LLC
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This guide contains the complete Ultimate Barcode Directory, the Commander Directory, and the Barcode Jungle books. Everything you need to have hours of fun with the Skannerz toys!
Dyson's Delves I (revised) By Dyson Logos
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
Lowell Was Right! By clash bowley
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Lowell Was Right is tabletop Role-Playing Game (RPG) Between 1880 and 1920, virtually everything in science was turned on its head. Everything we knew was wrong! What would a world be like where... More > technology was based on dual current electricity, stars powered by gravitational collapse, atoms that were knots in the ether, chemistry without electon bonding, and other theories strange to us. Lowell Was Right! is set now, but a very different now. A now where there is no electronics at all, but you can journey to Mars or Venus. A now where any element can be made by reknotting the ether. A now where mass can be negated. A now where ghosts can be caught in crystals and used as artificial intelligences.< Less
Yrchyn, the tyrant (PDF) By James Kramer
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Book 1 of the Bone-Hilt Sword campaign. An intrepid band of adventurers enter the treacherous cavern complex of Yrchyn — the tyranical chieftain of a tribe of blood-thirsty kobolds. Does the... More > party have what it takes to rid the region of these lizard vermin? And what else may lie within the dark, dank caverns? And is this just the beginning of the party's troubles? This all new revised second edition includes; 2 introductory wilderness encounters 31 defined chambers 3 Open Gaming Content items Complete regional background to provide historical context to the adventure 6 detailed adventure maps 18 pre-generated PC templates Designed for First Edition and OSRIC fantasy-based role-playing game systems. Suggested No. PC's: 4-6 Suggested levels: 1-3 Play as a stand-alone module, or as the first of five adventures that make up The Bone-Hilt Sword campaign.< Less
Additional Bugs in the Hive By Randy Ingersoll
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The final in a 6 part series, this book introduces expansion bugs that have been proposed by Hive players from around the world! Included are the Dragonfly, Scorpion, Mite, Flea, and more. For the... More > complete series in one volume, please see 'Play Hive Like a Champion - Strategy, Tactics and Commentary' also available on Lulu.< Less
Hive Elementary Tactics By Randy Ingersoll
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Are you just starting to play Hive? This book is for you! It begins with a chapter entitled 'Beginners' Mistakes' which identifies common mistakes made by new players. And then discusses the four... More > elementary tactics around which much of the game revolves. Included are chapters about 'The Pin,' 'The Cover,' 'The Block,' and 'The Fill.' For the complete series in one, please see 'Play Hive Like a Champion - Strategy, Tactics and Commentary' also available on Lulu.< Less
Heroes & Other Worlds By Christopher Brandon
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(1 Ratings)
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other Worlds.... More > Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
Epic Role Playing Game Manual, PDF By Chris Organ, Kent Davis
eBook (PDF): $15.00
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(1 Ratings)
Combat is deadly. Magic is rare. Where you come from is important. Heroes are born only in the moment when terrifying risk meets overwhelming need. Epic Role Playing is a next generation fantasy RPG:... More > intense and fast-paced tactical combat, six innovative branches of magic, and culturally based character development. Epic RPG was designed by gamers, for gamers, to offer gripping, gritty and heroic opportunities for the taking.< Less
NOD 21 E-Book By John Stater
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NOD 21 rolls into town just in time for Halloween with a dozen new spooky monsters, the Damnable Sea hex crawl, random party events, an easy system for randomized overland travel in games, a way to... More > use combat to resolve non-combat tasks, a quartet of automaton races based on Greek myths, and a review of Jeffries' After London. 64 pages.< Less
Delay: Paying Attention to Energy Mechanics By Zoya Street
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Why do so many casual games tell you to stop playing them? If you've ever run out of lives in Candy Crush Saga or played a Zynga game, you've encountered an energy mechanic - you run out of a... More > resource, and have to stop playing while it regenerates or pay money to continue. In this short collection of essays, Zoya Street explores energy mechanics. Each essay weaves in a new idea, and then applies those ideas to key examples from social and mobile gaming, bringing together game design theory with queer theory, anthropology and a study of the recent history of social game design. NOTE: this is a mini-book of just over 12000 words.< Less