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Top 100 this week in Books > Games (showing 76-100)

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Theorems & Thaumaturgy By Gavin Norman
Paperback: $7.65
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Nearly 250 new spells for Labyrinth Lord campaigns! (and other old-school adventure games) Three new magic-user classes with complete spell lists... the Necromancer, Elementalist and Vivimancer Fey... More > themed Elf class and race... to add some otherworldy atmosphere Expanded Illusionist spell list... with spells all the way up to 9th level Nine arcane tomes... ready to be placed as treasure in a campaign New elementals, dimensional horrors and other monsters... and the spells to summon them New magic items... including items of necromantic power. This is a not-for-profit product, published "at cost".< Less
Farmville 2 Country Escape Game Guide By Josh Abbott
eBook (ePub): $2.99
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With my Unofficial Farmville 2 Game Guide you will learn exactly what you need to know in order to become an expert player, get unlimited cash and gold, and unlimited resources! My Guide Covers the... More > Following: - Overview & Basic Information - How to Play the Game. - Quest Resources. - Playing Effectively with Friends. - How to Grow Crops 2x Faster! - Create the Perfect Farm. - How to Make Tons of Gold and Cash. - How to Make Unlimited Resources. - How to Get Prized Animals. - Achievements Overview. - Secrets, Tips, and Tricks Used By Pro Players! - PLUS MUCH MORE! Purchase now and never get stuck running out of gold or resources again! Become a High Score Player Today! Disclaimer: This product is not associated, affiliated, endorsed, or sponsored by Zynga Inc., nor have they been reviewed, tested or certified by Zynga Inc. This guide is to be used as a reference. This does not modify or alter the game in any way. This is a written guide and not a software program.< Less
The Manor, Issue #6 By Tim Shorts, Matt Jackson, Ken Harrison
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Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures... More > can be satisfied. Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction. I've created a guard class so when adventurers come into town, guards have their own special skills on how to deal with unruly visitors. In addition there is a random table for guard greetings. Alternatives to, halt who goes there. And lastly, an adventure I created using the resources from other OSRians. Matt Jackson for the map, Tim Brannan for his Witch class and Dylan Hartwell for his Big Book of Spiders. All were used heavily in creating this one-shot adventure. Take your adventurers up against some spider worshiping witches!< Less
Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
The Manor, Issue #5 By Tim Shorts
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Issue #5 of The Manor is here and full of old school gaming fun. Inside you'll find: Four nasty Villains to populate your game. A batch of horrible concoctions to throw in your treasure chests. ... More > I guarantee they will never assume what's inside a potion bottle ever again. A tavern name generator. Let it do your thinking for you. A consumer report on dungeon doors. It's good to know the pros and cons before spending a single coin on a door that doesn't meet your needs. A table of city encounters that can quickly generate adventure hooks or make a boring errand into an event. Go ahead and knock on the Manor door, I'm sure someone will be home. We have fresh cocktails waiting. Don't pay attention to the screams. I'm sure they'll fade eventually.< Less
The Manor #2 By Tim Shorts
eBook (PDF): $2.50
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Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. ... More > The second half is dedicated to a versatile site, Smugglers Inn. It can be used as a reoccurring place of operations or used as an adventure. This zine is for old school way of thinking or more importantly just having fun. So grab a copy, see if you can get Hugo to crack a smile then if you dare, travel across Ten Killer Lake and get into a game of chance with Halla. Beware of what you gamble. What you lose on the table may be the least of your worries.< Less
ASE2-3: Anomalous Subsurface Environment (PDF) By Patrick Wetmore
eBook (PDF): $17.66
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(3 Ratings)
The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available... More > – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth! This version is a downloadable PDF.< Less
Mytherian Heroic Fantasy By Erik Goodwyn
Hardcover: $26.99
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NO GAME MASTER NEEDED! Mytherian Heroic Fantasy is a unique gaming experience. Build your hero using 400+ skills and spells, adventure through 400+ events and features including cities, wilderness,... More > dungeons in an Adventure building system unlike any other! Take up to 5 other players and build your heroes from lowly apprentice to mighty legend. Now available in one mighty hardbound tome, at discounted price, includes everything you need including the Adventure Setting: the Goblin Skullkeeps of Rendaria. All you need are fantasy miniatures and dice (and let’s face it, you probably already have those if you’re reading this)!< Less
Player's D&D Basic Rules - Color By Wizards of the Coast
Paperback: $7.68
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Player's D&D Basic Rules - Full Color Version. Permission granted by Wizards of the Coast to reproduce for personal use. Therefore, I have set this project to the minimum amount lulu requires, so... More > that I take zero revenue from any orders for this project. Purchasing this book is similar to if you took the Basic Rules PDF to your local print shop and asked them to print and bind it.< Less
Obstinate and Bloody Battle By Chris Grice
Paperback: $17.29
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Obstinate and Bloody Battle is a set of wargames rules which enable you to fight actions set during the War of Spanish Succession, 1701-1704. Using these rules you can recreate very large battles... More > set in the era of the Duke of Marlborough, Prince Eugene of Savoy and Marshal Villeroi.< Less
Bloody Basic - Classic Edition By John Stater
Paperback: $8.99
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(1 Ratings)
Bloody Basic takes the advanced Blood & Treasure Fantasy Role Playing rules and boils them down to the essentials to make gaming easy, fast and fun. The Classic Edition rules include rules for... More > the classic races, classes, spells and monsters of fantasy role playing, including elves, dwarves, halflings, fighters, magic-users, clerics and thieves.< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
Advanced Adventures #30: To End The Rising By Geoff Gander
Paperback: $12.00
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To End The Risingis an OSRIC(tm) module designed for 6-10 adventures of levels 1-3. The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising.... More > Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party put an end to the Rising, forever? If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Whitehack By Christian Mehrstam
Paperback: $10.00
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(3 Ratings)
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, but it is a hybrid of old and new rather than a retro-clone. More... More > information at http://whitehackrpg.wordpress.com.< Less
Lair of the Unknown By Johnstone Metzger
Paperback: $12.00
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(3 Ratings)
Deep in the Haunted Forest you stand, directly in front of the lost stronghold of Fearsome Forbus and the Unknown Wizard—two of the greatest dungeon raiders that ever lived. Will you leave... More > laden down with all their precious loot? Or will you uncover horrors this land thought dead and buried, never to return? Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game. Inside you will find: * A complete dungeon, full of traps and horrors, ready for you to explore. * New monsters, characters, and magical items to vex or aid the PCs. * Dungeon fronts—dangers that lie dormant and only activate when the PCs discover them. * Customized starting procedures and advice about asking the players questions that contribute to the setting. * Three new compendium classes and a new base class: the Dungeoneer. * Fantastic art by Nate Marcel and others. A pdf version of this book is available from DriveThruRPG and RPGNow.< Less
NOD 19 By John Stater
Paperback: $9.99
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(1 Ratings)
Spring has sprung, and so has NOD 19 (okay, that was lame, but this descriptive text gets tricky after a while). Anyhow - NOD 19 features the first half of the Virgin Woode hex crawl, a bunch of... More > monsters, the puritan class, four new classes for Space Princess, a new race/class for Pars Fortuna and a bunch of other cool junk! 68 pages of excellence!< Less
HeadlineAnagrams Feb 2013 By Richard Brodie
Paperback: List Price: $8.44 $5.91 You Save: 30%
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This is a monthly puzzle pocket book containing 21 puzzles based on newspaper headline stories from the previous month. The headlines each contain around 100 letters, with 20 left out of the anagram.... More > Those 20 empty positions are indicated, and a scrambled list of the missing letters is provided. The challenge is to fill in the blank spaces to complete the anagram. The next pocket book, for March's headlines, will become available in mid-April with at link to Lulu at the top of the richardbrodie.com homepage. You may be surprised at the unusual and often amusing ways in which the anagramming constraint results in things having to be restated.< Less
Terminal Space By Albert Rakowski
Paperback: $10.00
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(3 Ratings)
Science Fiction and Science Fantasy supplement for any Old School Gaming System
Bandits and Battlecruisers By Albert Rakowski
Paperback: List Price: $18.00 $16.20 You Save: 10%
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(1 Ratings)
BANDITS + BATTLECRUISERS = ADVENTURES IN SPACE Bandits and Battlecruisers is an Old School Role Playing Game, based on Bandits & Basilisks mini-game and the classic Terminal Space supplement. On... More > its 140 pages you will find: Detailed character creation rules; Monster creation aids (plus 18 monsters - not the well-known monsters from the Original Game); Complete rules for creating star sectors, star systems, planets, moons and space stations; Five 100-keyword tables, helpful in designing monsters, robots, civilizations and planets; 100 random space encounters and 100 random space stations; Tools helpful in creating treasure hoards and artifacts (plus 16 sample artifacts); Over thirty random tables; Chapter with a detailed starship creation sequence and starship combat rules (plus over twenty sample spaceships).< Less
The Cauldron #0 By C.R. Brandon
Paperback: $6.99
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Cauldron is a quarterly magazine to support the Heroes & Other Worlds game. Each contains articles and adventures to expand your game. This special #0 issue contains a basic rules samples of... More > Heroes & Other Worlds as well as two adventures to try the rules with.< Less
NOD 18 By John Stater
Paperback: $9.99
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We round out 2012 with the second half of the Cush-Pwenet hex crawl and a few other goodies - Santas for demi-humans, personal quest rules, a gaggle of cockatrices, the shadow dancer class and other... More > delights. 64 pages.< Less
OSRIC Player's Guide (Softcover) By Stuart Marshall
Paperback: $14.99
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OSRIC Player's Guide (Perfect Bound Softcover) At approx. 180 pages, this slim volume has all of the information that OSRIC players need and none of the stuff they don't. It essentially contains the... More > first 3 chapters of OSRIC, minus some of the GM content from chapter 3. It features over 70 all new illustrations created specifically for this book, relatively large print to make for easy reading, incorporates the latest errata (as of November 2012), a reorganized spells section, a spell index, and a general index.< Less
Advanced Adventures #25: Beneath the Heart of Empire By Benton Wilson
Paperback: $12.00
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Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventures of levels 3-5. The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been... More > built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently plumb these depths in search of the secrets and treasures of the empire’s glory days. What lurks beneath the Heart of Empire? If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press< Less
Advanced Adventures #24: The Mouth of the Shadowvein By Joseph Browning
Paperback: $14.00
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The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventures of levels 3-5. The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard... More > stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure of the deeps is strong with gold and magic. The Mouth of the Shadowvein concludes the exploration started in The Pod Caverns of the Sinister Shroom and continued in Down the Shadowvein. However, The Mouth of the Shadowvein can be played by those who have not explored those modules. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
NOD 16 By John Stater
Paperback: $9.99
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This issue of NOD takes you into the jungles of Cush, the newest hexcrawl set in the Land of Nod. Also includes monsters from African folklore and mythology, the beastmaster PC class, an alternative... More > super power system for Mystery Men! and more.< Less