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YELLOW DAWN - The Age of Hastur By David J Rodger
Paperback: $34.53
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The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection,... More > nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began... YELLOW DAWN: This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger. FEATURES: The Influence of Hastur; Medical theories on the Infection; Zombie surges; Comprehensive scavenging system; Computer hacking and drug abuse; Non-human characters; Enhancements through cyberware and bioware; Weaponry, equipment and armour; Complex political, corporate and quasi-religious tensions; Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.< Less
Oubliette Issues 5-8 Compilation By Peter Regan
Paperback: $17.22
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OUBLIETTE - A magazine for old school fantasy roleplayers. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone if The World's Most Popular Fantasy... More > Roleplaying System, with little or no adjustment required. This compilation brings together issues 5-8 of Oubliette in one volume. Each issue is also available individually from Lulu. The preview pages give the full contents of each issue. In PDF form Oubliette regularly comes with additional supplemental materials. Print customers can get hold of these by E-mailing oubliettemagazine@yahoo.co.uk with your LULU order number and I will send you a voucher for a free PDF download of all the supplemental material for the magazines.< Less
Pandemonio - Player Guide By Rafael Chandler
Paperback: $16.66
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(1 Ratings)
You're a Disciple, a supernatural warrior on the front lines. Wielding bizarre magics like Sexpletive, Death Panel, Photobomb, and Gunfetti, you must hunt down murderous angels and sadistic demons.... More > How far will you go to destroy your enemy? Will you resort to cannibalism? Are you certain? Listen, don't knock it until you've tried it. This game is an amalgam of two previously-published RPGs. Dread: The First Book of Pandemonium was originally published in 2002, with a new version in 2007. Spite: The Second Book of Pandemonium was released in 2009. Pandemonio combines both rulesets and settings into a fast-paced game of splatterpunk action set in a world of violence and decay. You'll need several 12-sided dice and a copy of the Director Guide. This player guide contains rules for character creation, 150 bizarre spells, 8 unsettling character classes (including Murderist, Priest, and Nail-Martyr), and a whole lot of really objectionable ideas.< Less
The 'Hood By James Mullen
Paperback: $10.14
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(1 Ratings)
You live in the 'hood, where your neighbours are trying to get by, keep their heads down and not draw too much attention to themselves, but that life isn't for you. You want a bigger slice of the... More > pie and you mean to get it; you may be small, but you're going to grow real big, real fast. This is an Apocalypse World hack called 'hood, about ordinary people living on the fringes of law and society, looking for ways to make a buck no matter what it takes. You will need familiarity with the original game in order to be able to use this supplement.< Less
Advanced Adventures #30: To End The Rising By Geoff Gander
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To End The Risingis an OSRIC(tm) module designed for 6-10 adventures of levels 1-3. The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising.... More > Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party put an end to the Rising, forever? If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #31: The Lost Lair of Drecallis By Rick Maffei
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Evoking the early days of roleplaying, Advanced Adventures have the action and style of the modules of old. Compatible with the first edition of the world's most popular fantasy roleplaying game,... More > stock up on Advanced Adventures and turn long-time browsers into enthusiastic shoppers. The Lost Lair of Drecallis is an OSRIC(tm) module designed for 4-8 adventurers of levels 4-7. For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless hoard may be sitting in the dragon's lair, unguarded. A call has been put out for brave souls willing to seek out the remote lair of Drecallis and investigate! Retailers can request a PDF demo by contacting Joseph Browning at joseph browning@gmail.com.< Less
Donald Featherstone’s War Games Battles and Manoeuvres with Model Soldiers The Book That Launched Modern Wargaming By John Curry, Donald Featherstone
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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This... More > revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath’s Ancient Wargaming Rules -Lionel Tarr’s Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.< Less
Famicommunist Poetics By Sonny Rae Tempest
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"Sonny Rae Tempest summons the airy spirit of big-pixel gaming in Famicommunist Poetics, embedding 8-bit graphics in typewriter concrete and finding other novel relationships between poetry and... More > gaming. What's more, the whole project is presented in phile format, written in an instructional and poetic manner, like an old-school textfile tutorial. While others are satisfied to write their memoir poems about the videogames of yore, Tempest dares to do more: To actually cross the streams." - Nick Montfort, poet, author of interactive fiction, and Associate Professor of Digital Media at MIT "Famicommunist anything sounds good to me!" - Patrick Lemieux, artist, game designer, and Ph.D. candidate at Duke University< Less
Soldiers Songs: Vol. 2 By Auric Myles
Hardcover: $15.00
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This is a compendium of 100 songs set in the fantasy realm of Aularia for the Sacred Grounds LARP.
the Uncanny Abode and Final Resting Place of the Mysterious Mervin H Floyd By Bryan Steward
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this Old School romp for Pits & Perils pits a team of grave robbers... that's not a nice word.. um.. FORTUNE SEEKERS into the home (and Crypt)of Mervin H Floyd. A "fortune seeker" from... More > the past that knew all too well that his home would be plundered when he was gone. Go on in! It's safe enough... ;-)< Less
The SCRABBLE Meister By Steven McCalip
Paperback: $20.80
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For the aspiring Scrabble enthusiast or the seasoned Scrabble veteran, The Scrabble Meister has it all-from the actual words "aa" to "zzz" and everything in between! Winning... More > strategies such as: •Multiple Hook Words including consecutive hook word lists not found in any other Scrabble book; all 2 to 3 to 4 letter hook words; 7 and 8 letter words including the most likely drawn 7 letter word lists; board spacing strategies including lists of all big letter words that fit on the Double Letter, Triple Word rows; challenge strategies you won’t find in other books that help you win by knowing acceptable word lists such as peoples names, abbreviations, sounds, etc that are words; grammar strategies that will give you the advantage including lists of alternate spellings, uncommon homonyms,foreign words and more; an appendix that is exhaustive including all 2, 3, and 4 letter words, all JQXZ words by length and much more.< Less
Low Limit Holdem The Power Method: Session 2 By Jake Summers
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Continuing the quest for expert play in limit holdem. More fun than ever! The Power Method--the most effective, innovative way to hone your skills. Play another three hour session and be tested... More > under fire. This time you get into the heads of typical low limit competitors.< Less
The Manor #2 By Tim Shorts
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Issue #2 comes out swinging with a fully realized shop, Hugo's Healing Potions, that can be dropped into any fantasy campaign. Maps, personalities, adventure hooks and even a random customer table. ... More > The second half is dedicated to a versatile site, Smugglers Inn. It can be used as a reoccurring place of operations or used as an adventure. This zine is for old school way of thinking or more importantly just having fun. So grab a copy, see if you can get Hugo to crack a smile then if you dare, travel across Ten Killer Lake and get into a game of chance with Halla. Beware of what you gamble. What you lose on the table may be the least of your worries.< Less
NOD 18 E-Book By John Stater
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We round out 2012 with the second half of the Cush-Pwenet hex crawl and a few other goodies - Santas for demi-humans, personal quest rules, a gaggle of cockatrices, the shadow dancer class and other... More > delights. 64 pages.< Less
The Manor #1 By Tim Shorts
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(1 Ratings)
The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many... More > secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past.< Less
The Manor Issue #3 By Tim Shorts
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The Manor is back with more old school gaming. Within these pages you'll find: The Village of Aberton is suffering from a mysterious sickness. Undead have been spotted on the dark countryside. ... More > The Baron has not respoded. The monks of Ambrose Abbey have seemed to abandon Aberton. Only a group a kick ass adventurers can cure this disease. Pog Nog strolls through the streets with his creaky wheeled cart. He's got a surprising selection of trinkets. He's got stuff you don't even know you need, but he'll make sure the right item gets the right person. And the Monster Hunter class. This class was created for the Blood & Treasure RPG, but can kill monsters in any edition of any game...ever.< Less
Anthology of Armor By Bennett P. Lacy
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Anthology of Armor is a supplement for the Final Combat skirmish wargaming system. It adds game-play data and statistics for 196 armored fighting vehicles of WWII (AFV's are not included in Final... More > Combat Complete).< Less
NOD 21 E-Book By John Stater
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NOD 21 rolls into town just in time for Halloween with a dozen new spooky monsters, the Damnable Sea hex crawl, random party events, an easy system for randomized overland travel in games, a way to... More > use combat to resolve non-combat tasks, a quartet of automaton races based on Greek myths, and a review of Jeffries' After London. 64 pages.< Less
The Manor, Issue #5 By Tim Shorts
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Issue #5 of The Manor is here and full of old school gaming fun. Inside you'll find: Four nasty Villains to populate your game. A batch of horrible concoctions to throw in your treasure chests. ... More > I guarantee they will never assume what's inside a potion bottle ever again. A tavern name generator. Let it do your thinking for you. A consumer report on dungeon doors. It's good to know the pros and cons before spending a single coin on a door that doesn't meet your needs. A table of city encounters that can quickly generate adventure hooks or make a boring errand into an event. Go ahead and knock on the Manor door, I'm sure someone will be home. We have fresh cocktails waiting. Don't pay attention to the screams. I'm sure they'll fade eventually.< Less
NOD 23 E-Book By John Stater
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NOD 23 features the beginning of the India-inspired Ende hex crawl, the end of the Dungeon of the Apes adventure, a random list of weird things to do with wizard brains, Thor vs. the Monster Maids -... More > a new hero and villain for Mystery Men! and four new mythic races inspired by Indian mythology. 64 pages.< Less
The Manor, Issue #6 By Tim Shorts, Matt Jackson, Ken Harrison
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Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures... More > can be satisfied. Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction. I've created a guard class so when adventurers come into town, guards have their own special skills on how to deal with unruly visitors. In addition there is a random table for guard greetings. Alternatives to, halt who goes there. And lastly, an adventure I created using the resources from other OSRians. Matt Jackson for the map, Tim Brannan for his Witch class and Dylan Hartwell for his Big Book of Spiders. All were used heavily in creating this one-shot adventure. Take your adventurers up against some spider worshiping witches!< Less
SOF Warrior By Bennett P. Lacy
eBook (PDF): $15.95
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SOF Warrior is a 21st Century skirmish wargaming rules set for role-playing and miniatures. It provides the player with a realistic close quarter battle simulation from the perspective of a special... More > forces operative.< Less
Famicommunist Poetics By Sonny Rae Tempest
eBook (ePub): $1.99
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"Sonny Rae Tempest summons the airy spirit of big-pixel gaming in Famicommunist Poetics, embedding 8-bit graphics in typewriter concrete and finding other novel relationships between poetry and... More > gaming. What's more, the whole project is presented in phile format, written in an instructional and poetic manner, like an old-school textfile tutorial. While others are satisfied to write their memoir poems about the videogames of yore, Tempest dares to do more: To actually cross the streams." - Nick Montfort, poet, author of interactive fiction, and Associate Professor of Digital Media at MIT "Famicommunist anything sounds good to me!" - Patrick Lemieux, artist, game designer, and Ph.D. candidate at Duke University< Less
Magi Carta By C.R. Brandon
eBook (PDF): $12.99
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The Magi Carta PDF is a massive tome of spells and new magic ideas for your Heroes & Other Worlds game! Inside you will find nearly 600 spells! Most are OGL classics and it contains all the... More > spells from the Heroes & Other Worlds core rule book! The Magi Carta is an invaluable resource for Heroes & Other Worlds Referees and Players alike! NOTE: THE PDF VERSION CONTAINS NO ART.< Less