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Top 100 this week in Books > Games (showing 76-100)

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Usherwood Adventures Expansion for OSRIC (A5) By James Kramer
Paperback: $7.99
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This OSRIC expansion material includes; new character race options (dragon hordling, 2 new half-orcs, and the magically-gifted sarngoch), new character class options (Jack-of-All-Trades, Vermean... More > Bard, and Vermean Monk), 28 new monsters, new magical armor, weapons, and miscellaneous magic items, and new take on psionics. Inspired by the Usherwood Adventures campaign setting, the material contained in the Usherwood Adventures Expansion for OSRIC is completely setting-agnostic, and easily adaptable to your campaign world. 122 pages of new material, much of it never published previously, illustrated with original line art by Peter Szmer and Hugh Vogt, and only to be made available in this publication. This new second edition includes new creatures, new magic spells and items, and new optional rules for OSRIC.< Less
The Bone-Hilt Sword; Complete Campaign By James Kramer
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In the innagural campaign for the Usherwood adventures; your party of adventurers battles kobolds, orcs, multitudes of undead, and dragons to stop a malevolent evil from consuming the entire... More > continent of Vermé in this campaign that birthed the Usherwood Adventures. This single volume contains all five books; Yrchyn the tyrant, The Shattered Skull, The Shadowed Keep, Valen'cya's Horde, and In the Halls of the Mage-King.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
NOD 23 By John Stater
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NOD 23 features the beginning of the India-inspired Ende hex crawl, the end of the Dungeon of the Apes adventure, a random list of weird things to do with wizard brains, Thor vs. the Monster Maids -... More > a new hero and villain for Mystery Men! and four new mythic races inspired by Indian mythology. 64 pages.< Less
WIZARDS MUTANTS LASER PISTOLS! VOLUME 1 COMPILATION By Alex Fotinakes et al.
Paperback: $16.99
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WEAR GLOVES BEFORE HANDLING! THIS ‘ZINE MAY STILL BE DRIPPING WITH MUTAGENIC PROTOPLASM! Within lies a taste of the world of Fantasy before it was clipped and trimmed and placed in a neat box.... More > Animators and Musketeers delve dank dungeons teeming with Nosferrogu and Flamingodiles, where mutant tribes battle coldly calculating Luminites with poisoned spears and blazing lasers. Shitoth the Spider Daemon and Bitlinktaknerekt the Hell Gnome stalk their deadly lairs. The mummified head of the ancient sorcerer TuattaTan berates you for your obesity. Genres mix and epochs mingle, arcanotech and dinosaurs, Thundarr meets Cthulhu! Dreams coalesce and nightmares take on reality. What is this glorious mess?! It’s WIZARDS MUTANTS LASER PISTOLS! the fanzine of old school weirdness!< Less
Predator at the Chessboard: A Field Guide to Chess Tactics (Book II) (hardcover edition) By Ward Farnsworth
Hardcover: $25.95
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(1 Ratings)
The book version of www.chesstactics.org: volume 2, in a hardcover edition. Covers pins and skewers, removal of the guard, and mating patterns. Also available in paperback.
Tales of the Space Princess RPG By John Stater
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(4 Ratings)
Take your dungeon crawls into the future! Tales of the Space Princess is a rules lite game inspired by the original fantasy rules. Character creation in about 5 minutes, learn the rules in about 10... More > minutes and then you're ready to delve into the space fortress to wrest the Space Princess from the clutches of the Dark Lord! 48 pages< Less
NOD 13 By John Stater
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The first issue of 2012 continues the Hellcrawl with foul Abaddon and fiery Gehenna. It also has variant red dragons, new demon lords, a new installment of Hero vs. Villain for Mystery Men!, the... More > Evolutionary PC class and the rules for the Greatsword card game. 112 pages.< Less
Colony: Moon By James Desborough
Paperback: $10.33
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(1 Ratings)
A cooperative (or competetive) story game about founding a Moon colony, making it succeed and opening up the way to the rest of the solar system. Players take on the parts of 'The Board' and make... More > decisions about the future of the colony, expending political capital and gaining prestige when their plans work.< Less
Cavemaster Role-Playing Game By Jeff Dee, Talzhemir Mrr
Paperback: $23.95
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Cavemaster is an award-winning Stonepunk role-playing game of Pleistocene adventure using the Habilis game system. It's the RPG that cave-men played! The Habilis game system is an archaeological... More > re-construction of the role-playing rules first used by our Homo Habilis ancestors 2 million years ago. Abilities are represented by groups of small stones on your ‘character skin’. In a challenge, you pick up the relevant stones and secretly divide them between your two hands. Your opponent (or the CM) does the same. Each participant picks one of the other person’s hands, and the stones in that hand are revealed. If you reveal more stones, you succeed! Stonepunk is an exercise in speculative fiction. Cavemaster turns the clock back to the end of the Pleistocene Epoch (approximately 10,000 years BCE), and asks what might have happened if the culture and technology of that age had developed further, or in exciting new directions!< Less
Strands of Power (Softcover) By Mike McConnell
Paperback: $24.99
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Strands of Power greatly expands the Strands of Fate game system, featuring: - Compiled and updated Advantages from Strands of Fate, as well as new Advantages, Modifiers and Meta-Powers - Power... More > Packages: Armored Hero, Barbarian, Bard, Cleric, Dragon, Knight, Lycanthrope, Monk, Psychic, Tech-Savant, Thief, Vampire, Vigilante Hero, Warlock and more! - Power Sources include: Arcane Magic, Cybernetic Augmentations, Dark Gifts, Divine Magic, Psychic Talent, & Tech-Savant Programs - Power Applications: Dozens of pre-defined Powers created to simulate spells, psychic talents, augmentations, etc. - Companions: Turn the tides of destiny in your favor with NPC companions loyal to your cause. Gain a wise mentor, a loyal love interest, a brave sidekick, or a legion of minions armed to the teeth. More details, as well as instructions for getting your free PDF, found here: http://www.voidstar.me/where-to-buy/< Less
NOD 15 By John Stater
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This issue features the final three Hellcrawls - Phlegethon, Malebolge and Cocytus, and the astonishing thing heroes must do to escape Hell! Also a Handy Dandy Cavern Generator, a gaggle of... More > arch-devils and demon lords, magical bracelets, variations on the blue dragon and some random Silver Age nonsense for your Mystery Men! game. 70 pages.< Less
Wait-A-Minute Bridge, II By David Stevens
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In this sequel to Wait-A-Minute Bridge, national tournament winner David Stevens teaches techniques of duplicate bridge for the advancing player. He includes such topics as advanced bidding systems... More > (Two-Over-One; Precision); the squeeze play; the strip and endplay; the Principle of Restricted Choice; and several techniques and conventions for better slam bidding, play, and defense. Stevens retains the popular device of having an anonymous reader interrupt the narrative from time to time by crying, "Wait a minute!" He then explains a point in more detail, with the goal of a more complete understanding of the topic. This book is aimed at advancing bridge players who have been having some success and want to play against better competition. This book will help them succeed at the next level, and enjoy the process. Full of robust humor and many examples, Wait-A-Minute Bridge, II, is sure to be as popular as its predecessor. Have more fun; play better bridge!< Less
The Atlas of Audhüm By Chris Organ, Kent Davis
Paperback: $15.00
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Audhüm is a land that has just entered the Iron Age, whose races are founding the first great civilizations. Written language for the race of men is less than 300 years old. This is the dawn of... More > history. There are no elder cultures that possessed powerful technology or lore. The are no elder organized cultures at all, just tribes and city states of humans who have only just discovered the most powerful invention since fire: complex social organization.< Less
Student Sudoku: 172 Puzzles Created By Math Students at Ocean View High School By Alan Shucker
Paperback: $7.00
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Sudoku puzzles created by high school students in their math class! All proceeds go to directly to Ocean View High School to promote enhanced educational opportunities for all students. Traditional... More > Sudoku puzzles were created using pencil, paper and brain (instead of being computer generated like most Sudoku). 172 puzzles arranged (roughly) from easy to difficult with answers provided.< Less
Codename: Spandex (Colour) By Blacky the Blackball
Paperback: $25.20
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This is the main rule book for the Codename: Spandex role-playing game (see http://www.gratisgames.webspace.virginmedia.com/ for more details). The book contains the complete game, and it requires no... More > additional supplements to play.< Less
DCS A-10C Warthog Manual By Eagle Dynamics
Paperback: $29.99
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(2 Ratings)
Flight Manual by Eagle Dynamics for Digital Combat Simulator: A-10C Warthog. v1.2.1 [082712] Features super high-contrast black and white images
ASE2-3: Anomalous Subsurface Environment (Standard Paper) By Patrick Wetmore
Paperback: $26.56
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(1 Ratings)
The Anomalous Subsurface Environment is more than just robots and lasers – it's clowns and dinosaurs, too! Levels 2 and 3 of the critically ignored gonzo megadungeon are finally available... More > – with more classes, more tables, and more cruel and unusual ways to die deep beneath the surface of the post-apocalyptic Earth! This version prints using standard paper (a slightly heavier-duty paper than publisher grade). This is less expensive to ship outside the United States, and if you are an international customer you should purchase this version.< Less
Magical Theorems & Dark Pacts By Dyson Logos
Hardcover: $35.00
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(1 Ratings)
Upgrade your OSR Magic-Users with Magical Theorems & Dark Pacts. This tome provides everything you need to run a spellcaster in Labyrinth Lord or classic 1981-styled OSR games. This tome... More > includes full rules for playing Clerics, Wizards, Elven Swordmages, Elven Warders, Enchanters, Fleshcrafters, Healers, Inquisitors, Merchant Princes, Necromancers, Pact-Bound, Theurges and the Unseen - along with all their spells, a collection of magic items, and a variety of new elementals to summon. This supplement is not a full RPG, but is designed as a supplement for Labyrinth Lord or any other OSR-styled RPG.< Less
CRYPTWORLD (perfect bound) By Daniel Proctor, Tim Snider
Paperback: $18.95
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(2 Ratings)
There is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative... More > steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light. CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD! CRYPTWORLD is a role-playing game complete in one volume. In this book you will find: Rules for character generation Optional paranormal talents Creatures covering multiple horror genres Advice for running horror games An introductory adventure ...and more!< Less
d30 Sandbox Companion By Richard LeBlanc
Paperback: $11.95
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The d30 Sandbox Companion is the ideal right-hand man for the DM who wants to avoid his sandbox campaign running him. Whether starting an adventure from scratch, filling in the details of a campaign... More > world, or just struggling to keep up with players, this compilation of d30-based mechanics, charts, and tables will support and simplify the role of the DM/GM at the tabletop. Inside these 30-something pages you’ll find a host of d30-based sandbox resources. While the majority of the charts and tables in the book generically support wilderness and settlement locales, all class-specific PC/NPC tables are designed to support Oe, BX and 1e comparable games, including AD&D, BX D&D, Swords & Wizardry, OSRIC, and Labyrinth Lord. For a full list of features, visit us at www.newbigdragon.com< Less
KEFITZAT HADERECH - Incunabulum of the Uncanny Gates and Portals By Paolo Greco
Paperback: $6.46
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Kefitzat Haderech - Incunabulum of the Uncanny Gates and Portals is a generic RPG supplement about portals and dimensional gates. The topics covered are like why are portals cool?, what should I do... More > with them? and how do I build them? It also comes with a muleload of tables to generate portals and everything related, including PORTATRON, the one-stop-system of portal generation. KHIotUGaP (not an official acronym) also contains The Infamous d666 Quick Portal Destination Table, which does what it says on the tin. Because we wanted to have a d1000 table and have the longest OSR table as some kind of joke, but then we realized that 216 portal destinations ought to be enough for everybody.< Less
A Wikipedia Look at the Tex Murphy Games By Mr. DaddaRuleKonge
Paperback: List Price: $9.40 $7.05 | You Save: 25%
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This is a “Wikipedia” look at the Tex Murphy games. The book is made as a supplire for the book, “A Wikipedia look at Point-and-Click Adventure Games”. The book consist of... More > wikipedia articles shoved into paperform. Please download the free PDF before using money on this.< Less
NOD 18 E-Book By John Stater
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We round out 2012 with the second half of the Cush-Pwenet hex crawl and a few other goodies - Santas for demi-humans, personal quest rules, a gaggle of cockatrices, the shadow dancer class and other... More > delights. 64 pages.< Less
NOD 21 E-Book By John Stater
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NOD 21 rolls into town just in time for Halloween with a dozen new spooky monsters, the Damnable Sea hex crawl, random party events, an easy system for randomized overland travel in games, a way to... More > use combat to resolve non-combat tasks, a quartet of automaton races based on Greek myths, and a review of Jeffries' After London. 64 pages.< Less