Top 100 this week in Books > Games (showing 76-89)

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Airborne: The Battle of Carentan By Bennett P. Lacy
eBook (PDF): $10.95
Book 4, The Battle of Carentan, is the fourth and final book in the tetralogy. It chronicles the horror on the Causeway and the action for which Lt. Col. Robert Cole was awarded the Medal of Honor. ... More > It also covers the capture of Carentan and the counter attack by the 17th SS Panzergrenadier Division.< Less
Stonehell Dungeon: Into the Heart of Hell By Michael Curtis
Paperback: $18.00
Prints in 3-5 business days
Stonehell Dungeon: Into the Heart of Hell is the long-awaited sequel to Stonehell Dungeon: Down Night-Haunted Halls. This book contains the final levels of the megadungeon, revealing its most... More > terrifying secrets. It contains almost 600 dungeon rooms for the players to explore, more than 70 unique monsters to challenge them, and 13 new magical items to mystify them. Stonehell Dungeon is a classic-style megadungeon intended for use with the Labyrinth Lord™ role-playing game, but adaptable to early versions of the original fantasy role-playing game and its retro-clones. It gives the game master the necessary information to run the dungeon, while offering enormous opportunities to customize the site. Disclaimer: There are less than a dozen instances in the printed version of this work where the numeral “7” is distorted due to Lulu’s printing methods. The distortion doesn’t affect the usability of the work, but if this flaw might impact your enjoyment of the book, please consider purchasing the PDF edition.< Less
Adventure Idea Factory By Bill Logan
Paperback: $8.00
Prints in 3-5 business days
Fantasy adventures are so easy to make up… slay the dragon, save the princess, stop the advancing goblin horde. But those of us who love science fiction role-playing games have a lot more work... More > to do in coming up with imaginative adventures in the vastness of space. Until now. So grab your dice and this book… and in a few minutes you’ll have a new and imaginative adventure concept sketched out and just waiting for a group of intrepid players. This book will spur on your imagination, will give you new ideas that you may not have come up with on your own. This book is compatible with all science fiction role-playing games.< Less
Pulp! By Matt Machell
Paperback: $14.30
Prints in 3-5 business days
(1 Ratings)
A quick playing skirmish game of two-fisted action! Grab some 25mm miniatures and create thrilling tales of 1930s pulp action.
Black Books: Tomes of the Outer Dark By Simon Washbourne
Paperback: $9.15
Prints in 3-5 business days
Black Books: Tomes of the Outer Dark is an OSR investigative horror role-playing game where the player charactersare ordinary people (historians, detectives, scholars, artists etc.) drawn into a dark... More > and horrific version of our world - the world of the Cthulhu Mythos. As the investigators learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably withers away. The rules are biased towards playing in the 1920’s although there is no reason these rules can’t be adapted to other time periods. The rules are familiar - they use a D20 for most actions - and the games is class based, with 5 investigator classes - Charmer, Enforcer, Sneak, Scholar and Spiritualist. If you like old school gaming and you like horror, this might well be the game you're looking for!< Less
The Last Offensive By Bennett P Lacy
Paperback: $18.95
Prints in 3-5 business days
This book contains 20 squad to company level scenarios that examine Hitler's attempt to rescue the garrison trapped in Budapest and the final offensive near Lake Balaton. Although it has been... More > play-tested with Final Combat and Micro Melee, it is not designed with any particular rules set in mind.< Less
Classic Fantasy Expert Set By Rodney Leary
Paperback: $7.99
Prints in 3-5 business days
Classic Fantasy Expert Set. Spells for Ranks 4 and 5, along with rules clarifications and psychic abilities. If you buy a print copy of this title, send an email to,... More > attaching your Lulu receipt, for a free PDF version.< Less
Sharp Swords & Sinister Spells - Rulebook By Diogo Nogueira
Paperback: $9.99
Prints in 3-5 business days
(1 Ratings)
A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent... More > city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge. Sharp Swords & Sinister Spells is a rules-light, sword & sorcery, old school role playing game inspired by the original fantasy RPG and the Old School Renaissance movement as well as the stories by such authors as Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber and Michael Moorcock. With this book, you and your friends will be able to play exciting adventures with bold barbarians, witty thieves and cunning sorcerers without worrying about complex rules and tiresome preparations.< Less
Lionel Tarr’s Modern Wargaming Rules 1939-1945: The First Modern Wargamer By John Curry, Lionel Tarr
Paperback: $16.65
Prints in 3-5 business days
Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone’s... More > classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath’s Hyborian campaign. This book includes: The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973. Analysis of the rules Tarr’s Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern Front Various articles by Tarr A.W. Saundars (Tarr’s cousin) modern warfare rules from 1957 Tarr’s Napoleonic Rules The History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames< Less
Mechanized Men of Mars By Thomas Denmark
Paperback: $4.99
Prints in 3-5 business days
The Lost Vault of K’Ral is an adventure for Warriors of the Red Planet, a roleplaying game in the tradition of classic style RPG's, also known as original edition, OSR, or retro-clones.... More > Warriors of the Red Planet captures the "Sword and Planet" genre of science fantasy romance, inspired by the works of Burroughs, Vance, Moorcock, Kline, Norman and other novels, movies, and comic books where an earthman goes to another planet and discovers he has unique abilities. There are strange creatures, weird science, power hungry warlords and of course beautiful space princesses. This adventure takes place on Barsoom, the alien world described in the genre defining book A Princess of Mars by Edgar Rice Burroughs. But, it has been written in a way that it can easily fit into any science-fantasy world that combines lasers and swords. This adventure is compatible with the Original Fantasy Roleplaying game and related systems.< Less
AEON2 - Warmaster Edition By Sandy Dobbs
Paperback: $29.99
Prints in 3-5 business days
This is the coil bound and full color Warmaster Edition of AEON2. AEON2 is a science fiction ruleset for 15mm and 28mm figures. Throwing different dice, during gameplay, helps you tell the story. A... More > fog of war philosophy keeps the player guessing at what his troops will exactly do and keep him guessing what the enemy player will do. Your men don't always carry out your commands to the letter. You will issue general orders, your commanders will interpret them to their abilities and issue orders to the units. A fast paced game where the advantage of play bounces from one side to the other every phase. The game even ends at a random point in the future, so giving the sense of urgency right to the end. Once you play the game a few times, most players don't need the book to play! The WarDice become the rules! WarDice are needed to play WarDice. See the gobbo market (store) for more information.< Less
Heroes & Other Worlds By Christopher Brandon
eBook (PDF): $12.99
(1 Ratings)
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other Worlds.... More > Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
Ice Kingdoms Campaign Setting By C.S. Barnhart
eBook (PDF): $10.00
Welcome to the Ice Kingdoms, a fantasy role playing game setting for old school games. Compatible with most modern D20 based role playing games and specifically aimed for classic games, the Ice... More > Kingdoms provides all the information need to run adventures in the Thanelands. Including: New racial variants for Humans based on culture. New rules for class modifications. Detailed gods and pantheon and rules for priests of every deity. Monsters. History. Geography and more.... Pick up your sword and face the cold!< Less
Nod 31 By John Stater
eBook (PDF): $3.99
NOD magazine begins its fabulous eighth year with a full hex crawl covering the crumbling empire of Nomo, a Romanesque city that has lost its emperor. As the empire slowly falls, opportunity for... More > adventures abound. The hex crawl includes three mini-dungeons and hundreds of places to visit. Other features include: Two old school classes, the Centurion and Dervish, as well as ideas for anti-classes designed to foil fighters, magic-users and thieves. Rules for playing poker in GRIT & VIGOR, as well as a gambler sub-class A host of new "eye monsters" for Blood & Treasure and other OSR games Plus some ideas on votive orders and on introducing the most horrific concept into fantasy gaming ever conceived ... Taxes!< Less