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The Wilderness Alphabet (ebook) By Jim Pacek
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A book of random tables and charts to serve as inspiration to a Game Master using any number of popular tabletop RPG rules. The book is organized with one set of tables for each letter of the... More > alphabet. Each letter focuses on one type of wilderness encounter area. Check out the preview for more info! This version is extensively BOOKMARKED and HYPERLINKED! I've tested it on the iPad too! PLEASE VISIT MY BLOG IF YOU'D LIKE TO DOWNLOAD THE COVER -- LULU DOESN'T LIKE THE FILE WITH THE COVER INCLUDED! :( http://carjackedseraphim.blogspot.com< Less
4-In-A-Row By Gary DeVries
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A winning online player’s strategy guide and thought process for the game of 4-In-A-Row that is designed to help improve your play in common situations. 5 full games of detailed analysis in... More > match play are also included as a helping guide.< Less
Great War Spearhead II By Shawn Taylor
eBook (PDF): $17.24
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Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
How to Run By Alexis D. Smolensk
eBook (ePub): $28.18
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In forty years, the role-playing community has sorely lacked a savvy investigation of the art of DMing, targeted exclusively for the long-standing enthusiast. For the first time, we have a book that... More > presumes the reader knows what a role-playing game is, and how it is played, wasting no time covering old ground. Instead, How to Run exhaustively examines how to present the setting, handle players, draw forth emotion, cope with information overload and make a world from the ground up, step-by-step and point-by-point. Alexis Smolensk hasn’t written a dry, academic treatise of the game, he’s written an empowering field guide for grognards seeking illumination. No serious campaigner should venture forth without this book in their backpack!< Less
NOD #2 By John Stater
Paperback: List Price: $9.00 $8.10 | You Save: 10%
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(1 Ratings)
Explore the wicked city of Ophir - more than 60 encounters! This issue of NOD also contains a narrative naval combat system, new classes (thief, assassin, venturer, elan), fourteen magic candles,... More > alternate treasures, books & scrolls and ideas on running urban and wilderness adventures. Plus - a serialization of George MacDonald's classic fantasy novel PHANTASTES.< Less
Slasher Flick: the Director's Cut By Cynthia Celeste Miller
Paperback: List Price: $59.99 $44.99 | You Save: 25%
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This book is a greatly expanded, full-color version of the Slasher Flick rulebook, containing new material, a 23-page introductory adventure and 100 character archetypes. Slasher Flick is a... More > roleplaying game that brings all the thrills and chills of "psycho killer" movies from the screen to the tabletop! With a game system that was designed to create and build suspense, Slasher Flick emulates every aspect of the genre with ease and style.< Less
Escape from Tentacle City By Willow Palecek
Paperback: $15.00
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(1 Ratings)
Tentacle City Has a Problem! It's overrun with giant tentacles bent on destruction! In this game of survival horror and dark comedy, you'll take on the role of an unlikely hero, scraped off the... More > bottom of society. Winner of the 2008 Game Chef Golden Katana that Shoots Smaller Katanas Award for Game That Looks Like it Was the Most Fun to Write< Less
Fight On! Compiled Compilation +4 By Ignatius Umlaut
Paperback: $19.99
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(2 Ratings)
The first four issues of the legendary fanzine, now available under one cover! These are unmodified versions of the originals except for the different binding, but if you are a collector or just... More > getting into Fight On!, this is a great and economical way to pick them up! This thing is jam-packed with adventures, rules, settings, supplements, great art, and all kinds of craziness to add to your old school rules fantasy campaign. Filled with articles from luminaries of fantasy roleplaying old and new, you will not be disappointed!< Less
Flashing Steel By Andrew Boswell
Paperback: $15.00
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(1 Ratings)
Flashing Steel is a fast paced, skirmish level, romantic Late Renaissance, miniature war-game system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are... More > simple to learn but laden with lots of crunchy tweaks. This is both a war-game and a chance to do a little story-telling about your army. You can play Pirates and Musketeers! Fast Play: Finish a battle in 30-45 minutes; play a mini campaign in a single evening. Campaign generator: create a linked series of adventures Multi-scale: 15mm, 28m or 54mm single based figures. Easy entrance: 4- 15 models. Small play area: 3'x3' or even a 2'x2' table is all you need. Pregenerated statistics: 31 historical pirates, laid out for you to pick up and play. Sample campaign fully described. Note: this is a complete, stand alone product. No other purchase necessary.< Less
Advanced Adventures Compendium 1 By Matthew Finch et al.
Hardcover: $50.00
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(1 Ratings)
This book compiles the first 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Pod-Caverns... More > of Sinister Shroom by Matthew Finch 2-4 The Red Mausoleum by James Boney 12-15 The Curse of the Witch Head by James Boney 6-10 The Prison of Meneptah by Alphonso Warden 8-10 The Flaming Footprints of Jilanth by Andrew Hind 3-5 The Chasm of the Damned by James Boney 6-10 The Sarcophagus Legion by Andrew Hind 2-4 The Seven Shrines of Nav’k-Qar by James Boney 8-12 The Lost Pyramid of Imhotep by Alphonso Warden 4-7 The Lost Keys of Solitude by Joseph Browning & Suzi Yee 6-10< Less
Predator at the Chessboard: A Field Guide to Chess Tactics (Book I) By Ward Farnsworth
Paperback: $19.95
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(6 Ratings)
Chess tactics explained in English: the website www.chesstactics.org in book form. This volume is the first in a two-part set. The two books together contain over a thousand examples organized in... More > unprecedented detail. Every position is accompanied by a commentary describing a train of thought that leads to the solution; these books thus are the ideal learning tool for those who prefer explanations in words to long strings of notation. This first volume provides an introduction to tactics and explains forks and discovered attacks. (Book II covers pins and skewers, removal of the guard, and mating patterns.) A hardcover version is also available.< Less
Ghost Rangers By Ben Boersma
Paperback: $14.95
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Do you hear strange noises in the middle of the night? Do strange lights emanate from your fridge or other household appliance? Do you or any of your family believe in ghosts? Then call the Ghost... More > Rangers on 1800-GHOSTRANGERS No ghost or spectral occurrence too small! Ghost Rangers is a complete Fear and Faith mini-campaign for ghost-hunting with your tongues firmly plainted in your cheeks. It introduces new equipment, characters and exciting scenarios. This is a supplement for the Fear and Faith miniatures rules. A copy of Fear and Faith is required to play.< Less
Dungeonslayers By Christian Kennig
Paperback: $26.36
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Welcome to Dungeonslayers, the role-playing game, in which the characters are slaying monsters and looting dungeons in an archaic and old-fashioned way. The rules of Dungeonslayers were designed to... More > be very basic and simple on purpose, to bring the charming flair of old-school gaming back to life. Dungeonslayers is not about having elaborate, realistic rule mechanics nor about playing out pseudointellectual drama filled with egomaniac monologues. Instead it’s about straight-forward plots in your traditional fantasy world, where evil is still evil, where monsters have to be killed mercilessly, where devious traps strike and where phat loot awaits, while pencil and graph paper work their own special magic around the gaming table. So, let’s put on the chainmail once again, draw your blade or dig up the spell book, the next dungeon and its monstrous hordes await your return.< Less
Dreamcast Worlds: a design history By Zoya Street
Paperback: List Price: $23.66 $18.93 | You Save: 20%
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The top-selling paperback edition. Find out more at dreamcastworlds.com
CRYPTWORLD (perfect bound) By Daniel Proctor, Tim Snider
Paperback: $18.95
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(2 Ratings)
There is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative... More > steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light. CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD! CRYPTWORLD is a role-playing game complete in one volume. In this book you will find: Rules for character generation Optional paranormal talents Creatures covering multiple horror genres Advice for running horror games An introductory adventure ...and more!< Less
RAEDWALD By Lee Reynoldson
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REQUIRES HEROES & OTHER WORLDS RULEBOOK TO PLAY! Rædwald is a world where the bond of the warband, the oath of loyalty between warrior and king, your word, your honour and your status... More > means everything. It is a world where family, community, and the king's laws are a shield against misfortune. Unfortunately for the characters the world of Rædwald is one in which they have none of these things. Instead, they are outsiders: Wolfshead outlaws. Tired of merely surviving they take coin from a lord, and now serve as his Wolfpack, a band of ruthless, expendable outlaw scum.< Less
NOD 23 By John Stater
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NOD 23 features the beginning of the India-inspired Ende hex crawl, the end of the Dungeon of the Apes adventure, a random list of weird things to do with wizard brains, Thor vs. the Monster Maids -... More > a new hero and villain for Mystery Men! and four new mythic races inspired by Indian mythology. 64 pages.< Less
Player's D&D Basic Rules - Color By Wizards of the Coast
Paperback: $7.68
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(1 Ratings)
Player's D&D Basic Rules - Full Color Version. Permission granted by Wizards of the Coast to reproduce for personal use. Therefore, I have set this project to the minimum amount lulu requires, so... More > that I take zero revenue from any orders for this project. Purchasing this book is similar to if you took the Basic Rules PDF to your local print shop and asked them to print and bind it.< Less
the Uncanny Abode and Final Resting Place of the Mysterious Mervin H Floyd By Bryan Steward
Paperback: $6.99
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this Old School romp for Pits & Perils pits a team of grave robbers... that's not a nice word.. um.. FORTUNE SEEKERS into the home (and Crypt)of Mervin H Floyd. A "fortune seeker" from... More > the past that knew all too well that his home would be plundered when he was gone. Go on in! It's safe enough... ;-)< Less
The Caves of Moreau County By Johnstone Metzger
Paperback: $10.00
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The Caves of Moreau County is an adventure module for Labyrinth Lord. The various sections of this dungeon are random and modular—there is no mandated way for them to fit together. You can... More > generate the actual structure of the dungeon before you play, or do it during the game, partly in response to the players' decisions. The dungeon consists primarily of beastmen in caves with a few twists and buried secrets. It is a fairly dark adventure, written from the perspective of murderhobo PCs. It's gritty, horror-saturated old school fantasy, in case that is or isn't your bag. Or just check it out for yourself, since the PDF is available for free at DriveThruRPG.< Less
Trancers RPG By Ahi Kerp, Oreon Lothamer, Wind Lothamer
Paperback: List Price: $9.95 $4.98 | You Save: 50%
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After 20 years, the Trancers Role Playing Game is finally back in a new and improved second edition! Featuring the same super realistic rule system, with over three new character occupations, and the... More > long-awaited Chapter 5, this is the culmination of years of gaming experience. If you want to play the most realistic and exciting Role Playing Game of all time, try the Trancers Role Playing Game 2nd Edition!!!< Less
Paragon Universal Role-playing Game: Basic Edition By Sean Boyle
Hardcover: $34.99
Ships in 6-8 business days.
This update to the HDL Universal Tactical Role-Playing Game revises and expands upon the quick, realistic rules based on the Half Die Level system. The rules are still just as fast-paced, adaptable... More > and deadly; class- and level-free, the possibilities for character evolution and adventures are unlimited. The new expanded rules improve overall customization with even more Backgrounds and Weaknesses, optional rules and clarifications. Paragon introduces the Active Delay combat system, which departs from the turn-based combat of many RPGs for a more fluid and engaging experience. Brand new chapters include dozens of unique, mind-blowing psychic abilities, integrated and revised cybernetics rules, and an all-new magic system complete with more than 380 spells. The added bestiary is rife with real-world and fantastic creatures including dragons, vampires and werewolves, as well as detailed rules for creating new creatures.< Less
Full Metal Plate Mail (Softcover) By Leonaru
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Full Metal Plate Mail is a retroclone of popular pen-and-paper roleplaying rules from the 1970s, reorganised and clarified and with a few gaps filled, but as little altered as necessary. This book... More > is a complete ruleset in one volume and contains three unique character classes, dozens of magical spells and wondrous items, over a hundred monsters – all ones needs to play, apart from a set of dice. This is the A5 softcover version of Full Metal Plate Mail.< Less
Seven Voyages of Zylarthen Volume Three: Book of Magic By Oakes Spalding
Paperback: $5.95
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(1 Ratings)
SEVEN VOYAGES of ZYLARTHEN is a re-imagining of the original edition of the world’s most popular paper and pencil fantasy adventure game, first published in 1974. The brilliance and charm of... More > the original edition was its simplicity and elegance, combined with a certain asymmetrical quirkiness. It invoked many sources—King Arthur, the Crusades, Middle-earth, the Arabian Nights, pulp fantasy, fairy tales, even science fiction. Its breadth of tone was a virtue, offering to the players a multiplicity of delights. SEVEN VOYAGES of ZYLARTHEN is a different game, published under the Open Game License. We are not affiliated with TSR (old or new) or the current Wizards of the Coast. But our intention was to follow the spirit of the original as closely as possible. Happy dungeoneering! Guard the innocent! Avenge the wronged! May you find heaps of gold at the end of your path, or at the least a memorable and heroic demise! But above all, God grant that you find wonder everywhere!< Less
Basic Fantasy Role-Playing Game 3E (coilbound) By Chris Gonnerman
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This is the revised 3rd Edition of the Basic Fantasy Role-Playing Game, a rules-light game system based on the d20 SRD v3.5, but heavily rewritten with inspiration from early RPG game systems. It is... More > suitable for those who are fans of "old-school" game mechanics, and it's simple enough for children in perhaps second or third grade to play, yet still having enough depth for adults as well.< Less