If your game has a need for random mutation tables and procedures for creating all sorts of mutant abominations or unnatural things, whether they are corrupt demons and unique monsters or strange... More > aliens and new superheroes, The Metamorphica is the book for you. As a collection of biological, psychic, and supernatural mutations, all grouped into tables so results can be randomly selected using dice, this book is a system-agnostic resource for campaigns of such diverse genres as dark fantasy, four-colour comic book, post-apocalypse, modern horror, science fiction, transhumanism, and weird high fantasy. The Metamorphica contains over 650 individual mutations, all with their own descriptions; procedures for using mutations in four different campaign types; and procedures for creating aliens, demons, monsters, and mutant animals, humans, and plants. This is the print version. The pdf version is available as a free download.< Less
When you're down to your last hit point, your last spell, the last charge on your laser pistol - what now? Fight On! Issue #9 is here, stampeding out of the gate with adventures big and small, a... More > city-state, races, classes, monsters, spells, tricks, traps, tables, rules options, random encounters, NPCs, and a motherlode of mighty miscellaneous mysteries to give your game a boost! Dedicated to Paul Jaquays, this issue features contributions from Jeff Rients, Sang Lee, Tavis Allison, Kelvin Green, Geoffrey McKinney, Patrick Farley, Zak S., Erik Battle, James Quigley, Mark Allen, Jennifer Weigel, Gabor Lux, Peter Schmidt Jensen, Ed Heil, Paul Fini, Raven Daegmorgan, Eric Minton, Allen Varney, Baz Blatt, Geoffrey O. Dale, Jerry Stratton, Chris Robert, Calithena, Jeff Talanian, and many, many more! Don't get caught without the old school's newest resources - order your copy today!< Less
Mutants! Androids! Robots! Pure Strain Humans! Fight On! is back, with another 88 pages of gut-wrenching, laser-pulsing, fist-pounding action! Rules variants, tables, adventures large and small,... More > science fiction and fantasy, races, classes, monsters, spells, magic items, NPCs, history, opinion, and lore can be found herein! Featuring art and articles by Mark Allen, Ian Baggley, Lee Barber, Erin "Taichara" Bisson, Daniel Boggs, David Bowman, Simon Bull, David Coleman, Fat Cotton, Michael Curtis, Liz Danforth, Ndege Diamond, Ron Edwards, Kelvin Green, Tim Kask, John Larrey, John Laviolette, Lester, Gabor Lux, Heron Prior, Jeff Rients, Chris Robert, Zak S., Alex Schroeder, Jason Sholtis, Tim "Sniderman" Snider, Jennifer Weigel, and this issue's dedicatee James M. Ward, alongside many others! If want to take your FRP experience to the next level, don't delay - buy this issue and Fight On!< Less
Finally! Mass combat in a miniatures game that's fast, elegant, fun, and statistically representative of core D&D combat. At 1:10 scale, your familiar high-level monsters, heroes, and wizards can... More > take part. Built around easy conversion rules that you can use on the fly during a standard D&D game when you need it -- with a history of billions of computer-simulated battles to make sure powers and prices are reasonably balanced. Includes simple rules for castle & ship-based battles. To arms!< Less
Do you hear strange noises in the middle of the night?
Do strange lights emanate from your fridge or other household appliance?
Do you or any of your family believe in ghosts?
Then call the Ghost... More > Rangers on 1800-GHOSTRANGERS
No ghost or spectral occurrence too small!
Ghost Rangers is a complete Fear and Faith mini-campaign for ghost-hunting with your tongues firmly plainted in your cheeks. It introduces new equipment, characters and exciting scenarios.
This is a supplement for the Fear and Faith miniatures rules. A copy of Fear and Faith is required to play.< Less
This book represents a compilation of rules for old school-style fantasy roleplay gaming, and is intended to reproduce the underlying rules used in the late 1970s to early 1980s. A complete game... More > manual in itself, this source reference document (SRD) includes everything the game master and player alike require for beginning to advanced level play. This compact A5 trim of the OSRIC SRD is available exclusively through James D. Kramer contains the OSRIC rules, complete with indexes. Includes all Knights-n-Knaves.com errata through January 2013, and updated magic item tables.< Less
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other... More > Worlds.
Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
This is a standalone miniatures wargame based on the Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple,... More > play-as-you-want, no-book-keeping-required spirit of the Ganesha family.
Easy to learn in just one game.
Fast: Games can be finished in an hour allowing campaigns to be completed in a single sitting.
Inspired by the breakdown in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges.
Includes 57 unique characters – henchmen, assassins, punch-drunk boxers, street urchins, elder statesmen and courtesans. Players can create characters choosing from among 46 special rules.
Eleven different faction objectives allow for 121 different tabletop scenarios.
Easily supplemented by special rules and scenarios from other books by Ganesha Games.< Less
This is the PDF version. The premiere fanzine of the old-school renaissance rolls into its second year of publication, battling harder than ever! Joining original Dragon Magazine editor Tim Kask in... More > this issue are Jeff Rients, Lee Barber, Judd Karlman, Gabor Lux, Kelvin Green, Vincent Baker, David Bowman, Michael Curtis, Frank Farris, Baz Blatt, Kevin Mayle, Del Beaudry, Steve Zieser, Alex Schroeder, Akrasia, Settembrini, Chgowiz, Calithena, and dozens of others ready to give your game the potion of super-heroism it needs to take it to the next level! With adventures, maps, rules options, campaign settings, fiction, magic, monsters, and treasure, this issue has everything you need to unlock your imagination and keep Fighting On!< Less
Explore the wicked city of Ophir - more than 60 encounters! This issue of NOD also contains a narrative naval combat system, new classes (thief, assassin, venturer, elan), fourteen magic candles,... More > alternate treasures, books & scrolls and ideas on running urban and wilderness adventures. Plus - a serialization of George MacDonald's classic fantasy novel PHANTASTES.< Less
This issue of NOD contains a massive sandbox set in the vast wasteland of a ruined empire. It also contains new classes (13 different bestial humanoids, the elementalist and the druid), a fantasy... More > Egyptian pantheon and another chapter of George MacDonald's classic story Phantastes. 122 pages of electronic content.< Less
In this issue of NOD: A sandbox hexcrawl with more than 200 encounters, 50 new monsters inspired by European folklore, a pantheon of deities inspired by the Dacians and Thracians and two dungeon... More > adventures - one for low-level parties and the other for mid-level parties. Plus - the next installment of our serialization of George MacDonald's fantasy classic, Phantastes.< Less
Stonehell Dungeon is a classic-style megadungeon, filled with enough monsters, traps, weirdness, and treasure to keep you gaming for a long, long time. Explore over 700 rooms, encounter more than 40... More > new monsters, and discover 18 mysterious magical items -- and that's just in the first book! Stonehell Dungeon: Down Night-Haunted Halls details the first six levels of a megadungeon intended for use with the Labyrinth Lord™ role-playing game, but is easily adaptable to most early versions of the original fantasy role-playing game and its retro-clones. Featuring art by J.A. D'Andrea, Lee Barber, Marcelo Paschoalin, and Ralph Pasucci, Stonehell Dungeon gives the game master all the necessary information to run his players through the dungeon, while offering enormous opportunities to customize and expand on the site. Suitable for characters of levels 1 through 7.< Less
The Decktet is a collection of cards with illustrations and names. Unlike an ordinary pack of cards, most of the Decktet cards have more than one suit. This book is a curated guide to the Decktet:... More > its history and structure, its meaning, and rules for thirty-six different games.< Less
Fourthcore Alphabet is a reference guide and inspirational tool aimed at Dungeon Masters who are building and running dark, deadly dungeons. Each chapter spotlights a different element of fourthcore... More > design, beginning with a short essay that describes how the element fits into the fourthcore aesthetic. These essays are followed by a table with which you can generate hundreds of examples using only your twenty-sided die. While this book uses the 4th Edition rules, every effort has been made to present the material in a way that makes it easily adaptable to other systems. DMs running gothic deathtrap dungeons in games like OSRIC or Wrath will find much to enjoy in this book.< Less
NOD 17 rolls in just in time for Halloween, with a bag full of treats - Ixum, a fantasy African city; 18 skeletons to challenge characters of all levels, the queens of elemental air, bar fights, four... More > monstrous classes, random dinosaurs, 36 monsters of distinction, a macabre new race and a guide to using Mystery Men! as a heroic fantasy game! 50 pages.< Less
We round out 2012 with the second half of the Cush-Pwenet hex crawl and a few other goodies - Santas for demi-humans, personal quest rules, a gaggle of cockatrices, the shadow dancer class and other... More > delights. 64 pages.< Less
Spring has sprung, and so has NOD 19 (okay, that was lame, but this descriptive text gets tricky after a while). Anyhow - NOD 19 features the first half of the Virgin Woode hex crawl, a bunch of... More > monsters, the puritan class, four new classes for Space Princess, a new race/class for Pars Fortuna and a bunch of other cool junk! 68 pages of excellence!< Less
Cauldron is a seasonal brew of articles and adventures for the Heroes & Other Worlds adventure game. Issue #1,Summer 2013, contains five adventures for your Heroes and five articles to expand... More > your Other Worlds!< Less
This is a compiled volume of information for players of Classic Fantasy Role-Playing games, Including: encounter procedures; non-player character design; objective resolution to social encounters;... More > social combat; argumentation procedures; and advice on managing players.< Less
Rogue Space started as a simple Pocket Mod game using 2d6. You can download the FREE Pocket Mod rules sample at ROGUESPACERPG.BLOGSPOT.COM
Rogue Space stemmed from my desire to create a simple and... More > playable sci-fi adventure game whose mechanics focus on playability and inspire the creation of creatures, empires and other worlds to explore. There is no assumed setting beyond The Dark Frontier and who knows what you might find while exploring it. These rules include everything you need to play: Character creation, cybernetics, magic, psionics, weapons, equipment, aliens, sector creation, starship creation and combat...all complete in one nifty little book.
Options and examples are presented leaving you free to create and build your own worlds in the Dark Frontier!< Less
Issue #6 of The Manor features OSR luminaries Matt Jackson and Ken Harrison. Matt has created a must have brothel outside of one of your towns. He's created a place were the most perverse pleasures... More > can be satisfied.
Ken has created a trio, set of rooms where adventurers need to use their brains to figure out the puzzles. It highlights Ken's skills of deception and distraction.
I've created a guard class so when adventurers come into town, guards have their own special skills on how to deal with unruly visitors. In addition there is a random table for guard greetings. Alternatives to, halt who goes there.
And lastly, an adventure I created using the resources from other OSRians. Matt Jackson for the map, Tim Brannan for his Witch class and Dylan Hartwell for his Big Book of Spiders. All were used heavily in creating this one-shot adventure. Take your adventurers up against some spider worshiping witches!< Less
The Dungeon Dozen collects over 200 system-agnostic random tables designed to fire the imaginations of GMs and players of fantasy role-playing games, offering answers to such eternal questions as... More > "What's in the Giant's Lunchbox" and "Why is there an Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis. Each table in this PDF edition is bookmarked for ease of use.< Less