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Top 100 this week in Books > Games (showing 76-99)

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Low Limit Holdem The Power Method: Session 2 By Jake Summers
Paperback: $11.99
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Continuing the quest for expert play in limit holdem. More fun than ever! The Power Method--the most effective, innovative way to hone your skills. Play another three hour session and be tested... More > under fire. This time you get into the heads of typical low limit competitors.< Less
Roll XX By Rafael Chandler
Paperback: $8.99
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(1 Ratings)
What's the dragon actually hoarding? What part of the starship just went dark? Where did those bites come from? Whose fingerprints are all over the crime scene? What's the superhero's weakness? Roll... More > XX is a book of random tables for fantasy, sci-fi, superheroes, and horror role-playing games. Packed with adventure hooks, story seeds, NPCs, magic items, spaceships, demons, and locations, Roll XX features 90 questions and 1800 answers. And it's open-source!< Less
Heroes & Other Worlds Adventure Game By C.R. Brandon
Paperback: $19.99
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(2 Ratings)
Heroes & Other Worlds is a game of Adventure for two or more players. Using six sided dice, paper, pencils, and your imagination you can forge your own Heroes and brave danger in Other... More > Worlds. Heroes & Other Worlds is influenced by Melee, Wizard, TFT, and the Moldvay edited version of Basic D&D. Checkout more at my blog WWW.HEROWORLDS.BLOGSPOT.COM< Less
Magi Carta By C.R. Brandon
Paperback: $19.99
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(1 Ratings)
The Magi Carta is a massive tome of spells and new magic ideas for your Heroes & Other Worlds game! Inside you will find nearly 600 spells! Most are OGL classics and it contains all the spells... More > from the Heroes & Other Worlds core rule book! The Magi Carta is an invaluable resource for Heroes & Other Worlds Referees and Players alike!< Less
YELLOW DAWN - The Age of Hastur By David J Rodger
Paperback: $34.53
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The Earth has been ravaged by viral pathogens, the death of billions observed by the orbital colonies and deep-space habitats that were largely unaffected by the Outbreak. Terrified of infection,... More > nobody came to help. Less than 30 percent survived the first few weeks. Then came the 2nd Wave of infection, spreading steadily outwards from the impact points, and that was when the horror really began... YELLOW DAWN: This book is crammed with everything you will need to create characters, run scenarios and experience horror and adventure in the fictional world of David J Rodger. FEATURES: The Influence of Hastur; Medical theories on the Infection; Zombie surges; Comprehensive scavenging system; Computer hacking and drug abuse; Non-human characters; Enhancements through cyberware and bioware; Weaponry, equipment and armour; Complex political, corporate and quasi-religious tensions; Schools of Elemental Magick, occultism, demonology, and the alien horrors of the Outer Chaos – the Cthulhu Mythos.< Less
Easy Sudoku Puzzles By Richard McGregor
Paperback: $8.89
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If you love the challenge that the game of Sudoku brings then you need to get a copy of the “Easy Sudoku Puzzle” It is the best way that the mind can be kept working. The concept of... More > number puzzles took life in the nineteenth century when puzzle setters in France started to experiment with removing numbers from specially constructed squares. It was not Sudoku but had similar characteristics. It is assumed that the first version of the modern day puzzle was first published around 1979. It has taken the world by storm since then. What the author has done with this text is to give the user the opportunity to create their own set of mind boggling number puzzles. The more proficient you are at doing these puzzles, the better able you will be to create a great puzzle. The book provides a wonderful user experience for the user.< Less
Oubliette Issues 5-8 Compilation By Peter Regan
Paperback: $17.22
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OUBLIETTE - A magazine for old school fantasy roleplayers. Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone if The World's Most Popular Fantasy... More > Roleplaying System, with little or no adjustment required. This compilation brings together issues 5-8 of Oubliette in one volume. Each issue is also available individually from Lulu. The preview pages give the full contents of each issue. In PDF form Oubliette regularly comes with additional supplemental materials. Print customers can get hold of these by E-mailing oubliettemagazine@yahoo.co.uk with your LULU order number and I will send you a voucher for a free PDF download of all the supplemental material for the magazines.< Less
The NOD Companion (Soft Cover) By John Stater
Paperback: $9.99
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This supplement for the Blood & Treasure RPG collects in one place articles that players will find useful from NOD Magazine, including more than a dozen new character classes, new character... More > races, new spells, new equipment and several optional rules to help customize your game experience. You’ll also learn the history of the NOD campaign setting and get a glimpse at just how large that setting is! 102 pages< Less
Pits & Perils By James & Robyn George
Paperback: $12.99
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Pits & Perils is role-playing the way it used to be. No flashy design or excessive rules. Just old-school goodness in a rulebook so slim (80-pages) you might forget it's a game! This booklet... More > contains everything needed to get started, including how to create a character, build a dungeon, and run a campaign in a world where magic works and monsters are real. So live and die by the sword. Or magic, if you prefer. Dark dungeons await...< Less
The 'Hood By James Mullen
Paperback: $10.14
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(1 Ratings)
You live in the 'hood, where your neighbours are trying to get by, keep their heads down and not draw too much attention to themselves, but that life isn't for you. You want a bigger slice of the... More > pie and you mean to get it; you may be small, but you're going to grow real big, real fast. This is an Apocalypse World hack called 'hood, about ordinary people living on the fringes of law and society, looking for ways to make a buck no matter what it takes. You will need familiarity with the original game in order to be able to use this supplement.< Less
Sword and Spear By Mark Lewis
Paperback: $22.44
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Sword & Spear is a set of wargames rules for large battles set in the Ancients & Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that... More > figures are organised into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 – 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.< Less
KEFITZAT HADERECH - Incunabulum of the Uncanny Gates and Portals By Paolo Greco
Paperback: $6.46
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Kefitzat Haderech - Incunabulum of the Uncanny Gates and Portals is a generic RPG supplement about portals and dimensional gates. The topics covered are like why are portals cool?, what should I do... More > with them? and how do I build them? It also comes with a muleload of tables to generate portals and everything related, including PORTATRON, the one-stop-system of portal generation. KHIotUGaP (not an official acronym) also contains The Infamous d666 Quick Portal Destination Table, which does what it says on the tin. Because we wanted to have a d1000 table and have the longest OSR table as some kind of joke, but then we realized that 216 portal destinations ought to be enough for everybody.< Less
Dyson's Delves I (revised) By Dyson Logos
Paperback: $20.00
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(1 Ratings)
Customize you dungeons! Adventures and Maps set under the earth for old school fantasy role playing games (OSR games). Over 140 pages of maps and adventures featuring the unique mapping style of... More > Dyson Logos. Five full adventures fill out the beginning of the book, followed by 44 additional dungeon maps each with a page for the GM to key and make notes about each dungeon. This edition is identical to the 2012 & 2013 editions of Dyson's Delves volume 1, sporting a revised cover design. This softcover edition uses cream paper within, while the hardcover edition uses white paper.< Less
WIZARDS MUTANTS LASER PISTOLS! VOLUME 1 COMPILATION By Alex Fotinakes et al.
Paperback: $16.99
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WEAR GLOVES BEFORE HANDLING! THIS ‘ZINE MAY STILL BE DRIPPING WITH MUTAGENIC PROTOPLASM! Within lies a taste of the world of Fantasy before it was clipped and trimmed and placed in a neat box.... More > Animators and Musketeers delve dank dungeons teeming with Nosferrogu and Flamingodiles, where mutant tribes battle coldly calculating Luminites with poisoned spears and blazing lasers. Shitoth the Spider Daemon and Bitlinktaknerekt the Hell Gnome stalk their deadly lairs. The mummified head of the ancient sorcerer TuattaTan berates you for your obesity. Genres mix and epochs mingle, arcanotech and dinosaurs, Thundarr meets Cthulhu! Dreams coalesce and nightmares take on reality. What is this glorious mess?! It’s WIZARDS MUTANTS LASER PISTOLS! the fanzine of old school weirdness!< Less
When Empires Clash! By Bob Cordery
Paperback: $8.31
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These wargame rules have been designed so that players can fight typical small battles between European Colonial armies and their opponents during the period between 1875 and 1910. They use a square... More > gridded battlefield, which removes the need to measure both move distances and weapon ranges, thus speeding up the whole process of fighting a wargame. It also removes any doubts or possible disputes as to whether or not a unit has moved too far or if it is in range or not. They also incorporate simple combat resolution systems that likewise speed up game play. The armies needed to fight battles with these rules are small by most wargames standards. This means that players can ‘raise’ lots of small armies rather than a couple of big ones.< Less
You're Gonna Die Screaming By J.M. Perkins
Paperback: $9.95
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You're Gonna Die Screaming, the Optimization Guide to Commoners shows you how to take this NPC class out of the background and put it at the forefront of your game by helping players make the most... More > out of commoner characters. As an optimization guide, You're Gonna Die Screaming shows you the highs and lows of the choices you make while building a commoner character. Knowing which race gives you the most, best helpful abilities from the start, which abilities to favor, and which skills and feats will give you the most mileage all improve your commoner's chances of survival. But, with proper optimization, your commoner's won't just survive. They can actually thrive! Your choices are color coded, based upon the author's explanations and opinions, to show you how best to optimize your commoner character.< Less
Power Legion By andrea sfiligoi
Paperback: $13.95
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POWER LEGION is a fast-playing tabletop wargame ruleset. Each player controls a team of heroes or villains, each with their own attributes, traits, and tricks. Create any hero from comics, animation... More > or film with a flexible point system; use 3 to 5 figures per side or play larger games; playable on a 3'x3' table using any figures you already own; a game lasts 45 minutes to one hour. Rules include: unique initiative system; 91 traits; 17 ace cards; 34 character profiles; three scenarios; all power levels; from street-level vigilantes to cosmic menaces; advanced tactics like human cannonball, armor bounce, dive-bomb, sweep, twin-head clonk; alter the terrain in super ways; throw cars, destroy buildings, smash down walls, and send your enemies flying across the tabletop; use walls of ice, barriers of fire, forcefields, and more to protect your team or attack the enemy. THE POWERS IS YOURS. WHAT WILL YOU DO WITH IT? To play you need a set of polyhedral dice and 3 or more figures per player.< Less
By This Axe: PDF Version By Chris Kutalik
eBook (PDF): $2.50
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(2 Ratings)
A mercifully short 12-page set of rules for running Medieval and Fantasy battles on the tabletop and/or with pen and paper. Rules Features: Miniature rules for both small (1 figure: 5 warriors) to... More > mid and large-sized (1:20) battles. Abstract pen-and-paper battle system for running battles of any size quickly with a range of tactical choice. Simple, fun, big “bucket of dice” old school minis combat feel. Compatibility with any kind of basing, no need to rebase. Optional card-based command and control rules. Duel mini-game to simulate the stand-out fights of champions. Abstract, fast sorcery and divine magic system. Conversion rules for old school D&D-like rpgs. Your campaign's PCs and NPCs are easily slottable into both the tabletop and abstract mass battle system. Point system for creating match-ups between armies.< Less
Lottery Code Breaker By Angela Lester
eBook (ePub): $9.98
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(2 Ratings)
WINNER!! This little book (Lottery Code Breaker) will assist you with winning the Pick 3 and Pick 4 Lottery in ANY State that offers both of these games. That's right...it gives you detailed... More > explanations and illustrations on WHAT to look for to play, WHEN to play and HOW to play. Its short, to the point, and it works! Go to Lottery Code Breaker by Angela Lester Facebook Page to see proof of winning Pick 3 & Pick 4, Cash 3 & Cash 4, Daily Games, and more States Lottery Tickets from myself and others throughout the US and Canada! Your eyes are open to see two of the Pick 3 or three of the Pick 4 numbers revealed each month as new number sequences and patterns are systematically played out every month. It will help you win $100s if not $1000s per month! People ask me all the time, how is it you are able to "hit" the number so frequently each month? Now, they're asking me why am I giving away my secret? Share the Wealth...as I am doing! You'll be very, very happy you did!< Less
Play Hive Like a Champion, Second Edition By Randy Ingersoll
eBook (PDF): $13.99
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>>> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Second Edition has 38 pages of new material! This includes a chapter on the latest expansion bug, The Pillbug, a new... More > chapter entitled 'Bug Placement' and additions to five existing chapters. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.< Less
The Official Tynon Strategy Guide By Ord Allenbea
eBook (PDF): $15.95
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The #1 official Tynon strategy guide walkthrough to help gamers achieve the highest levels, strategic plays and dominate the MMORPG game of Tynon. In Tynon, game players start as a recruit in Aerie... More > City, a floating city in the sky, and are tasked with the quest of saving the world from impending doom. Unlike traditional online browser based games, the innovative combat system focuses on strategy instead of entering battle commands. Gamers maintain passive control over their characters and heroes and can set the formations, equip armor and runes, and other game strategies that can be used to win battles. Visit the Tynon Strategy Website at http://tynon-gameplay.bestgamefaqs.com< Less
The Dungeon Dozen (Pdf) By Jason Sholtis
eBook (PDF): $5.00
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The Dungeon Dozen collects over 200 system-agnostic random tables designed to fire the imaginations of GMs and players of fantasy role-playing games, offering answers to such eternal questions as... More > "What's in the Giant's Lunchbox" and "Why is there an Underworld". This book is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis. Each table in this PDF edition is bookmarked for ease of use.< Less
Famicommunist Poetics By Sonny Rae Tempest
eBook (ePub): $1.99
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"Sonny Rae Tempest summons the airy spirit of big-pixel gaming in Famicommunist Poetics, embedding 8-bit graphics in typewriter concrete and finding other novel relationships between poetry and... More > gaming. What's more, the whole project is presented in phile format, written in an instructional and poetic manner, like an old-school textfile tutorial. While others are satisfied to write their memoir poems about the videogames of yore, Tempest dares to do more: To actually cross the streams." - Nick Montfort, poet, author of interactive fiction, and Associate Professor of Digital Media at MIT "Famicommunist anything sounds good to me!" - Patrick Lemieux, artist, game designer, and Ph.D. candidate at Duke University< Less
Magi Carta By C.R. Brandon
eBook (PDF): $12.99
Download immediately.
The Magi Carta PDF is a massive tome of spells and new magic ideas for your Heroes & Other Worlds game! Inside you will find nearly 600 spells! Most are OGL classics and it contains all the... More > spells from the Heroes & Other Worlds core rule book! The Magi Carta is an invaluable resource for Heroes & Other Worlds Referees and Players alike! NOTE: THE PDF VERSION CONTAINS NO ART.< Less