In the twisted, dark future of 24th century America, heroes are needed more than ever. Do you have what it takes?
Recruited to investigate the disappearance of missing townsfolk, the heroes soon discover that there is more to these kidnappings than meets the eye, and that these explorations aren’t just a ruin-crawls into the crumbling old mall. Can your characters survive the challenges that await them, or will they meet their end someplace deep below a besieged post-apocalyptic village? The Mall of Doom uses the Outland System™ game mechanic and requires only The Mutant Epoch™ hub rules RPG book to play.
Here’s what’s included:
• Multi-Path adventure: never plays the same twice. Designed for group gaming or solo play. • Due to some of the suggestive themes, horrific circumstances and descriptions, this adventure is not for the squeamish.
• 60 Illustrations
• 5 Player Handouts
• 6 Maps
• 1 New Creature
• 2 New... More > Relics
• 136 Pages
learn more at: http://www.mutantepoch.com< Less
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People Reviewed This Product
Jan 4, 2012
This is a must have for owners of "The Mutant Epoch" RPG. Not only is it written for novice GMs but because it has so many plot ideas and pre-generated PCs it could be useful for experienced GMs as well. I personally find it useful because I've never GMed in a post-apocalyptic mutant setting and this book is a helpful tool in helping me understand how to do that. The town of Walsave and the mall are well fleshed out so this product is ready to play without much set-up. Just make sure the PCs have at least 2 characters each. The mutated post-apocalyptic future is brutal.