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TDM204 Waterlands: Adventures in the Great Mire By Mark Shirley
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The fenlands of eastern Britain, where Celtic and Saxon tribes clash, and where old enmities between Britons do not always mean a united front against a common enemy. The spirits are quiet. The... More > goddesses shackled. And a murder has been committed. Waterlands is a complete mini-campaign for Mythic Britain, the acclaimed Dark Ages supplement from the Design Mechanism. Travel to the lands of the Corieltauvi,one of the great tribes of Middle Britain, and become embroiled in politics, intrigue, and supernatural mysteries.< Less
The Fenix Papers TDM111 By Pete Nash
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A collection of Pete Nash's Mythras articles for Fenix magazine. This diverse portfolio of fiendishness includes essays,tips, rules/play suggestions, mini-settings, and scenarios. A must have for all... More > Mythras aficionados.< Less
TDM506 Moonspike Tower By Che Webster
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M2: Moonspike Tower returns to the Ettinmarsh first introduced in Classic Fantasy module M1. Explore the Moonspike Tower of Kelmaz the Lich, and make your first forays into the tombs of the Kobolds.... More > Two fine adventures for intrepid characters of Ranks 1-2. Moonspike Tower is a companion scenario to The Terror of Ettinmarsh, but can easily be played as a standalone adventure, or as part of an extended campaign.< Less
Mythic Constantinople: Life's Long Consequences By Mark Shirley
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Kales Pegonites is wanted by everyone. What has he done? Who wants to kill him so badly? Who can find him first? Indeed, is Kales even still alive? This scenario for Mythic Constantinople takes you... More > into the murky streets of the city on the trail of the elusive Kales. Uncover a plot as old as Byzantium itself and come face to face with sinister forces that have been lurking in the underbelly of the Queen of Cities, biding their time...< Less
G2: The Lonely Lighthouse By Viktor Haag
Paperback: $10.99
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Strange things are afoot in the Blue River Valley... Disappearances, Smugglers, rumours of ghosts, Goblin raiders led by an ambitious and ferocious young leader. The villagers need help. Help only... More > you can provide... This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides many hours of adventure and is complete with maps, NPCs, and a sheet of paper figures for use in encounters.< Less
TDM103 Ships & Shield Walls By Pete Nash et al.
Paperback: $9.99
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This supplement for Mythras brings game rules for sea-going vessels of all kinds, and a set of semi-abstract mechanics for staging battles - unit-sized skirmishes up to the clash of armies. Mythras... More > characters can take key roles in the battle rules, acting either as commanders or risking themselves in the front line. Designed to be simple, fast paced and fun, Ships & Shield Walls is perfect for campaigns that include epic voyages and stirring shield wall clashes.< Less
White Death By Chad Bowser
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(1 Ratings)
A Soviet drift station in the Arctic ocean, seemingly abandoned. The Agency wants to know what the Russians were doing there and why it was so abruptly vacated. It has assembled a team to... More > investigate; to uncover whatever it was the Soviet Union was using the station for. But what the agents find might not be what they were expecting. And what's more, the Russians are coming back... White Death is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright, the adventure is a Science Fiction and Espionage thriller in the B movie style. White Death also includes 6 pregenerated Agency personnel for immediate play, and rules for handling insanity in Mythras games.< Less
The Arakuline Tribute By Bruce Turner
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The Arakuline Tribute is a Mythras fantasy scenario for Thennla (but easily usable in any fantasy world) involving the characters in the hunt for the fabled tribute of the Arakuline tribe, stolen by... More > outlaws many years before. The tribute included the prized King Boar Shield, war totem of the Arakuline, and still sought after by many. The Boromog tribe believe the shield and tribute have been found in the Tumbrian Forest, and a party is sent to investigate. But the Tumbrian Forest belongs to three powerful supernatural entities and the robber god Landano. Can the characters negotiate these hazards and recover the shield and rest of the treasure?< Less
Classic Fantasy: N1 - Tomb of the Mad Wizard By Ian Fletcher
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Trapped in a mountain vale as winter sets-in, Intuosa the elven scholar tells of how he intends to trace the bloodline of Guenever and unravel the tragic tale of the wizard Darksong. Will the... More > adventurers aid Inutosa? What of the Mad Wizard's legions? A Mythras Classic Fantasy module for character ranks 2-3. For a free PDF of this module, contact us at designmechanism@gmail.com attaching your Lulu receipt, and quote 'Mad Wizard' in the subject line< Less
G1 - These Violent Delights By Darvin Martin
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When the son of an elven noblewoman goes missing, the characters are recruited by the Lady Nuathyn to find him, leading the party from the town of Gramby and into the mysteries of Grune Vel Wood. Is... More > everything as it seems? And how will the characters cope with the moral choices ahead... A Classic Fantasty module for characters of Rank 1 and 2. These Violent Delights contains full details on Gramby, it's environs, and all encounters. For a free PDF of this title, please email us, including your Lulu Receipt, at designmechanism@gmail.com< Less