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TDM610: Worlds United By John Snead
Paperback: $21.95
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What if... Mars invaded Earth in 1987, and then again in 1938? Venus is a lush jungle planet abundant with life, and where dinosaurs still roam? Nuclear rockets ply the space lanes between Earth,... More > Mars, Venus and the asteroids? Psionics and other powers are a reality? The year is 1959? Worlds United is a Mythras campaign setting where the Golden Age of Science Fiction really happened. Gernsback-era gleaming alloy air cars cruise the highways of America, and humans mingle with winged Martians, Venusian lizard men, and the strange Ophidians who are masters of chemistry. Yet, while the vampiric octopoids of the first two Martian invasions have not been seen in a generation, somewhere below Olympus Mons, steadily, they are drawing their plans against us. In Worlds United, your characters are adventurers with extraordinary powers. This is a game for John Carters, Doc Savages, Lensmen of all hues, and the strange, exotic, planetary adventure stories of Clarke Ashton Smith and Jack Vance.< Less
TDM507: R1, Salvation By Darvin Martin
Paperback: $11.99
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Gothic Horror comes to Mythras Classic Fantasy... Jesra Vorak, a renowned Fighter from Greymoor, hires the characters for a perilous adventure into Ravenholm. On a mission to find her family sword,... More > Salvation, and destroy the enemy that inhabits her ancestral home, Jesra seeks only the most heroic allies. Many dangers await the characters in Ravenholm, most of them unknown; Jesra is determined to fulfil her destiny and cleanse her bloodline of its darkness or die trying. Will the characters become legendary heroes, or be doomed by the Jesra's obsession? A Classic Fantasy scenario for Rank 3 characters.< Less
Mythras By Pete Nash & Lawrence Whitaker
Paperback: $29.99
Prints in 3-5 business days
(1 Ratings)
Mythras is the acclaimed d100 roleplaying system from The Design Mechanism. Mythras is a percentile system. In Mythras your characters are defined by their culture, career, community, background,... More > comrades, skills, magic and cults. Progression is through skill advancement – not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters’ aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.< Less
TDM204 Waterlands: Adventures in the Great Mire By Mark Shirley
Paperback: $10.99
Prints in 3-5 business days
The fenlands of eastern Britain, where Celtic and Saxon tribes clash, and where old enmities between Britons do not always mean a united front against a common enemy. The spirits are quiet. The... More > goddesses shackled. And a murder has been committed. Waterlands is a complete mini-campaign for Mythic Britain, the acclaimed Dark Ages supplement from the Design Mechanism. Travel to the lands of the Corieltauvi,one of the great tribes of Middle Britain, and become embroiled in politics, intrigue, and supernatural mysteries.< Less
The Fenix Papers TDM111 By Pete Nash
Paperback: $38.99
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A collection of Pete Nash's Mythras articles for Fenix magazine. This diverse portfolio of fiendishness includes essays,tips, rules/play suggestions, mini-settings, and scenarios. A must have for all... More > Mythras aficionados.< Less
TDM506 Moonspike Tower By Che Webster
Paperback: $10.99
Prints in 3-5 business days
M2: Moonspike Tower returns to the Ettinmarsh first introduced in Classic Fantasy module M1. Explore the Moonspike Tower of Kelmaz the Lich, and make your first forays into the tombs of the Kobolds.... More > Two fine adventures for intrepid characters of Ranks 1-2. Moonspike Tower is a companion scenario to The Terror of Ettinmarsh, but can easily be played as a standalone adventure, or as part of an extended campaign.< Less
Mythic Constantinople: Life's Long Consequences By Mark Shirley
Paperback: $10.99
Prints in 3-5 business days
Kales Pegonites is wanted by everyone. What has he done? Who wants to kill him so badly? Who can find him first? Indeed, is Kales even still alive? This scenario for Mythic Constantinople takes you... More > into the murky streets of the city on the trail of the elusive Kales. Uncover a plot as old as Byzantium itself and come face to face with sinister forces that have been lurking in the underbelly of the Queen of Cities, biding their time...< Less
G2: The Lonely Lighthouse By Viktor Haag
Paperback: $10.99
Prints in 3-5 business days
Strange things are afoot in the Blue River Valley... Disappearances, Smugglers, rumours of ghosts, Goblin raiders led by an ambitious and ferocious young leader. The villagers need help. Help only... More > you can provide... This introductory adventure for Classic Fantasy is designed for three to four characters covering the standard class range. This module provides many hours of adventure and is complete with maps, NPCs, and a sheet of paper figures for use in encounters.< Less
TDM103 Ships & Shield Walls By Pete Nash et al.
Paperback: $9.99
Prints in 3-5 business days
This supplement for Mythras brings game rules for sea-going vessels of all kinds, and a set of semi-abstract mechanics for staging battles - unit-sized skirmishes up to the clash of armies. Mythras... More > characters can take key roles in the battle rules, acting either as commanders or risking themselves in the front line. Designed to be simple, fast paced and fun, Ships & Shield Walls is perfect for campaigns that include epic voyages and stirring shield wall clashes.< Less
White Death By Chad Bowser
Paperback: $9.99
Prints in 3-5 business days
(1 Ratings)
A Soviet drift station in the Arctic ocean, seemingly abandoned. The Agency wants to know what the Russians were doing there and why it was so abruptly vacated. It has assembled a team to... More > investigate; to uncover whatever it was the Soviet Union was using the station for. But what the agents find might not be what they were expecting. And what's more, the Russians are coming back... White Death is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright, the adventure is a Science Fiction and Espionage thriller in the B movie style. White Death also includes 6 pregenerated Agency personnel for immediate play, and rules for handling insanity in Mythras games.< Less