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APOCalypse 2500 Main Rule Book
By J L Arnold
Paperback:
$21.96
Ships in 3–5 business days
APOCalypse 2500 RPG
This pen and dice Sci-fi Fantasy Role Play Game is set in a 26th century world where magic has returned... More > to human kinds high tech sci-fi future. Humanity now shares the newly reformed continent of Neo Pangaea with mythical creatures, strange supernatural phenomena and sub-races of mutant. In this post apocalyptic world of swords and sorcery and future technology normal humans are still the majority species but just barely. The great nations of man laid waste by the cataclysm and war have been replaced by thousands of feudal fiefdoms and small city states. The 26th century is a scattering of walled cities, villages and outlaw strongholds isolated by wild country side teaming with strange beasts and deadly hazards. There are hundreds of arcane settlements from dwarf mines to elf villages and many other strange places some only barely exist in our space-time. In the world of APOCalypse 2500 anything is possible from adventures into unknown catacombs and strange lands to space and time travel. < Less |
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APOCalypse 2500 GM's Campaign Guide
By J L Arnold
Paperback:
$21.60
Ships in 3–5 business days
Creating your own adventure scenario? Or maybe you just need a side quest or an additional roadside hazard to challenge your... More > players. The GM’s Campaign Guide is an essential tool and reference book for the world of APOCalypse 2500. Within its pages is contained all the necessary materials game masters will need to run a successful adventure. You can use the ready-made towns and cities or you can mix and match the different buildings and locations to create your own cities. You can choose from lists of NPC's and monsters or all new vehicles and weapons to add to your adventure. Whether you need a whole town or just a single structure you will find what you need for game play. From maps to labyrinths to a complete bestiary you will find it in this volume. This is the first and primary resource for generating encounters, creating locations, and understanding the beasts that inhabit the chaotic and fascinating world of APOCalypse 2500. < Less
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APOCalypse 2500 Magic & Techno-Sorcery
By J L Arnold
Paperback:
$16.60
Ships in 3–5 business days
APOCalypse 2500 Magic & Techno-Sorcery is the first volume of magic and techno-magic designed for the game Universe of... More > APOCalypse 2500. This volume covers the theory and practice of magic in the game universe in more detail and contains lists of new spells, potions, and devices for the Sorcerer and Techno-Mage alike. Game masters will find this reference book an invaluable tool in their many campaigns and a good source for magical treasure. The basic principles set forth in Magic & Techno-Sorcery allow GM’s to create an endless variety of new spells, potions, and devices for their custom game scenarios.
This book is an RPG Percentile System compatible resource. < Less |
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APOCalypse 2500 Character & Vehicle Record Sheets
By J L Arnold
Paperback:
$12.50
Ships in 3–5 business days
Easy to use character record sheets complete with formulas for calculating character abilities based on attribute die rolls.... More > Also contains vehicle record sheets to aid recording the condition, capabilities, and battle damage of vehicles used in APOCalypse 2500 TM.
RPG Percentile System Computable Easier and cheaper than printing your own! < Less |
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The Implant
By J L Arnold
Paperback:
$11.72
Ships in 3–5 business days
The year is 2175 in the ultramodern city UD 125 Detective Fergus O’Malley has a problem. It's not a crime to solve or a... More > perpetrator to chase down; this time it's in his head and she has a voice. Unlike his peers in Metro Department O'Malley is not a product of the megalopolises of the modern world. Considered a throwback by his fellows he works the old city beat where the modern world meets its past avoiding most new technology solving crime the old fashioned way using wit, guile, and street smarts. Now something new has been added, highly technological and possibly illegal and O'Malley's life will never be the same. < Less
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APOCalypse 2500 Gylden Kongerike
By J L Arnold
Paperback:
$14.50
Ships in 3–5 business days
The Dwarf kingdom of Gylden Kongerike is the southernmost region of the fortress mountains and is considered the gateway to... More > the many lands beyond. Unlike the dwarves you know the ones here at the Golden Kingdom have built an above ground village and trading center inhabited by many arcane, dwarf, and humans side by side in a setting reminiscent of a medieval town studded with seeming anachronistic technology. Game Masters this is an excellent quest all on its own with its dangerous labyrinths, adventures into fairy infested forests, dangerous mountain passes, and a lively town setting. Or it can be used as a resting place or starting spot for a much broader campaign as the village of Gylden Kongerike has every resource player characters might need to begin a new adventure. This little dwarf village is a great place for new characters to “cut their teeth” and gain a little treasure in the process. This adventure supplement is RPG Percentile System compatible < Less
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Apocalypse 2500 The Zombie Plagues
By J L Arnold
Paperback:
$12.50
Ships in 3–5 business days
When writing about zombies for the APOCalypse 2500 core books it became clear to me that I had way too much to say about... More > zombies and the different types that could exist in a magical high tech world. Therefore I decided to create an entire reference volume to help game masters to use and understand the many variations of the zombie theme. Such ideas led to the creation of a new vocation, weapons, and many weird mutations of the original zombie idea. In addition to the slow moronic Romero-esque zombies are many variations on the zombie theme where mutation, cybernetics, and magic have created limitless possibilities. Game masters can utilize the theories and unique twists on what zombification is in this book to tailor the various flesh-eating monsters to suit any game scenario or plot element. This book is far more than a single monster reference as it creates a complete resource and new reality within the world of APOCalypse 2500. < Less
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APOCalypse 2500 Main Rule E-Book
By J L Arnold
Ebook (PDF):
$8.99
Download immediately
APOCalypse 2500 is a books and dice sci-fi fantasy role playing game (RPG) set in the post apocalyptic world of the 26th... More > century where ancient arcane magic has returned to human kinds high tech science fiction future. This is the E-Book version. < Less
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Apocalypse 2500 the Zombie Plagues
By J L Arnold
Ebook (EPUB):
$6.99
Download immediately
When writing about zombies for the Apocalypse 2500 core books it became clear to me that I had way too much to say about... More > zombies and the different types that could exist in a magical high tech world. Therefore I decided to create an entire reference volume to help game masters to use and understand the many variations of the zombie theme. Such ideas led to the creation of a new vocation, weapons, and many weird mutations of the original zombie idea. In addition to the slow moronic Romero-esque zombies are many variations on the zombie theme where mutation, cybernetics, and magic have created limitless possibilities. Game masters can utilize the theories and unique twists on what zombification is in this book to tailor the various flesh-eating monsters to suit any game scenario or plot element. This book is far more than a single monster reference as it creates a complete resource and new reality within the world of Apocalypse 2500. < Less
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APOCalypse 2500 GM's Campaign E-Guide
By J L Arnold
Ebook (PDF):
$8.99
Download immediately
The GM’s Campaign E-Guide is an essential tool and reference E-book for the world of APOCalypse 2500. Within its pages is... More > contained all the necessary materials game masters will need to run a successful adventure. You can use the ready-made towns and cities or you can mix and match the different buildings and locations to create your own cities. You can choose from lists of NPC's and monsters or all new vehicles and weapons to add to your adventure. This is the first and primary resource for generating encounters, creating locations, and understanding the beasts that inhabit the chaotic and fascinating world of APOCalypse 2500. This is the E-Book version of the GM's Campaign Guide. < Less
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APOCalypse 2500 Role Playing Game
¤ A books & dice RPG of swords & sorcery and sci-fi technology.
¤ A science experiment gone wrong reshapes the planet.
¤ The fall of nations and the rise of feudalism.
¤ The ancient & magical arcane races walk among men once more.
Follow the link above to learn more