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The World of Onn: Supplement I
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The World of Onn: Supplement I By James E. Bobb
Ebook (PDF): $5.00
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Party-up like it’s 1976 again!

This house-rule expansion to the Swords & Wizardry Core Rules follows the same function of... More > the Original Era Supplements - to provide more options to your game and keep the action fun!
Inside are expanded character abilities subclasses like the Druid, Illusionist and Ranger along with a wealth of new equipment items, spells and monsters.
Combat is given a new perspective as well, with the introduction of the Continuous Round!
The continent of Ossus, from the World of Onn, is also laid out for you to set your adventures in, with just enough information to get you started, but enough left open to make it your own.
Onward Adventurers! < Less
The World of Onn: Supplement I
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The World of Onn: Supplement I By James E. Bobb
Paperback: $10.00
Ships in 3–5 business days
Only ships from North America
* * * * *
 (3 Ratings)
Party-up like it’s 1976 again!

This house-rule expansion to the Swords & Wizardry Core Rules follows the same function of... More > the Original Era Supplements - to provide more options to your game and keep the action fun!
Inside are expanded character abilities subclasses like the Druid, Illusionist and Ranger along with a wealth of new equipment items, spells and monsters.
Combat is given a new perspective as well, with the introduction of the Continuous Round!
The continent of Ossus, from the World of Onn, is also laid out for you to set your adventures in, with just enough information to get you started, but enough left open to make it your own.
Onward Adventurers! < Less
1001-H     World of Onn: Core Rules
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1001-H World of Onn: Core Rules By James E. Bobb
Hardcover: $21.95
Ships in 5–7 business days
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 (1 Rating)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still... More > affects the land and people thousands of years later. The lands of Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends. < Less
1001     World of Onn: Core Rules
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1001 World of Onn: Core Rules By James E. Bobb
Paperback: $12.95
Ships in 3–5 business days
* * * * *
 (1 Rating)
Party up like it’s 1979 again!

Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still... More > affects the land and people thousands of years later.
The lands of Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms.
The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends. < Less
1001-E     World of Onn: Core Rules
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1001-E World of Onn: Core Rules By James E. Bobb
Ebook (PDF): $5.25
Download immediately
* * * * *
 (1 Rating)
Party up like it’s 1979 again! Enter the World of Onn™, a land blasted by a mysterious cataclysm long ago that still... More > affects the land and people thousands of years later. The lands of Ossus and Var-Ultar are laid out for you to set your adventures in, with maps of the lands provided as well as information on the major places and realms. The World of Onn: Core Rules™ is a complete game system expanding on the award-winning Swords & Wizardry Core Rules™ system and is compatible with Original, ‘Red’ Basic, ‘Blue’ Expert and Advanced Edition old-school games and the Swords & Wizardry line. Inside you will find new races, classes, spells and equipment for players to choose from and a wealth of monsters and treasures to make exciting adventures, as well as guidelines and advice for Referees. Players and Referees will find rules to take adventurers from 1st to 15th level, found their own personal holdings or become wandering legends. < Less
World of Onn: Core Rules Spell Sheets
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World of Onn: Core Rules Spell Sheets By James E. Bobb
Ebook (PDF): Free
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Spellbook sheets for spellcaster characters to keep track of their spells known and memorized for the World of Onn Core Rules.