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Medieval: Adventures in a Foreign Land
By John Griffith
Ebook (EPUB):
$9.99
Download immediately
Medieval is an independently written and produced role playing game, strongly influenced by a medieval-European theme, and... More > game play that is intuitive, gritty and fun. Medieval can be played with as few as two people, but the optimum group size is 4-6. Medieval uses a skill point-buy system, eschewing level and class restrictions. The combat system is unique, emphasizing strategic and tactical cooperation and planning, and allows players to customize characters' active offensive and defensive skills. With Medieval, no longer is combat static and confined to turn-based rounds, but unfolds dynamically and fluidly using a unique system of simultaneous resolution of outcomes. Medieval magic system also breaks the conventional mold of spell restrictions by level and class. Players choose and design any power they can imagine, adjusting the effectiveness of each power to suit a character's needs. < Less
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The obit
By John Griffith
Ebook (PDF):
$2.00
Download immediately
"The obit" is a short story of horror set in the capital city of New Zealand. It was inspired by the collective works of... More > H.P. Lovecraft and childhood walks along the lonely shores of New Zealand. < Less
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The fishermen and The obit
By John Griffith
Ebook (PDF):
$3.00
Download immediately
"The fishermen" and "The obit" together in one volume. Two short stories of horror.
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Medieval: Adventures in a Foreign Land
By John Griffith
Ebook (PDF):
Free
Download immediately
MEDIEVAL is an independently written and produced role playing game, strongly influenced by a medieval-European theme, and... More > game play that is intuitive, gritty and fun. MEDIEVAL can be played with as few as two people, but the optimum group size is 4-6. MEDIEVAL uses a skill point-buy system, eschewing level and class restrictions. The combat system is unique, emphasizing strategic and tactical cooperation and planning, and allows players to customize characters’ active offensive and defensive skills. With MEDIEVAL, no longer is combat static and confined to turn-based rounds, but unfolds dynamically and fluidly using a unique system of simultaneous resolution of outcomes. MEDIEVAL’S magic system also breaks the conventional mold of spell restrictions by level and class. Players choose and design any power they can imagine, adjusting the effectiveness of each power to suit a character’s needs. < Less
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The fishermen
By John Griffith
Ebook (PDF):
$2.00
Download immediately
"The fishermen" is an original short story of Lovecraftian-inspired horror by New Zealand author John Griffith.
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The fishermen and The obit
By John Griffith
Paperback:
$8.00
Ships in 3–5 business days
"The fishermen" and "The obit" together in one volume. Two short stories of horror.
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|
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The obit
By John Griffith
Paperback:
$5.50
Ships in 3–5 business days
"The obit" is a short story of horror set in the capital city of New Zealand. It was inspired by the collective works of... More > H.P. Lovecraft and childhood walks along the lonely shores of New Zealand. < Less
|
|
|
The fishermen
By John Griffith
Paperback:
$5.00
Ships in 3–5 business days
"The fishermen" is an original short story of Lovecraftian-inspired horror by New Zealand author John Griffith.
|
|
|
Medieval: Adventures in a Foreign Land
By John Griffith
Hardcover:
$25.00
Ships in 5–7 business days
MEDIEVAL is an independently written and produced role playing game, strongly influenced by a medieval-European theme, and... More > game play that is intuitive, gritty and fun. MEDIEVAL can be played with as few as two people, but the optimum group size is 4-6. MEDIEVAL uses a skill point-buy system, eschewing level and class restrictions. The combat system is unique, emphasizing strategic and tactical cooperation and planning, and allows players to customize characters’ active offensive and defensive skills. With MEDIEVAL, no longer is combat static and confined to turn-based rounds, but unfolds dynamically and fluidly using a unique system of simultaneous resolution of outcomes. MEDIEVAL’S magic system also breaks the conventional mold of spell restrictions by level and class. Players choose and design any power they can imagine, adjusting the effectiveness of each power to suit a character’s needs. < Less
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